Jump to content

Noxmire

Members
  • Posts

    102
  • Joined

  • Last visited

  • Donations

    0.00 USD 

Everything posted by Noxmire

  1. Well heck then, change my vote. If other races can have a class with 2 Lv9 core techs ("core tech" being defined as reactors, shields and engines, the three things you aren't supposed to leave a station without), then I don't see any reason why the Seeker can't have two, as well. Right now, no Jenquai has access to 2 Lv9 core techs; the JD is 8/9/8 and so is the Explorer.
  2. Wait wait wait wait, I thought Progens got racewide access to Level 9 shields? Which Progen class gets a level 9 reactor and do they have level 9 shields as well?
  3. I believe I'd gotten that too, but didn't get a chance to get a good look at the Net-7 Proxy window before it gave out and automatically closed. This would occur right after selecting a character, right? The game would go to the load screen as normal, then spontaneously exit, correct? Or is mine a different issue?
  4. Players are like solar radiation, Tienbau. If you don't keep refreshing your environment shields periodically, you can expect to be a glowing molten wreck in minutes at best. Code can only last so long with a lynch mob of crazy players beating on it day in and day out. On the bright side, that's nothing but good for the development process. Without us finding the weaknesses and errors in the code, you wouldn't know what to fix, eh? I've faith in you and the rest of the server devs; just have to endure a couple days to a week or so of chaos while things are fixed, and we'll have a nice, stable, smoother-running game than before.
  5. What, the Ursa NGC 9 or Trifid LGS 9? A lot of races have equipment that seems "meant for them" but is at a techlevel that they can't reach. Take a look at the RE-X9 "Supernova" MK.IX reactor. Turbo, boosted missile range, looks great for a TE, right? Well, the only characters that can use it are Jenquai, since no Terrans or Progen can equip Lv.9 reactors.
  6. I can confirm the issue of characters not being saved upon logout. Looted the hulkfield around Ruins of Jove City, went back to Jove's Fury to sell, then relogged to character select. Logged back in at Dahin sector, without the tradelevel I earned from selling the hulkfield loot.
  7. Poor Tienbau. Guy's got no less than three crazy, unwieldy galaxies resting on his shoulders. Glad to have everything back up and running, and I hope the code rewriting turns out easier than expected.
  8. And like a giant clocked in the face with barn thrown out of a massive catapult, PTR finally goes down after taking forever to fall. Play: DEAD Test: FAILED Dev: NULL NOTE: Pardon my puns; I'm just making light of the situation.
  9. Both the Play and Dev servers seem to be down at the moment. PTR seems to be running - according to the launcher, there's seven people on it.
  10. This would seem to be a genuine crash/total loss of connection; there was no shutdown warnings at all.
  11. Now that you mention it, I noticed this too. It most frequently occurred when I killed several enemies in rapid succession without stopping to loot the corpse between kills.
  12. Does this just resolve the bad opcodes at manufacturing terminals? Or all the bad opcode issues people have had with manu terminals, vendors, logging in, or entering/exiting stations?
  13. Currently, Energy Leech doesn't hold a candle to the two other "vampire attack" skill that currently exist. Draining an enemy of energy will not stop it from shooting, and most enemies do not have skills to speak of. Shield Leech (Jenquai Explorer) and Shield Sap (Progen Warrior) not only deal shield damage, which is actually useful, but even at low levels they deal enough damage to remain competitive with beams of an appropriate level. It would seem that, at all levels, Energy Leech restores less reactor power than Shield Leech, making it dubious for its second purpose; quickly refilling your energy bar. If it restored enough reactor energy to be comparable to Shield Leech, it might be useful. If the devs implement an energy bar for mobs, and adjusts Energy Leech to be competitive with Shield Leech, it would be a much more viable and potentially devastating skill. Sucking a mob dry of energy to fuel your own assault could be a decisive tactic for JDs against boss-type named enemies, allowing a JD to disable an opponent much like a TE's hacking or PS's menace/gravlink does.
  14. Jenquai have always been a Device-heavy race, even though Reactors are their true specialty. I say give them Lv9 devices and Lv8 engines (we are the only race host to a class with six device slots, after all). If given level 9 engines, they'll be the only class I know of with Lv9 capability in two out of three core components (reactor and engine.)
  15. Almost everything is normal for me. Mining inputs are being delayed about three to five seconds and sometimes I have to retarget a 'roid or give the "prospect" button a second click to show its inventory, but then it works fine. The only major problem I have is the fact that I can't use core/shield/engine/device vendors; the game locks up in conversation and spits a ton of bad opcodes. This is true in Somerled station and Inverness Down; haven't tested it anywhere else.
