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nimr0dbbow

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Everything posted by nimr0dbbow

  1. CL 75 'It'd be a challenge' I'd like to see someone boast they'd solo'd that mob. Now only to figure a way to get mobs to follow people through gates. <Joke?> I just would hate to get to the situation where you are Alexander the Great with no more lands to conquer. Something of a challenge is needed, rather like me trying to fend off Napoleon and Julius Ceasar on Civ 5 on Deity mode. Hey Kyp - I could do some interesting missions for your Terrans...
  2. karu, It remains in this 20 requirement as it is: 1. repeatable (you can repeat the stage if needed) 2. can be done any time 3. gives an indication to the stability of the client and server. Also if code is developed to keep track of your kills before you disconnect, then this is the ideal mission to test this on. Please note that kills in a group also count. Be advised that next copy over of content will also require the correct Collegia faction amount, this could be up to 8000 Collegia Faction for the Agrippa Technology line. if it was split I may then change it to the following: 1. Talk to npc 2. "Kill 1 only" 3. "Kill 2 more" 4. "Kill 3 more" 5. "Kill 4 more" 6. "Kill 5 more" 7. "Kill 6 more" 8. "Kill 7 more" 9. "Kill 8 more" 10. "Kill 9 more, a total of 45" 11. Return to npc Yes, a lot more than 20 but that NPC hates Ten-Gu Blights so I may go down this route instead. 45 Ten-Gu Blights should test the item(s) more than enough. May become an endangered species though.
  3. checking mission for reason. <can't. Tools not logging me in> Yes. You should be only having the blueprint... small slip there. The Jenquai should be limited to only ionized The Terrans should be limited to only explosive The Privateers get all.
  4. I think if Kyp could cut off my hands, he would.
  5. Jupiters Deep sounds very similar to an idea I had in 2008 for a trip inside the planet eater. Although here it would be gastric juices and chemical damage so requiring means of protection. And have them suitable combat range CL 50 - 75 (drat all we can do is 66... ). After all, there must be some reason why we didn't want to enter the planet before!
  6. Best not post "Progen fleet assembling to invade BlackBeards Wake" or "CL 88 Bounty Hunter assigned to hunt down Jarod" in the more restricted parts of the forum then! <Joke>
  7. it would do but I have no folder called LaunchNet7 there... Sigh. i'll just suffer the list - at least the game runs
  8. I've got a list of 12 servers including all 3 of the old ones 4 times... Its probably my own fault on reintalling certificates.
  9. I'd love to amend it but unfortunately I no longer have the web permissions to amend it! The reccomendation is that all builds are in and all Stage I give builds. Stage I allows easier entry into Stage II and only those who have done Stage I will eventually be able to do Stage III.
  10. One of the following two things got me back in: 1. Select in LaunchNet7 on right menu Help --> Check Certificate (installed new ones) 2. Ask a member of staff to kick the character name (case sensitive) in game. This way if you are currently ghosting on the server you will be removed from the slot and then could log in. I'm not saying you had my problems as I was using a well known antivirus bloatware too that I reinstalled after it started to prevent me downloading any file...
  11. Yes, my PS Is having this problem on play now; unable to get into Arx Magister.
  12. Hi. Speak to Imperator Frank instead. Frank has been renamed as Agrippa but the updates to both station and missions will not be seen until the next update. More of a romanised name really. There was a recent update to the character profile for the Privateer which is seen on all server databases. Modified just on both databases on the stations, but missions with "Imperator Frank" will still be seen up to next update. From next update please report any missions still displaying "Imperator Frank" and also give the version number, thank you.
  13. There will be a change to the projectiles, no activated buffs will be on them. Hopefully people will like the different (equip) buff instead. It is planned for the activated buff currently on the projectiles to migrate to the level 8 and 9 shield.
  14. I realise the weapons are not as I originally intended ( energy drain ) but hopefully eventually there will be code to change this.
  15. Well it seems the Faction code now works so the next time there is an update, this is likely to be added to these missions.
