Jamosite Posted July 13, 2010 Report Share Posted July 13, 2010 I am taking some of the words from the main Devs and GM's who post quite frequently and peppering in my own comments with the help of other like minded "posters". I remember back in live thinking "damn all this space and not a lot to do for higher level players but to pack us into a few high level spots". Most of this game is beautiful. Spots you wish to re-visit. Why not make most zones available to post cl 50 players. The Asteroid belts are used to return to your noob zone primarally. i find the vastness of some of them a waste of space so why not throw some higher level mobs in there? lets try to move away from the "live" mentality and think of this as a canvas you could paint your own vision from what we had? So in short can we place some high(er) level mobs in some of the zones such as the belts, earth , Mars, Jupiter? my heart tells me this would be a big hit. Me personally, i find it fun as a PW going and trying to wack the really big progen warship.... I also was hoping there would be something similar in Jupiter, a big Jenqui pack of ships as well as it would be awesome to see really big Terran ships that shoot ML's @ Earth. You would have a nice mix of loot seekers as well as people who want to live out there aspirations of being a particular race. See a bunch of PW's trying to kill some high level Terran ships. if this is considered and added, it would also be nice to not have the faction hit so bad so it can be repeatable eventually because i'd hate for a JD to wack some TW ships of a high level and the gate turret eventually take notice - That or remove the turrets and replace it with just high level ships as in the progen area of space 1 1 Quote Link to comment Share on other sites More sharing options...
seekeronos Posted July 13, 2010 Report Share Posted July 13, 2010 Blargh. Edit. Good idea, Jam 1 Quote Link to comment Share on other sites More sharing options...
Suricata79[IS] Posted July 13, 2010 Report Share Posted July 13, 2010 It sounds all good and proper, until some players decide to kite these high level mobs into low level players, since they are low level zones. I think adding some more higher level content to some mid level sectors could be ok, but I think it's probably best to avoid the sectors in Sol, since these are actually pretty busy sectors with new players already. I'll also note that there is still a few high level spawns from the mid level sectors that are missing still, like the CL 50+ Red Dragons at the base near the RD gate in Inverness, althoguh I'm sure people would go mad if that missing spawn was re-added, lol 2 Quote Link to comment Share on other sites More sharing options...
r8rsfans75 Posted July 13, 2010 Report Share Posted July 13, 2010 like the CL 50+ Red Dragons at the base near the RD gate in Inverness, althoguh I'm sure people would go mad if that missing spawn was re-added, lol <--prepares to whack Suricata with a shovel for even mentioning such an idea 1 Quote Link to comment Share on other sites More sharing options...
Suricata79[IS] Posted July 13, 2010 Report Share Posted July 13, 2010 <--prepares to whack Suricata with a shovel for even mentioning such an idea It's funny how quick people are too point out missing spawn locations, but no one ever mentions that obvious one :-P Quote Link to comment Share on other sites More sharing options...
Jamosite Posted July 13, 2010 Author Report Share Posted July 13, 2010 I don't see the problem, in the progen zone it's not the problem. even with semi bad Centaurata faction the PW ships out there cl 60 and 66 do not arago people just trying to dock. I'd just like to see the Jenqui and the Terrian's get the same monster ship love. p.s. please add the stone parasites as a non job mob. Quote Link to comment Share on other sites More sharing options...
Terrell [BT] Posted July 13, 2010 Report Share Posted July 13, 2010 I don't see the problem, in the progen zone it's not the problem. even with semi bad Centaurata faction the PW ships out there cl 60 and 66 do not arago people just trying to dock. I'd just like to see the Jenqui and the Terrian's get the same monster ship love. p.s. please add the stone parasites as a non job mob. Won't those be added when Ardus is opened? Quote Link to comment Share on other sites More sharing options...
seekeronos Posted July 13, 2010 Report Share Posted July 13, 2010 I'd like to see some new models added, such as a completed Jenquai/Shinwa "ShadowStrike Cruiser"*, and maybe some GETCo warships and ECS and PAX ships floating about looking rather impressive. *Asset doesn't exist in game as a distinct entity. This is my name for that really slick, deadly-looking class of Jenquai capital ship lined up on Venera Highport in Venus orbit. It stands out to me since most Jenquai capital ships are rather goofy looking, or at least non-intimidating. Quote Link to comment Share on other sites More sharing options...
Davidr99 [Admin] Posted July 13, 2010 Report Share Posted July 13, 2010 It sounds all good and proper, until some players decide to kite these high level mobs into low level players, since they are low level zones. I think adding some more higher level content to some mid level sectors could be ok, but I think it's probably best to avoid the sectors in Sol, since these are actually pretty busy sectors with new players already. I'll also note that there is still a few high level spawns from the mid level sectors that are missing still, like the CL 50+ Red Dragons at the base near the RD gate in Inverness, althoguh I'm sure people would go mad if that missing spawn was re-added, lol We could also add a max kite distance from the spawn and make it at lets say 25K from the spawn it will go back to the spawn. Quote Link to comment Share on other sites More sharing options...
Suricata79[IS] Posted July 13, 2010 Report Share Posted July 13, 2010 We could also add a max kite distance from the spawn and make it at lets say 25K from the spawn it will go back to the spawn. Thing is I'm trying to get rid of those tethers atm with the mob AI changes been implemented. Quote Link to comment Share on other sites More sharing options...
Davidr99 [Admin] Posted July 13, 2010 Report Share Posted July 13, 2010 Thing is I'm trying to get rid of those tethers atm with the mob AI changes been implemented. True but in the future maybe. Quote Link to comment Share on other sites More sharing options...
