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Daywolf

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Everything posted by Daywolf

  1. [quote name='Mimir' timestamp='1328022805' post='52808'] On one hand you object being told to go away but on the other you tell those that have some non positive PvP thoughts to express in this discussion, to go away. Seems funny to me. [/quote]Where did I tell him to go away? I told youuuu to start a new thread, since you are upset that we are discussing the topic "how to make it fun". I never told him to go play EVE. There is "go away" and there is "start a new topic" (that I told you), it's not the same. I see were this is going though, I'm not going to stay here and be attacked by you while trying to discuss the actual topic. This is why I don’t donate any longer since ST2. Not about having my way or not, but the hostility with discussions here, by devs mainly. peace out
  2. [quote name='Terrell' timestamp='1327970050' post='52769'] Not a fan of PvP for this game, but if there is to be a sector for it, fine, but don't make it so that you have to PvP to get good equipment for your class. Equipment should be available for each class through PvE so those who aren't interested in PvP don't have to participate to get the best things for one's toon. Or there should be alternate methods to get said items. [/quote]Yep, just like I said above, we agree on that. It's actually common for people that pvp, having characters for pvp and other characters purely for pvm. Remember that this is more of a mature community here, the game is old and most of us more than match it's age. Age tends to lead us to a desire for more variety, rather than the same old thing over and over. So the basic difference that I propose is much like pvp loadouts in EVE, sort of like that, but not exactly. When you go pvp, you get your pvp loadout (such as my Scorpion with a pvp loadout). When you go hunt mobs, you pick up the loadout that works best against mobs, but it's no good for pvp. In this case, I'd like to see the difference in that as one is completely no good for the other, and you cannot even pvp unless you have the right equipment installed and in the right sectors where pvm players have no interest to be for any reason, especially for drops.
  3. [quote name='Phorlaug' timestamp='1327968884' post='52763'] New items for the New Classes, NPC drops or Token rewards, Non-tradeable Non-manufacture eh eh ? Now we're talking.[/quote] Token rewards? Like trade ins? I understand NPC drops, yes. PvP cenetric items I would think, so that non-pvp players have no reason to venture in for pvm items. Roids could do the same, Some new drops only for pvp manufacturing. Maybe make regular ammo worthless, gives us a reason to mine and even fight over limited resources so we can keep fighting. [quote name='Phorlaug' timestamp='1327968884' post='52763']But I seriously would like to see New Class items way sooner than this PvP would ever come to fruition.[/quote]That shouldn't be too far off now.
  4. [quote name='Brixun' timestamp='1327967692' post='52762'] ego-mongers [/quote]If you actually read the topic, some of us our batting around the idea of other/new zones. Unless you are in those other pvp zones, you won't even know pvp exists, and there won't be any reason for you to be there unless you pvp. Lets keep the name calling down to a minimum, please.
  5. [quote name='Mimir' timestamp='1327965549' post='52759'] ote] Soo what you are saying is that only pro PvP comments are welcome in this thread? I have it now. So when PvP comes into the game it will be, "you had your chance to object and you didn't say anything" [/quote] There is a difference between discussing options for pvp and just posting "go play EVE", isn't there? Thought this thread was about discussing pvp "how to make it fun", not debating whether or not we are welcomed to play this game. After all the Mod entitled it “Pvp Discussion - how to make it fun” and that was what I thought the topic was about. Maybe start another thread “Pvp? - go play EVE!” or something? See, title is different. "PvP - good for EnB?" see, different title. "how to make it fun". I didn't write it, but that is sort of how it appears.
  6. We build wagon train cities, put our bases in the middle, watched them day and night, or as much as we could. In this case for EnB, I was thinking more of an opportunity timer, bases become attackable every 8 or 12 hours. Sort of like EVE faction timers, but those were once a day and usually around noon London time hah which was crud time for us Yanks. Timers because we have less people in this game, so bigger battles if not just a persistent base attack grind, which would dwindle in participation. But there would always be other things to fight over for small groups, like defending miners, so they can make pvp ammo, or even base repair etc.
  7. Yeah I've noticed recently it only spewing out a few combat jobs. I don't know if it's broken or intentional. One set may offer twelve combat jobs, you wait for a refresh to grab a couple more jobs going your way and three come up.
