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Kyp

Lead Developers [LDEV]
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Everything posted by Kyp

  1. They couldn't really do this without changing every item in the game of that type. There's no commands for anything like that. In regards to what you said Azasha, absolutely. We'll be happy to look into this sort of thing happening. It had best not be because it's a violation. The staff position is one of respect but only if you do your part and act as a staff member. If that staff member is doing things for a friend, they're going to end up in hot water. For example, were it someone on the Terran team, I wouldn't even wait, if I could prove it they would be outta here faster than you could cross Luna with a warp speed of 30k.
  2. We're open to suggestions, but it does address a gameplay problem. You shouldn't be able to cross from one side of the galaxy to the other with a load of trade goods for example, at least not instantly. For the economy to eventually get balanced we have to remove quick and easy gains of money. We want credits to be somewhat valuable and try to prevent the live situation where people have 900 billion credits to throw around. This particular one wouldn't be a big deal if every class had a means of getting around this way, but since it's just self destruct it allows them to jump back to a base. Now, I seem to recall Self-destruct did work a little bit differently than its current implementation. Something along the lines of all of your equipment going offline, doing damage, and being dropped to like half hull. I didn't play a PW though, I just had a friend who did. Does anyone remember it working this way aside from me? I have no readily available document showing this though.
  3. To all in the topic, RE: Auto Registration at a starbase: Prima Guide See the bottom of page 302 "What happens after I'm incapacitated?" and read-on. This is in addition to CraZboy's website as posted in the second post on this topic which was a direct rip of the live website from EA with some fansite add-ons after the game went down.
  4. Nothing, it's technically open source, the agreement specifies HOW you can use our work, nothing more. Check out the header in a source file, and read the associated links. We're not going to pursue anyone that wants to try. All content though will have to be recreated as it is not provided for private shard/servers.
  5. I think it was related to bandwidth and to help reduce lag, but I will ask about it.
  6. What e-mail address did you use? What was the user name?
  7. Do you mean it appearing to only show the graphic once now as opposed to a small cloud?
  8. White: If you're running in windowed mode that's why your client crashes. We haven't quite figured that whole bit out to be honest, most of us play in full screen unless we're working in and out of game. To be fair you're right, but at the same time the structures that we have now only got properly formed about half a year ago. (In other words the dev staff elected the Board of directors and we established the reporting chains) This is understandable. Report it to me or anyone on the board, or the people listed on the ethics committee. The investigation will commence. We do have a log every single time a staff member creates an item down to the IP address, so we CAN find them, if we can determine when it was.
  9. EA owns clients, assets, and name. All code is capable of being copywritten by the project because the project created it from character number 1. We don't claim copyright over anything EA created. Copyright requires that you say "I have a copyright" and it be an intellectual work. Trademarking and Servicemarking, as well as patenting on the other require registration with (in the US) the US Patent and Trade Office (USPTO) The license is Creative Commons. Kyp
  10. 1) There's not much else that goes on down there, security, story, and content. 2) No no, I didn't I just didn't finish the thought I had there. Looked at the next point and continued on. Was trying to say people use it instead of the forums because some don't like to type much when it comes to the forum. We by no means espouse communications on TS only, it's just the way it seems to happen from time to time because we get busy and want to work and don't think to make posts. 3) possibly "assimilated", "accumulated", or "compiled"? 4) /nod 7)We do have a plan, and a direction/goal. So yes, we just don't want anyone's feelings hurt or upset when we start balancing. We know it'll happen anyway, because the game will become more of a challenge. It's expected, but so long as the comments are constructive, we're happy! 8)That may be, but the idea is we don't think most of the community DOES want to see it. We could be wrong, and if we are then the community can tell us as such as a whole. Looked at from another perspective, you think you'd see that on a professional project? 10) That may be, but it won't be surprise and exciting if we don't keep it under wraps, will it? 11) A respective lead must be made aware for the problem to be fixed, if it exists. We've fixed this sort of thing before when we found out about it. It's already in the code of conduct for just those reasons. 12) Give me some specifics of what you think is badly written in it, if you wouldn't mind. It's designed to be open, every code of conduct for any company I've worked for is written in much the same manner. The contacts I can do, any team lead for an individual reporting to them to start with, if it isn't handled there then report it to the ethics committee or us on the board. It will be dealt with. Poor people skills in some case I'd grant, but in every case it's been someone upset with something and not approaching the team with the grievance. The structures of teams and the board are relatively new overall, in terms of this project's lifecycle, but they were necessary. With structural changes comes growing pains. We've not forgotten our goal and we've not forgotten that communication is important, this past year has just been very much us rushing to do new things and not thinking about clarifying. I mean it's all in the SVN, right? You'll see some changes here soon in regards to that as mentioned in the communication post I made. We won't see this fail, we've worked too long on it for that to occur. It will be reaching a live state. Many developers have come and gone, and the project remains.
  11. What version is your Net-7 Proxy (lil black window, also, probably more people would reply to an issue like this in the Tech Support forum. Save ya a lil time )
  12. When Marco returned he had the exact same rights set as any of you do. Do you receive errors replying to PMs? If so, it's not something we've known about. They seem to work fine. Inactive Devs (the user group) have the user level mask of rights.
  13. If the gates let you through, you're allowed in We've actually deactivated the faction on these gates because of this issue (see the Server Updates section above). The issue with faction is something we're analyzing to try to find the exact cause so we can right it once and for all.
  14. And the installation guide can be found at www.net-7.org/ in the FAQ section. Step by step with links and the whole 9 yards. Maybe even 10.
