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seekeronos

Limit Removal Devices

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So I got this idea from watching Bleach (Japanese animation) with the kids, and a little bit from character special abilities in Final Fantasy XI.

Many of the "good guy" characters in Bleach have a second stage "turbo" ability called a "Bankai". Typically, this supercharges their attacks or summons a creature with very high powered abilities.

What, might you ask.... does this ever have to do with an MMO set in space?

I'd like to propose a series of race and job specific devices or core equipment called [b]"Limit Removers"[/b].

A long-ish mission could be devised involving the talents of most if not all classes to build the equipment, with the blueprints for the equipment as a reward.

The way the equipment works is pretty simple:

- It can be used only once per real-time hour
- The effects last for a full minute in most cases
- Using the equipment has an especially detrimental aftereffect to compensate for the bonus(es) of using them.
- The equipment is largely class specific and unique (completing one mission for your class prevents NPC mission givers from giving you the missions for any other class specific equipment- so choose carefully).
- The equipment is player manufacturable, but non-trade and unique. Some subcomponents will likely need cooperation from other classes/races to complete.
- Overall Level 150 requirement/maximum skill level specific to the equipment's usage.
- Build recipes would be from 6 components - 3 components/subcomponent devices that can only be farmed from raid mobs (CL60+) OR selected rare ore field guardians of equivalent difficulty to solo explorers, OR (very exceptionally Tatsu-Pride-like rarely) in a hulk; 2 "store bought only" comps (K3 or Warlock type non-manufacturable comps) and 1 potentially player-manufacturable component (with rare or difficult ores/subcomponents)... in short, getting a 200% final product will be exceptionally rare, like probably more than 200% CFB rare. We can't make this [i]tooo[/i] easy now, right?
- That being said, the final reward is a build recipe: so a player with an excess of time, credits and subcomponents can try to rebuild the Limit Remover as many times as is needed to get a 200% item.

Here is a rough breakout of the equipment:

[u][b]Limit Remover: Jettison Reactor Core[/b][/u]
[color="#800080"]Explorers only[/color]
[b]Usage:[/b] Use ALL of the player's reactor power, tops off all other player reactors within a 6km radius and grants unlimited energy for 120sec to players in that range when the ability fires off.
[b]Penalty:[/b] Reactor Burnout* (user's reactor remains empty for the initial 120sec, and refills at half its normal recharge rate for the next 300sec thereafter).
[b]Other Requirements:[/b] L8 Equip Reactor, Max Build Devices, Equip L9 Devices
[b]Special Issues:[/b] Map awarded to the player is for a L9 device, "Reactor Core Ejector".
*A 200% build quality will reduce the Reactor Burnout penalty by up to 120sec.


[u][b]Limit Remover: Hull Interphase[/b][/u]
[color="#8B0000"]Warriors Only[/color]
[b]Usage:[/b]
- Creates a phase-shifting field around the player's hull for 60sec that grants complete hull invulnerability to all attacks
- Targeted mob at the time ability is fired off gains unbreakable hate against user for at least 60sec.
[b]Penalty:[/b] Weapons Malfunction* (user gains a 25% increase damage control, but incurs a -50% debuff to critical targeting and base weapons friction of -50% for 120sec).
[b]Other Requirements:[/b] L8 Equip Devices AND Max Build Weapons.
[b]Special Issues:[/b] Since Warriors typically cannot build devices, the enterprising warrior will be awarded a map for the L9 Beam, "Piercing Justice" from the mission NPC. The beam itself is a L9 Plasma beam, with 1450 damage, 3.5km base range, and an 8sec. reload, non-trade, unique, but of course, manufacturable. Speaking to the mission NPC with this weapon in the warrior's cargo will award the L8 Hull Interphase Adapter device at the same quality as the player's build of the beam.
*A 200% build quality will reduce the Weapons Malfunction penalty by up to 20sec.


