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Everything posted by Kyp
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I may rework them a lil bit, I'll tell you what, if you want to help with the leg work I'm open to talk about it a bit. However, the mob avoidance will probably start off tight and be loosened so I don't have to nerf it later if it's too overpowered. Here's what I need to see to think about the skills again, the two of you go and figure out what you'd spend on each class if you were to play it. I want to see what kind of skills you have by the end and how many points you put into them. It'll give me an idea for a few things.
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I added this to the vendor group, it should be available from the same vendor as the cement bags after the server is restarted next.
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We do have some information, and we have restored that as we've had it, but yes for the most part there were few records kept of missions that are still accessible today so the majority is 100% custom, dreamed up by our development group. For example, in Terran space the only missions I had record of were the Terran level 30 promotion bonus (Capture Roland Holmes) and Learn Build Shields from Orkael Lazaara on Kinshasa-Mbali in Aganju, I think there might be one more but I couldn't remember the name off the top of my head at the time of the posting. Everything else is pretty much dreamed up by myself or the previous Terran lead Elana. If anyone has a very detailed mission database or can get one, do feel free to send it to us. It's one thing we could make good use of. In regards to what constitutes live, Terrells list is pretty good: 1) All major systems work 2) We have content for most levels 3) all encounters are balanced 4) at least all "live" raids are implemented up to the point of the day the game launched. 5) balance balance balance (you might want to emulate an ostrich at this point in time if balancing bothers you or you like to scream "nerf") 6) ??? (just kidding) 7) Live We're planning some special events prior to going live, so I think you'll know.
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Our intention is to avoid wiping, and the post Tienbau made was prior to the last meeting we had discussing opening up the dev server to volunteers. It's easy though to get this sort of thing out of context, I understand. That's the nature of a forum. As far as a wipe before live, it wouldn't be very fair to the people coming in to play after the game is live if we had people already at 150 I think. I understand that frustration, but at the same time as Avani said our goal is to get this thing to a gold status, if a wipe is required for that we have to do it. At this point it should be an extremely rare case, but it could happen. If we have to do it and we're not testing the basics for balance, we can always enable considerable experience bonuses to lessen the pain of leveling again. It's a matter of changing I believe two lines of code to turn that on anytime we want.
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Exploits are not why we wipe, the last time we wiped was because we were moving to a new server for this play server. Exploits will never cause a wipe, the time before that we had some major changes to the database and there would have been synchronization problems for your character. There was an accidental one a while back due to a problem as well, but we do apologize for that one, things happen but we offered a bonus of xp during that time. As long as we have enough people to test major changes, we foresee that the next wipe here could probably be the last before the server is reborn to a gold status. (live again) Like I said before 50-100 people when we need them to test, the more the better so we can get some focused data about problems. IN addition if we have the people do this, everything we bring to "play" should have less problems (if any, hopefully) We'll let everyone know when we think we'll need help, and if you care to donate your time to EnB, you can show up and help make it happen.
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After deleting the file I mentioned, go to the top left of our Launcher and choose: Launcher > Reset Updates THEN Launcher > Check for Updates. This will prompt it to treat your files that we installed as if they were a fresh installation and patch them to the current version, assuming you have permissions to write to the directories where the files are installed.
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Those links are a mirror to an old one that was hosted, and not directly to our most recent releases. I'll see what we can do about making a new installer though, at least a more up to date one.
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Go into C:\Net7\bin\ and delete Net7Proxy.exe, then run the Launcher as Administrator on your computer (especially if using windows 7 or vista) to ensure that you are allowed to write to the directories in question. Then click Launcher > Reset Updates, then Launcher > Check for Update. After the file check it should have forced the launcher to download the most recent proxy since you deleted it.
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go to that directory, delete Net7proxy.exe and then do your repatch, the one it replaces that file with will match, also run the launcher as administrator on your computer to ensure you can modify the directory in question. Also, moved to tech support.
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There was PvP in arena form in the live game. Also, you might be suprised if you had the original live documents because they discussed combat between players as well as several different weapon types on each ship, but I digress a bit. Anyway, the point is PvP is a sore point for a lot of people, and you probably won't be seeing it in an open style format, if anything it would be certain sectors so that people know if they go there, they're fair game for PvP. We can't update the engine or how it displays without writing a new client (not happening for free, sorry), but we can place some new assets such as mob ships and the like but we haven't done so yet because we're busy getting the base functionality ready.
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Had this, and all of this is there, some of the navs appeared over the course of time too. We're starting at the same place they did for launch at last plans, so with that in mind you might not see every nav that you personally remember. There are plenty of hidden navs that are in the sector now, including the HEAL ship and Xai Xai station for example. They weren't intended to be visible on the map and are not visible on the map. If you remember where they were, they're there now.
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Not all of us, or we lost hard drives. The more raw data the better, we can use it to perhaps discover more than we have
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Most of that isn't there because (and pay attention) we don't have the ability to do that yet. I can create the story but I can't make mobile AI (mobs) that can talk to players yet, we're still working on it. Spacegrrl, I know you were a big fan of "live" but I have little to work from with Aganju, and I know from the words of the developer who gave us documentation that what WAS in live was an amalgamation of several other sectors. It's NOT going to be quite what you remember, but the npcs won't be so "Jenquai" either once it's properly done. I'd love to make it perfectly live but I can't get a paycheck from sitting here working on the game 24/7 and I have bills to pay. I will do what I can for it, but it's going to take time, and if there is any documentation outside of memories, forward it my way. I had as stated, 20 some odd screenshots to work from and got it to what it is now along with the previous Terran Lead. I wasn't entirely ready to open it when it opened but there was a real push to open a neighboring sector that needed to make use of it so I agreed.
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Well, it's that or wipes, which do you want? I'd personally go with that in your position rather than just talking about how it won't work.
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Edited the poll so it was less loaded for them.
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Bolded that to draw attention to something.
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I'm open for haggling on a lot of things, but not that. I'll add it with the correct mission (Capture Roland Holmes, Terran lv 30 promotion bonus) when we have the ability to pull of a scripted encounter since that is necessary to make mobs appear and talk to you and only be able to be killed by you or your group.
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eh we can enforce it to install the necessities prior to compile time, even with the dark side!
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I'll take a glance through it.
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*wields the Nerf Bat of Divine Might +2* hmm, oh.. nevermind.
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You have lots of screenshots and documents? I had about 20 screenshots to go on for Aganju It will be changed some from live but only for story reasons, I won't delve into that now, you'll have to play to see BUT if you've got a fair amount of reliable documentation then we might look at some changes to it. What you must keep in mind is that in "live" they took about 6 sectors that were in the documentation, crammed them together and called it Aganju because they were trying to release after Westwood fell apart with the EA purchase.
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Given what I talked about the other night on the game server, we are talking about opening the developer server to people who register to come test for us in focus tests. We shall need 50-100 people depending on the change in most cases, and it'll be a lil more like work than play BUT if we get enough people we should be able to avoid any need for wiping the play server for a long time to come. I just wanted to put this here as well so that those who might not have been on are aware of it.
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e-mail it to here and I'll review it to see if it can help us. Thanks!