  8. What, pre-CU? I never stuck around for pvp post-NGE. I was into base busting and defense, an MBH General with piles of base deeds, hardly even hunted Jedee. Ummm... EVE used to have good plex battles, but then they turned it into some sort of pvm bomber runs for factions. Probably best example would be Allegiance if you ever looked into that one. Played PlanetSide for years, more base busting etc. WWII Online, even more base busting. It’s usually what draws more civil pvp :D
  9. [quote name='Ryle' timestamp='1327958166' post='52735'] or a 6xJD gank squad, AWWWWWW YEAAAAA! [/quote]lol yeah, well that is end result however you cut it. I'm all for small group battles, more or less with around 20 players fighting it out in a gravity well. Even to whatever can be easiest implemented, it's at least a start.
  10. Donuts, is there anything they can't do?!?
  11. [quote name='Amethyst' timestamp='1327955278' post='52732'] This is a whole can of worms. The end result is the few people with the biggest groups, best skills, best ships and best kit simply ganks everyone else. I'd rather effort was spent getting the core game fully functional without PvP. If you want PvP go play Eve! [/quote]Who is talking about doing this before the core game is fully functional? Lets be rational on this topic please, it's a discussion, and a Moderator opened this thread for us to discuss the issue if we wish to. I do play EVE (as most do who play EnB), what do you want to know about that game? Maybe you can start another topic on EVE for your questions. But this is a preliminary discussion, not a "I want" or "I don't want" debate/poll. One day EnB will have pvp, inevitably, since this still remains a community project, and will return to opensource at some point in all likelihood, which would make it even more likely for pvp development if not done sooner rather than later. So lets be mature, and stop telling members of the community to go away, that’s just rude. As far as effort spent, if they did pick up a pvp project, I'm sure additional volunteers could be easily persuaded to produce the work so that the current endeavor isn't any lessened. A lot of people here with content dev skills, that probably wouldn’t volunteer otherwise.
  12. Yeah, making pvp sectors I mentioned back in 2010 is one way to do it, and the easiest. Matches are maybe the best in some respects, but then it would take more to develop the system, mainly if it’s done right using instancing. The idea of sectors was that the factions have bases on a timer, can only be conquered at set time intervals. Can be one main base per player faction or even a number of them at strategic locations. Some automated base defenses, but pretty much minimal. As far as mobs in the sectors, maybe they drop PvP gear, parts and recipes. So pvp can reside in these sectors 24/7, including mining for special resources for pvp gear construction. But the real call to arms for fleet maneuvers comes with base timers allowing for bases to be conquered or even destroyed (at least deactivated). Bases could give some sort of benefit if remaining active after the battle, since inactive bases are more inclined to put all resources to repair and reactivation in preparation for the next interval. Beyiond the basics: Then I’d maybe add gate flags, only letting in pvp flagged characters which cant pvp outside of the sectors. This is just so non-pvp characters cannot interfere as sometimes happens outside of design. No worry though, I mean if pvm weapons cannot do any damage to players, then they would need pvp gear to defend themselves anyway, apart from spying and running away really fast heh Another maybe in my mind is just making new classes, even starting at 150, whatever, right into the pvp sectors, new skills, weapons, all balanced out of the box. Forget the level grind, just work on kill scores, hunt after rare components etc. Worthless out of the PvP sectors though, not for regular pvm at all imo.
  13. Wipe countdown? You may have time to max a character or two, or maybe a whole account of characters. No time soon. Really, it's a different story-line here for the most part. Unless you went around writing down everything all the NPC dialog said; most of that stuff is lost as it's part of their database and not located in the client. So it's all about little bits of what people remember along with writing in the rest of the content with what works.