  15. 1) There are quite a few forums that we discuss things in which aren't meant for public eyes. When we're discussing issues such as exploits we don't want this to be seen by the entire player base. Nothing eventful goes on in the forums you can't see, except stuff related to new content that we don't want you to see til it's in the game 2) I've no problem with this at all, TS leads to a lot of quick communication and many people prefer it. 3) No problem with this, just understand that we can't give indepth details. Not sure 'synthesized' information is good, given that unless I misunderstand that means manufactured, but we would be happy to provide information. If you want to post it publicly. Prepare questions, send them to me and I will get them answered. As I said in another thread, if anyone has a question we can answer I'll be happy to provide it if you want to contact me via PM. 4) Fraid I don't have the ability to do this, but what would you suggest here? When the IPB3 was setup it was hopefully temporary at first so we could restore the old forum but we ended up being unable to. 5) This is what the Announcements section is for that floats above each forum you go into. This is really all we can do. Pinned posts are only really used for information specific to the forum you're in. Hopefully they're not getting bloated but if you think they are and can be condensed let us know. We want them to be informative as possible. 6) This one is simple enough: Board of Directors - David, Kyp, Aschera, ArmyMage, Kenu, Evermore, Cookoo with two alternates in case one of us cannot make a meeting, the alternates are currently Satanicexhile & Webby(Everyone reports to the board as a whole, this is the highest level) Ethics Committee - Evermore, Satanicexhile, Michael/Sharylea (This group just takes complaints and listens to problems, they aren't really part of the hierarchy but if they see problems they can bring someone up to the board if in violation of the terms listed in the Code of Conduct) C++/Programming and Development -------------------------------- David & Tienbau C# Tools Development -------------------- David, Kyp, CDel STORY & CONTENT Development (Reports to the Board) ---------------------------- Tbohner - Content Team Organizer / Story Manager (In terms of story and content team leads report to Tboh) Kyp - Terran Team Lead Freak - Progen Team Lead Cookoo - Independent Team Lead Kenu - Jenquai Team Lead Content Developers (Reports to their leads) ------------------- Peteburn (Terran) ArmyMage (Progen) Byakhee (Progen) Evermore (Progen) Hexergirl (Independent) Webby (Independent) dseewild (independent) Pritcher (Jenquai) Items Team (Report to the Board) ---------- Riia Satanicexile Aschera Beta Team (Reports to development and the board) ---------- Arthurdent leads this team. GM Staff (Reports to the board directly) -------- Being restructured currently, obviously. We added a GM staff just in the past year.. (Known at the moment) CraZBoy - HGM Asmir - HGM Tasha - HGM 7) Sometimes these comments give us motivation, given that we don't get paid. If we were able to be paid to do our job I'm sure you'd see a lot less of this and we would step forward and ask people to consider it. We don't mind constructive criticism in the slightest, if you feel it's being crushed contact Asmir in the forum or someone from the Board and mention it. If you're complaining because of a change on the grounds that you don't like it, it's not constructive. If you can give in-depth analysis of the change, that's a whole different ballpark. We're eventually going to have to go through balancing changes and there's going to be plenty of things people don't like. That's part of the process though. 8) Sorry guys, but there's absolutely no reason for anyone on the team (or leaving it) to take nasty opinions public. They do, and they get removed. It's not out of censorship, it's out of a desire to keep things fun. People who are leaving may try to sour you, we don't want that any more than you do. We want EnB back to a live state. In fact, many people frequently talk about the game at sunset, no Tbohner said the other day that the idea was for it to be prior to what happened at launch when we begin the story. We don't delete any posts at all, they're just hidden if they are inflammatory. No post is ever deleted if it can be helped. 9) This is why we switched to patching once a month or so, perhaps bi-monthly so that we can be more communicative and not just be pushing new stuff to you all the time. 10) This defeats any surprise ahead of time, no way there! We might give a few hints towards what we're doing but a complete layout of plans isn't likely since it would spoil the fun! 11) This shouldn't be happening, and isn't as far as we are aware. If you find evidence of it let the board know, it's against the code of conduct so we would take action as necessary to ensure fair play for everyone. 12. The Terms of Service should be revised, streamlined, made relevant to the current community, possibly have commentary added, and posted as a thread not as a separate document 12) The code of conduct is currently a document format, when and if we get a more streamlined portal site set up all the way we might do that, but a forum thread doesn't seem appropriate. The document is written to apply to everyone and everything and we ensure that it is followed. If you find anyone in violation, once again let us know that. We'll take care of it. Asmir would be the guy to see for making the forums more relevant, he will be happy to hear what you've got to say on the subject. Like I said in the communications post, we've heard you and we're going to do our best to improve communications drastically with YOU the playerbase of Earth & Beyond.
  16. No one is going to ban you or hid you or flame you here. The simple reasons for these post to be hidden is why put it out there in front of you when someone does get upset and decide to try to take it public to make you angry. We don't want the drama any more than you do. There's no reason for fighting except someone's pride is hurt I guess. Most of this could have been resolved entirely in private amongst the team. Instead of going through what should have been gone through, it was decided to bring this sort of thing public to try to stir ill feelings towards the project.(apparently, we cannot fathom any other reason for it) Marco's post was hidden because it was attacking people on the team in a public place, that's the only reason. If he had a problem he could have resolved it in private, but chose not to for whatever reason. His tools access was removed because several people on the team stated he told them he was leaving the project. We tried to confirm via PM and he didn't answer so his tools access was removed until he either replied or returned, this is standard procedure to prevent people from just suddenly showing back up and changing things that are considered finalized. When he did return instead of answering the PM he tried to go public and accuse something that wasn't really the case and could have been easily resolved through an answer to the PM. With Vet, he made some questionable posts and ticket responses to players from the official ticket systems. We (the board) had decided that we would suspend his position until he would come in front of our Board to justify those actions. He got upset and left, nothing more and nothing less. Kyp
  17. Kyp

