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June Net7 update


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Hi everyone,

this thread is for discussing all the updates that occurred during June. These are listed on the launcher, but also listed here:

Content Updates

Items

  • Removed Prototype items from the loot tables of several mobs, these are only meant to be available via ruined hulks.
  • Added 'Eye of Destruction' to Fishbowl loot tables alongside its PL and ML counterparts.
  • Removed 'Glare of Devastation' beam from several boss loot tables, this beam is now only obtainable from 'Aren'zael the Master'
  • Added 'Athanor Titanium Shell Casing' ammo component to the loot tables of a mob of the appropriate level.
  • Added 'Athanor Adamantine AMF2' ammo component to loot tables of a mob of the appropriate level.
  • Added 'Battlebug Control Bars' to the Bogeril loot tables
  • Since Der Todensengel was to be closed, I was informed there was a cement bag & another component used for a mission, added to Earth Station vendor Ann Betts
  • Missions
  • Fixed the mission 'Earthcorps Supplies', you will now be awarded your 2660 credits!
  • Fixed JD mission 'Obtain skill: Build Devices' to have the proper level 30 requirement that was missing and allowing player to acquire the skill too soon.
  • Replaced mission "Where is My Reactor Skill?" with "Investing in Ishuan."
  • Added Transmission Intercept mission (JE only)
  • Added Jhola's Wisdom mission (Jenquai Only)
  • Increased cost of Jenquai rank upgrade final to 1,000,000 credits
  • Fixed patrolling the line mission
  • Added classic ENB emulator mission to the final Jenquai hull upgrade.
  • Adjusted Earthcorps mission "Earthcorps Supplies Needed" ID: 305 for text related bugs.
  • Amended Patrols (Progen HU 75 option): You will need to have an Evacuation Pod in your cargo to do the patrol. They can be found from a trader on a Progen Station within 1 sector of a Progen Class start zone.
  • Added submissions for Jhola's Wisdom: Replenishing Water, Strong Wind, and Inner Fire.
  • Call forward mission tested and working. Skill works now and tested. All drops and refine components and devices tested and working to complete mission.

Mobs

  • Fixed Osterae Sporemothers (CL36) loot tables, it was dropping CL44+ loot.
  • Adjusted 'Osterae' mobs to behave more like in live.
  • Fixed 'Osterae' loot tables, some were dropping loot 10-15CL higher than they were supposed to.
  • Fixed 'Titan' mob loot tables and stats to more closely represent how they were in live.
  • Adjusted all BBW drones to show correct assets
  • Adjusted loot tables on all BBW drones to more closely represent how they were in live.
  • Have begun adjusting Voltoi and Tengu stats and loot tables.
  • Fixed Prototype Alpha loot tables (This mob still needs a spawn location adding in BBW)
  • Removed Prototype items from the loot tables of several mobs, these are only meant to be available via ruined hulks.
  • Adjusted all mobs in Io to behave more like in live.
  • Fixed typo of 2nd Circle Anseria mobs in 61 Cygni
  • Adjusted loot tables and stats on all 'Scuttlebug' family of mobs.
  • Fixed 'Master Controller v1.3' in 61 Cygni so it now shoots back at players when attacked.
  • Drones in Paramis should now drop 'trash' loot as well, instead of 1.5 mill items every kill...
  • Updated 'Craxel' in Ishuan, they should now drop the mission items more consistently.
  • Changed haywire spawn radius so they stopped spawning out of bounds
  • Miguel spawn timer increased
  • Celestial Warder spawn added to Arduinne Planet.
  • Added Dhambala the Harvester spawn
  • Added Dark Shikari spawn to Europa
  • Set up all mob factions.
  • Typos and Talk Trees
  • Altered talk trees in Io and Europa to be more informative
  • Fixed Ten'shao Anala talk tree formatting
  • Fixed typo of Arion's Weft
  • Fixed typos D'nai and J'nai patrols
  • Changed Silva's talk tree from maelstrom related to introductory.
  • Adjusted Somerled station bazaar vendors to have corrected talk trees.

Other Changes

  • Populated more job terminals.
  • Applied a small fix to try to prevent players from being thrown out of bounds in Moto.
  • Working on a secret project.

Server & Tools Updates:

