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rolonos

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Everything posted by rolonos

  1. TRy disabling your firewall and see if that works. If it does you will need to monitor your blocked packet log on the firewll to see what ports need to be opened. Rolo
  2. [quote name='Balcarrie' timestamp='1310146265' post='43051'] Still having this problem, if anyone could help this old gamer out would be appreciated. Though i know if i get this up and running my life as i know it will end, just like it did back in Beta [/quote] Usually a firewall port problem. Try making sure port 443 is open. Rolo
  3. [quote name='Amethyst' timestamp='1309100820' post='42629'] I think pop-roids are broken today. I've tried a dozen or more today and all pop without giving up ore. Not as intended? Also a couple of people were saying high level pop-roids ding a low level shield just as much as a high level shield. I've returned to the game after a year's absence - mainly to check out the new mining functionality. The hulks are a great improvement, but there seems to be a lack of ore-fields generally, especially high level. I see a lot of L50 manes patrolling empty fields. Nearly all of my favorite haunts have gone. The best fields have gone - or have they been moved? Wassup? [/quote] We're still in Stress test atm, not even reached alpha, let alone beta, so still a lot of content work to do. Rolo
  4. [quote name='Mattsacre' timestamp='1308623847' post='42352'] Cloak: JE's group stealth says it can be on while warping....it does on JE not on the group as it says, it debuffs on group when warp is engaged. JE's group cloak (max lvl cloak) also says can be on while warping....it also stays on JE but debuffs when warp engaged for group. JE's group stealth and cloak when not engaged during warp stays on..however it is stacking below 0 for a fellow cloaker in group (never did this live) so that others in group can have negative signature (i.e. -.5 sig etc.) zero is zero sig. should not be able to get lower than absolute zero All cloak JE,JD,JS: While it SAYS (via green text scroll) another skill is active not able to engage at this time, it is atually engaging some other player skills while cloaked, specifically:JS have been able to heal and reactor buff while cloaked (self and group). JD have been able to psi shield while cloaked. JE have been able to E-shield from cloak and (sometimes) shield leech without cloak breaking. They have been able to use devices on self and others while cloaked (live some self centric devices you could..but most other device buffer devices broke cloak). Cloak graphics: lower levels of cloak often have the cloak shimmer not come off when cloak is broke (via warp or attack etc.) leading one to mistakenly believe you are cloaked when you aren't. [/quote] how recently have you tested the group cloak as I cannot duplicate with latest release.
  5. [quote name='Battalier' timestamp='1309041166' post='42583'] It appears the gods REALLY do want me to mow the lawns - damn,hope they don't want me to wash the eaves as well [/quote] I think they do. Could be a while longer. Rolo
  6. [quote name='Eden' timestamp='1309026619' post='42554'] I'm not too troubled about the servers going tits-up every 24-48 hours, it's unfortunately to be expected for a complex work in progress such as this. What really pisses me off is the fact that after it comes back up we have to wait another day for boss mobs like Blackbeard to re-spawn. It's ridiculous with the server going down almost every day. From what I've heard (and this is just unsupported rumor so please forgive me if I am in error) when the server is restarted these bosses actually re-spawn automatically and are killed by the Devs before the login server is brought back up and we're allowed in. Perhaps someone can explain the reason for this or at least set the record straight. I've been trying to get on a BBG raid for the past week without success, to my knowledge I've missed him spawn once this past week because it was 3am and I simply couldn't keep myself awake any longer. Bottom line is it's a stress test, having 2-3 groups taking down bosses stresses the server, to the point where we usually enjoy multiple disconnects, lockups and even manage occasionally to crash the server. I thought this was what we were supposed to be doing to provide the data so these issues can be addressed and resolved. Simply adopting a policy that makes the high level content unavailable most of the time isn't going to fix anything and if I am indicative of the rest of the players, serves only to antagonize the players who have invested their time building high level characters. [/quote] I can confirm that the devs don't kill the bossmobs before you can login. Don't know where you got the rumour, but it's just plain wrong. Bosses are on a timer I believe which cause them to pop a cretain number of random minutes after a restart. Sometime the server is not restarted, as we are running it in debug mode and we can just fix bug and continue. In this case everything will just continue where it left off. With regards to today's downtime, it is in a piece of code that I'm not familliar with so will need to wait for TB to get on and investigate. PLease accept our appologies for the downtime, but we want to ensure these bugs are fixed when they happen and we only have a small team of developers working on them, some of whom are quite new to the project. Rolo