Suricata79[IS] Posted July 13, 2010 Report Share Posted July 13, 2010 Well, its like they say, "Never say never" :-) Quote Link to comment Share on other sites More sharing options...
Tyran Posted July 13, 2010 Report Share Posted July 13, 2010 We could also add a max kite distance from the spawn and make it at lets say 25K from the spawn it will go back to the spawn.Is it possible to discriminate and let only the high level mobs in low level sectors behave like that, or is MOB AI global? Quote Link to comment Share on other sites More sharing options...
mikey976 Posted July 14, 2010 Report Share Posted July 14, 2010 how about putting the spawn points in low leve sectors on the far end of the sector out of the way of primary trade routes muck like zweilhander(sp) hidden nav points . they are out of the way enough that it really would take quite a while to kite a mob 80-100k into a trade route or general , however its far enough out there you have have a higher level scanning skill or grouped with higher level to pick up the hidden nav points that far off possibly have a warning notify you on screen when you are within say 30-40k of the area (still 50-60k away from traffic) Quote Link to comment Share on other sites More sharing options...
seekeronos Posted July 14, 2010 Report Share Posted July 14, 2010 how about putting the spawn points in low leve sectors on the far end of the sector out of the way of primary trade routes muck like zweilhander(sp) hidden nav points . they are out of the way enough that it really would take quite a while to kite a mob 80-100k into a trade route or general , however its far enough out there you have have a higher level scanning skill or grouped with higher level to pick up the hidden nav points that far off possibly have a warning notify you on screen when you are within say 30-40k of the area (still 50-60k away from traffic) Nothing like a great big huge grav well full of nastiness to let folks know that danger is afoot Quote Link to comment Share on other sites More sharing options...
mikey976 Posted July 14, 2010 Report Share Posted July 14, 2010 (edited) Nothing like a great big huge grav well full of nastiness to let folks know that danger is afoot not necessarily a grav well more like a trespassers will be shot survivors will b e stabbed then shot again type deal lol Edited July 14, 2010 by mikey976 Quote Link to comment Share on other sites More sharing options...
Jamosite Posted July 14, 2010 Author Report Share Posted July 14, 2010 I'm glad this idea is gaining steam. there are plenty of sweet looking ships to be used such as the one's mentioned above (jenqui) but I like the Shinwa patrol cruiser I believe it was Cl-15 in one of the asteroid belts. that sucker needs to be a capitol ship. Also. the base in MOTO called Shhh!!! it looks to be a massive ship please consider using that as well. Quote Link to comment Share on other sites More sharing options...
Suricata79[IS] Posted July 14, 2010 Report Share Posted July 14, 2010 To be honest, I'd rather get the current sectors brushed up before changing the core low area zones. We can always use the new sectors we added in Sol for higher level content. Quote Link to comment Share on other sites More sharing options...
Jamosite Posted July 14, 2010 Author Report Share Posted July 14, 2010 To be honest, I'd rather get the current sectors brushed up before changing the core low area zones. We can always use the new sectors we added in Sol for higher level content. understood but I think Jupiter and Earth should have a nice big showing of force (just like the progen zones) the innital thought was not to have high level combat but it seemed that should be at the forefront. each race needs to show its power to keep in the spirit of the game universe this is just my opinion. As stated above, there are rocking ships that can be used for Jenqui as well as Terrians. there are lots of ships that act as nav points that SHOULD be animated. (I've always thought this even back in live) Thanks for your time. 1 Quote Link to comment Share on other sites More sharing options...
seekeronos Posted July 14, 2010 Report Share Posted July 14, 2010 understood but I think Jupiter and Earth should have a nice big showing of force (just like the progen zones) the innital thought was not to have high level combat but it seemed that should be at the forefront. each race needs to show its power to keep in the spirit of the game universe this is just my opinion. As stated above, there are rocking ships that can be used for Jenqui as well as Terrians. there are lots of ships that act as nav points that SHOULD be animated. (I've always thought this even back in live) Thanks for your time. Agrreed. The picture that is painted by the backstory suggests that the Terrans have the largest "order of battle", that is, the largest inventory of warship or other capital ship material. The noob areas and outlying areas near Terran space should be thick with roving patrols in force of Terran capital ships and their escorts. The Jenquai probably less so in their areas, given the supposedly peaceful inclinations of the predominant sect of Jens - the Shahadem; perhaps a few ShadowStrike cruisers and larger handful of gate-war era capital ships (those banana-looking things, maybe) patrolling in Shinwa space and lurking about on the shared borders with Progens. Imagine - as Jam said - seeing that Shinwa Patrol cruiser replaced with a Shinwa Banana Boat de-cloaking and visibly powering up several dozen banks of plasma beams... Quote Link to comment Share on other sites More sharing options...
Jamosite Posted July 15, 2010 Author Report Share Posted July 15, 2010 Agrreed. The picture that is painted by the backstory suggests that the Terrans have the largest "order of battle", that is, the largest inventory of warship or other capital ship material. The noob areas and outlying areas near Terran space should be thick with roving patrols in force of Terran capital ships and their escorts. The Jenquai probably less so in their areas, given the supposedly peaceful inclinations of the predominant sect of Jens - the Shahadem; perhaps a few ShadowStrike cruisers and larger handful of gate-war era capital ships (those banana-looking things, maybe) patrolling in Shinwa space and lurking about on the shared borders with Progens. Imagine - as Jam said - seeing that Shinwa Patrol cruiser replaced with a Shinwa Banana Boat de-cloaking and visibly powering up several dozen banks of plasma beams... +10 1 Quote Link to comment Share on other sites More sharing options...
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