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Vitaes

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Everything posted by Vitaes

  1. I don't think "limiting" PvP to a sector the size of ABA or Ishuan is really limiting. That is a hell of a lot better than an arena. Of course, if you [b]really[/b] want to chase someone from Fenris to Cooper, open sector PvP is the only way to do it...and you might have an anger management issue as well, lol!
  2. [quote name='Algaron' timestamp='1336770166' post='57722'] I agree, the Arena is rather small for decent PvP, however it would work fine for Guild vs Guild Tournaments as well as 1v1 or 3v3 or whatever will be decided for the setup.The optimal solution as I have stated before is to just have a pvp flag you can enable and be able to PvP anywhere against another PvP toon. Some are concerned that people will camp outside the noob sector and kill noobs as they gate, and there are some who believe that you can't have some L150 Jenquai Explorer attack a L110 PP because that would be unfair. So the suggestion was too only let L150 toons be able to activate PvP. [/quote] Actually, it may be the 110 PP attacking the 150 JE.
  3. Arena PvP is almost a joke. That limited space does not allow for certain crowd control skills to be utilized effectively and puts those who like to dodge and shoot from a distance at a disadvantage. As for making the levels somewhat even, very hard to do, and maybe not desirerable overall. If a CL 33, OL110 PP wants to fight a OL 150 JE, why not?
  4. Mimir, I don't think people want PvP because other games have it. From my perspective at least, this game, with all the different skills that the classes bring to the table, has the potential to be a blast in PvP (no pun intended). No need to wait for 150 to PvP either. And, once and for all, the people who go ingame and brag about how tough class X or class Y is can finally prove it (or prove how much they suck at PvP, lol). Given the sheer amount of gear in this game, who really is the best? What do you equip in your device slots? What buffs are relaly important? Can you afford to swap out a device that gives better deflects against a damage type during combat? We can find out...
  5. [quote name='lordfalcon' timestamp='1336677316' post='57634'] As the discussion of PVP goes. A sector that is dedicated to PVPing is the best way to go. As far as another player pawning another player by turning flag on then off again. To eliminate that. You can institute a timer of 5-10 min after flag turned off the player can still be engaged in pvp. [/quote] The best way to eliminate flags is not to have them. Flagging would not be needed anyway if you get a whole sector for PvP.
  6. Again, people are making this too damn hard. Go into one sector and you are flagged for PvP, at any level. There is no need to go there for any other reason. If you don't want PvP, don't go. And to Mimir, if you think PW's would own in PvP, guess again. Players WILL come up with tactics to take down PW's. Heck, I'd worry more about a PP than a PW. And from my long experience with PvP, you won't see all that many straight up one-to-one fights anyway if we have any kind of server population.
  7. Why does everyone want to make this hard? Just impliment a sector that flags you for PvP once you enter. if you don't want to PvP, don't enter the sector. Simple.
  8. "In order to get the PvP Item/tag You will need to collect 4 items in a mission chain to have the item built or given as a mission reward. OR this could be a KEY to the new sector. (Sector key Prefered) Three of the four Items will come from the current and working Raids: Fish Bowl, Mordana and Black Beards Ghost. The Fourth and Final item will come from the Der Todesengel sector and raid. MEANING the DT sector will have to be active BEFORE there will be a PvP" Why go through this? It's just so simple to enter a flagged separate sector to PvP. If a few people want to do PvP with lower level ships, they sure can't do those raids. You just shut people out of PvP.