[u][b]Limit Remover: Shield Over Charge[/b][/u]
[color="#2E8B57"]Traders Only[/color]
[b]Usage:[/b] INSTANTLY restores all players shields to maximum capacity within a 6km area, and grants shield invulnerability to TARGETED PLAYER for 60sec.
[b]Penalty:[/b] Shielding Transduction* (user incurs a -50% reduction to Recharge Shields for 120sec).
[b]Other Requirements:[/b] L7 Recharge Shields, AND Max Build Components, AND L8 Equip Devices
[b]Special Issues:[/b] Since not all Traders can build shields, the enterprising trader will be awarded a map for the L9 Component, "DigiApogee Transducer Casing" from the mission NPC. The component is a compounded component with many subcomponents (most are looted or vendor-sourced only), non-trade, unique, but of course, manufacturable. Speaking to the mission NPC with this component in the Trader's cargo will award the L8 Shield Recharge Transducer at the same quality as the player's build of the beam.
*Since components are created at 200% quality, there is no special quality bonus.


[u][b]Limit Remover: Perfect Shot[/b][/u]
[color="#8B0000"]Warriors Only[/color]
[b]Usage:[/b]
- Guarantees 400% critical strikes for 60sec for the user.
[b]Penalty:[/b] Weapons Meltdown* (After the 60sec ability timer lapses, the user's weapons will not be able to fire for 120sec).
[b]Other Requirements:[/b] L8 Equip Devices AND Max Build Weapons.
[b]Special Issues:[/b] Since Warriors typically cannot build devices, the enterprising warrior will be awarded a map for either the--

--- L9 Projectile Launcher, "Vindicating Justice" from the mission NPC. The PL uses L9 Vindicator rounds in stacks of 1200, with 350 damage in either plasma, impact, or chemical rounds, 5.5km base range, with a 3.5sec. reload, non-trade, unique, but of course, manufacturable.

- OR -

--- L9 Missile Launcher, "Avenging Justice" from the mission NPC. The ML uses L9 Vengeance missiles in stacks of 300, with 1050 damage in either plasma, explosive, or chemical rounds, 7.5km base range, with a 12sec. reload, non-trade, unique, but of course, manufacturable.

--- Speaking to the mission NPC with this weapon in the warrior's cargo will award the L8 Positronic Targeting Computer device at the same quality as the player's build of the PL.
*A 200% build quality will reduce the Weapons Meltdown penalty by up to 40sec.

[u][b]Limit Remover: Evasive Maneuvers[/b][/u]
[color="#800080"]Explorers only[/color]
[b]Usage:[/b]
- Targeted Enemy: Attracts maximum, unbreakable mob hate for 15 sec.
- Targeted Self: No effect, ability will not fire (must target a mob or another player in the same group)
- Self (while targeting an enemy)and adds 30% boost to combat speed, and reduces mob's accuracy vs. player to zero for 60sec.
- Targeted Group Member: Adds 20% combat speed boost, and reduces mob accuracy vs. targeted player to zero for 30sec.
[b]Penalty:[/b] Engine Stall* (Only affects user of the device: 120 seconds of base combat speed reduced to half, and engine signature doubled).
[b]Other Requirements:[/b] L8 Equip Engines, Max Build Devices, Equip L9 Devices
[b]Special Issues:[/b] Map awarded to the player is for a L9 device, "GETCo Engine Feedback Controller".
*A 200% build quality will reduce the Engine Stall penalty by up to 40sec.

[u][b]Limit Remover: Out of Time[/b][/u]
[color="#2E8B57"]Traders Only[/color]
[b]Usage:[/b] Grants zero-delay recast for any other device or skill except Shield Sap/Shield Leech/Energy Leeching type skills to the user for 60sec.
[b]Penalty:[/b] Systems Overload* (user is unable to use skills or devices for 120sec after the Limit Removal expires).
[b]Other Requirements:[/b] Max Build Devices, AND L8 Equip Devices
[b]Special Issues:[/b] Map awarded to player for successful completion of the mission is a L9 Light Speed Inc. Chrono-Dialation Generator device.
*A 200% build quality will reduce the Systems Overload penalty by up to 40sec.

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This is a great idea dude but the problem is it's proably not doable now but when it goes live there might be a better chance on it but i like the ideas in it it would make raids a heluva lot funner and easier especily the Skuttle scooter in DT

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would be cool to have drones. there is the ability to build them as a je. why not use them?

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[spoiler]
[quote name='-Seeker-' timestamp='1303279668' post='39495']
So I got this idea from watching Bleach (Japanese animation) with the kids, and a little bit from character special abilities in Final Fantasy XI.

