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r8rsfans75

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Everything posted by r8rsfans75

  1. I'm just wondering what indications you have that the playerbase will increase at all once the game actually does go "live". Its not like the game is going to get re-released in stores or anything, the players that have left (be it for p-wipes or whatever) there is no reason to believe once the game goes "live" that they will come running back in droves. Edit: I will still be here, though
  2. I know I have been critical of Byakhee's work as far as the HU missions in the past, but the more of them that I have gone through, the more I am starting to see the intent of the work. I think when it is all finalized (granted there is still much more content that I am not even aware of to be added) I do believe it will all make sense or at least a lot more sense than it makes now. In the meantime, I would suggest that the missions that make reference to content that is not in-game yet, be pulled out until that content is there. Because right now, it seems that people are going through the steps, get lost along the way, and nothing.
  3. I haven't had a chance to test it yet, but I think the current formula is if you try to build something and you have more than one of the comp in different slots in your hold, it takes the higher percentage one first. (Example: build a lvl 4 xbow, have 2 lvl 3 xbows in your hold, one looted 100%, the other a PM 200%, I'm almost positive it takes the 200% one first) I would assume it would follow this same formula for pulling regular comps out of your vault if you have some looted and some PM. Of course it might actually just take whatever is closest to the first spot in your hold.
  4. I know its a little off topic from the original purpose of the thread, but I felt it necessary to agree with this portion of Heirku's comment. On my PP I spent more time trying to get from lvl 3 proj (cl12) to lvl 4 proj (cl18) than any other level. Going from 4 to 5 (cl24) took quite a while too, though not as bad, and then going from 5 to 6 (cl30) was probably almost as fast as going from 1 to 2 (which has a lot to do with the fact that it is pretty easy to find 30 something mobs around that lvl 5 proj and shield recharge can take down pretty easily and pick up 8k combat xp with each kill). And I'm already half-way through going from 6 to 7 (cl36) and it seems like I haven't been on it that long.
  5. <-- slaps Rossdie on the back of the head. How dare you speak the summoning spell of "Avani's Wrath"? <-- puts arms around head and awaits the fury.
  6. In space...no one can hear you beg for money
  7. I always thought the whole concept of the group bonus thing was a little out of whack to begin with. I actually made this suggestion back in the days of live, and it was shortly after I made the suggestion that the announcement came out that they were shutting down EnB (I still like to believe one had nothing to do with the other ) If I'm in a group and we travel to a nav that I have not discovered, I should get the full regular xp that anyone would get for discovering that nav. The rest of the group that has discovered that nav should not get the regular xp, but a small group xp bonus (some percentage of the original xp, for arguments sake we will call it 30%). So I would get 1000 xp for a nav, every other member of the group who already had the nav would get 300 xp. Similar for combat. If I'm in a combat group, if I do the 51%+ damage, I get 1000 xp for the kill, the rest of the group each gets 300 xp. (Possibly throw in some bonus multiplier that raises for each additional group member to make it more attractive to do this in a group rather than solo) Correct me if I'm wrong, but here is my understanding of the current group xp system. I am in a combat group with just one other person and we are the same CL and we go out and hunt some mob that is the same CL also. Normally doing a same-level mob will get 1000 combat xp. However in a group, you actually get less than half. So even if the group kills one each, you are still getting less xp than if you just fought the thing by yourself. Now I know that the group xp bonus increases as you have more members of the group, but with the small server population we have it can be almost impossible to find 3, 4, or 5 other people of a similar CL, not doing anything else, that are up for doing a group combat. I spent two hours one night on spamming the chat channels looking for people around CL 20 to do a combat group and found just one other person who went along for about 20 minutes before they had to log. Edit: If my understanding about the current group xp system is wrong, if someone who actually has the formula could share it would be appreciated.
  8. <--prepares to whack Suricata with a shovel for even mentioning such an idea
  9. Since explore xp is still the hardest of the 3 to level up, I was just trying to think of some random things to help boost it. What about leaving some randomly dropped easter eggs along the nav paths. As you are flying by, if you are paying attention, it will look like something that was looted from a corpse and left in space. Once you pick it up, you get a one step mission to take the item to some random NPC somewhere in the galaxy and depending on how far away it is from where you found the item, you get a scaled amount of explore xp (maybe some credits along with it, or some type of equipment similar to the level of the item you found in space).