  14. [quote name='Hatu' timestamp='1327907369' post='52696'] There are definitely uglier MMO's in the sea Every person/group that has contacted EA over the years has probably done so in a different way, but the process is the same. EA is a business and the way they run things is very regimented and corporate. If you were to approach EA about buying the game outright, they would assess you BEFORE anything to determine if you're blowing smoke up their ass or legitimately a contender to buy and run an MMORPG. If you approached EA as an Indie start-up you wouldn't get far and you wouldn't be given a bottom number. There would be an extensive interview about you before they said much at all about them. Just to see if you're capable of actually doing something with the game. If the $150k was a genuine number, you could bet that's the "I'm a Nobody Game Company" price, if any established companies sought EnB ought it would be a lot more expensive. Keep in mind, all of the companies that fall under this category are EA's competition. EDIT: Ew, the smiley's aren't working right =/ [/quote]Pretty much sums up what I've said in this thread Of course this is EA, not really a game engine company that gives quotes, and if they gave any quote, whoever was doing it must have been hitting the sauce which in that case is possible, for a laugh on someone elses expense (that sounds like EA at least)
  15. [url="https://forum.enb-emulator.com/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=1313"][img]https://forum.enb-emulator.com/uploads/monthly_01_2012/post-1114-0-43270500-1327749313.gif[/img][/url] ... [img]http://i111.photobucket.com/albums/n159/l33tace/various/fragit.gif[/img]
  16. [...] [img]http://i111.photobucket.com/albums/n159/l33tace/popcorn.gif[/img] ...
  17. Probably due to site work mixup, it's been hectic around here for about a month more or less. Verified, links broken at portal download section. Someone will catch this soon.
  18. [quote name='Kyp' timestamp='1327794465' post='52619'] To be fair, Richard Garriott (I met him through some friends) is a bit crazy. He built a castle with an escape route and several secret passages FFS. [/quote] Yep, know about the castle, though never looked for pics or anyting like that. Not too crazy as far as building castles, I live in SoCal wine country, we have a number of castles here lol ...wellll it's California after all Ftuits + Nuts etc.. heh ...but we have world class wine [quote name='Kyp' timestamp='1327794465' post='52619'] You're referring to Smedley. [url="http://en.wikipedia.org/wiki/John_Smedley_(developer)"]http://en.wikipedia....ley_(developer)[/url] He is president of SOE, and he basically was the one to make the decision to wow-ify the game. It was not part of it from launch, I talked to a developer one night on Mustafar after it released and I expressed my concern of turning it into wow and how it was going to drive people away. He was there looking at a problem and I ran into him. (I had a lot of friends in the GM Team there because I used to camp their chat rooms and help corral the whine fests that came through when the servers would be down, I was known as "Sithlord2010" there.) He (that developer) asked me not to mention him by name so I won't but he also shared the same reservations against it but was one of the rank & file folks, everyone knows how that goes. [/quote]Might have been Smedley, most likely. I just retained the talking points from it. And his comment that it was by design from the beginning, just implemented at NGE. I'm sure, whether or not he was talking on the level, it had more to do with "what?!? we didn't do anything wrong!" attitude. After all, the big move, explained in forums at the time of NGE release, was lure in new players. lol people were like "what about us... ?". Debacle. If I can find those quotes, or have time to look, it'd be nice for a re-read at ay rate, fill my tires with some hot air.
  19. I was basing the "we don't regret it" thing from a CEO interview (or former) posted at Massively. The basics is yahdah yahdah we had planned it from the start of development and we don't regret the implementation of it. When I found my bases gone, I as many turned to the forums (hardly ever went there) and... well it was at least the best representation of how never to PR your playerbase lol. I followed the dispute for years, though stayed away from my sub apart from logging in one day after the recent SOE debacle and global reactivation campaign. heh is was as dead as dead could be on my old server, like 10 things in auction. Some old fun stuff from the fun filled days of the fun-fun NGE: [img]http://i111.photobucket.com/albums/n159/l33tace/swgbarny.jpg[/img] ANyway, as far as TM's, C's, IP's and acquisitions, probably a job for a lawyer to contact them. Otherwise I don’t think they would respond to anything else other than to a lawyer which would more likely remain confidential for their liking. Just a guess.
  20. [quote name='misfun' timestamp='1327735017' post='52581'] But youre right when ya say it's not a good place to start with [/quote]In all honesty I'd suggest starting with MUD programming. Ode to the days of ROM Although you may have interest in something like WheelMUD as a C# codebase which is still active. MUD is the grandfather of MMO, a good place for server programmers to intro as many of the kings of mmo development have. If you search mud connector dot com, there are a lot of space muds like star wars and such, most code bases are opensource, though most are in C. There is a book on C++ MUD programming, think it's called "MUD Programming", yeah by Ron Penton. Just some suggestions.
