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Jenie Station Concept


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Hello,

I spent a little while in 3DS Max over the past week or so, goofing off a little. I started messing around with a Jenquai station idea I had floating in my head for sometime, and decided to play with the concept. I add a little here and there. remove and tweak it a little every time I have a few minutes to get back to it. So this is by no means a hard effort thing for me, but something I may come back to every couple of days for a few minutes or maybe an hour.

Anyway here is the link to a quick and dirty .jpg album of the results if anyone is interested:

[url]http://creativepc.net/albums/EnB/jenie_station_01/[/url]

I am open to any suggestions or good ideas, but bare in mind that this is a concept model. Its not lit or textured. My process (per my system when I managed a dev team in RL) -is to turn everything to various shades of gray after I create a primitive and shape it to a basic mold of what is being designed.

Things to keep in mind when viewing this model:

- Semi optimized mesh state. This means not completely smoothed, and faces/polies haven't been fully cleaned out yet because of its current working state.
- Not textured. No textures have been applied. The model is currently a gray "bondo" appearance for modeling.
- Scene not lit correctly. I applied 2 simple omni lights to get a little "effect on the station to serve to view the scale/shaping better.
- Building this model is currently serving my own needs to keep my skills sharp for the most part. So its mostly for fun. :)

Design elements:

- Scale: This station is designed to be a "Jennie Super Space Station." To get an idea on scale, Jove's fury would easily fit inside the dome and main structure.

- Multiple "rings" and shaping to mimic the style of the in game models. They are easily maybe 10 stories tall, and will have other elements (greebling) added, such as antenna arrays, and science stuff. :D

- 3 Pylon towers were designed to be super sky scraper type towers. There would be 100's of levels from top to bottom.
- Top of the Pylons would incorporate various landing pad type elements, and hence are shaped as such.
- The extreme bottom is some SciFi greebling on my part for the mechanical and waste management system of each pylon.

- Station Structure is also about 1000 levels of livable space. The idea here is to see the main structure full of lit windows and various greebles.
- The top dome is up for debate. Either a solid structure or force field could be applied here. Either way, the idea is to house a small city under this dome (which is not built in yet).
- The section 2/3rd's of the way down the main structure is the main landing and hangar facility. The protruding guide rails will be lit at the tips and will strobe (flash) in sequence for effect.
- The base/bottom of the station is the main fusion reactor complex. Will be self lit with either a red or blue glow element in between some of the segments.

- Connecting "rods" haven't been fully added. These are intended to be an interior shuttle and crossways between the rings and superstructure.

Anyway, feel free to comment or throw any suggestions at me. I am very open to ideas. :D

Thanks for reading...

-Overt.
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I myself like it. I would enjoy seeing stations looking less like each other, and more purpose built for their own location/reason for being.
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Thanks Riz, I appreciate it. :)

That was kind of my thoughts too. This one for example could be a direct replacement of the Ruined Jove's City, and a descendant or replacement of Jove's Fury. People have a knack for rebuilding great things that were destroyed either by war or natural disaster. And that was my way of thinking for part of this design. I also wanted to look at something grand(er) than the typical stations. I might eventually be persuaded to do some interiors as well.

I also have some ideas on the buildings themselves that will be housed within the dome. Imagine that Infinity Corp. has a presence as well as maybe the Progen, each having their own structure inside. Terran and progen embassy's perhaps.

Some design ideas are also floating in my head for a couple Progen stations, and I'm mulling starting on one of them very soon. Terran stations are also a thought, but not one I have directed any focus toward yet, so again, if there are design elements you folks might like to see incorporated here and on future concept models, I am waaay open to suggestions and I will give credit to those ideas that are used.

Thanks for reading, and taking the time to [url="http://creativepc.net/albums/EnB/jenie_station_01/"]click that link to my little corner of the web[/url]. :D

-Overt.
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The devs are somewhat limited in how much they can put inside a station. I think they're limited to four rooms. On those bases with all four rooms, it's a hangar, main deck (lobby), bazaar, and Lounge (bar). Now maybe they could, on select stations, or maybe future stations have something comparable to the 2nd floors in some lounges, and the disco rooms in some Jenquai stations in more locations. Would also be nice if some of those "hidden" rooms had an occasional NPC quietly put in them offering a mission with a nice reward for those who check periodically. (Don't put the NPC's presence in the patch notes, let those who check such places discover said NPCs and do whatever missions they're rewarding.)
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[quote name='Terrell' timestamp='1320204692' post='47932']
The devs are somewhat limited in how much they can put inside a station. I think they're limited to four rooms. On those bases with all four rooms, it's a hangar, main deck (lobby), bazaar, and Lounge (bar). Now maybe they could, on select stations, or maybe future stations have something comparable to the 2nd floors in some lounges, and the disco rooms in some Jenquai stations in more locations. Would also be nice if some of those "hidden" rooms had an occasional NPC quietly put in them offering a mission with a nice reward for those who check periodically. (Don't put the NPC's presence in the patch notes, let those who check such places discover said NPCs and do whatever missions they're rewarding.)
[/quote]

we can't fill the stations as it stands now anyways so why would you really want more than 4 rooms?
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[quote name='Hatu' timestamp='1320249904' post='47941']
we can't fill the stations as it stands now anyways so why would you really want more than 4 rooms?
[/quote]

Don't think we need to fill the stations, but I wouldn't mind a few "shy" NPCs that you have to look for in out of the way places, who offer missions with rewards that are a little better than the easier to find NPCs. This would apply to space NPCs, and any NPC that might hang out in the Disco Room or the 2nd floor that's in some stations that look like they're of Terran construction. N7 Sol I think has one, there are others.
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[quote name='Terrell' timestamp='1320250124' post='47942']
Don't think we need to fill the stations, but I wouldn't mind a few "shy" NPCs that you have to look for in out of the way places, who offer missions with rewards that are a little better than the easier to find NPCs. This would apply to space NPCs, and any NPC that might hang out in the Disco Room or the 2nd floor that's in some stations that look like they're of Terran construction. N7 Sol I think has one, there are others.
[/quote]

Something in the future that might be fun to implement would be smuggling missions. These out of the way rooms would be perfect for the nefarious type NPC's. We'll have to wait and see what they could bring into action over time.

-Overt.
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