  10. I dual-box, but its more to combat my adult ADD. Its rare that I dual-box my toons together in a group, usually its doing trade runs with one while I am farming/mining with another. If I am doing some involved combat I don't dual-box. The only time I ever group together is if one of my toons that does not have shield-recharge needs to do some farming to raise my CL, then I will take my PP or TT along with them for just that purpose. (or if my JE is mining in a field that has too high level mobs, then I put the big noisy engine on the PP and plow the field)
  11. I would take this a little further, I think if you have max TL and max build skill, you should be able to build 200% items up to lvl 7 about 98% of the time. I have my weapons build skill maxed, TL is almost to 50, and it took me 4 tries to get a L6 Longbow to 200%. As far as the effect of how many of a certain item you have mapped, I think it should be specific all the way down to the level. If you have all lvl 9 projectiles mapped, you should have the best chance at 200% quality with any lvl 9 projectile regardless of how many of the previous levels of projectiles you have mapped. (If I know the technology required to build a current year vehicle of any model, should it matter whether or not I know how well to build all the vehicles made in 1995?)
  12. Bingo! This would be great especially since the grind from about the lvl 50 HU to the lvl 100 HU seems to take forever, it would be nice to have a little more content in that area. @Suricata, I agree with you that someone should not be able to level their combat faster doing trade runs than someone grinding it out shooting a bunch of mobs. I am not to TL50 yet, so I don't know exactly what the time difference is. Currently I know if I spend my game time (about 4 hours on an evening that I have nothing else going on), if I spend the whole time doing combat, I might be able to pick up about a level and a half of CL if I do nothing else (used to be about 2 cl's but the higher cl's take longer), but that can be just as boring as doing trade runs. My suggestion would be instead of just straight nerfing spillover xp (which I will admit, no one has actually made that suggestion) look at doing an unbalanced spillover. Trade XP spillover goes 40% to explore and only 10% to combat. Explore spillover could stay an even 25/25 split and combat xp could be 40% explore and 10% trade (or even lower because honestly who has combat or explore up to 50 before trade)
  13. /signed Suricata, not to tread too much against a dev, but I believe considering lengthening the amount of time it takes to cap a toon is not a decision you should be able to make by yourself (you being all of the devs because I assume this is something that is discussed between all of you and not just one person making a decision that affects an entire community) I believe some of these changes should be posed to the community as a whole, through some type of poll or whatever, because similar to Seeker's comments, I played this game in live and don't have as much time now as I did back then (life, work, and what-not). Been playing for about 4 months now, have one toon up to 109, three others under 50, and would like to be able to get all 4 of them up to the higher levels so I can experience the higher level content from different aspects (progen, jenquai, terran). And I had to -1 you for the "few days to get to lvl 100" comment, you may have been able to do that, and I'm sure it is a statistical possibility for anyone, but the reality of actually having the time to that I'm sure only exists for a very small handful of people that play on this server, so adjusting the game to their benefit seems a bit unreasonable to me.
  14. Since when is the word "soon" trademarked? Man all these bogus rules are really starting to get to me
  15. You would think if you put your right hand up and look at it in a mirror, it should look just like your left hand, but it just doesn't. Does anybody else find that weird?
  16. +1000 This is exactly what I meant.
  17. +1 What about something easy like an incoming message comes in, if they choose to take the poll, it pops up in their mission log until they complete the poll, and once they submit their poll results, the mission completes and they get x amount of xp for completing.
  18. A couple options you might have missed in the poll is "I'm a lower level toon who hasn't noticed any changes from the last update". I haven't gone after any sporemothers with my OL109 PP yet (before the patch I was able to take out the sporemother at about cl26) but most of the other places I've been recently haven't noticed too many issues and have noticed zero issues using the other 3 <OL50 toons that I have.
  19. My PP is over lvl 100 now and has pretty much been everywhere in the galaxy (there are a few out of the way asteroids and hidden navs that I haven't quite got to yet) and most people recommend once you get to EL 25 or so, to level it up faster, the best thing to do is run tours and the most popular area to do this is Aragoth (most xp). I'm wondering what steps people take to do this most efficiently? Target all of the gates and stations since they give the most xp and usually don't have mobs nearby and fly to each one in each system? Is there a particular path through AP that most people prefer to take to hit as many navs as possible? Do you try to set up your ship with the loudest engine possible just in case you run across any mobs, so they target you first? Any input would be appreciated.
  20. I was just on the character planner using Opera 10.60 and the PP works fine, but I noticed a small error. When the character gets to lvl 100, the planner says you go to 4 weapons and 4 devices, in the game you actually go to 5 weapons and 3 devices.
  21. What about making some type of bonus for the entire server for reaching certain limits? Like if we hit the donation goal, everybody does 10% extra DPS for that month, or if Avani donates $50 Terrans get the reactor build skill (Ok was just kidding on that last one)
  22. Remember back in live you were able to pay money to get more credits and bonus sp? The extra credits may not be that important to most people but I guarantee the bonus sp anybody could use. Make it scalable, $5 donation gets you 2 bonus sp, $10 gets you 5, etc. Make it a rule that the bonus can only go to one toon so you can avoid the "hey, can you give 3 sp to this guy and 2 to that guy and...."
  23. + a million. If I have free time, I am playing this, in fact I do most of my forum posts while I am work so I have more time to play the game when I'm at home
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