Jump to content

karu

Web Development Lead [WDL]
  • Posts

    1114
  • Joined

  • Donations

    0.00 USD 

Everything posted by karu

  1. karu

    New Theme

    [quote name='Kyp' timestamp='1339346058' post='58604'] Yeah, they were in the same place. He only changed what they all looked like. They seem normalish in appearance to me on the normal theme. [/quote]I mean these icons [img]https://forum.enb-emulator.com/public/style_extra/team_icons/team_icons_2012/leaddev.png[/img] They bleeding in from new theme.
  2. karu

    New Theme

    new theme is affecting normal themes team icons.
  3. [quote name='Zackman' timestamp='1334045265' post='56582']Im not sure (running Linux here), but i think you need to install the FF-JVM seperatly under Windows 7 ?[/quote]portal does not use java. Grey: try clearing cache, check firefox error console (ctrl+shift+j ?), install firebug and check it's console.
  4. [quote name='Tienbau' timestamp='1333888764' post='56530']I think it's working for most people (including me) so the root problem is fixed, but while it was happening might have left some people with a corrupted cdata.dat file.[/quote]either cdata.dat is wrong in server (1958682 bytes) or Files.txt for Net7 is wrong (shows cdata as 1958683 bytes)
  5. [quote name='Mattsacre' timestamp='1333860003' post='56516']I have a GAME account named MATTSTORE, I don't want to tell the password here, since its got all the loot [/quote]you had two accounts matching mattstore info so I linked them to your forum account. formname/email was matthatt2.
  6. [quote name='Parasite' timestamp='1331435727' post='55303']The game is fully patched, however, I can not log in. I've read somewhere that you need to create two accounts before you can log in?[/quote]Depends how you count. You need forum account and separate game account. So that does makes it two, but in order to login to game, you only need one game account. [quote name='Parasite' timestamp='1331435727' post='55303']I've created and registered on [b][url="https://forum.enb-emulator.com"]https://forum.enb-emulator.com[/url][/b], and when I attempt to create an account from [b][url="http://www.net-7.org/?"]http://www.net-7.org/?[/url][/b] I get redirected to [b][url="https://forum.enb-emulator.com/index.php?app=core&module=global&section=register"]https://forum.enb-emu...ection=register[/url][/b]. Is there some other link that I'm missing??[/quote]Portal uses forum accounts, so if you not logged in, redirecting to forum user registation page is correct. [quote name='Parasite' timestamp='1331435727' post='55303']Could this be why I can't login, because my computer is not authenticating correctly??[/quote]Depends on error you receive.
  7. [quote name='Parasite' timestamp='1331436490' post='55304'] I'm having the same issue. [/quote]There is no activation email's anymore. All game accounts are fully activated when created.
  8. karu

    1st Secret Project

    [quote name='STRETTCH' timestamp='1330792136' post='54783'] still downloads page on net-7.org comes up blank for me [/quote]see if direct link works. [url="http://www.net-7.org/downloads.php"]http://www.net-7.org/downloads.php[/url]
  9. [quote name='odin78' timestamp='1330772012' post='54758'] no - it's not a secret. there i used the "!". sorry for not mention it sooner [/quote] Ok tracked it down. IP.Board does some bad voodoo to user input. ! for example gets replaced with ! i.e. something that was put in place after they discovered their code allows html/sql injections. I saw 11 substitutes. Dont know about others, but ! in password should work after push. [quote name='odin78' timestamp='1330772012' post='54758'] as the server script interacts with the database it might be possible that special characters (! " % ; etc) are escpaed so it is not possible to inject anything into used sql statements.[/quote]yeah there is too many broken apps like that. they have their sql queries soo messed up that they need to sanitize user input before it goes to db, instead of letting db escape the string once so it's safe to use in query.
  10. [quote name='odin78' timestamp='1330727633' post='54696']hi, as i said - it works now after i rest the password. I really think it was because I had a special char in my old password and amybe this has not been accepted by the login system.[/quote]What special symbol (if it's not a secret)?
  11. karu