Many of the "good guy" characters in Bleach have a second stage "turbo" ability called a "Bankai". Typically, this supercharges their attacks or summons a creature with very high powered abilities.

What, might you ask.... does this ever have to do with an MMO set in space?

I'd like to propose a series of race and job specific devices or core equipment called [b]"Limit Removers"[/b].

A long-ish mission could be devised involving the talents of most if not all classes to build the equipment, with the blueprints for the equipment as a reward.

The way the equipment works is pretty simple:

- It can be used only once per real-time hour
- The effects last for a full minute in most cases
- Using the equipment has an especially detrimental aftereffect to compensate for the bonus(es) of using them.
- The equipment is largely class specific and unique (completing one mission for your class prevents NPC mission givers from giving you the missions for any other class specific equipment- so choose carefully).
- The equipment is player manufacturable, but non-trade and unique. Some subcomponents will likely need cooperation from other classes/races to complete.
- Overall Level 150 requirement/maximum skill level specific to the equipment's usage.
- Build recipes would be from 6 components - 3 components/subcomponent devices that can only be farmed from raid mobs (CL60+) OR selected rare ore field guardians of equivalent difficulty to solo explorers, OR (very exceptionally Tatsu-Pride-like rarely) in a hulk; 2 "store bought only" comps (K3 or Warlock type non-manufacturable comps) and 1 potentially player-manufacturable component (with rare or difficult ores/subcomponents)... in short, getting a 200% final product will be exceptionally rare, like probably more than 200% CFB rare. We can't make this [i]tooo[/i] easy now, right?
- That being said, the final reward is a build recipe: so a player with an excess of time, credits and subcomponents can try to rebuild the Limit Remover as many times as is needed to get a 200% item.

Here is a rough breakout of the equipment:

[u][b]Limit Remover: Jettison Reactor Core[/b][/u]
[color="#800080"]Explorers only[/color]
[b]Usage:[/b] Use ALL of the player's reactor power, tops off all other player reactors within a 6km radius and grants unlimited energy for 120sec to players in that range when the ability fires off.
[b]Penalty:[/b] Reactor Burnout* (user's reactor remains empty for the initial 120sec, and refills at half its normal recharge rate for the next 300sec thereafter).
[b]Other Requirements:[/b] L8 Equip Reactor, Max Build Devices, Equip L9 Devices
[b]Special Issues:[/b] Map awarded to the player is for a L9 device, "Reactor Core Ejector".
*A 200% build quality will reduce the Reactor Burnout penalty by up to 120sec.


[u][b]Limit Remover: Hull Interphase[/b][/u]
[color="#8b0000"]Warriors Only[/color]
[b]Usage:[/b]
- Creates a phase-shifting field around the player's hull for 60sec that grants complete hull invulnerability to all attacks
- Targeted mob at the time ability is fired off gains unbreakable hate against user for at least 60sec.
[b]Penalty:[/b] Weapons Malfunction* (user gains a 25% increase damage control, but incurs a -50% debuff to critical targeting and base weapons friction of -50% for 120sec).
[b]Other Requirements:[/b] L8 Equip Devices AND Max Build Weapons.
[b]Special Issues:[/b] Since Warriors typically cannot build devices, the enterprising warrior will be awarded a map for the L9 Beam, "Piercing Justice" from the mission NPC. The beam itself is a L9 Plasma beam, with 1450 damage, 3.5km base range, and an 8sec. reload, non-trade, unique, but of course, manufacturable. Speaking to the mission NPC with this weapon in the warrior's cargo will award the L8 Hull Interphase Adapter device at the same quality as the player's build of the beam.
*A 200% build quality will reduce the Weapons Malfunction penalty by up to 20sec.