  9. Raising a character in a solely PvP zone simply for the purpose of PvP is not feasible. How many people will want to level a character to 150 in a lilmited zone? How can you level to 150 unless the devs put every aspect of the game into the PvP zone? No one has the time for that. It's not hard to look at a flashing gate (for example) and say, "Hmm, PvP gate, I don't want to go in there, and have no reason to do so." Since the gate would lead to a sector that has no bearing on the PvE game at all, there would be no effect on the PvE gaming aspect. And for those that are curious to go in, hey, pop in and look around. If they don't like it, they can just leave. It's simple. PvP I imagine would be more like PvP lite anyway in this game. No looting, no loss of credits, no real damage to ships and equipment. The PvP sector would simply be going in and putting your ship against another ship, or ships. If you die, you can get a tow to a neutral sector in the PvP zove or a tow to a PvE base--making you a non-PvP player since you're not in the PvP sector. If there are roving mobs in there, the more the merrier. I've had many a gaming day where unwanted mobs made a wild two-way group fight into an all-out free for all of festive, murderous fun. I admit I laugh at PvP lite, as a hardcore PvP'er for many years--but I also realize that in this type of game, given the player base we have, it's the best we'd probably get. And I'm fine with that. I want the chance to put my ships up against others, and I don't mean in a closed arena environment that restricts the full movement and crowd control capabilities of certain classes.
  10. I'd go with 1 Orion and 2 Ocelots. The buff to Psi Shield and reactor recharge is worth keeping the Orion IMO. It's the set-up on my JD right now.
  11. I don't think balancing is a huge concern here for solo fights. Each class is good at some things and not good at others. A 150 JE is not going to take down a 150 PW unless the guy playing the PW falls asleep at the keyboard. That's just the way it is. But in a group fight, they sure would have a role.
  12. I think the way Asheron's Call did PvP was probably the best. You had two choices, which were to create a character on the PvP only server, or go "red", as they called it, on a regular server. The first choice is not possible with EnB, though it's the best PvP you can have, as everyone on that server is fair game from creation. Griefing is very limited because when a player died, he rezzed with a timer that made him/her immune to immediate attack. He/she could recoup and do whetever. Of course, everyone stayed buffed to the max at all times, hehe. Heck, I didn't leave my couch unless I was armed to the teeth. There was no special gear to use, so naturally, the longer one was in game, the better equipment/spells/etc. he or she had to use. Eventually, long time players maxxed out and had no advantage over similar players. The game world is so large that lower level guys could aviod combat most of the time anyway. The game also has a twitch factor, so actual player skill is involved. The only game I can think of that has a similar twitch-type set-up is Vendetta Online, another space game. The second way to go PvP was only done on PvE servers. Any player had the option of doing a short, easy quest to become a player killer. Such spirited individuals showed up on radar as a red dot (hence, the going red). No combat interaction was possible between red and normal players. If the played no longer wanted to be a player killer, they simply did the quest again to turn back into a good guy. It was amusing to be standing at a kiosk next to a PvP player and suddenly be in the middle of a nasty fight, especially if you couldn't get hurt. They should have sold popcorn. For this game, I'd say that the PvP sector approach is probably the best. Make it a sector that no one has to go to for any reason other than PvP. Make it about the size of Jupiter. When you enter the sector, within one minute you are a PvP'er. I say a one minute timer so that a few a-holes have no reason to camp a gate and smoke you as you come in. Put roids in there and see who wants to [u]really[/u] mine dangerously. And yes, have MOBS in there. Unpredicible things happen when your fight drifts into mob-owned territory. A roving RD/Chavez/V'rix patrol showing up could change a lot of things. As far as griefing, I'd say this gaming community is great. The best thing about that? If someone decides to be a griefer, you and your friends can demand justice. After all, you have the guns. So kill him. If you want a safe base in the sector, Vendetta Online has an interesting way of doing that. Anyone firing a ship weapon within scan range of the base defenses gets blasted. Even the toughest EnB ships won't hold up for long against a gate turret. Just food for though.
