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Vinzent Zeppelin

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Everything posted by Vinzent Zeppelin

  1. Honestly it seems as though the rate of level gain needs to be reduced. In Live, my primary character reached level 90 or so in about 6 months; my primary character in this Stress Test will probably be reaching that by the end of next week, with roughly the same amount of hours-per-week of play. Players in general are zooming past much of what little game content is in place.
  2. Is there a "bonus" mission for the level 50 promotion? If so, to whom do I talk to get it?
  3. Also, Ilyuctas asks you to get mercury instead of the usual phosphorus when you first speak with him -- ignore it. You still need phosphorus, not mercury.
  4. Perhaps a solution to (partially) eliminate excessive camping is to add a factor of randomization to the time of the spawn and the location -- a boss and his allies could spawn at any of a number of pre-defined locations throughout the sector, at any particular time. Also, I hope the infantile attitude displayed by Ever is not representative of his guild.
  5. What is the "?" a placeholder for? A snapshot of the character?
  6. Having the same problem -- I registered and opened the activation link, but got no visual confirmation that it had worked; just a redirect to www.net-7.org. I was able to log into the website, but every attempt at logging in to the game itself returns the "temporarily banned" error. My email address on both sites (net-7.org and the forums here) are the same; however, my in-game username is not the same as my forum username because of the non-alphanumeric character in my forum name. Edit: Clarity
  7. My suggestion: Improve Power Down or Repulsor Field to the point where they become useful, and allow for Gravity Link 7. Navigate and Damage Control aren't necessary; plus, there's just not enough room for another skill. I find it strange how someone above said Menace is underpowered; I've found it to have about a 70%-80% success rate when fighting evenly-levelled mobs.
  8. I almost never use Power Down, for four primary reasons: It doesn't further any combat goals; it gives the enemy a reprieve from combat (this means shield regeneration). It's functionally a Jenquai Cloak in which one can't move or fire in exchange for reactor regeneration, and even then, only the highest skill level allows for normal shield and reactor regeneration rate. If a single enemy is giving me more trouble than I would like, I'll just use Menace -- I can move and fire, while the enemy is unable to do anything but flee. Here we see that Menace completely trumps Power Down in one-on-one combat. If there are a group of enemies giving me trouble, I'll just warp a short distance away to either escape, or to lure one out and pick it off. It's almost never practical in close-combat situations due to a constant exchange of damage, which, as I understand it, always causes Power Down to fail. Thus it is never a solution against a group of attacking mobs either. In order to use Power Down, one must first stop the combat by other means, which means -- you guessed it -- either using Menace or warping away to get out of the enemy's range quickly. By the time either of these tactics are used, however, Power Down has already become superfluous. Power Down is just not a fun or interesting skill. Menace? Scare the enemy away -- useful. Gravity Link? Warp spacetime around your enemy to impair movement -- impressive. Power Down? Play dead and hope the enemy goes away -- meh. In summary, it's probably the weakest, most dispensable, and most uninteresting class-unique skill in the game. I won't be investing any points into it whatsoever once the next Stress Test is up. If only I could use those extra skill points to get Gravity Link level 7 ....
  9. I wish Sentinels' and Warriors' gravity link skills were swapped; i.e. Sentinels get level 7 and Warriors level 5. Between the Active, Passive, and Build skills, Sentinels have seven skills which can reach level 7 and three which can reach a maximum of level 5, equalling 177 skill points' investment. Warriors have nine skills which can reach level 7 and one which can reach level 5, equalling 199 skill points -- it seems there's a small imbalance. Additionally, it would make Sentinels more desirable in a combat group, as the only other particularly useful unique combat skill they have at the moment is Menace.
  10. Arena-style for sure. It was a rather fun feature of Live, and there's just little reason not to.
  11. I don't think making everything story-related public is such a good idea, honestly. Instead I would say, when the time comes, the Emulator staff should establish a writing department to handle it.
  12. All of a sudden, I'm having this problem now. 100% crash-to-desktop rate when I try to log in. Edit: Reboot fixed it.
  13. I don't care about all that; I asked if level 9 fields exist, not where they are.
  14. As an aside, are there any places currently to mine decent quantities of level 9 ore? The most I've seen so far is one or two level 9 minerals surrounded by level 6-8 asteroids, and I've travelled almost everywhere. Were the level 9 ores this rare in Live?
  15. People actually do this? If you enjoy watching a bot accumulate arbitrary statistics, I recommend Progress Quest.
  16. I dislike the notion that Progen engines have to have high signatures and below-average performance -- if that were always the case, the Spartan engine line would go out of business since we'd all be buying GETCo. Compare two engines of the same level and quality: A high-signature (relative to all engines) Terran engine, and an average-signature Progen engine. The two will probably end up with similar footprints, but the Terran will almost certainly be faster and more manoeuvrable. Progen already have the highest base signature values, so I would suggest that Terran and Progen engines be roughly equivalent in terms of signature. The former should be oriented towards warp speed and charging; the latter towards combat buffs and thrust speed to perhaps compensate for the Progen's massive ships. The game balance in six words breaks down to: Terran, fast; Progen, strong; Jenquai, stealthy. Engines can't really be "strong", so the reasonable answer, I think, is to make Spartan engines with below average warp speed, above-average or average thrust speed, average signature, and maybe a Progen-oriented buff or two -- which is more or less how the situation is now.
  17. Added local.net-7.org to hosts and now I can get in. Many thanks!
  18. Tried it -- the patcher downgraded to version 237, and now Net7Proxy starts, displays its version number, then closes after a few seconds. Perhaps I need to add an entry in hosts for the auth server?
  19. LaunchNet7 (1.8.9) fails checking for updates, loading the notes page, and reads "play.net-7.org" as offline after notifying me that the "address" parameter cannot be null. Changing the address to 217.160.5.19 returns an "online" status, but Net7proxy starts and closes after several seconds without launching the game client. Accessing 217.160.5.19 in a web browser returns a generic "database error" page, so apparently the server is technically running. I have tried "ipconfig /flushdns" and restarting my router to no avail. Are there server troubles afoot, or is it just me?
  20. My Progen Sentinel keeps almost all the (raw) level 5-8 ores she mines to sell on the market, but some of the more high-demand materials include: Apollonite, Curium, Discordite, Horusium, Raw Eye Stone, Raw Flawless Ruby, Rhodite, Star Iron, Stygian Blackwater, and Titanium. Again, these are all unrefined. Celestial Ore, Galactic Iron, and Stygian Blacksand in their refined forms are also used in a couple of higher-level components. These are all level 7 and below; I'd imagine virtually all level 8 and 9 materials are worth stocking. My advice would be to just hold on to the raw ores, as they can be refined-to-order.
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