  7. Recompiled and restarted server. Not sure exactly why crashed. Have left msg for TB to investigate. Hopefully won't crash again. Rolo
  8. Thanks for the other replies. I will be looking at them during the week and this weekend. Rolo
  9. [quote name='Mattsacre' timestamp='1308624371' post='42353'] Hack: Haven't played TE recently so player based hack others will have to comment...however MOB based hack is WAY off. If the MOB hack is supost to be at or near player type hack then it seriously needs some alter. MOB hack: Via hack description it is suppost to hack various items, higher levels can be more specific, but it is never hacks devices as far as I can determine as player hack does. It exlusively hacks engines,shields and reactors. When reactor is hacked it drains ALL of the reactor juice and you have to rebuild your pool from 0 even after hack falls off, in live there was 2 reactor type hacks 1.recharge rate hack..your rate of reactor recharge was reduced for a static time (usely longer than the other reactor hack) 2.reactor pool hack..it hit your reactor pool for a "unequip" time but once the debuff expired pool bounced back. Both reactor types had the debuff time reduced by items that reduced equip times (thats why greasemonkey devices were desired on certain mobs) When shield is hacked it drains ALL of the shield juice and you have to rebuild your pool from 0 and even if you or a group member refills shield while in hacked mode it REdrains shield to 0. 1.recharge rate hack...your rate of shield recharge was reduced for a static time (usely much longer than other type) 2.shield pool hack...it never said if shield drain was a JE type leech or a shield type hack, but the mobs that hacked weren't a type that leeched so: It hit your shield for a set dmg like leech but a healer could always refill your shield and not have it redrain like now. If memory serves me right the tengu had 2 hack types one of which was a DoT reactor pool hack (it had the effect of making you lose pool over time..so the TT had to keep healing you to maintain pool...in EFFECT it just drasticly increased damage took while the debuff from the hack was on. When engine is hacked it makes you unwarpeable..and depending on type of hack unthrustable (unthrust is a drone type, tengu us unwarp) 1. In live it wasn't stackable, they could hack you knock it offline, then when online again attempt to rehack..but hack duration wasn't stackable, specificly the tengu are stacking engine hacks and gravlinks. When more than 1 tengu hack the engine may actually never come on line again(bug that still persists) to bring it back up you have to log to character screen, switchout engine or zone (go to grissom) tengu engine hack is still letting you thrust, just not warp, if they grav you then that thrust is so low the difference is moot 2. drone hacks: their hacks knock off both warp and thrust for x amount of time (this is how engine hack was live..not like tengu currently), they however VERY rarely are getting a rehack right on top of other, this in live had a small window of cool down on same item hack. I have yet to see a device hack, in live this was one of the hacks that happened random, for periodic used devices this wasn't to bad since it didnt say remove a reactor charge over time buff like a steingard, but devices that were a constant equip type could be real bad (like something with shield cap or resistance like a ivory ward). Always live: unless engine was hacked a device being hacked, or a shield didn't disallow you from warping away and if you still had enough juice in reactor nor did IT stop you from running for it. In fact you could in live change devices and weapons while warping (if you changed something that buffed warp you lost your warp rate until it came on line). [/quote] I'm Only looking at player skills atm not mob skills. Mob hack is very new code, just implemented in the last month I believe. Will add this to ToDo list but don't expect a quick response. Rolo
  10. I will be looking at the following skills this week Cloak Hack Repair Befriend Please post below any existing problems you are aware of with each skill. Please make a separate post for each skill and I am only interested in the player skills not buffs generated by items at this time. Rolo
  11. It's the new version of the proxy. You don't get the Dos box any more Rolo
  12. usually about 10 mins I think. It's still loading now..... Up and running now. Keep fingers crossed/ Rolo
  13. re-compiled and re-started. Will monitor. Rolo
  14. Patched a fix and released to SVN. Hopefully will be in the next re-start. Rolo
  15. [quote name='Ghostwing' timestamp='1308066399' post='42104'] link doesn't work [/quote] Link will only work if you are a registered beta tester.
  16. [quote name='JonesPW' timestamp='1307541490' post='41876'] noticed that nullifaction feld on the TS when it goes away it completely drains your reactor saw it happen on my dads terran scout KilroyTS went from full one sec to completely had to change reactors out to get the damn thing to recharge the other [/quote] That is correct. When the Scout turn of his NullFActor Field the reactor gets de-installed for 5 - 20 seconds. Rolo
  17. IP Board was removed bu CDel as we are not keeping it updated. If you REALLY need it drop him a PM explaining why and he'll look at it for you.
  18. Could be a firewall setting. Check to make sure the windows firwall is set up the same as on your laptops
  19. IIRC uses tcp port 443. also uses a WIDE range of UDP ports. Can' remember exact values. myu firewall opend them automagically for me.
