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Kingdud

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Everything posted by Kingdud

  1. Another patch day, another round of complaining. I'd just like to remind everyone, if you don't like the status quo, offer to help change it. :) And by change I mean actually do work, not just write words on the forums. Code things, make art, learn to use a mission/mob/sector editor, etc.
  2. Now we are seeing good, rational, ideas. :)
  3. ...no. The stats of the items were balanced such that 125% non-manu = 200% manu. >125% on non-manu = OP. It is very, very simple on that front.
  4. net-7.org/wiki has a bit of information, useful until ~Cl 20. For a progen anyway. Lol. Feel free to add to it.
  5. re-(creating) content then.
  6. Yes. If this were ever implemented it would need to be such that manu items could go to 200 and non-manu would be capped at 125%. This is the only way to have it any sort of balanced while giving the core idea, which is "get a perfect toon via min-max with credits instead of time and spawn camping."
  7. *note: I did not clear this post with any of the other devs. I have the word dev in my name because of the wiki I wanted and contribute to. Do not take my thoughts as the thoughts of the dev team, but rather as my own thoughts, honed by being in Dreddit, TEST alliance in eve, and therefore a member of the HBC. all told, a culture of about 15000 Internet spaceship nerds.
  8. Hi. I would like to take a moment to comment on the culture of this emulator project and its player base. As it stands we, as a community, are stuck in an interesting rut. The same rut we were in back in 2009. What is that rut? 'Make it like live!' 'No! Live had conceptual problems! Fix them! So it better!' Any attempt at compromise makes both sides unhappy as it is neither a fixed game nor the game we loved. Hence, great animosity builds between player and developer, between have and have not. How should this be addressed? Well, one productive way is to take action. But if interest in my wiki and the lack of data on the 61cygni site are any yardstick to go off of, that is a real problem for the community. See, many people enjoy playing games. Few people like creating them. Why? Because people like being accepted as a sociological trait, and when you create content someone *always* thinks it could have been done better, hates it, etc. content creators are powered by a love of believing others are having fun because of their work, rather than a desire for acceptance. Personally, I like fun. I wrote the code for recharge sheiks, shield inversion, combat trance, and a few others back in the 2009ish timeframe because the emulator was simply not fun to play without them, and progen warriors *need* combat trance. A lot. It's like a JD without combat cloak. So, what can you do, the player who isn't having fun? You can create content good enough quality (it isn't that hard) for the community to consume and either become a device yourself, or submit your idea for a dev to pickup and implement. Currently there are tons of concepts, but not a lot of fully fleshed out concepts where the coding changes, dialogue, nabs, etc are done by the person with the idea. This is a community project, be a part of the community and contribute. If you can't make content, but find it very annoying to locate content when you want it, add where you found that content to the wiki (http://net-7.org/wiki/) so others can find it and enjoy it. It's a lot more fun to try out all the content when you know where to go look for it. Never feel powerless. Your power is in your hands on this project. True you can't login to the sector editor and remove the manes from your favorite mining spot. What you can offer to put in ore fields that are meant to be worked by groups of players, where mobs overwhelm you of you don't mine fast enough, and mobs must die at a certain rate to keep asteroids spawning. Leading to a feverish race to mine, trade excess to trader characters for holding, and kill. Of course, you will also be expected to debug and balance such a thing. So you see, in the end, all you have to do to fix the problems in this emulator is do something constructive about them. Don't like the content, offer TO DO THE WORK to make new content you will enjoy. Less QQ, more do-do
  9. Devs can contribute but they aren't allowed to, for example, log into the drop database and then jot it down into the wiki. That is why I don't know how to access that sort of information. I am sure someone at sometime will say I copied something from the dev area but quite frankly I don't see the point in doing that. If you are patient enough someone will slip up publicly and say x drops at spot y! Or something like that.
