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SiSL

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Everything posted by SiSL

  1. While reinstalling EnB, I realised E&B icons are outdated for modern operating systems, so I decided to give it a go for both new E&B icon, N7 icon and Windows 8 tile pictures and I tried to be close to original with modern resolutions and sharper pictures...   HOW-TO Change your Icons:   You can change your application icons by right clicking on your shortcut icons, click properties. Just at bottom, you will see "Change Icon" button, click Browse and select icon you want...   ICONS (Sample pictures here, downloads are below):   [attachment=2340:earthandbeyond.png]   [attachment=2341:net-7.png]     HOW-TO Create a Windows 8 Tile:   1. Download OblyTile from here   2. Select your Tile name   3. In EnB-Win8-tiles Zip in attachments, you will find two tile pictures, one is for if you want to hide title, other is for with the title.   4. For program path, browser to net-7 launcher folder  -> bin folder -> LaunchNet7.exe    5. For tile Image select one of big pictures   6. For small tile, I added 30x30 of E&B icon as well, Select Run as Administrator, then you can press  Create Tile button and voila...   TILE (Sample picture here, downloads are below):   [attachment=2342:Earth-and-Beyond-Tile-2.png]
  2. SiSL

    Healer Agro

    Problem is heals in this game are "Area" and not in group only...    Aggro building is fine till it resets... Anger is not really currently an aggro skill (Forced target, etc.)   Most other MMO's using this like Amount of Aggro got by Healer  = Aggro of each player * heal amount / total amount of HP  * Number of players in aggro list .  Therefor 1 HP heal is not equal to 1 HP of hitting mob on other games...   Here heals are massive AND AREA... Easy to exploit, kill steal etc.   I think that's why devs went for the road of 'dropping aggro list altogether' on a single heal...   IMO, HP healed on Area healed should be divided to how many people healed for a healthy aggro building system and mobs should take into account healing amount vs. its hate amount when calculating aggro to healer.   OR   Area Healing should be permitted only to group/raid members... 
  3. In one of earlier posts in the boards, a dev even said he made this engines analyze easier(?)   Aggripa or SSR model should be fine. Only thing I can do is beg other terrans to sell me their quest reward instead of their guildies or alts (everyone has a terran alt!) or so or level up another terran to L145 for this and re-beg for PITA aggripa quests builders (poor guys)... and even then it is not a guarantee...    May be this quest should be L9 engine builders only like SSR being only rewarded to Reactor builders
  4. WARNING: This is not an original idea and rip-off from other games and name may be misleading...     For many utility & heal classes, it gets really hard to find correct target on multi-mob enviroments especially 'super flashy combat effect' games like this...   - Utility class targets mob - Any negative effective buffs, attacks or skills goes to mob - Any positive effects and skills goes to whichever player is on mob's top attack list. (aka whoever mob is attacking)   That helps mostly on small groups while utility keep contributing to DPS over mob, they can also assist to whoever mob turned to. Wtih healing taking aggro , other classes can contribute healing the healer or take aggro back with their debuffs / skills / damage etc.   This is as far as I know a standard in LOTRO and EQ2 as help for healing & utility classes to keep eye on tanks and other DPS classes for situation saver..          
  5. Indeed,   My char has 38 engines mapped so far...   However, he has more around thousand total mappings through building, yet it happens...
  6. I finished the mission of Terran Advantage spending tens of millions of credits...    I can build L9 engines at 200%   Used L9, L8 and L7 overrides on each engines respective to their levesl   Has 25K Infinity faction,    Grouped with 3 other builders who can build their trades 200% at L9    All three has over 15K Infinity faction   Place is Somerled       and ouch...   Analyze fail on all three....       You call it luck, I call it BS... Either way, begs the question what I could do more...
  7. So this would block everyone who actually want to see locations of asteroid, hulks visa versa when they are not on their explorers. 
  8. You are still confusing about your big shields was not getting interrupted by lowbie creatures fires...   I played TE whole my adventure, I remember clearly sending missiles 1 by 1 in order for mobs shields not to regenerate was a tactic back then and still is... Sorry to confuse your memories but lowbie creatures not being able to kill you in Old Live because they used to MISS a lot due to CL difference, which gave your shields ability to restore during all those misses.   Now creatures miss less for some reason, if it is, it is a bug... Debuffs were stopping your shields more than it used to, instead of 10 seconds like now, it was over 30 seconds of no shield recharge...    And I repeat again, you always use the term "in-combat" and it means different than "taking hit" , shields only pause 10 seconds when you TAKE hit (currently and in old live), it regens naturally if you don't take hit in combat... 
