FireRibs Posted March 26, 2013 Report Share Posted March 26, 2013 A few hours earlier my PW took 2 combat jobs at the same nav in SE, and now Praetorius has a problem with it. Evidently I am guilty of leaving the mobs there and coming back a few hours later to finish them off with a JE seeing as the PW couldn't get the job done. Now what did I do wrong in this scenario. They were minotaurs by the way. GM or DEV check the logs. Quote Link to comment Share on other sites More sharing options...
Statyomota Posted March 27, 2013 Report Share Posted March 27, 2013 There would be no problem if the minotaurs would not attack every one that came to that nav for jobs I have been attacked by them in se when doing jobs. And if you can't kill them ask for some help but dont leave your trash about and expect every one to be happy fighting your mob and their mob trying to get out with their hull intact. Quote Link to comment Share on other sites More sharing options...
Amethyst Posted March 27, 2013 Report Share Posted March 27, 2013 I was caught out by this the other week - minotaurs go down slowly - so I forfeited thinking they would go away. They don't. Some pals noticed and smacked them for me. Lesson learned. Don't do minotaur missions, and if you do ask for help to kill them (and you still get the mission reward if you shoot first. Quote Link to comment Share on other sites More sharing options...
dgvol Posted March 27, 2013 Report Share Posted March 27, 2013 Space.... Its a dangerous place.. Quote Link to comment Share on other sites More sharing options...
VincentTH Posted March 27, 2013 Report Share Posted March 27, 2013 I was caught out by this the other week - minotaurs go down slowly - so I forfeited thinking they would go away. They don't. Some pals noticed and smacked them for me. Lesson learned. Don't do minotaur missions, and if you do ask for help to kill them (and you still get the mission reward if you shoot first. I believe Zachman has stated in a recent patch note that the mission mobs don't take damage until the mission taker shoots. So he no longer needs to shoot first in order to get the mission reward. Quote Link to comment Share on other sites More sharing options...
GenghisBob Posted March 29, 2013 Report Share Posted March 29, 2013 I believe Zachman has stated in a recent patch note that the mission mobs don't take damage until the mission taker shoots. So, this would mean that if someone's job MOB starts shooting it you, you can't even defend yourself? There have been times that I've warped into a nav to kill my own job MOB and pressed 'e' and the MOB type I was after was targeted. I started firing only to notice that it was for someone else. Oops. But now I have 2 of the same MOB types shooting at me. If, however, I didn't do any damage, would the other MOB attack me? Quote Link to comment Share on other sites More sharing options...
VincentTH Posted March 29, 2013 Report Share Posted March 29, 2013 I am a TS not a dev. Think you should submit a bug report so Zackman can can take a look at the issue. Quote Link to comment Share on other sites More sharing options...
Zackman [LDEV] Posted March 29, 2013 Report Share Posted March 29, 2013 So, this would mean that if someone's job MOB starts shooting it you, you can't even defend yourself? What would you pay Zackman if you figure out he was smart enough to make mission mobs not aggroing at anyone and not taking any damage from anyone until/unless the mission taker "opens" the mob with the first shot? :D 1 Quote Link to comment Share on other sites More sharing options...
GenghisBob Posted March 30, 2013 Report Share Posted March 30, 2013 OK, your really smart! Where do I send the check? :-) Is it possible/worthwhile to make job MOBs disappear after a set amount of time? I have seen mobs for a certain person for hours one night. I came back the next afternoon and they were still there. Would it be unreasonable to expect jobs to be completed within say 2 hours, or 6? It would be nice to say they disappear if you log off, however that currently happens, unintentionally, a little too often. Quote Link to comment Share on other sites More sharing options...
FireRibs Posted March 30, 2013 Author Report Share Posted March 30, 2013 An expiration timer if at all possible, in my instance I took the Job and couldn't finish and had to log off, so I figured I will bring some help later on, however if they had an expiration timer on them like GenghisBob suggested, it would be awesome and would stop further misunderstandings. Is it at all possible to have them expire (despawn) after a certain time. Wait yes it is most likely possible, rather would it be feasible to implement such a mechanism? Quote Link to comment Share on other sites More sharing options...
Zackman [LDEV] Posted March 30, 2013 Report Share Posted March 30, 2013 There is such timer, a long time already. 20 Minutes fpr missions and (iirc) 40 for job mob. Quote Link to comment Share on other sites More sharing options...
GenghisBob Posted March 30, 2013 Report Share Posted March 30, 2013 Well then, either it quit working a week or so ago, until a reboot or the same guy got the same MOBs at the same locations at least 4 times in 3 hrs and then again the next day. I was not exaggerating when I said I saw the same job MOBs at the same 3 locations in Primus (3 level 42 MOBs) for the same guy for at least 3 hrs one evening and then again the next afternoon. I was doing satellite jobs and hit those navs at least a dozen times and they were always there. They didn't fire at me, but seeing a level 42 MOB gets your attention... Quote Link to comment Share on other sites More sharing options...
Zackman [LDEV] Posted March 30, 2013 Report Share Posted March 30, 2013 Oh ok, i will check this. Only job mobs right? Right... Quote Link to comment Share on other sites More sharing options...
FireRibs Posted March 30, 2013 Author Report Share Posted March 30, 2013 Thanx Zack, I will get you a cookie next time :) Quote Link to comment Share on other sites More sharing options...
Zackman [LDEV] Posted March 30, 2013 Report Share Posted March 30, 2013 Fixed, live with next publish (Job Mob 40 Minutes). Quote Link to comment Share on other sites More sharing options...
GenghisBob Posted March 31, 2013 Report Share Posted March 31, 2013 Thanks a lot! :-) It wasn't a huge bother as long as they didn't kill you, but now I won't have to see "Target Zenshi Knight for Killerjoe at 102, -32" a dozen times a night. 40 minutes. Is that from the time you take the job or from the time that the MOB spawns? One last question, is it possible/worthwhile to make to MOB disappear if the job is forfeited? Just a thought... Quote Link to comment Share on other sites More sharing options...
Zackman [LDEV] Posted March 31, 2013 Report Share Posted March 31, 2013 Thats starting with spawning the job mob (arriving at the nav). Mob disappear on forfeit: Will look into it. 2 Quote Link to comment Share on other sites More sharing options...
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