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Overtkill

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Everything posted by Overtkill

  1. Jeebus! Can we stop beating this dead horse already????
  2. I can confirm that VADEN DID NOT leave F7.
  3. +1 in favor of killing the stupid robot message! +1 for reactivating the Halloween toys, and making them trade friendly. Personally, I do not agree that certain game items should be made untradeable. It would be nice to be able to store items or maybe give someone a raid drop who never has a chance to go for whatever reason. I'd rather have the option to trade the Halloween shiz like in live. I for one really need the vault space and would probably store them on a vault toon. -Overt.
  4. [quote name='shadowxsx' timestamp='1320451783' post='48076'] Now that you mention something about a hate/threat I saw something very odd in Europa this morning while starting my JD. There was a green mob mixed in with the reds and (for lack of a G rated wording) it kinda looked like it was being a little "over" friendly with a red mob. It was at the end of the hunt marker. Don't know if that has anything to with the crash, but if it caused a stack overflow from constant argo/friend relationship that would cause a crash. I know just enough about programming to be dangerous to a pc, but not enough to help. [/quote] Too funny. Perhaps your parental controls in your Internet security settings are in the way.
  5. Welp, I guess its back to modeling space stations. lol -Overt.
  6. [quote name='Terrell' timestamp='1320250124' post='47942'] Don't think we need to fill the stations, but I wouldn't mind a few "shy" NPCs that you have to look for in out of the way places, who offer missions with rewards that are a little better than the easier to find NPCs. This would apply to space NPCs, and any NPC that might hang out in the Disco Room or the 2nd floor that's in some stations that look like they're of Terran construction. N7 Sol I think has one, there are others. [/quote] Something in the future that might be fun to implement would be smuggling missions. These out of the way rooms would be perfect for the nefarious type NPC's. We'll have to wait and see what they could bring into action over time. -Overt.
  7. Thanks Riz, I appreciate it. That was kind of my thoughts too. This one for example could be a direct replacement of the Ruined Jove's City, and a descendant or replacement of Jove's Fury. People have a knack for rebuilding great things that were destroyed either by war or natural disaster. And that was my way of thinking for part of this design. I also wanted to look at something grand(er) than the typical stations. I might eventually be persuaded to do some interiors as well. I also have some ideas on the buildings themselves that will be housed within the dome. Imagine that Infinity Corp. has a presence as well as maybe the Progen, each having their own structure inside. Terran and progen embassy's perhaps. Some design ideas are also floating in my head for a couple Progen stations, and I'm mulling starting on one of them very soon. Terran stations are also a thought, but not one I have directed any focus toward yet, so again, if there are design elements you folks might like to see incorporated here and on future concept models, I am waaay open to suggestions and I will give credit to those ideas that are used. Thanks for reading, and taking the time to [url="http://creativepc.net/albums/EnB/jenie_station_01/"]click that link to my little corner of the web[/url]. -Overt.
  8. Hello, I spent a little while in 3DS Max over the past week or so, goofing off a little. I started messing around with a Jenquai station idea I had floating in my head for sometime, and decided to play with the concept. I add a little here and there. remove and tweak it a little every time I have a few minutes to get back to it. So this is by no means a hard effort thing for me, but something I may come back to every couple of days for a few minutes or maybe an hour. Anyway here is the link to a quick and dirty .jpg album of the results if anyone is interested: [url]http://creativepc.net/albums/EnB/jenie_station_01/[/url] I am open to any suggestions or good ideas, but bare in mind that this is a concept model. Its not lit or textured. My process (per my system when I managed a dev team in RL) -is to turn everything to various shades of gray after I create a primitive and shape it to a basic mold of what is being designed. Things to keep in mind when viewing this model: - Semi optimized mesh state. This means not completely smoothed, and faces/polies haven't been fully cleaned out yet because of its current working state. - Not textured. No textures have been applied. The model is currently a gray "bondo" appearance for modeling. - Scene not lit correctly. I applied 2 simple omni lights to get a little "effect on the station to serve to view the scale/shaping better. - Building this model is currently serving my own needs to keep my skills sharp for the most part. So its mostly for fun. Design elements: - Scale: This station is designed to be a "Jennie Super Space Station." To get an idea on scale, Jove's fury would easily fit inside the dome and main structure. - Multiple "rings" and shaping to mimic the style of the in game models. They are easily maybe 10 stories tall, and will have other elements (greebling) added, such as antenna arrays, and science stuff. - 3 Pylon towers were designed to be super sky scraper type towers. There would be 100's of levels from top to bottom. - Top of the Pylons would incorporate various landing pad type elements, and hence are shaped as such. - The extreme bottom is some SciFi greebling on my part for the mechanical and waste management system of each pylon. - Station Structure is also about 1000 levels of livable space. The idea here is to see the main structure full of lit windows and various greebles. - The top dome is up for debate. Either a solid structure or force field could be applied here. Either way, the idea is to house a small city under this dome (which is not built in yet). - The section 2/3rd's of the way down the main structure is the main landing and hangar facility. The protruding guide rails will be lit at the tips and will strobe (flash) in sequence for effect. - The base/bottom of the station is the main fusion reactor complex. Will be self lit with either a red or blue glow element in between some of the segments. - Connecting "rods" haven't been fully added. These are intended to be an interior shuttle and crossways between the rings and superstructure. Anyway, feel free to comment or throw any suggestions at me. I am very open to ideas. Thanks for reading... -Overt.