  • further fix for mission progress.
  • fix for Moto tow bug.
  • fix for some missions not updating due to debriefs.
  • fix for multiboxing bug.
  • crypto failure recovery for Net7Proxy.
  • increase login stability.
  • further mission hint improvements.
  • mob AI behaviour improvements.
  • further fixes for effects system.
  • add more mission hints and report MOBs to kill.
  • expand the mission debrief hints.
  • fix for debriefs not terminating.
  • fix for stations taking a long time to log into.
  • simplify some MOB code.
  • fix for /capitalise
  • Reloads refine list after creating an item
  • Fix small potential buffer overruns
  • fix for problem with UDP opcode sends
  • fix for local gates locking you up.
  • implement buffs for memorial chars.
  • more memory saving changes for player class.
  • fix for error with skill name being displayed
  • Fixed small logic bug with Call Forward
  • Fixed misspelling
  • Fixed buff overflow
  • Added conformation for call forward
  • Added a preliminary version of call forwarding
  • reliability patch for Net7Proxy.
  • Small fix for null pointer
  • Oops fix for BIG memory leak that I added
  • Fixed up m_NumWeapons
  • Cleaned up version of mob class
  • Fixed MaxEnergy()
  • Small update to make reactors work properly
  • Added Energy to Mobs
  • Added abilities to be used by mobs and now also drain energy
  • Added player memorials.
  • Changed so that mobs that are flagged will now use the new loot tables and new weapons
  • add /capitalise and /capitalize to allow players to set the character postfix to capitals (limited to all possible character postfixes including PS, PP etc).
  • Oops fix for drops of ammo
  • Added new equipment table to now shoot correctly
  • Added in auto dropping of ammo if the weapon dropped
  • Added in skill bonuses for Mobs
  • Added in max speed set to 1000
  • fix for weapon usage crash to desktop.
  • mod to job terminals to show taken jobs.
  • mod to job refresh to refresh all jobs on terminals.
  • fix for cloak not to get stuck on in stations.
  • fix for odd bug where player can warp while gating.
  • fix for cloaking in stations.
  • fix for 'stink' effect not cancelling when you discharge garbage.
  • fix for infinite loop bug in husk drop routine.
  • added /setfireworks and you type this in the sector to add fireworks to
  • Added to F7 for fireworks
  • Added fireworks for Saturn, Joves, Mars, and Earth
  • Fixed up for the new firework shooter
  • Fixed up fireworks to work by shooting out 8 fireworks
  • Added fireworks to shoot out of net7
  • Added group credit for killing a mob
  • fix for faction reset bug.
  • fix for login troubles for certain chars.
  • possible fix for weapon jam bug.
  • fix for cloak/jumpstart exploit.
  • fix for warp effect weirdness.
  • fixes for various server crashes.
  • fix for hull damage control bug.
  • fix for turbo bug.
  • remove another local-cert login security loophole.
  • allow buff effects to persist between sector logs.
  • UDP comms improvements.
  • connection improvements for Net7Proxy.
  • ensure local servers will still work.
  • fix #2 for new login protocols.
  • fix #1 for new login protocols.
  • fix for Net7SSL login loopholes.
  • beef up the login security system. Close the old login loophole bug.
  • Fix for new loot tables
  • complete migration to new static effects handling system (remove more STL).
  • first attempt to smooth out group warp.
  • Small fix to make the TrianglesChunk load in correct values
  • Fix to make names work properly
  • Fixed issue when image was not found it would crash
  • Added in range, energy, and cool down for activated effects
  • Fixed bug where it could not find image and crashed
  • little patch to /who to split the player name and AccountUsername
  • more MOB behaviour exploits fixed.
  • first draft for Altruism setting.
  • get field guardians to check out gaps in their fields.
  • Make Sandock never expire (registry hack)
  • Update to fix memory problem
  • cap the field clear XP to 25000.
  • Update to hopefully remove the negative XP
  • add 'POSSESS_HULL_UPGRADE' and 'POSSESS_SKILL'.
  • read in the skill names.
  • more stuck mob fixes.
  • ensure that job owner gets credit if they participated in shooting at mob.
  • change Job mobs so they attack from 30k out.
  • Job mobs won't aggro on other mobs and vice/versa.
  • fix for dancing mobs.
  • more object handling streamlining.
  • upgrade server object handling pt2. Remove all STL from object management system, minimise memory requirements and remove all object count restrictions.
  • Add Deco class to minimise memory requirements.
  • optimise Deco sending.
  • limit spawn move to once per 5 mins to stop them moving too much.
  • fix field asteroid level selector I broke.
  • Added changing of item types
  • Added Picture for 3D and 2D assets
  • fix for ores no longer going -1 below level.

Please feel free to ask about any of the updates listed here.

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How fast was the Miguel spawn timer that it had to be increased? If we could do one thing different from live, I would hope that we could have named mobs and raids (and I realize that to this point we have) spawn very freqeuntly... imo the days of fighting over raids and named is over... I would hate to see certain raids go back to once a week or some crazy stuff where most of the server goes a lifetime with never seeing it... just my .04

Great Update... I know they are a pain to write and it is really appreciated that you took the time to get it done and very thoroughly at that B)

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How fast was the Miguel spawn timer that it had to be increased? If we could do one thing different from live, I would hope that we could have named mobs and raids (and I realize that to this point we have) spawn very freqeuntly... imo the days of fighting over raids and named is over... I would hate to see certain raids go back to once a week or some crazy stuff where most of the server goes a lifetime with never seeing it... just my .04

Great Update... I know they are a pain to write and it is really appreciated that you took the time to get it done and very thoroughly at that B)

His spawn is back to what it has been for along time, for some reason last month his spawn got timer got increased by a factor of 10, making his spawn a little too frequent.

Progressive spawns are being worked on as well right now, so alot of named mobs will be spawned via players killing mobs, as opposed to set timers once it is all set up properly.

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the content update hasn't happened quite yet. The info is posted more as a coming soon (though by soon we mean the next few days). The update will happen in a server restart so use the /uptime command to check if the server was restarted recently.

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Right now the Warder is on roughly the same timer as live but I may adjust that as time goes on depending on other changes.

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