  16. If you can get back into a station successfully, try accessing a manufacturing terminal to see if that produces bad opcodes. Tienbau's working on a solution, but he needs characters that cause bad opcodes at a manu terminal to narrow down the problem. If you get bad opcodes from a manu terminal in addition to your login problem, report it in the Server Status thread, according to this post.
  17. Try to log back in and access a manufacturing terminal. If you get bad opcodes, when doing so, report them in the Server Status Thread according to this post.
  18. Might want to edit this info into your post there, Fuulish. It doesn't mention which character you got those opcodes on.
  19. Yeah, it's rather unrealistic that almost all the equips you get out a hulk are nonmanufacturable prototypes. Not EVERY ship that gets wrecked out in space is going to have proto weapons and equipment; it'd be more reasonable to see common manufacturable or race-specific weapons and equips on ships, with prototypes being a rarity rather than an everyday find. Also, SOMEONE had to build the prototypes somehow, what, exactly, is keeping them from being reverse-engineered and reproduced? Being able to find printables on hulks would make them a wonderful alternative for those who don't want to risk killing mobs for their schematics - it's just that printable equipment should be far more rare on hulks than they are on the equivalent mob. Even from a non-RP standpoint, it makes no sense that protos are nonmanufacturable. Sure, they have better stats than more "common" gear of the same level, but this is only an advantage up to level 4 gear. Once you start getting 5 or higher, you start looking at the passive/activatable buffs on a piece of equipment more than you do its base stats, and prototypes never have buffs. I don't see what's so "broken" about protos that they can't be made manufacturable.
  20. Earth would be... difficult to say the least. Someone would have to model all new terrain to account for Earth's surface and then establish an entirely new planetary sector. Then they'd have to populate it with navs, station(s), mobs and prospectibles, then somehow ensure that everything's balanced. Given how little the devs can actually modify the client at the moment for various reasons, I don't think we'll see this any time soon. It would be a lovely idea though.
  21. See the Server status thread. You guys aren't alone, there seems to be some chaos on the server right now and everybody and their mother's experiencing some kind of problem.
  22. Yeah, it looks like something screwed up heavily and we've got chaos on the server. Items turning into null items, people crashing in login with bad opcodes, people unable to chat on any channel, mobs becoming invisible, weapons failing to fire even though you're in range, buff icons from one character appearing on a character on a totally different account, freewarping causing you to shoot off in random directions or bounce around the map unpredictably... sheesh. Which problems you get and how bad they are seem to be totally random too; some people are fine, others are so horribly screwed that the game is unplayable. I think we need a server restart at the very least here. EDIT: Talking with Blacklung and other folks on Teamspeak, looks like we need to roll back to a backup; Sadly, that can't be done until either Tienbau or David returns to do so. According to Blacklung, there's nothing anyone can do right now. We just have to be patient and wait for the devs to return and fix this.
  23. This is suspiciously similar to an issue I had in the dev server a little while ago... possibly related? Did you notice any weirdness while moving around?
  24. This isn't limited to the Play server, either! I just logged into my PS Beta character on the Dev server, and he's missing both an engine and a shield generator! I'm pretty sure he had a Black Force IX and a Black Power IIX. Now, this isn't no major problem, because it's a beta character on the dev server and so I can just create replacements myself, but it does mean that this problem isn't isolated to just Play. It affects all of us. EDIT: Interestingly, when I tried to create Black Force IX again... it appeared in my inventory as a "Null Item" - was it removed from the game or something? Same with item Black Power VIII, both of which are Ghost of Blackbeard drops.
  25. I've noticed, on the Play server at least, that 'roids respawning en masse after a full field clear isn't quite working. Rather than the entire field respawning at once, I still see a gradual respawn of 'roids, in roughly the order that I cleaned them out. I was curious about this last night, and so I watched a rockfield in Inverness respawn while I cracked rocks around it. Would a dev mind coming in and explaining the ore respawn/field clear bonus system as it currently stands, so that there's no confusion as to what's supposed to happen?
×
×
  • Create New...