  10. My 2¢ is that if they go throwing high cl mobs in every ore field then that slows down Exp gain while still granting stable Cxp therefore making a character unbalanced. Either Exp from mining needs to be boosted if this continues or cl of the mobs needs to be low enough that you get 0 xp for killing them, but you still have to kill them to mine. Group mining is a good idea, but current Exp gains are too low in grouped situations. I Elvl is about 2 trade levels worth or ore. Oops. We want to level up by playing the game and not staring at a job terminal.
  11. Yes. Either PM or in this thread works.
  12. Ah! Cool! *updates http://net-7.org/wiki/index.php?title=Leveling_Tips* I'd been asking about if CL 5 skills still failed often in endgame and no one could/would answer me. Thanks :D
  13. http://net-7.org/wiki/   I asked the net7 team to help me set this up because I saw lots of people asking for a place to put information. I use wikis at work so the format is easy to understand for me. Shaddex, Zackman, and Karu have spent hours helping me get this thing working, so many thanks to them as well as any devs under the covers.   This wiki can essentially hold anything related to E&B (so long as it's legal). Detailed walkthroughs on complicated quest chains (http://net-7.org/wiki/index.php?title=Progen_Hull_Upgrade_Quests), mining spots (http://net-7.org/wiki/index.php?title=Mining_Locations), item drop locations (http://net-7.org/wiki/index.php?title=Black_DragonPlate).   Go forth and contribute! Your forum login will serve as the wiki login. Cheers m8s.
  14. Sorry to hijack a thread, but I'm throwing up a wiki for this sort of stuff (https://forum.enb-emulator.com/index.php?/topic/8855-wiki-editors-needed-and-a-larger-community-questiondiscussion/) in case you want delete rights and a non-google drive format. Lemme know. /end hijack (sorry)
  15. There may be WYSIWYG editors but I have never used one. There is a preview button on the edit page so you can see what your edits will look like before committing. As far as the single sign-on goes, I don't have the rights to work on it (nor the technical skill to do so) so...yea. There's another Web Dev working on it. I'll not publicly name them to avoid a callout thread. :p
  16. Abstract/TL;dr: I need editors for a community wiki that will host any information the community wants in it (so long as it is E&B related). quest walkthroughs/comps lists/rewards, mob farming locations (good leveling/loot gathering spots), mining spots, item drop lists, build lists, guides for common problems or new players, etc.   Hi. So, I hate secrets. ebiia.com was probably my most used site back in the day. I don't subscribe to the logic that "If I don't tell anyone this spot will be mine!" because it never works that way. So I write stuff down. Want to know where the Silver DragonPlate drops? I found one last night, it's in the wiki. Want to know where to find CE3K Eruption? I found that too. Want tips on how to maximize trade XP gain so you never have to do a trade run? I got that too.   What I am looking for at the moment are people who want to help me with this. The link to the wiki is not yet ready for public consumption (single-sign-on with the rest of the net-7 portal is being a pain). But an initial wave of people who can help me roll back edits if/when the trolls come, ban people, etc, need to be gathered and trusted. I will have to make accounts for you by hand, and give you the link in a PM.   I have asked and been told by the dev team that, so long as it is legal and relates to E&B, nothing will be banned from the wiki. Want to write a detailed walkthrough on how to do Agrippa from start to finish? Go for it. Want to jot down every line of text in every mission, go for it. Want to make sure every list of components is in level and alphabetical order? You can do that too. Do not test the limits of what can be put in the wiki though. Guides on how to modify the client, because the wiki is hosted on net-7's servers, cannot be tolerated, for example. If in doubt, ask me.   ---For the rest of the community--- I started this wiki, in essence, for those of you who want to know where to find something or how to do a quest. Should this wiki be public or private? How should trolls and vandals be handled?   My personal thought was that single sign-on with the net-7 portal, and a private wiki, would give an effective means of banning vandals because once banned from the wiki, you cannot read any information within it. The concept being that if you won't at least leave it alone (if not make it better) you will not be allowed to benefit from the hard work of others. How does the community feel about my line of logic, too harsh? too gentle? Pointless because they can just make another account and read on that?   How open should we make editing? I have edited wikipedia.com before for the simple fact that I didn't have to register. I saw some spelling that was wrong or grammar that didn't make sense, clicked edit, changed things, and saved it. Easy-peasy. Logins are barriers for the lazy, I know this. At the same time, our community is small, and it's a lot easier for a few people to tear a wiki down than it is for a few other people to keep it maintained. Where should we draw the line between public and private (public reading, authorized writing?)? I basically never want you to have a reason not to jot down "Hi, I found this item on this mob at these coordinates.". That's the theory.   Go forth, ask questions, etc. Know that I have the 'web developer' tag on my forum title because of this wiki. Beyond that, I don't have any special rights whatsoever on any other part of net-7. All the drops I jotted down are because I found them (or found people on the forums saying 'x drops here' (in which case I added them as unconfirmed drops).