  20. Think someone let the Tempest out and he's taken over all the Mobs on the server.
  21. Like this idea. Not sure how easy would be to implement, but think could be put on a list of 'Things to look at' once we have sorted out all the existing problems.
  22. I had the same problem on my laptop, a Vaio with XP installed. We tried everything and it still wouldn't work. I eventually rebuilt the PC from the manufacture's backup. Everything worked fine after all the relevent updates were installed. Tere were about 5 files in the system32 directory that had different file sizes but the same version numbers (I kept a hard copy directory listing at the time) so I have always wondered if these were the cause. Wish I'd kept the data so I could have posted but had a clear out couple of months ago and shredded 5 dustbin fulls:( Rolo
  23. Some More info, in hope that someone might have an ideas. Get the dialog 'Server Failed to responde to login attempt'. Proxy shows following lines C:\NET7\bin>cd "C:\NET7\bin" C:\NET7\bin>"C:\NET7\bin\Net7Proxy.exe" /ADDRESS:87.106.15.67 /CLIENT:"C:\PROGRA ~1\EA GAMES\Earth & Beyond\release\client.exe" /DEBUGL Net7Proxy version 1.97 Params: /ADDRESS:87.106.15.67 Params: /CLIENT:C:\PROGRA~1\EA GAMES\Earth & Beyond\release\client.exe Params: /DEBUGL Using IP: 127.0.0.1 (127.0.0.1) 04/11/10 22:13:49 Attempting to connect to IP address: 87.106.15.67 04/11/10 22:13:49 Sending login. 04/11/10 22:13:54 login failed - server not found. 04/11/10 22:15:04 MVAS thread running Any help to get this running would be appreciated. I know server is up as I can access it on another machine on the same network.
  24. Hi Guys, Got exactly same error as Zap on the proxy, buy I only have one IP address showing in the Local IP: Any ideas how to get to work? Andy
  25. Hi Guys. The following is from Proxy. Crashes when I try to my from ammo vendor. VEndor shows null items. C:\NET7\bin>cd "C:\NET7\bin" C:\NET7\bin>"C:\NET7\bin\Net7Proxy.exe" /ADDRESS:87.106.15.67 /CLIENT:"C:\PROGRA ~1\EAGAME~1\EARTH&~1\release\client.exe" /DEBUGL Net7Proxy version 1.97 Params: /ADDRESS:87.106.15.67 Params: /CLIENT:C:\PROGRA~1\EAGAME~1\EARTH&~1\release\client.exe Params: /DEBUGL Using IP: 127.0.0.1 (127.0.0.1) 01/11/10 08:23:55 Attempting to connect to IP address: 87.106.15.67 01/11/10 08:23:55 Sending login. 01/11/10 08:23:56 login OK 01/11/10 08:24:44 MVAS thread running 01/11/10 08:24:44 Received Master login confirm, new UDP port is 3651 Avatar_id = 1073785845 01/11/10 08:24:44 <server> Master Login received - UDP sector port: 3651 01/11/10 08:24:44 >> Commence Login check. 01/11/10 08:24:44 Sending Login packet - connection active 01/11/10 08:24:48 Sending data file 'GalaxyMap.dat' 01/11/10 08:24:50 Sending StartAck to Server 44021 01/11/10 08:24:54 >> Login check: Login OK 01/11/10 08:25:26 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:26 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:26 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:26 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:27 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:27 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:27 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:27 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:27 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:27 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:27 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:27 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:27 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:28 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:28 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:28 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:28 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:28 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:28 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:28 Bad opcode through to Proxy: 0x776f Length: 0x6c42 01/11/10 08:25:29 Bad opcode through to Proxy: 0x6e75 Length: 0x6f72 01/11/10 08:25:30 ERROR: Continuation opcode found as normal packet sequence. At tempting to recover by skipping whole sequence. 01/11/10 08:25:30 Bad opcode through to Proxy: 0x0000 Length: 0x25 01/11/10 08:25:30 ERROR: Continuation opcode found as normal packet sequence. At tempting to recover by skipping whole sequence. 01/11/10 08:25:30 Bad opcode through to Proxy: 0x6170 Length: 0x5300 01/11/10 08:25:30 ERROR: Continuation opcode found as normal packet sequence. At tempting to recover by skipping whole sequence. 01/11/10 08:26:44 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:44 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:44 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:44 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:44 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:44 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:44 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:44 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:45 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:45 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:45 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:45 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:45 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:45 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:45 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:45 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:45 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:46 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:46 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 01/11/10 08:26:46 Bad opcode through to Proxy: 0x6c6c Length: 0x6143 C:\NET7\bin>pause Press any key to continue . . .
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