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JoeCool

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Everything posted by JoeCool

  1. The answer is NO and NO. You have more than one player slot, so you can try classes that play differently. That's much better than the "everyone has the same skillset but a different texture" type factions other games have. That would remove the distinction between the classes and would make the game boring. Auction House would be possible by using a web-frontend inside the in-game browser or an IRC-like system using in-game chat. No insurmountable technical difficulties. But I don't think the development time needed would be worth it.
  2. Doesn't really matter... I'm no native speaker and I can read it just fine... seems to be a "human" thing Works in most languages. But I agree we need an "Off-Topic Lounge" for spamming the server's harddrive.
  3. You're looking for this: HKEY_LOCAL_MACHINE\SOFTWARE\Westwood Studios\Earth and Beyond\Render Hope you find what you're after... Can't test, I'm on 4:3 here
  4. No, I cannot. Obviously that would be the problem Will permissions be adjusted for the forum users?
  5. Bug(?) Report: When clicking on a news item to read the whole text I get: [#10342] We could not determine which forum this topic is in. This works fine for svn and donations, but not for net-7 news
  6. playing on the same machine is no problem. as it is the only thing the server requires plenty of is RAM. for a single client you would need about 700MB of RAM for the server. shouldn't be a problem for a moderately recent pc. I only have an old version of the source and db here, haven't messed with it for quite some time...
  7. This is strange, it looks like the updater cannot reach the server. Can you try to open http://patch.net-7.org/ ? Does that work? Do you use a proxy server to connect to the internet? EDIT: And hi, and welcome to EnB I am also mostly self-educated when it comes to English skills... I might as well have skipped English classes later. You can actually learn better at home anyways (at least I do, or I didn't get the right teachers). The last teacher I had didn't know the difference between "in spite of" and "although", he almost made me insane
  8. Nice to hear... Thanks for the heads-up, Kyp
  9. Did you have a look at: All Users\Application Data\Westwood Studios\Earth and Beyond\Character and Starship Creator\ all your created characters should be saved there as Avatarx.dat files. Check the Folder for access rights or delete it completely and retry.
  10. Good idea, but nope... Unless you want to develop a new BrowserEngine(.dll) for the client you will be stuck with Microsoft's WININET features. The URL it opens is hard-coded into client.exe (there you would need a hex-editor), it's currently set to http://www.enb-emulator.com Without disassembling the client there is not much you could do.
  11. Actually that's not entirely true... Win2003 Datacenter 32bit can access 128GB RAM without problems. Even under WinXP SP1(!) you could have the full 4 GB with PAE by remapping virtual address space... But Microsoft decided that consumers don't need that and because of poorly written drivers (mostly network cards and GFX cards) that would bluescreen with PAE turned on they disabled it on SP2+ and on 32bit Vista and 7. (see here: http://www.sharkyforums.com/showpost.php?p=2374654&postcount=5 and here: http://msdn.microsoft.com/en-us/library/aa366778(VS.85).aspx ) Almost all versions of Linux also support 64GB of memory in 32bit mode. The only real limit under Windows is one process can only address 2GB (or 3GB with a tweak) of (virtual) memory if it is a 32bit program. Is explained in the msdn acticle.
  12. I have never before seen the shutdown dialog... EnB never ceases to amaze me But TOS can be changed to our liking (see above)
  13. No, the update script is gone with the forum crash... And ST4 Code also needs a new DB-Schema... Maybe if someone with DB access finds the time to do a structure only DB-Dump?
  14. Nope I never saw that EA Registration message either. But changing the rules of conduct to our own message is a good idea. I copy-pasted the Net7 CoD from the PDF. It's VERY UGLY and I didn't edit it any further so this is just a proof of concept. Copy roc.txt to \Earth & Beyond\Data\client\text\ There you are... new rules to agree to EDIT: the autopatcher will revert to the original file when there is an update. Maybe someone can provide a file with more relevant rules to be included with LaunchNet7 autoupdates. roc.txt
