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Everything posted by Kyp
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Next time you see it happen record anything you can, then log out of Windows and back in, I assume you're on vista or seven. It's been seen there before, presumably something with the User Account Control, but precisely what we haven't yet tracked down.
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Probably using the e-mail buttons, I think they may all be disabled aside from administrators. Just use the forum PM functions. Go to someone's profile page and there should be a link that says "Send me a message" under their picture in the upper left side. This will enable you to privately message someone on the staff. Members can also opt to disable the e-mail function to everyone else except administrators.
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Sure, how does March sound?
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RUMOUR: Devs - Squash or Confirm ST5/Player-wipe in December?
Kyp replied to seekeronos's topic in General Discussion
Oh we do now, ever since some of the past incidents we've made daily backups since, even if we were to go and delete the whole db right now, the farthest back you would go is 12:00am CET (think that's the right timezone) of the previous day. @Phorlaug: I'll just put it this way, when we ask for people on the PTR, show up so that we get our testing needs to confirm things, and as long as that happens, there won't be another wipe until the day we go live barring some catastrophe that is somehow unrecoverable (like the simultaneous failure of 5 hard drives since we have a proper raid config with them now. Which of course would require teh datacenter to more or less be underwater....) -
aha but systems with UAC don't treat the first user account as a full administrator. The purpose of UAC is to assign administrator accounts two tokens. A default token that treats them in some ways like an administrator which is used for most actions and a token that comes into play when they are requesting to modify something that could be dangerous to the system (registry, program files, etc.). When it has to request this token, this is why you receive the "Do you want to allow this program to modify this computer?" In XP what you said is entirely spot on though, there's nothing to interfere. A virus scanner shouldn't make a lick of difference to the game except at installation time since it's placing files and writing in the registry. I'll have to go look over tech specs, but the only differences I recall between home premium and pro are that mainly you lose access to use the XP emulation mode, some of the security features, and the price with the home version.
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That is very strange. I've had Win7 64bit professional since the day it came out. My files don't require that change to run. In fact, all I have to do is run the install as admin to make sure everything is modified by the existing installers and run the config. After that I can log right in. I wonder if anyone else can provide their experiences? Knowing what causes it might allow to fix it up.
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Alright guys, my current project is actually something else that everyone will find beneficial but I can see my words had a profound impact. First, I don't know that someone was testing it, thus the (possibly now) thing; however, I know some of you are disillusioned with how it's working so here's what I have to say, if one of you would be so kind as to gather all of these opinions about what would make faction better and make a short list for me, I will set it as the next thing on my list to review and improve where we can. I don't want anyone to have to GRIND because I know what it's like and it's a outdated concept in modern MMORPGs for the most part. Discuss it to death, like... U.N. Summit on Faction Grinding. I promise it'll be the next thing I look at and we'll fix it all up. (Note that all suggestions may not make it in, but they will be taken into account to try to make it all more interesting)
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RUMOUR: Devs - Squash or Confirm ST5/Player-wipe in December?
Kyp replied to seekeronos's topic in General Discussion
Not sure how these rumors get started, but yes Cdel is definitely spot on. There's no plan to do any more wiping if it can be helped for certain. Even if we have a dev show up in the main room of TS and say something like that, we don't really mean it, its usually just a joke. Let's put it this way for the future, if you don't see a post from an LDEV or Admin that says we're wiping, you can assume we're not and that its just a rumor. (Short of catastrophe with the db or something. ) -
When we go to actually test faction stuff (read: possibly now) it may be necessary to test each facet of the system even if some of the rest of it doesn't work Grendwal, if we didn't do it this way we'd never find the bugs that do exist. We realize it's annoying, but we want it to work. The only way we can make it work is to provide something for everyone to complain about, because that tells us where we went wrong. If we mask the problem indefinitely by allowing everyone to use those gates for convenience we'll never get anywhere.
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Based on the original except.txt you posted for me, the fix was actually the enbconfig run as admin or it sure looks like it was. You were exceeding the budget(s) your computer had set would be my suspicion, either way it was causing the program to read protected OS memory and crashing you. I've never found the compatibility changes to be useful on a Win7 system, only Vista. Though CDel deals with a lot more of the Tech support than the rest of us do.
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Invision Power Boards 3.1.x
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ms.net make sure you have 2.0 and 3.5. vc++ redist 2008 (required for net7Proxy.exe)
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Make sure you also run enbconfig as admin, both that and the game client write to the registry to save your settings, UAC doesn't take too kindly to anything writing to the registry, even if run as admin it will still ask you, if not run as admin it will just ignore any command to write to registry. At least such was what I found while working on some stuff for this project.
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What exactly isn't saving? That's an important detail.
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Depends greatly on the message(s) you get when crashing.
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Also, should be coming back up very shortly if not already.
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visit net-7.org and click the link for FAQ and follow it step-by-step. Post back in tech support if you have any issues with the process.
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In order to return it to you (hopefully) more stable, it needs to stay down this time for a little while. TB needs to see this one. Just an FYI, sorry guys.
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That doesn't necessarily mean the files hosted there, are.
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your account isn't active yet, make sure you've registered here and at the net-7.org site and link them together, this will enable you to log in. (Check your e-mail for activation links too!)
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Does no good to light pitchforks aflame or to lynch anyone based on speculation. To answer the other two questions we'll have to see how it happened.
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Nope, wasn't intending to admit to anything if I appeared to. I don't have any clue what's going on here at the moment, but it sounds like not all players lost these items from what I'm seeing in the posts which definitely puts it down to not being deleted intentionally.. or in most likelihood. It sounds like a very strange bug to me, at least so far.
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If that doesn't work, do a search on Microsoft's site for .NET 2.0 Redistributable, make sure you have this installed and also VC++ 2008 Redistributable.
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We think we're on to the problem to some extent, looking into it. Rest assured that if we don't post it's because we either aren't sure of the problem yet, or because it requires us to put some work into it. Look at it this way, would you rather hear from someone or have that someone working on getting the game up?
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The only items that should/would have been removed are items that conflict with the storyline or timeline for them being available. I'm not aware of us making a move to delete items in particular but Ill ask around. Why were we supposedly deleting them, exactly?