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Hobbs

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Everything posted by Hobbs

  1. Dont know but it happened to me yesterday, too.  I was building a L1 device and have L9 build skill, it came out 196%....   <_<
  2.   I use defaults and they often get changed (somehow) and when I change my hotkeys back, they do not stay till i relog...   A strange new bug  heh
  3. got the seme problem, but it happened after the last patch to the client, bumping it to #130.  I got and "Unhandled exception error, details below;   See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: InvalidArgument=Value of '5' is not valid for 'index'. Parameter name: index    at System.Windows.Forms.ListViewItem.ListViewSubItemCollection.get_Item(Int32 index)    at LaunchNet7.FormUpdateReport.DoDisplayUpdateReport()    at System.Windows.Forms.Form.OnLoad(EventArgs e)    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)    at System.Windows.Forms.Control.CreateControl()    at System.Windows.Forms.Control.WmShowWindow(Message& m)    at System.Windows.Forms.Control.WndProc(Message& m)    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)     CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- LaunchNet7     Assembly Version: 1.9.9.11     Win32 Version: 1.9.9.11     CodeBase: file:///C:/Program%20Files%20(x86)/Net-7/bin/LaunchNet7.exe ---------------------------------------- System.Windows.Forms     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Accessibility     Assembly Version: 2.0.0.0     Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)     CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration>     <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.   ANy ideas why this is happening?  
  4. Yes and not in the middle of a pack of mobs hostile to him and almost all players <_<   Its the little things, after all  :blink: 
  5. or the 15k explore xp each of us got for finding the elfmans...
  6. Or you could make it a choice, open for SP or credits as it is now or roll the dice for a some kind of a surprise.
  7. Yes, Login server seems to be down, and game server is up, apparently Oh and Net7 is down for its nightly thing, which is primetime on the west coast......
  8. When things dont go as you think they should, pop a question in New Player chat. Many answer them and may save you a lot of frustration
  9. Now that you mention it, yeah, it had that "Superior" prefix, did not state 200% and had no name tag of the builder on it and you could mix and match builds from other builders. Now it can be a bit of a pain waiting for partial stacks to be used up.....
  10. [quote name='rodsmith' timestamp='1355292733' post='68824'] has anyone else noticed a problem where player made 200% ammo from diff builders won't stack? [/quote] Different playermade ammo has not stacked ever, afaik
  11. I am only mildly proficient at reading "Byakheese" but it sure sounds like the same thing, with no change. I agree with Lot, right down the line, cause I been there, done that with re creating new chars due to level brackets. Dont need them upper level limits, dont need tokens
  12. up for about 6 minutes, is that a record? lol j/k we cant live without all the hard work of the Devs and testers and all who volunteer on this project. Many thanks
  13. [quote name='Crowey' timestamp='1355213106' post='68685'] oooh it went boom , hopefully back up soon on i another note does anyone know if there is gonna be an update tonight ?? content push etc as our guild is waiting on our decal to be put in game [/quote] If the weekly content push takes place the same time this week as last week, it should take place about 12 to 15 hours from now.
  14. [quote name='Syberfly' timestamp='1355025046' post='68503'] Tweaking would be nice, I clear what others leave behind. [/quote] Yup, many a time I come across a hulk field with only debris there. I clear it and let it respawn, good for all involved.
  15. Remember back in live, when you has a "last built list" pop up in the terminal before you could go into your archived lists? That would be cool to have back
  16. I agree with you Paul, I have seen the same thing, hulks do not respawn if picked. I stand by my previous post here.
  17. /agree I define cherry picking as not clearing the entire, individual roid, and for that there should be a penalty, espedially on hulks. Pull it all. Leave the debris floating, or pull and space it, but not clearing it is too selfish, it does not let the roid respawn for others. As for those who go into a field and clear some roids and not others, that is perfectly fine with me. As we all know there are no truly level 9 fields. It is a level 8 field with a few L9's thrown in, so I go in and get the ore I need, crunch the rock, pop the hulk and move on. And that does not hurt the field, as I have done that and returned 30 minutes later and there are L9's there again. As for poprocks, man I love 'em, I do them first cause sometimes you get the stuff
  18. [quote name='Zackman' timestamp='1354903090' post='68312'] There is always(!) a chance that the terminal pops out an item lower than it shows in the expectation line - rarely but possible [/quote] Lower than the expectation line? yes. Happens all the time for me. Lower than the bottom of the RANGE? Should not, but still does for me (yes rarely) and never above the range. The Range should hold, and not be a fiction to us, IMO
  19. Could this be connected to the recent building bug that shows in the terminal that you are about to build an item, say a reactor, with a build range or 200% to 200% and a expected outcome of 200% and it pops out a reactor of less that that? Just curious.
  20. [quote name='Grips' timestamp='1354812040' post='68192'] also something thats new to earth an beyond is non 200% pm ammo from the ogun ammo i have been making/using a 195% stack is only 1 damage loss biggest issue is with space it wont stack with the 200% so some times trying to consolidate stacks is a pain .. [/quote] I am glad this is being looked into, it is bad enough it you have 200% ammo from two differnt builders not stacking, but differnt percentages not stacking?
  21. [quote name='Castagere' timestamp='1354810668' post='68191'] What about lvl2 crossbow ammo? What should I have to tip for that. For say 30 or 40 stacks. Also did you really call players that use vendor stuff bottom feeders? [/quote] I dont think he was referring ot the player as a bottom feeder but to what he was doing. If you are going to farm mobs a lot lower than you, why use the best ammo you can get? That would be a waste. If you are killing mobs looking for a drop and they really cant hurt you at all and you get little to no combat xp from them, that to me, is bottom feeding. Vendor ammo will do just fine.
  22. [quote name='Mattsacre' timestamp='1354773352' post='68159'] Here some ancedotal info: Me CL24 PP with only L2 heal. Mob (non paired) L28 research vessel in grissom. Second player PW Stingkiller (didn't notice his CL or OL.) I had mob 1 (3/4) dead and just tipping into hull, and mob 2 outside agro range and NOT agroed on me (i.e. not following me nor shooting). Stingkiller began on his mob, I finished up and was watching him, he had the mob 1/2 health when I self healed (i.e. not area heal, only tier 2 of heal and healing ME not stingkiller). The mob INSTANTLY turned 180 degrees and started towards me and when it reached range got 1 shot off before Stingkiller regained agro, by my estimate 4-5 sec. Note the conditions: I'm not a target of mob..0 agro, Stingkiller WAS agroed target (mob 1/2 dead), I hit a self heal, (with less in total heal than the mob had taken in damage from PW) and that mob switched to me from a non-grouped player, nonbuffed by me. Does that not indicate a broken behaviour? [/quote] Sounds pretty broke to me
  23. [quote name='Zackman' timestamp='1354793489' post='68178'] You can access the support ticket system here: [url="http://support.net-7.org/"]http://support.net-7.org/[/url] [/quote] I ALWAYS use this method of ticket entry as I have found the ingame route can drop the ticket, I get no email confirm that "We are looking into it and will contact you ASAP, thanks" sent to me and *poof* you are in limbo, and nothing happens
  24. While many of us are out of the game and we know some are actually in the game, I could not help but to remember the feeling we all may have while we wait... If you replay the last 3 seconds of this ad over and over and OVER again, it kinda shows how I feel lol [url="http://www.youtube.com/watch?v=ebD2r-8vo8Y"]http://www.youtube.com/watch?v=ebD2r-8vo8Y[/url]
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