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Kyp

Lead Developers [LDEV]
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Everything posted by Kyp

  1. This was just finished a few minutes ago, what a week. Anyway, let me know if anything goes sideways. Another update was announced in some of the software we were using but I wasn't comfortable making that big a jump today so there'll be another maintenance pretty soon. Until then, let me know how things are.
  2. Ok, things seem to be back to the norm now, I suppose let me know if anything seems odd, let's see how well things perform on the shiniest new updates.
  3. Things are slowly coming back right, a little bit of kicking. Some mild connectivity issues it seems. Checking that out now.
  4. Hi folks, Just a heads up, I need to perform maintenance so I plan to do this tomorrow morning US Eastern time. It will probably be between 8a-12p, I am not sure when precisely, but the game should not be down for very long hopefully, I just wanted to give you a little heads up. Thanks.
  5. Enabling a feature as .NET is generally set up now typically requires a restart to reload the library. So if you followed something that had you enable the .NET 3.5 so it would work, then later restarted, that would have probably be your culprit.
  6. Regarding the server, it chose poorly. This was a day I was extremely occupied. Coming back up in a few mins then I'm off to bed, good luck.
  7. I hope other players can help you. While we don't frown on the usage of multi-box utilities, we also know that it can be a complicated thing network-wise and few on the team outside of the programmers have any real view on how that sorta thing works.
  8. I have an official Discord server setup in the background I'll see about adding to this post pretty soon, or unpinning this and making a new one.
  9. Unsure, but no evidence of an instability in our logs, everything appears to be running normally.
  10. I think Altair is the only 'original' sector, created in response to the progen trader being introduced. The other quirk I guess I would mention is it has a little more to do with potential future content if we ever wrote it and to some extent making the planets (or other orbiting objects) and lighting look right sometimes it took some weird quirks like that. Lastly, at one point there were probably 25 sets of hands working on things too, and not everyone understood how every tool worked. However, it didn't (at the time, at least) negatively affect anything. Double lastly, there are occasionally objects in some of that dead space, but we sort of stuck those in for 'true' explorers (or just really, really, really, really bored) people.
  11. Interesting report, but I don't think related. At least unless you can crash the server on logging that character in now. In this person's case, it had to do with having executed a trade and at an almost identical tick the server crashed for another reason, saving your inventory is done on something of a cycle, albeit a very short one, so chances are your 'free level' simply came from the overall server software being forcefully terminated before that save can complete. I'll note it as a bug for us to look at and fix though.
  12. Bringing back up in a minute.
  13. It's more of a 'that player nailed it' but I'm not going to name them because while they were causing the issue, it wasn't directly their fault. Ultimately bad data stored in the database on one of their characters. The strange timings are because they themselves were testing it and not logging it in constantly. Interesting thing is up to now nobody has ever made this condition occur, so it was definitely a new one in this project (something I don't get to say often anymore)
  14. Microsoft couldn't pay me to take a home version. Pro or above, always.
  15. That's about what I expected, Win11 is pretty similar to Win10 overall save for the interface stuff.
  16. We think we may have narrowed on the cause a bit, letting it run to see if it makes it a few more hours.
  17. You won't get banned. A few corrections: Things went closed source to a desire to keep content fresh and not have everyone copying the repos we had at the time and setting up individual servers when we needed the money to keep developing In 2014 *we* were terrified still of legal actions from EA having only just founded Net-7 as an entity in 2012, I don't think I threatened you with any legal actions, but I may have declined something on the basis that we could be sued for precisely the kind of reasons throughout, I want the game to stay available. There is no deal with the devil (whether an NDA would prevent me from saying that or not). I would gladly work with EA if they wanted to license us similarly to some other games out there and provide the source but I am content with "game is available, don't rock the boat". The budget I put up does leave some surplus but it is only ever used on the game or software needed to support the game. There is no embezzling. More to the point, no embezzling I was ever personally aware of but perhaps that was before my time in "management" so to speak, I do know that the person previously handling donations before the formation of Net-7 expressed an interest in no longer having it in his personal Paypal account due to taxation concerns, that is why we founded Net-7 in the first place because the US-based devs felt the same. *I* am responsible for the mandate not to put active content data out there, because part of that closed sourcing was giving you something to work toward, find, and document on your own. That policy extended to our services, specifically, i.e. I didn't want you to hit the portal to simply search for the item so I made them add hidden flags to prevent that, but still make the data available to higher privileged accounts and of course out on public sites and wikis to expand presence which was more common of most gaming at the time. Shaddex was not forced out that I recall, in fact, the only folks in my tenure that could be conceivably thought of as "forced out" were a couple of folks that tried to fork the project to set up their own server, and try to confuse the player base on it. I won't name them, but they are 2, or maybe technically a 3rd, who worked here in one of the absent periods that you mentioned for yourself. I had pretty good reasons for all 3 cases. 2 being the fork/confusion, and the other being for constant conflict with the rest of the team.
  18. Yes, I'm aware, we were trying a couple of things to diagnose it. It's going to be down for a short bit to confirm something.
  19. It's a good question, but I don't have a Windows 11 desktop/laptop to test it with, presently.
  20. You PMd me as well with that message, you can see my response there. The software you are proposing will not assist.
  21. Back up but this will be the last time I can look for about 4 hours, good luck.
  22. Those things are partially required by what we set up and how we set it up. I'm not 100% alone, but to be fair the server doesn't usually have this constant downage problem. Don't take this as me being rude, take it as the same thing Zack pushed earlier in this thread when he was subscribing. Quit just talking in it. Talk in another thread if you want to say more than "server down". I don't take anything at night because my phone disables alerting after a certain hour and there's no one available to work overnight on bringing it back up. While I understand your point of view, what you think you see is not what is happening. My main reasons for shooting anyone down generally had more to do with behavior and attitude than anything else, mostly because the team once faced a lot of drama and it caused issues getting things moving forward. This is one of the main things the team, such as it is, does not want to see back because we all get along fine now and there's little if any drama/bs ever.
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