    Melt Down

    Hey guys, If you're having a problem post it and follow the announcement to the bug area. We need to see the problem to get it fixed for it. The clearer the descriptions the better. Arthurdent has beta testers crawling those bug forums, testing the problems and posting on our Mantis tool so we can assign and fix the bugs. We will endeavor to correct them as fast as possible. Kyp
  18. I'll have to look into it. Byakhee added the missions here in MOTO so he might know where they drop. I'd suspect from some of the progen mobs in the area as this sector is sort of a conflicted space.
  19. This is when it occurred, we know the exact cause. Jobs were implemented and the missions affected were happening because the change that occurred caused them to remove it from the log prior to saving the completed record in your account data, thus it just pushed a non-existent mission ID number and thus you could repeat it indefinitely. It was just a minor oops that wasn't noticed for a few days. The people who do have access to commit to the SVN are very thorough, but everyone makes mistakes.
  20. Kyp

    DONATION

    You are most welcome to follow the instructions in the Announcement for bug submission. The beta team will test them and post them where the Developers will actively work and resolve said issues. If you don't post em, we can't fix 'em! Sending them through the GM ticket system from in-game will cause a delay on the ticket making it to our Mantis bug tracker system. Kyp
  21. Hi folks, I just thought to drop and line and let you know, we do hear you about communications. We're actively looking to implement a solution which will make things much easier in terms of communication with everyone, you'll see what I mean soon. Keep your eyes open for it. EDIT: * Enhancement#1: Developer Tracker - If you'll take a look where you see the tab system above, we now have a developer tracker that will track all the latest answers that are given to players by developers. * Enhancement#2: IRC Chat - For all those people that didn't have a voice, don't have a microphone, or just prefer text chat. Also, possibly the site of some future event for you guys! Stay tuned! Thanks, Kyp
  22. Because it would violate their storyline. GetCo and InfinitiCorp are brutal competitors.. why would InfinitiCorp be offering them hull upgrades? I will be going through the scout before long to add stuff, I'm working on a lot of documentation that needed doing. The Terran team is very small, myself and one other person. I was actually thinking of looking for new people, but not at this very moment. Kyp
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