  15. Maybe it's me who was messing with the settings... If I manage to find out if I did something I'll let you know.
  16. some controls (arrows on some skills) didn't work properly, but it seems this is a javascript coding mistake/typo (didn't check). Tested with Chrome 4 here. The whole DIV layout looks wrong on 1024x768 though. It's outside of view too far to the right. Other than that it's pretty cool. Oh, something else clicking the titles of the News posts takes you to the forum into a "black hole". Oh, yet again a minor issue: due to all the nice AJAX you are forced to enter Login/Signup Info again and again in case you had a typo... I would give usability bonus points if the form inputs stayed after submitting (except for maybe the password). Other than those minor annoyances it rocks EDIT: just tested with my Opera 10.10 Planner seems to work fine. Have you maybe changed a setting for JS? /* some problems from opera's error console, also seem minor: JavaScript - http://net-7.org/index.php Event'>http://net-7.org/index.php Event thread: load Error: name: TypeError message: Statement on line 52: Type mismatch (usually non-object value supplied where object required) stacktrace: Line 52 of linked script http://net-7.org/js/fValidator.js this.fields = this.form.getElements("*[class^=fValidate]"); ... Line 1 of eval script function(){return(arguments[0]!==null&&this.initialize&&$type(this.initialize)=='function')?this.initialize.apply(this,arguments):this} Line 3 of inline#1 script in http://net-7.org/index.php var exValidatorA = new fValidator("exA"); ... JavaScript - http://net-7.org/index.php Event'>http://net-7.org/index.php Event thread: load Error: name: TypeError message: Statement on line 3: Cannot convert undefined or null to Object stacktrace: Line 3 of inline#3 script in http://net-7.org/index.php: In function error_popup document.getElementById('errorbox').style.display='block';document.getElementById('fade').style.display='block'; Line 1 of function script javascript:ajaxpage('news.php', 'page'); error_popup(); makeRequest('news', 'newsDisplay'); ... */
  17. You know the exact coordinates of every drop/loot/roid/mob every talktree, everything before it happens... It has been discussed on the old forums at length. And if the old final decision still stands: no current DB dumps for anyone (including GM/DEV etc...) only need-to-know for Content-Devs. Several alternatives were discussed, but it was postponed because of the extra work taking time away from more pressing development work. While I mostly agree, it would be nice to have at least some data to mess around with for testing code changes and showing to people at LAN-Parties. Please correct me if I'm wrong...
  18. Further info here: https://enb-emulator.com/index.php?/topic/527-single-player
  19. This is very cool. It would be perfect content for the new Wiki... http://wiki.net-7.org
  20. Now that ST3 is coming to an end, it would be reasonable to release the ST3 database. As I understand the only reason for keeping the DB from the masses is the fear of cheaters... Can we have it? Or is the content basically the same as the new ST4 will be?
  21. I hope you will get your HD 5870 soon. I'm waiting for mine since November...
  22. Yeah that is pretty cool, saved my ship a few times when I was about to blow up Actually the noobs you talk about aren't too bad IMHO cause they find new creative ways to break stuff during stress test
  23. I just played beta back in live. Additional things I remember: Megan's tutorial on basic ship control some Speech (is being restored on some NPCs) GM/Bug/Help interface (didn't really try it. I figured the buttons are still there, but I think it doesn't do anything since the server crash) And there was a lot less XP. I remeber getting to level 3 only after a few starter quests and killing a few dozen level 0 drones... Although making money might have been easier with random missions and more loot. XP debt was handled differently, I think it counted down with time. So when you logged out it would disappear after a few hours tops. Oh and there are no PvP Arenas (yet). (weren't in the beta, too) Like Heirku said, lag was really bad at times back then. Best of all though, Emu is free and open-source and the community is a bunch of nice people. Just found a few things about the closed beta and the Demo preview: http://rpgvaultarchive.ign.com/features/media/e301/earthbeyond/screen02.jpg http://rpgvaultarchive.ign.com/features/specials/e301mearthbeyond.shtml http://rpgvaultarchive.ign.com/features/specials/e301earthandbeyond.shtml game looked quite different back in 2001 Cheers, Joe
  24. Actually you succeeded pretty far. Just don't use the .exe from SVN it's WAY old and won't work anyway. The server you built should run as soon as you import the database (net7) and the user database (net7-user) (here: http://net-7.org/database/ ) and you get the latest db-scheme fixes from a DEV... So you're almost there Then you only need to put your settings into Net7Config.cfg like that: internal_ip=<server-ip> domain=local.net-7.org mysql_user=<username> mysql_pass=<pass> mysql_host=localhost:3306 mysql_db=net7 galaxy_name=private_sunrise_whatever Sorry, can't help you with the DB fixes, I don't have a current version myself.
  25. As I tried to tell you: The server won't do anything without the proper MySQL database (which we don't have at the moment). So basically you're stuck now
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