  16. Lannister: Done the fix to Reactor Mission - will not be seen until the server is restarted so GMs be aware. I'm certianly refraining from using any developer commands to speed things up. Odd. server having a different setting to developer server for that one mission. Fixed. Again until there is a server restart which I can't do...
  17. Why thank you, someone understands. My aim is to get the Progen Republic ready for anything this universe has to throw at it.
  18. Also very important and will be enforced in Architecti Inquiro's talk tree in the next patch (if you bother to read what she has to say) The weapon build research is Projectile. If you cannot equip Projectiles, do not take the weapon examination as you will not be able to go beyond a certain stage. This should be common sense if reading Inquiro's lengthy talk tree. The items are designed for Progen Centuriata and actually if its all you equip can function really effectively (those discounting them may like to try this out).
  19. Ok. Verified by myself being on play server and at least the early stages look ok. Thats as far as my PW went. Currently not in Mission Code: a ) Requirement for Faction b ) Requirement for Overall Quality to be built. Now the text may say that, but thats for the ideal situation; had to remove the faction code from missions as it would prevent you taking the mission. And currently I've not implemented minimum build requirement but looking at Lannister's example, lowering it to 160% when implemented fully would be wise. Just remember, those who have not done Stage I, there is a slim chance of analyzing an item (41% +). Fail, and for you the entry may be over (unless you can get other invites / symbols of loyalty).
  20. Guys, Although the text does say 185 %, the code to do this is not yet in the game. It was a request by the Architecti to have it 185% because they have standards to mantain, but I would have expected someone to try to shift a lower quality through. These missions are testing players too, try something, see if it can be done another way, will they accept a 67% item? When the code is implemented I may drop it to 150%. But until then, just give over the item! Happy travells.
  21. No, Just go now and pick it up - it is independent of your other missions and automatically updates as to current level and hull.
  22. [color="#8B0000"][size="5"][b]NOW implemented-[/b][/size][/color] Contact Archetecti Inquiro in Nostrand Vor City for information. If you are one of the lucky brave souls that did Stage I; and completed Stage I in a line or more; eg., completed Stage I in devices; then your invite that you can make for Stage II devices is for you to use on the open market to sell on (or with your guilds) to anyone, Jenquai, Terran or Progen who may want the opportunity to join you in Stage II, building devices. Must have maximum build skill in build devices and also as self-testing will also be part of the build line, the chance to equip it also. If you have a Symbol of loyalty then you also get a chance. By chance I mean you exchange either the invite or a symbol for an examination which you must take to one of the other Architecti to start your assessment and analyze it to the mission requirements. Failure to do so means you have spent the Symbol of Loyalty or the Invite. The Invite for Stage II is a rare object, only 1 per completed line at Stage I is available to those that completed Stage I. Those who have done Stage I of a particular examination line are thrown forward by means of a repeating mission to obtain the examination item of that line. If they fail, they can easily get another. Tends to be non-tradable before you ask. Eventually the mission will incorporate Collegia Faction [b]Requirements [/b]at levels of: +2000 Examination +3500 Level 6 +5000 Level 7 +6500 Level 8 +8000 Level 9 { Stage III Items - Blueprints only for those who have done I and II } Please note, items in Agrippa Technology do require interractions with other classes / people. It is not intended for the Solo Player. The missions are intended for high level content and so are there to pose a 'solve what to do' nature as well. No mission is more than 5/5 Human interraction will be required for some stages and if you are unable to encourage the other you may not get back what you wanted. It is reccomended you are as high level as possible while bearing in mind the content is Progen based and geared to supply of Centuriata. All rewards of 'items' other than the examination are given as blueprints. Track down those who have done Stage I of Agrippa Technology for invites, and dust off your Symbols of Loyalty; because this is the mission line they were intended for. Examination Lines: - Component unlocks: Components ( Only Stage II ) - Device unlocks: Device ( Stage II + higher if stage I) - Reactor unlocks: Reactor ( Stage II + higher if stage I) - Shield unlocks: Shield ( Stage II + higher if stage I) - Weapon unlocks: Projectile Weapon ( Stage II + higher if stage I) - Weapon unlocks: Projectile Ammunition ( Stage II )
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