  9. Level 1 rocks and hydrocarbons, if memory serves. You are welcome to buzz me in game. I can help you get them easily enough. -Overt.
  10. ....I think I hears the gears of creation.... TURNING!
  11. [quote name='Tienbau' timestamp='1318990483' post='47456'] I used the same system as that of job mobs: after 40 mins, if no-one's interacted with the mob (targetting, fighting etc) it will evaporate. [/quote] lol... and maybe before that time if the player decides to hide out and hole up in a Starbase, maybe the mob could briefly undo the block to the incoming damage and still do them in.
  12. An interesting read for sure. Couldn't a compromise on the timer and desired effects between the dev's and players be reached here? If so many are unhappy with it now, why not start a discussion for a counter proposal? It seems that we should not only strive to see EnB remade, but why not improve on what we can along the way? (I know its been suggested before, but I still had to say it) -Overt.
  13. Its been a hell of a week in losing people who were instrumental in the tech sector. Steve Job's being the first I heard about this week, next was these fellas: Dennis Ritchie - Was the inventor of the C programming language. [url]http://www.legacy.com/obituaries/saltlaketribune/obituary.aspx?n=dennis-ritchie&pid=154063273[/url] Robert Galvin - Motorola's CEO since 1959. He pioneered many gadgets that we take for granted today, including the cell phone. I saw him in a newer "Modern Marvels" episode and had the pleasure of meeting him in person. he was a cool old guy who loved going to work everyday. He spent a great deal of time working directly with designers and engineers on every product. He knew them inside and out, and loved working in the trenches with the people who helped make Motorola successful, and he did it as a working member of the team. More companies need CEO's like this guy. http://www.legacy.com/obituaries/saltlaketribune/obituary.aspx?n=robert-galvin&pid=154050933 Thanks for reading... -Overt.
  14. Yes they are. Anything in white is transparent. Also, if there are any custom icon requests, I am happy to hear them. Thanks for the compliment! -Overt.
  15. Hello, A few days ago, I got a wild hair and decided to go over my desktop customization, and decided that the white stock Net-7 icon stuck out a lot from my darker desktop. So I decided to make yet another custom icon. Well, long story short, I spent some time in it, and tried several styles to see which looked best on my desktop. I showed them to someone to see which they liked best, and the answer I got was "all of them." So I decided to post them here for anyone that wants to use them. Here is an [url="http://www.creativepc.net/net-7_stuff/index.html"]outside link[/url] to my web host, and to a quick and dirty slideshow that also contains a download link to a .rar archive containing all sizes and many variations of the icons. I didn't post the images and archive here because of the posting limitations in general with forum software. Thanks for reading... -Overt. Full link again: http://www.creativepc.net/net-7_stuff/index.html
  16. Yeah, Kyp is correct about Vista. Try to get to Windows 7 Pro or Ultimate when you can. Its a much better OS in many ways. Something not touched on here is Internet Security software. Make sure you have an exception setup for Net-7 and the Client as well, then give it a whirl. -Overt.
  17. Hmm, this might or could possibly related to the routing issues in the support area... I could do a traceroute as far as 1and1's doorstep, but the internal addresses used to reach any of the Net-7 or Emu host servers failed, and I tried tracing all 3. Someone, whoever deals with them should call and bite them in the rear and get some time reimbursement and some answers. Thanks for your reply Kyp. -Overt. PS. -If Chamberlain's issue is still on about the 135 ping, its likely a location problem. Egress from the states is in Texas (Dallas), and goes to London on the same provider, and that jump alone adds around 100ms to the ping simply because of the physical distance traveled.
  18. So what was today's outage all about?
  19. I hear rumors that there is something in the works in the way of jobbing. I would love for a dev to pop in here and discuss this further. The limitations of the current system id frustrating to say the least. I can't count the number of times I have been at the terminal awaiting a refresh, and no jobs come up, or only 1 or 2. Personally I' d like to see the refresh from the server be a few dozen, and a possibility to sort per destination. I usually like to work out what jobs are going where specifics wit others jobbing, so that everyone has a destination of their own. Being a JE, I tend to take the furthest away in these situations. Also, if there has to be a refresh timer, the less we wait for the refresh, the better, since this is not live and its not ran by a company trying to keep players online as delayed as possible for the subscription money. Something else I see an issue with is the number of skill points given after reaching 150. I have the urge to become a builder, and with all the skills I need for my JE, it seems that there aren't enough to have both a well rounded character, and the means to build. As it is now, we have to sacrifice some needed skills to do that, or drudge through the post 150 blues of 1 SP a level. Most skills needed once you are up there take 5+ SP to go up a notch. Thanks for reading... Overt.
  20. The current tatoo are out of whack in game. The scaling isn't correct (squished), and the alpha isn't correctly applied. I see the edges of several of them in the toon editor, so they aren't right (former RL game dev making this observation). Please test it first and get it right before patching everyone. Also, just so it gets said, many players feel that this is a move away from the actual core work needing to be done. Just mentioning it in market or general chat seems to draw out these comments by the players. I do understand that development sometimes requires a diversion to get away from the monotony of the day to day work, but please be aware of this issue. Thanks for reading... -Overt.
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