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Garfield

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Everything posted by Garfield

  1. we're having the same problem right now... go to "Stuck At Load Screen" topic
  2. same problem... did some testing: 1. debug launch 2. after a long time cmd line says "intermediate login check failed, re-issue secotr login" 3. can login but cannot join the game major lag (up to 10 seconds) did work yesterday before server restart... solutions anyone?
  3. Archangels Guild is doing tours this weekend - mainly aragoth, capella and beta hydri, for newbies we do sol inner and outer sectors have a nice weekend
  4. Im back from 8 months EnB abstinencia... To join please PST garfieldtt or tommylord or snip see ya ps. set chat to "new players", type "/t garfieldtt i want to join" or post your name here
  5. Please, time and patience, the devs are doing the best und for free, so we can play. If the opcode bug is fixed (that killed me more this last week then mobs), it is worth waiting for...
  6. server is OMG down!!!! im down too down to sleep ;-D
  7. dunno whats goin on with login, but im finally have a clue. It is the UDP packet optimization! Turn it off and login works again!! hope it helps ;-D pics show login with UDP packet opt on.
  8. btw to make the mods job easier, i suggest a pinned thread named "login down today?" in general discussion so people wont start a new thread every time login is on the fritz.
  9. yep same procedure as last night... server wont connect at login screen.
  10. tryed every account with every possible solution here on forums... epic fail INV-300 error and now only 139 ppl online. server still takes too long to connect. *sigh* ill be back... later... much later
  11. no luck here, everytime the dreaded INV-300 error. thanks i vote for server reboot
  12. need help too ;-D wanted to play after 2 week absence... INV-300 errors here, connecting to server takes too long, SSL_connect fails. Local cert doesnt work. net7 shows 149, now 152 ppl online. maybe a server restart is required?
  13. auth server seems down - did logout from play as precaution ;-D server restart recommended
  14. We're up and flying around again! to join PM me or use /t garfieldtt or /t warlordpw see ya!
  15. I remember playing Starcraft first in 1998... my jaw hit the floor as wave after wave after wave rushed into my fortified marines and utterly consumed everything in their path! Lookin for a video to demonstrate the terror, look here: ps. Zergs love Nukes
  16. Guild Meeting at this time See you on monday 25th!
  17. Player and Account wipe is due on Sunday january 24th, they move to a new server. I know it is sad to loose chars you built up during the last months. There is no xp boost in ST4. Things will be progressing slower than you are used to. The Archangels starting over too: We need at least 5 Guild leaders, people who play regularly here. Please bear in mind, that besides playing you will be responsible to help your fellow guildsmen and -women out of trouble, promote them and get new members. Any member who played live or has experience and leadership skills can apply. Please PM me. See you after the wipe, which is planned at Sunday, January 24, 2010 at 11:59 PM EST
  18. Here's a few things I've noticed since coming back. YMMV, but I think these will be some decent improvements if they can be implemented. 1. Make "Approach" work for everything. When prospecting, looting or even fighting, it'd be a real help to be able to target it and then click Approach to line up and move towards it. (This is actually how Eve Online does it, and it works well for its purpose). Having it work at long ranges would be excellent too, as you could use it to line you up for a freewarp for when you don't want to use the navs for whatever reason. Good idea! Select target then hit space for autoapproach. There should be a installable device making this possible. e.g. Autoapproach Device lvl3-9 ;-D 2. Add some speed to warping by nav points. An extra 30% across the board would be excellent. Then getting better reactors, engines, skills and devices would be pointless. 3. Vault filter - change from "hide" to "show only". Currently you can only hide a certain type of thing. Maybe I'm missing something, but why would you not want to just show what you're looking for, instead of hiding 1 out of however many things you're not looking for? 3a. Add more categories to the vault filter. The biggest use of the vault is for ore, refinables and components, so I'd like to see those as independent options. 4. Vault sort. MUST DIE arrggghh. Or at least, add "sort by type" and "sort by level" - preferably both at once, as that would pretty much work for everything. Example- you've got equipment, components, ores and refinables in your vault. Selecting "Sort by type/level" would instantly group everything of the same type together and line it up by level. How cool would that be? No. Leave it as it is. Vault management is different for everyone, intelligent vault order is up to the player. Not essential to gameplay. 