    Mail System

    [quote name='Shaddex' timestamp='1329743641' post='54072'] Net-7.org contains a simple Mail client. You will need to activate it from the accounts page. [/quote]99% of the time when mmo user wants ingame mail... it has nothing to do with letters.
  12. [quote name='JenqDude' timestamp='1329286366' post='53757']I think some people are put off by how complicated it is, that they just skip it, altogether.[/quote]Write the how-to and it becomes walk-in-a-park. Take "Call forward" mission for example. It's a joke compared what it was at the time when it was first introduced.
  13. [quote name='Mattsacre' timestamp='1328750554' post='53322']IF there was a up-to-date DB that could confirm that indeed he still did drop it, no matter the rarity, it would be exceedingly nice.[/quote]You can't see what mob drops specific item, but you can (bizarrely) see what items does mob drop.
  14. [quote name='Tienbau' timestamp='1328657225' post='53295']Then, if you're macro-ing you'll probably be picking up the lower level jobs, you'll still get XP but nothing like the actual 'live' players who can pick the highest level ones.[/quote]autonomous macros are picking pretty specific jobs. they click on job, check few parameters from job description (like location name) and then decide if thats the job they after. there is two things autonomous bots need[list] [*]/starbase reset [*]map navs are static [/list] /starbase reset on macro side is something like [code]setmemory bd8860,0 setmemory bd7ea0,1239513710 keys /starbase reset{RETURN} delay 100[/code] map when zoomed out and moved to top-right corner, places all navs where bot expects them. so imho:[list] [*]scramble or lock down starbase reset memory address [*]move jobs to random temporary navs and inject them to player session. modify job description accordingly. [/list] neither of them should disrupt normal players, but gives headache for botters (until they write a proper bot that is)
  15. [quote name='C Del' timestamp='1328393761' post='53071'] This hasn't happened in a long time; I hope it's not starting up again. Shaddex, if it starts happening regularly let me know. [/quote]check the logs and see what happened. there is no reason for single email to fail.
  16. At login stage, client opens outgoing connection to sunrise.net-7.org (ip 87.106.131.253) port 443 (https) where it gets some data that it passes to global server (same ip, port 3805). both use encryption. You can use wireshark to monitor network and see which server client is contacting. You can also check if you can 'login' in the first place by using url [CODE]https://87.106.131.253/AuthLogin?username=<username>&password=<password>[/CODE] (feel free to replace username and password placeholders with real info, do not paste that url back here) You can also use [url="http://technet.microsoft.com/en-us/sysinternals/bb896653"]process explorer[/url] to see command line arguments for proxy and client.
  17. [quote name='Zackman' timestamp='1328091317' post='52855'] I would talk to an GM about this. I [b]COULD[/b] imagine its only one value in the database on the character table (Account_ID)... [/quote]AvatarID = AccountID*5+SlotNr+1
  18. [quote name='Zackman' timestamp='1327870419' post='52679'] Where this one-cell lifeform come from...i get the IP Ranges quick, just tell me.... [/quote]you cant stop spam using ip filter. thats stupid. they almost never use own computer for it. There is stopforumspam.com for that.
  19. [quote name='Pink' timestamp='1327731984' post='52580']Is that on purpose? I was under the impression that the DB was synchronized w the game. [/quote]it is
  20. [quote name='misfun' timestamp='1327654056' post='52474'] Greetings, First off all grtz on the great work on this.. Is there any tutorial on how to build my own server from scratch, i'm trying to find a nice project to learn my programming skills.. Been busy with Trinity (wow) but i want to play and develop a space project.. So if any1 can help me setting up my server mny mny thx.. [/quote]you can get ancient code and database from http://sourceforge.net/projects/enbclassic, but you're on your own.
  21. [quote name='C Del' timestamp='1327560326' post='52330'] Yeah, I know what you mean, but it would take a gnarly bit of processing to do them all over and over again methinks. I could see re-generating them once every day. Would that be enough? [/quote]ehh.... stop. You either run a script that deletes cached image when they get too old and then launch update script when said image is accessed (404 error) ... or you proxy all requests thru said script which then decides if image needs updating or not.
  22. email must also match forums
  23. [quote name='Mimir' timestamp='1325598323' post='50833'] IMHO there is no time limit on when a project has to open up the source in an open source project. In fact it is up to the individual developers as to when their code is (if ever) released.[/quote] It depends on the license. Say server would be put to standard GPLv2. That means, no source needs to be released (except for net7proxy), because GPLv2 only requires you to release code when you distribute your work. So lets take Affero GPL. That requires you to release source code when user interacts with the program not just when you distribute (server code, php website, etc). ... but that only affects forks. Original copyright owner can always relicense their work (as there is no external contributors, it's rather simple)
  24. [quote name='Kyp' timestamp='1313947487' post='45006'] This is because of the way sector transition works, you are temporarily disconnected and reconnected to a new location. so short answer: no, as far as I'm aware there is a log stored in your game folder but it's not gonna have the data since you were disconnected when the message came through the chat system. (unless Tienbau has some super inventive way around this, I don't think its possible) [/quote] if you check what packets are sent from server, then the missing chat packets are passed to proxy just fine. proxy just needs to buffer them until sector change is done.
  25. [quote name='Mattsacre' timestamp='1313509757' post='44792']Hull Mesh Laminate, tier 2 encryption, tier 3 encryption, amplector omega shield.[/quote]first three are items are made in bulk, so should not be that hard to get, last one however.... My PS can build it, but PP cant. both are agrippa stage 3 shield builders ;-)
×
×
  • Create New...