  9. First, Most folk are here because it reminds the fun they were having....    Secondly, WW worked really hard for game mechanics, balances between classes & mobs and content and such. Simply getting too much out of it "breaks the mould" rather than mimicking it. Ofcourse there are tweaks there and there as they should be, but main frame was solid as rock... 
  10. No client based modification can be made due to EA rights...
  11. No client based modification can be made due to EA rights...
  12.   First, there was no such thing as constant shield recharge that as you mention back then... Mobs had very low regen back then as well, let alone constant one...You might be confusing with other games. Level 10's were slow enough to fire before your next regen and 10 seconds? Shields starts regen not more than 5 seconds after your shield dropped down via a hit...   All of those devices listed works in combat unless mob hits you, shield regeneration stops, 5 seconds later, your shield regen and your buffs power up again (unless your buff is expired), PS power down means mobs does not hit you,  Jenquai has cloak to start recover, progen and terran has their ranges... You know you don't need to sit in a spot and wait mob hitting you during combat...   If you are thinking of useless skills, lets start with Structure damage repair skills then...  There was equipment damage and HDC and all other damage controls were based on this...   As for spiderweb, I'm sure it will become handy when devs upped some existing mobs such as RD's etc. smartness factor and run away via warp option to mobs...
  13. For me, it is happening mostly 7:00 gmt + 2, around 5:00 gmt and takes about an hour or more... Then all fine...
  14. Ariad is actually Anseria, not Sharim, no?   She gives you Anseria faction when you complete her mission....   Either way, I'm not really still into why a pirate and a legal Jenquai organisations are related... I can understand Mordana, Bogeril, Freespacers like pirates alligning with RD but not Sharim and I don't remember storyline moving towards this by anyway...   Currently my bogeril faction is like -12k and I don't mean to kill 24k EarthCorps ships if any bogeril related content arrives.  I'm expecting better ways for improving all factions like more missions for them rather than jobs...
  15. Are development thinking any wipe & zeroed out faction that is currently inactive but still somewhat in action?   For instance: Freespacers (inactive)   However, they were yellow to my JE, and red to my TE... Both were not being attacked.   With my TE after killing a few Freespacers, Freespacers started to attack my TE on sight, which led me thinking that for some reason killing them negates faction still even inactive....
  16. Currently happening while this post is posted...   Might be good for me, because is 7:21am at me.. Not always staying up till morning :)
  17. I think it would be easier just to change icon pictures associated with ammos.
  18. Mechanism similiar to vendors not accepting certain stuff could be used....
  19. This is just a figment of imagination...   It's all about dice and what dice means in list of possible drops assigned to that field...
  20. Anything above internal PVP mechanics (aka Arenas -- Paintball style) is too much for this game...
  21. You guys have no idea what you really want and how will it break entire game mechanics about "constant shield recharging"   It will be game breaking, tediously long fights and ultimately at end, a tedious game... You will be lucky to find group friends if you didn't leave before them then...   Game mechanics are perfected during WW/EA times for thin red line between being a boring & tedious game vs. entertainment. Classes are very well balanced, between dps / utiliy / healer combos... No need to change any game & combat mechanics exception of minor tweaks... No worries, non-DPS classes are already useful, you just need to know where & how to use them.   Most likely developers here very well see "vocal minority" trap that many MMO's fell before...
  22. Player based info is never reliable on either stability, continuous support or coverage of missions problems with different classes having different options. For instance, Shea above said, site will never cover Aggripa for instance.  If it was "classified" info, yes, player websites can be used...   Anyway, since this is covered with Stanig's info, no need for further discussion...
  23. Great and thanks for response ...  :)
  24. If you ask me, I would change 'Merchant Prince' titles to 'Oligarch' or something but this is settled now over 10 years, so I would shut up about that :)
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