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Lannister

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Everything posted by Lannister

  1. Given the flood of interest, but the lack of volunteers, I would like to volunteer. Why: It sounds interesting, should further the linkage between development and player communities, and result in a better game when we go live. I would love to be a part of the process. Qualifications: 1. I meet the criteria specified and believe I have excellent communication skills (spell checker often required). 2. I am an active participant online both in the various chat channels and on the forums. 3. I know the game, both from live and emulator. As you can see from my sig I have multiple toons that run the gambit of game experience. 4. I am on fairly regularly,mostly during the US day but often on evening and weekends. 5. I am an active member of one of the largest guilds (Builders Inc) While I am not on as often, or build as much as Vaden nor talk as much as Magoo I think most of you know me. I try to be neither overly annoying or easily annoyed. I do not think that I am necessarily the best candidate but hopefully this will get some of you type A personalities to throw your name into the ring. Lannister
  2. You had to go and try and organize a FB raid - I am sure they server crashed in anticipation of the firepower soon to be deployed against its watery minions.
  3. We have to make sure we get our terminology correct first. Turbo impacts reload time which then impacts DPS. While there may be a relationship between turbo and DPS the true impact of turbo is on reload. So there are really two questions here, that perhaps the devs can help us with: 1. What is supposed to stack and what is not supposed to. Should multiple equiped stacks (i.e. Turbo ML + Turbo Weapons) stack and should activated (or multiple activated) stack as well. 2. What is the proper method for calculating turbo? If we can understand how it should work then we can easily make the formula ourselves.
  4. And we had a full group lined up for take down Kuei. Perfect timing.
  5. First thanks for the work getting us back to playable, much appreciated. One thing persists (other than the lack of Mobs mentioned already), and that is problems at the build terminal. This morning while the server was not busy my builds would load fine, but as more people get online it seems to get worse. Sometimes the list refuses to load (but doesn't crash the launcher or give any optcodes), sometimes it load partially, and I even get an occasional error about "too many filter requests, please wait". This happens most on my TT (Lannister) but has happed on my PT as well. Asking around the guild it seems many others are experiencing this as well.
  6. We have several guilds using high lvl proto guns and the are mining ammo ores to make the comps. All the DA ammo comps are manufacturable.
  7. I agree. Add to that list the Grissom Space patrol and pretty much all the higher lvl mobs in Moto. I also waited a couple of hours for the Genetic Cargo mission mob.
  8. I agree with the original premise of lowing the SDC. Of the 3 reactor builders only the JE can use lvl 9devices. I do not agree that the JS should get lvl9 devices and lvl8 engines, it is a trader class and time is money.I also don't agree that the SS8 is the best engine for a Jen. Sig reducing engines (I.e.Trifid) are superior in lowering sig and comparable in other performance areas. Also the device energy conservation doesn't work.
  9. So its your fault the servers down? I guess you could keep crashing the server until the pay attention, but perhaps opening a ticket would be better.
  10. It seems that a simple timer (time to live) on the job mob would be the easiest. Say 1 to 2 hours max then gone. That would be much easier to code than the other options you mentioned. Riddick is not the only one, but I agree he seems to have a love for seeing Mobs around with his name on them. His fellow guild mates are planning an intervention.
  11. Lott, Sorry to hear it - mine seems to be working again with the new launcher. Did you try both the options on the new loader?
  12. I tried it with VNC for Ipad and the updates just are not fast enough the display never erally updates completly. That leaves out the entire controlls issue - we are just not ready for touch screen E&B.
  13. Well I will defiantly keep the packet optimization on then - seems people are of various opinions on if it helps stability. The packet loss is troubling - and your point about it being in the oneandone network I think is valid. I was able to do some traceroutes from multiple servers and multiple locations and find that I am not the only one with packet loss. In fact every time I had packet loss the traceroute showed the connection going through these two hops: 8 141 ms 141 ms 147 ms 146.82.54.42 9 144 ms 145 ms 156 ms te-1-3.bb-c.bap.rhr.de.oneandone.net [212.227.12] This looks to be the link between oneandone and Global Crossing. I believe that, or someplace near it, is the specific link where there is packet loss. Can someone at Net-7.com engage oneandone on this? It doesn't sound as if it is isolated to me. I would be happy to provide any details such as traceroute, pint outputs, logs, etc.
  14. I have tried with and without UDP packet optimization - it makes no real difference. I have verified my ISPs MTU as well, so I know I should have no problem with have packet optimization on. You may be onto something on the packet loss. If I ping play.net-7.org from my PC I do get some packet loss. I did a couple of 100 count ping tests and come up with between 2% and 50%. I did try the same test from a couple of servers I have at a hosting center and they were able ping without an issue. I guess a call to my ISP is needed. Strange that if there is that much packet loss it would not have a great impact on the game. Also strange that this occured about the same time as the latest proxy update.
  15. I am not sure if this is related to the know proxy problems or not - so thought I would post it. My main character has extensive build lists - over 750 items overall. Some build group will not load at all and all of them take a while. I am not the only one having this problem but it seems to be worse with me. When it happens I get no change updates, etc though others can see me if I type a message in chat. I can get Shields, Engines, Projectiles, MLs, and comps to load though there is a noticeable delay in the process. I cannot get Devices (in which I have over 300 prints) to load ever, and most of the time beams also time out (only 90 prints in beams).I have let devices load for over 20min to see if it was just taking a long time and nothing. I get no proxy errors (Opcode, etc) hence why I am unsure if the proxy is the problem or not. Any help or suggestions appreciated.
  16. Thanks Tienbau, apprecaite it. Just for further information I am getting Optcodes now when trying to load my (albeit extensive) build list. Especially devices, but often anything. I often have to log in several times to get it to load. I am also getting an error frequently when logging in which says: ERROR: Continuation opcode found as normal packet sequence. Attempting to recover by skipping whole sequence. This occures at login and results in a crash.
  17. I agree there is certainly a problem and the recent net-7 update may have reduced the lag some, but it has certainly resulted in many more crashes.
  18. Hello, Even with the update and reboot last night I am getting considerable problems with the Bad Opcode error. It only seems to happen during combat or other inconvenient times and it makes the FB almost un-usable. I have reset updates but nothing seems to help. The errors are as follows: My session freezes in that not changes (movement, firing, etc) are desplayed. The proxy shows the following error dozens or hundreds of times: Bad opcode through to Proxy: 0x0000 Length 0x0 It hapens on multips PCs and multiple accounts. From talking with others I do not think I am on the only one. Help!
  19. I agree - the database online is incorrect, and the warp fibers are needed. And the SS8 is in game, I can make them. However until Der Todesengel is opened the only way to get the fibers is from another SS8.
  20. There is a problem with the lvl75 PW Hull Upgrade - the Nav Sabinus 2 doesn't seem to exist anymore. It is not only the sector map at Net-7.org, but it is on the sector map found here: http://isometricland.com/enb/enb_javascript_map.php if I go to the x/y coordinates specified I see a ship floating that I cannot target. Has anyone made it through the 75 upgrade post patch?
  21. Unless someone has got one to drop in Xipe, I would stick with the ones in Shepard. We have a guildy who has literally killed hundreds and hundreds of them in Xipe without drop. Shepard may be a safer bet.
  22. I do hope it is nothing serious... I have also noted some general slowness with the other net-7.org sites, so perhaps it is infrastructure as opposed to the game itself.
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