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virpyre

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Everything posted by virpyre

  1. Agree with Avani, remake the poll...also don't make it multiple choice.
  2. Considering it's x2 XP right now you'd be surprise what you get, I mean I was a CL8 in starter area still killing CL3's getting 400XP per kill an you can kill lower levels fairly simple. With x2 XP @ CL0 killing a CL0 gives you 2,000XP it's usually -200XP per level after that, though this will only stay in effect until you're CL25/EL25/TL25, it doesn't have to be set up like that just so long as your Overall level is 75, you could be CL18/EL30/TL27. Depends on Patience CL 1-6(8) Starter Zone CL 4-8(12) Endriago(Gallina) - Manes* CL 8-12(14) Mars - Kraken Cow/Bull CL 7-20(25) Planet Dahin(Capella) - Shakaku* CL 12-16(18) Mars - Cybertronic Wight/Dzurai Spawn CL 16-18(21) ABB - Densou Ancient/Densou Mother/Densou Adult CL 16(18)-20(24) Sheppard(Beta Hydra) Scuttle Bug* "Lv. 16 if you have Lv. 3 Missiles not recommend though unless you're a Terran" * = Best Bet
  3. I know how too but, I choose not to use it too there's a big difference there, I think the game should be played for what it is. As for multiboxing in enb live I don't remember that I do remember TravelMate & AC Tool
  4. The V'rix Hiveshop, have to agree he should be dropping more then just a level 9 comp, even the Lv. 40 V'rix Helkos drops a Lv. 8 V'rix Modified Golden Kimono. Idea for loot table: F3N1LSTR5CT5R2C4MP4N2NT3N3T31L - 60% to 100% F3N1LSTR5CT5R2C4MP4N2NTT2RT31R6 - 60% to 100% Chitin' Bits - 20% to 40% Wreckage Slag - 20 to 40% V'rix Modified Golden Dragonfly - 20% to 40% V'rix Modified Shotgun - 20 to 40% V'rix Modified Supernova - 5 to 20% V'rix Modified Shatter - 5 to 20%
  5. I hate the use of multiboxing and macros, if they ever get a police type squad on here I'm join it. Why play a game if you're going to use a third party program to do most of you work for you? I think if people use multiboxing they should be banned from the game, if you're going to use macro's the same offense can be given but warnings can be given until 3rd offense.
  6. They're called idea's... The only two that could be added really is make shield inversion rank 5 and add gravity link skill, the other two would most defiantly never happen.
  7. I dunno why but, I have some ideas about changes to this class. 1) I think that Shield Inversion should be reduced from 7 to 5 this way the Progen Warrior would still be the only class with rank 7. I do see SI-7 + SR-7 as an IWIN Button, sure you can't use them at the same time but one button click is all you need to recharge. 2) I do believe that, Gravity Link - 5 should be added since it seems to be a progen racial skill, it would also help out the PP with combat capabilities sure it does have Menace but unless you have rank 5 into it the skill is almost useless. 3) After some though Hull Patch - 5 might be a nice addition but; if it is added it only needs to remain as a rank of 5 an no higher to keep Terran's on top for hull patching capabilities. 4) Since it's a support/combat class that it couldn't hurt to be given Repair Equipment - 7 or 5, sure most combat classes have it not many really use the skill but it does come in handy especially when you're very far from a station.
  8. According to Marco on his blog: The following changes will be noticed within two weeks: - Psionic Shield is gone. You will not be missed. - Navigate has been reduced to match the Privateer. To keep the Terran's happy. - Fold Space was added to level 5; after Kenu and myself settled with a roshambo (definition number 1) match. I won. - Also, the big one... A new Build Skill. You'll have to wait to see. >.> I'm going to change the post above, I am kinda going to be sad about the removal of Psionic Shield, since I used it plus the shield recharge combo.