5. Allow dead ships like 10% speed or something, so they can creep away from whatever killed them to get a jumpstart. We don't really have enough players in game to be asking for a group to kill something so you can get a JS. That is some form of cheating! To die is a result of overconfidence and carelessnes. Instead of blowing up and have to restart all over again, you get xp debt or can get help with JS skill. Leave it as it is! Really! 6. Less NPCs, tougher fights. I personally hate "the grind". I'd rather have a few scary hard, but really rewarding fights, than a bazillion pwns. Also, this encourages grouping which will help spread out the xps. Combine this with the next item for real authenticity. No, definetly NO!! The "fishbowl" and other high lvl mob areas are the means for you. Many underlings and some bosses and big bosses are more realistic. And i wanna see how you take a "Zerg Rush" 7. Change the lootz to make sense. It makes no sense whatsoever for an organic to drop a complete, usable engine or weapon lol. They should instead drop refines. Mechanicals should drop a lot of components and items, maybe with some damaged so you have to repair them? I agree... 8. Lastly, rebalance weapon damage and deflects, and make it by the type of enemy (mechanical vs organic). Example, Plasma damage just rocks out, so there's really no point in using any other kind at low-mid levels. I suggest lowering Plasma damage and bumping the other kinds across the board (and I have a TE so this is a nerf to me, but it's for the best). Also, making Plasma damage do much less against a mechanical (metallic hulls resist burning pretty well) and explosive/impact do less against organics would be pretty authentic as well. With this change, you'd need to be prepared for the type of enemy you'd be fighting, instead of just going with Plasma 'cause it pwns all. We'd also see a lot more diverse crafting going on. 8a. Side note, why are Organics all shields? You'd think they'd be all hull (body) instead, with a lotta HPs. That'd make more sense, at least to me Again i agree, as long as game balance remains intact and is fun to play! This is EnB Emulator, not Simulator Thank you for your post, was really interesting
  19. Guild Meeting at this time See you on monday 25th!
  20. Player and Account wipe is due on Sunday january 24th, they move to a new server. I know it is sad to loose chars you built up during the last months. There is no xp boost in ST4. Things will be progressing slower than you are used to. The Archangels starting over too: We need at least 5 Guild leaders, people who play regularly here. Please bear in mind, that besides playing you will be responsible to help your fellow guildsmen and -women out of trouble, promote them and get new members. Any member who played live or has experience and leadership skills can apply. Please PM me. See you after the wipe, which is planned at Sunday, January 24, 2010 at 11:59 PM EST
  21. *big hug from Garfield* I know exactly what you mean. But we people learn from our mistakes. Thats why were here after so many wars, epidemics and tragedy. We learn as we live. I agree that some players are rude or downright hostile. But EnB Emu is not a free-to-abuse zone. There are rules, everyone of us must accept before connecting to the server and playing. If abuse occurs, document it with pressing the roll key (take a screen picture). Then contact a GM. You are not defenseless! Here is the EnB code of conduct: https://enb-emulator.com/index.php?/forum-5/announcement-5-net-7-entertainment-earth-beyond-emulator-code-of-conduct/
  22. The game imitates life and in-life experience influences gameplay too. The range can go from the all-giving-no-taking type over the lone-wolf type up to people who swindle out everything. I never played LIVE EnB and i never played a MMO until now, so i did some experiments on my own. I even created a guild to help others but only if they need help. You see, EnB has many goals... how you reach them and how you play is up to you. As you play, you meet people you really like, and people you never will get along with. So basically you learn and adapt and form a "friends" group from the EnB community, with them you play and build trust. Trust is never given but earned. If you ALWAYS help for "free" or force your help on someone, thats not good or fair. Always say what you want... and try not to expect too much. Enjoy EnB Emu and have some fun...
  23. I did... after some trial and error i found out that uninstalling the framework from M$, dotnetfx, and reinstalling the dotnetfx 3.5 worked on all my xp machines. hope that helps
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