  17. Suggestion: a player market web page. Ever played EVE and used the market window? That is what i envision. A nominal fee (200 credits? 100? Plus a 1-3% tax on the final sale value (paid by both buyer and seller) would be a nice credit sink. The idea being that crafters could just make stuff and miners could simply list their wares and a game economy could happen. I suspect most of the code for moving the items is already there. There are a few things to flesh out (do items have to be in the vault, can they be moved once listed, should they go to a hidden 'vault' for on-sale items to prevent duping? Etc) But I think this solves the biggest problem e&b had in terms of economy: it was a PITA to sell anything. It took forever and wasn't fun. Maybe I am just too much of a fanboy of the eve market system. /shrug
  18. ...ok. Thanks.   edit:redacted post as it was not constructive.
  19. Can someone list the names of the prints you learn to build? 7 pages of complaints and the dev who made it saying "I'm happy with what I made!" make me want to look in the item DB and decide if this is even remotely worth my time. It sounds like it really isn't unless you like masochistic quests. But if my perception is wrong, awesome. I just need the names, I tried searching for Agrippa and found nothing. :/
  20. I remember from live lvl 5 glink being nearly useless at cl50 without some device to buff it to at least lvl 7. Is this still the case? Edit: autocorrect is dumb
  21. I agree some method of making builds higher quality needs to exist in the game. In Live it was the zen-rai matrix (or am I being an old fart? It was the device that increased build skill and required a LOT of farming in order to summon the boss that dropped it). People complained that casuals couldn't do that because it took a group or too much farming. I find the current system very generous. If you can't be bothered to farm stuff a few levels below you to sell the loot and make money (at lvl 50 my pp has 1.3 mill just from fighting cl10s (2-5 class below him) and to try and lock trade and combat together. 10 mill won't be hard considering loot sells for even more above tech 3. But yes, dedicated builders should be able to get 200% builds very consistently. At the very worst 195-200%. Hard things to make are hard and maybe a solder wasn't absolutely perfect so it's 199 instead of 200%, even for a master builder, but they aren't going to we'll and shit out a 150 where the barrel is misaligned with the rest of the gun.
  22. I support this measure. Having to type /hidelogins every time I log in is quite annoying.
  23. Lol...same issue we had in live. Just remove jobs or give a gameplay alternative. You'll never "fix" jobs to where people are happy until there's always a stack of jobs waiting for them and only them. :p At which point it's basically an XP fountain and why not just make more XP fountains that involve 'going outside', like gas cloud mining planets, or non-chaining farmable mob spawns in *many* places, so people can powerlevel combat and trade XP with killing and loot?   "It's monotonous!" so are jobs. Make the fields have a 'headshot' reward, so that if you can find some cleverly hidden pattern in the ships you can progressively kill through a chain of command and kill some top-end figure and get a reward (XP? Items? Credits?) similar to how you get a bonus now for clearing a mining field.
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