  9. I have the same PC with modified tweaks on ram, graphics card, hd, and cpu.
  10. Why not just upload it too one of these sites...If you choose lower mb places then you'll have to spit the files using winrar, the load it into one large file otherwise just *.rar the whole directory an use a large hosting site. FILEFACTORY (300MB) Hotfile (400MB) MEGAUPLOAD (500MB) Bigupload (500MB) 4SHARED (1GB) FileFront (1GB) Filetac (2GB)
  11. This guide is for players that are new to the Terran Scout, and are looking for help about there class along the way. NOTE: There won't be much known about this class since it's still in the development stages, so frequent changes will be made to this post. Advantages: The biggest advantage: They can Jumpstart and Hull Patch, good combat, good trade, and Super Fast. 4 Weapon Slots 5 Device Slots Build Skills – Build your own engines and devices. Hull Patch – Repairs the targets hull. Jumpstart - Allows incapacitated players to be revived. Prospect – Allows you to mine asteroids for exp and minerals Hacking - Disable a mechanical opponent's ship parts Scan – Allows you to see farther Negotiate – Get better deals, whenever, wherever. Navigate – Helps with warp and increases speed. Afterburn – Increases thrust and turn rate, as well as attack avoidance. Nullfactor Field – Removes the effect of Radiation, EM drains, and Gravity interference. Disadvantages: No damage control Poor reactor power Few combat abilities Missiles can get costly ------ Focus Beam Weapon (8): --- Missile Weapon (9): --- Reactor Tech (8): Max Device Tech (9): Max Engine Tech (9): Max Shield Tech (8): Max Hull Patch (7): --- Jumpstart (7): --- Prospecting (7): --- Hacking (5): --- Afterburn (5): --- Nullfactor Field (5): --- Navigate (7): --- Scan (5): --- Negotiate (7): --- Build Devices (7): --- Build Engines (7): --- Advantages: -------------------- -------------------- -------------------- -------------------- Disadvantages: -------------------- -------------------- -------------------- -------------------- Hints and Tips Grouping: ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- Solo: ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- Starting out: After you finish your newbie missions you have a choice to make. First you must choose which weapon you are going to specialize in. This will make all the difference in the world. It will change your solo and group tactics and how you do combat in the future. A brief rundown is that terrans specialize in missile technology. While they hit hard from afar, they can get very costly. Progen specialize in projectiles have a medium range and do good damage, but also can get costly, but less then missiles. Jenquai specialize in beams that are close range combat and require no upkeep. Many simply choose beams because it is cost effective. Choose the one that’s right for you. You must also choose what type of class you want to play as putting points into skills will make a big difference later on. So choose carefully and pick the one that suits you. Plan you character early and it will save you a lot of time when you get into the higher levels. You can’t go back and change your character, so whatever you use your points for you’re stuck with it unless you can find a Progen Sentinel with "Call Forward". Advanced tips: ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- ----------------------------------------------
  12. I'm going to have to delete this an re-post it, if you're going to talk about other classes please make another topic, this it just a w.i.p guide for new players tips about this class are welcome.
  13. I hate coding on here you have to edit it 13 times to get it right. *.php 
{Hotel name} is now :<img src="PHP LINK HERE?dns=IP HERE&port=PORT HERE&style=13" border="0" /></a>! link 
{Hotel name} is now :<img src="PHP LINK HERE?dns=IP HERE&port=PORT HERE&style=13" border="0" /></a>! image
  14. Sometimes I use /removeinv - It removes items that you can't get rid of, sometimes you might have to manually remove some items. Example: For the Jenqaui Explorer the Aspirant's Insignia doesn't get removed from your inventory when you get the Strange Object so you must remove it yourself this command is the only way. NOTE: Store any items in your vault that you don't want removed, this effect is permanent.
  15. Me and My gf were trying to get the Xmas mission done before they removed it, dunno if that's going to be possible now since she's getting tired of waiting.
  16. I think the location of "Old Nick" needs to be moved to right outside of Net7 I mean most people have said you can press X at the Akeron's Gate an it'll target him other people say he's at -113.10, 80.55, -7.60 which most say it's 500k away from Akeron's Gate seems too me like it's a wild goose chase just to find him I've been in Saturn now for 10 mins trying to find him, an still have nothing.