  13. I would stay away from PvP only equipment. Go into a sector with what you get in game and come out of the sector the same way, dead or alive. That way, non-PvP'ers won't complain about PvP-only equipment that they themselves would like to use. I would also have non-looting of players as well, as some game items are not easy to replace. However, I would make certain most skills used in combat now work in a PvP environment. For a very specific example, Menace would never work against a real player, so give it a percent chance to work against a PvP opponent based on level differences. That way, a PS jumped by two players might have a chance at a short one to one fight before the other player can get back into the fray. The tactics used by each player on different occasions are vast. A PS might use such a tactic to "divide and conquer" two opponents; two players that are weaker than the PS individually might decide to run for the hills instead of chancing a fight, or maybe all three stay so it becomes a matter of whether or not the PS can take out the one player before the other gets back and shifts the odds again. The cloak skill also has to work. Who knows, maybe two lv 135 JE's working together take down a lv 115 PW... A PW and JD suddendly decloak and open up on a TE, TT, and JS. The TE is grav linked by the PW, the JS is folded away by the JD, and the fight is on! Or maybe the scan ability of the JS sees the cloaked ships in time for the group to quickly defend against the coming attack. So many possibilities for PvP.
  14. JS: Reactor Flare. The Jenquai knowledge and expertise in reactor building is put to use by a skill that allows the JS to buff the reactor of himself and every group member (if in a group) with an immediate +500 reactor energy and 300% reactor recharge for two minutes by casting a single AoE buff. Must be within 3K of the JS doing the action. JD: Psychic Drain. The JD debuffs the mob by encloacking it with a plasma psychic shield that lowers the mob's deflects by 15% and shield capacity by 15%. Lasts for two minutes. TT: Enhanced healing. Cast this on self or group member, and get 400% shield recharge rate for two minutes. Five-ten cycle time for these skills.
  15. I finished the duct tape mission on my JE. It's been a while and I forgot how to start the mission. I took my JS to Dahin and talked to Zachariah on teh base, but he won't give me the mission. Is there a faction requirement or class requirement for this?
  16. Printed one, mined 200 titanium, made 100 of them, all is well :-)
  17. My password is not accepted. Hmm???? Anyone else have this problem?
  18. [quote name='Kyp' timestamp='1330832784' post='54821'] Norton is a little overzealous Vitaes. It is recognizing this unsigned (relatively small exe) as a potential threat, that's all. But like the other guy said above, you should be able to restore it from a Virus chest unless you set it up to delete anything it finds instantly. [/quote] I was able to restore the file. I thought I had it set up to nuke everything coming in.
  19. With this update, my Norton saw the Net-7.exe proxy as a threat and removed it! Now I have to do a full reinstall. If you have Norton 360 and have SONAR advanced protection turned on, you might want to change that setting or specify Net-7 as a good address. Anyone else have a problem with this?
  20. Does this piece drop off of any mob? I've never seen one in game, and the only way to rip one to map is to hope for a critical analyze of the few types of ammo that uses one. I found this out while trying to make ammo for an L6 Orange Dragonfly.
  21. I sent you an e-mail, but my e-mail is acting up a bit today. I hope you get it. Let me know if you don't please.
  22. I noticed that the F7 terminal is giving a few lv 50 and 75 jobs along with the 135 jobs. I took a lowbie combat lv 50 job with an OL 73 toon (CL 20) and went out to Nav 1 in Saturn. Lo and behond, the lv 50 job was a lv 42 Vindis drone that turned me into a hulk. Yes, the same Vindis you get for the lv 135 jobs. As there are now multiple job levels at other terminals, someone might want to check this out.
  23. I'd like to make custom music files and drop them into the game. Those of us who are musicians and use programs such as Cubase/Protools/Logic can easily create files in the .wav, .mp3, or .aiff format and edit them to any length. Has anyone done this yet? If so, is there anything I would need to know that is game specific?
  24. [quote name='StarbuckJD' timestamp='1327714551' post='52551'] EnB is suppose to have some humor in it, at least it's not a copy of play-mule heh Remember that Russian npc floating out near earth corps high command (Zweihander)? that was a riot lol. [/quote] Minsk, lol. He was the kind of minor bureaucrat that everyone hated.
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