  21. [quote name='Lannister' timestamp='1327781416' post='52602'] If more people do it then more of the lower lvl content gets worked out anyway. [/quote]I log my JE now and then, lots of people running out of net-7 mission terms. Still pretty populated in newbie-secs. Terrans camping drones at Earth. Not sure about Progens, probably collecting issues of playboy lol. Low level missions have probably been tested more than anything. It's more content related, which probably needs new content to test, when it does. It's more about balancing and skills it has been mentioned I think. Also doing things that can bring down the server as always, I mean normal things to report, like moving items around in the vault or what have you, or to CTD's. I think this is why they are not so worried about a wipe just now, nor running lowbie missions.
  22. [quote name='Orga2' timestamp='1327776606' post='52597']but If we all focused on the progress instead of the "known" bugs and errors in-game. [/quote]You just may be a beta tester candidate for CCP Games All the chips and soda you can consume, *yum* Friday pizza parties too! While they play WoW all the day long, with breaks to play the SIMS now and then. lol But seriously, content progress over known bug squishing? Sounds nice, but in practice... oh my. Bugs beget bugs, cascades of little pattering feet running up and down warm memory chips. Long legs blurred by sheer speed (or shader effects) and alien like eyes peering through the artifact laden pixels. Ok more seriously, should be able to do both, just not as fast. Bugs suck. It's often why I remind them that opening server source back up may be beneficial for getting past content development stopping bugs. Bugs just need to be dealt with, it's a common position of many players in most game communities.
  23. [quote name='Kyp' timestamp='1327761550' post='52592'] Eh true enough, I was one of SWG's subscribers. Though one of the 5% that didn't leave immediately when they described the NGE the premise sounded cool, it was the execution when the game became WOW. That's what most people said it was simply now wow and they didn't understand why people basically said "Well, I'll just go play wow." and yeah, prolly right, I just in general don't trust EA like that because of what they did to EnB back when they did. [/quote] I lasted a month with NGE. Played from the first real patch after launch (it was just too broken to play imo for a few months) until a month after NGE which we had three people left out of 40 in our PA (MBH all the way, baby!). Though almost half had already left after CU. Yeah some people went to play wow, but the big draw was EVE making release. Would make sense, wouldn't it? EVE was growing, a space sim sort of like JTLS, though still a bit basic back then as I played for a bit, and buggy. Also had centric pvp like the GCW, and of course sci-fi theme without elves lol. I've had a lot of responses talking about SWG at the EVE community, people that left for EVE after NGE. Although I've never heard of SOE/LA talking about putting pre-nge back up apart from people demanding it, hopeful people, but even last year with it's closure it was said they were still standing behind their decision of releasing NGE the way they did. The morning I woke up to finding all my faction bases gone, game over. EA does destroy source, or at least the studios connected to them have. UO2 was destroyed, Garriot made a big deal of the destruction of it, a good old camp fire party, burning the source. If UO2 and EnB still survive, probably only their lawyers would know, stuffed in the IP vault at some lawyers office. Lost Ark.
  24. EnB is suppose to have some humor in it, at least it's not a copy of play-mule heh Remember that Russian npc floating out near earth corps high command (Zweihander)? that was a riot lol.
  25. Well a little bit technically: [quote name='StarbuckJD' timestamp='1327695699' post='52527'] Don't really need to nerf anyone, just do as EVE does with pvp loadouts. Could even make it were pvm equipment does little to nothing in pvp (with resist mods). PvP equipment with skill resists and pvp equipment resist calculations for weapons. Just good old item based adjustment. And then to further balance the issue, it should be fleet conflict rather than 1v1 (though 1v1 possible). Guild vs. guild or what have you, along with group conflict scenarios etc. And out of sight, out of mind, to a few special areas, not open pvp anywhere, no one else effected. Could even make a dedicated pvp class, one from each race with a balanced skill set just for pvp and any pvp sector yard trash mobs, though a little more complicated compared to just making loadouts. [/quote] But yes, Ryle, matches as you explained have been on my mind as well. Maybe something like base defense encounters (start simple), one group/faction/guild attacking and one defending. Match queue and all that. Maybe a web based ladder. Possibly more encounter variations later, more complex, start with basics I’ve been considering writing up a development document for it for some time, somewhat comprehensive, but I know the majority of interest is focused on just getting everything currently working. I figure by the time we switch modes to content expansion, this would be a good time to have something being figured out for pvp. Yeah, far unlike live. (my self quote was from another thread, moved here now )
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