  17. Was curious I noticed that the patch was downloaded but only thing that seems to be working is the music, what and when is the actual "Old Saint Nick" supposed to start happening in the game? Also will the Dev's be handing out anything special to players or just Most Valuable Type X-Mass Pressie or Most Valuable X-mas Present These are the pictures on Marco's blog but; he's stated that he's out of town until next Jan., I'm sure most of use will probably be very busy as well. Most Freezing Snow Launcher Mk. 1 (Lv. 1 Device) - Effect: Chuck Snow "Chuck a snowball at your friends." Most Modified Snow Launcher Mk. 1 (Lv. 1 Device) - Effect: Chuck Yellow Snow "Chuck a yellow snowball at your friends." Old Saint Nick
  18. This guide is for players that are new to the Terran Tradesman, and are looking for help about there class along the way. Advantages: The biggest advantage: Recharge shield and fix hull skill, Fasted class in the game, Best at trade. 4 Weapon Slots 5 Device Slots Build Skills – Build your own components, devices, engines, shields, and weapons. Recharge Shields – Recharge the targets shields. Hull Patch – Repairs the targets hull. Negotiate – Get better deals, whenever, wherever. Navigate – Helps with warp and increases speed. Shield Charging - Increases shield capacity and regen. Befriend – Calm an enemy. Disadvantages: Poor reactor power No damage control Few combat abilities Missiles can get costly Combat Focus Beam Weapon (8): 2 Missile Weapon (9): Max Reactor Tech (8): Max Device Tech (8): Max Engine Tech (9): 5 Shield Tech (9): Max Recharge Shields (7): Max Shield Charging (7): Max Befriend (7): Max Hull Patch (7): Max Negotiate (7): 5 Navigate (5): Max Build Components (7): 3 Build Devices (7): --- Build Engines (7): --- Build Shields (7): 6 Build Weapons (7): 6 Advantages: Very Good at combat Good at trade Solo with little difficulty Excellent Recharge Shields Excellent Patch Hull Excellent Befriend Excellent Shield Charging Very Good Build Weapons and Shields Good Negotiate Versatile Disadvantages: Low Build Components Base Build Devices and Engine Skill Combination Focus Beam Weapon (8): --- Missile Weapon (9): Max Reactor Tech (8): Max Device Tech (8): Max Engine Tech (9): 5 Shield Tech (9): Max Recharge Shields (7): Max Shield Charging (7): 5 Befriend (7): Max Hull Patch (7): Max Negotiate (7): 5 Navigate (5): Max Build Components (7): 5 Build Devices (7): 5 Build Engines (7): --- Build Shields (7): 6 Build Weapons (7): 6 Advantages: Good at combat Very Good at trade Excellent Recharge Shields Excellent Patch Hull Excellent Befriend Very Good Build Weapons and Shields Good Shield Charging Good Build Devices and Components Good Negotiate Very Versatile Disadvantages: Not specialized Low backup beam weapon Solo with some difficulty Base Build Engine Skill Trade Focus Beam Weapon (8): 2 Missile Weapon (9): 8 Reactor Tech (8): Max Device Tech (8): Max Engine Tech (9): 5 Shield Tech (9): Max Recharge Shields (7): 5 Shield Charging (7): --- Befriend (7): --- Hull Patch (7): 5 Negotiate (7): 5 Navigate (5): Max Build Components (7): Max Build Devices (7): Max Build Engines (7): Max Build Shields (7): Max Build Weapons (7): Max Advantages: Best at trade Excellent Build Weapons, Shields, Devices, Engines, and Components Good Negotiate Good Recharge Shields Good Hull Patch Disadvantages: Low combat ability Solo is very difficult Hints and Tips Grouping: The Terran Trader is perhaps the best fitted to groups. The recharge shields and patch hull skills can keep teammates fighting for much longer then they normally would. These are some of the best skills in the game and you will find that once you play this class and switch to another those will be the two skills you miss the most. Groups often seek them out because they provide excellent support. Solo: Solo is not that hard with this class is you play it smart. Investing in the recharge shields and patch hull will make you go a long way. Trade is extremely easy to get up, and combat is not that hard. Exploration experience can be hard to find once the entire galaxy is explored. This can be a very fun class to play, but you must remember not to just charge in like you are a warrior otherwise you’ll find yourself back at the station wondering what happened. Starting out: After you finish your newbie missions you have a choice to make. First you must choose which weapon you are going to specialize in. This will make all the difference in the world. It will change your solo and group tactics and how you do combat in the future. A brief rundown is that terrans specialize in missile technology. While they hit hard from afar, they can get very costly. Progen specialize in projectiles have a medium range and do good damage, but also can get costly, but less then missiles. Jenquai specialize in beams that are close range combat and require no upkeep. Many simply choose beams because it is cost effective. Choose the one that’s right for you. You must also choose what type of class you want to play as putting points into skills will make a big difference later on. So choose carefully and pick the one that suits you. Plan you character early and it will save you a lot of time when you get into the higher levels. You can’t go back and change your character, so whatever you use your points for you’re stuck with it unless you can find a Progen Sentinel with "Call Forward". Advanced tips: As you grow and gain experience you will find that certain things work better against certain enemies. Remember this, as it can be a big help in the future. Learn when to use your skills when they will be most effective. They are masters at trade and can tons of money quick. Use your build skills to make a market for yourself in whatever profession you choose. People are always looking for player made goods, so you can make a hefty profit. Also be sure to group. A traders true function comes to light when they are grouped.