[u][b]Limit Remover: Shield Over Charge[/b][/u]
[color="#2e8b57"]Traders Only[/color]
[b]Usage:[/b] INSTANTLY restores all players shields to maximum capacity within a 6km area, and grants shield invulnerability to TARGETED PLAYER for 60sec.
[b]Penalty:[/b] Shielding Transduction* (user incurs a -50% reduction to Recharge Shields for 120sec).
[b]Other Requirements:[/b] L7 Recharge Shields, AND Max Build Components, AND L8 Equip Devices
[b]Special Issues:[/b] Since not all Traders can build shields, the enterprising trader will be awarded a map for the L9 Component, "DigiApogee Transducer Casing" from the mission NPC. The component is a compounded component with many subcomponents (most are looted or vendor-sourced only), non-trade, unique, but of course, manufacturable. Speaking to the mission NPC with this component in the Trader's cargo will award the L8 Shield Recharge Transducer at the same quality as the player's build of the beam.
*Since components are created at 200% quality, there is no special quality bonus.


[u][b]Limit Remover: Perfect Shot[/b][/u]
[color="#8b0000"]Warriors Only[/color]
[b]Usage:[/b]
- Guarantees 400% critical strikes for 60sec for the user.
[b]Penalty:[/b] Weapons Meltdown* (After the 60sec ability timer lapses, the user's weapons will not be able to fire for 120sec).
[b]Other Requirements:[/b] L8 Equip Devices AND Max Build Weapons.
[b]Special Issues:[/b] Since Warriors typically cannot build devices, the enterprising warrior will be awarded a map for either the--

--- L9 Projectile Launcher, "Vindicating Justice" from the mission NPC. The PL uses L9 Vindicator rounds in stacks of 1200, with 350 damage in either plasma, impact, or chemical rounds, 5.5km base range, with a 3.5sec. reload, non-trade, unique, but of course, manufacturable.

- OR -

--- L9 Missile Launcher, "Avenging Justice" from the mission NPC. The ML uses L9 Vengeance missiles in stacks of 300, with 1050 damage in either plasma, explosive, or chemical rounds, 7.5km base range, with a 12sec. reload, non-trade, unique, but of course, manufacturable.

--- Speaking to the mission NPC with this weapon in the warrior's cargo will award the L8 Positronic Targeting Computer device at the same quality as the player's build of the PL.
*A 200% build quality will reduce the Weapons Meltdown penalty by up to 40sec.

[u][b]Limit Remover: Evasive Maneuvers[/b][/u]
[color="#800080"]Explorers only[/color]
[b]Usage:[/b]
- Targeted Enemy: Attracts maximum, unbreakable mob hate for 15 sec.
- Targeted Self: No effect, ability will not fire (must target a mob or another player in the same group)
- Self (while targeting an enemy)and adds 30% boost to combat speed, and reduces mob's accuracy vs. player to zero for 60sec.
- Targeted Group Member: Adds 20% combat speed boost, and reduces mob accuracy vs. targeted player to zero for 30sec.
[b]Penalty:[/b] Engine Stall* (Only affects user of the device: 120 seconds of base combat speed reduced to half, and engine signature doubled).
[b]Other Requirements:[/b] L8 Equip Engines, Max Build Devices, Equip L9 Devices
[b]Special Issues:[/b] Map awarded to the player is for a L9 device, "GETCo Engine Feedback Controller".
*A 200% build quality will reduce the Engine Stall penalty by up to 40sec.

[u][b]Limit Remover: Out of Time[/b][/u]
[color="#2e8b57"]Traders Only[/color]
[b]Usage:[/b] Grants zero-delay recast for any other device or skill except Shield Sap/Shield Leech/Energy Leeching type skills to the user for 60sec.
[b]Penalty:[/b] Systems Overload* (user is unable to use skills or devices for 120sec after the Limit Removal expires).
[b]Other Requirements:[/b] Max Build Devices, AND L8 Equip Devices
[b]Special Issues:[/b] Map awarded to player for successful completion of the mission is a L9 Light Speed Inc. Chrono-Dialation Generator device.
*A 200% build quality will reduce the Systems Overload penalty by up to 40sec.
[/quote]
[/spoiler]

Not to hijack the topic, but How did you get to OL 165? I thought cap was 150. Edited by Dakynos
Added spoiler tag to reduce length

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You can gain levels after you reach 150. You get 1 SP per level after 150. Some people have toons over 200, just takes time and patience. Edited by HellHas

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[quote name='Cerberus738' timestamp='1311274336' post='43480']
So you can max out every single skill?... Eventually...
[/quote]

Yes you can, how long eventually takes depends on your race and class. Scout takes the fewest overdings to max out, PW & JW take the most.

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