  19. This guide is for players that are new to the Terran Enforcer, and are looking for help about there class along the way. Advantages: The biggest advantage: Has the ability to hack other ships, Very good at combat, Very Fast, Very Versatile. 5 Weapon Slots 4 Device Slots Build Skills – Build your own engines, and weapons. Rally - The ability to buff yourself and your companions. Repair equipment – Field repair damaged equipment. Damage control – Makes your hull take less damage. Critical targeting – Adds critical strike damage. Negotiate skill – Lets you get better profit from all deals. Enrage – Draw enemy fire toward yourself. Hack - Disable a mechanical opponent's ship parts. Bio-Repression – Same as hack, but on organic creatures. Disadvantages: Poor reactor power Not as strong as the Progen Warrior Not at stealthy as the Jenquai Warrior Missiles can get costly Combat Focus Beam Weapon (8): --- Projectile Weapon (8): 5 Missile Weapon (9): Max Reactor Tech (8): Max Device Tech (8): Max Engine Tech (9): 5 Shield Tech (9): Max Hacking (7): Max Rally (7): Max Repair Equipment (7): Max Critical Targeting (5): Max Damage control (5): Max Enrage (7): 5 Bio-Repression (7): 5 Negotiate (5): Max Build Engines (7): --- Build Weapons (7): 6 Advantages: Excellent at combat Excellent in groups Excellent at tanking Excellent buffs Solo without difficulty Excellent Hacking Excellent Rally Excellent Repair Equipment Good Critical Targeting Good Damage Control Good Enrage Good Bio-Repression Good Projectile Weapon Disadvantages: Not very versatile Base build engines Combination Focus Beam Weapon (8): 3 Projectile Weapon (8): 5 Missile Weapon (9): 8 Reactor Tech (8): Max Device Tech (8): Max Engine Tech (9): Max Shield Tech (9): Max Hacking (7): Max Rally (7): Max Repair Equipment (7): 5 Critical Targeting (5): Max Damage control (5): Max Enrage (5): Max Bio-Repression (7): 5 Negotiate (5): Max Build Engines (7): 5 Build Weapons (7): Max Advantages: Very good at combat Very group friendly Very good at tanking Very good buffs Solo with minor difficulty Excellent Hacking Excellent Rally Excellent Build Weapons Very good Repair Equipment Good Bio-Repression Good Critical Targeting Good Damage Control Good Negotiate skill Good Build Engines Good projectile weapon Decent beam weapon Very versatile Disadvantages: Not specialized Low enrage skill Trade Focus Beam Weapon (8): 5 Projectile Weapon (8): 5 Missile Weapon (9): 8 Reactor Tech (8): Max Device Tech (8): Max Engine Tech (9): Max Shield Tech (9): Max Hacking (7): Max Rally (7): 5 Repair Equipment (7): 5 Critical Targeting (5): Max Damage control (5): Max Enrage (5): Max Bio-Repression (7): 3 Negotiate (5): Max Build Engines (7): Max Build Weapons (7): Max Advantages: Good at combat Group friendly Good at tanking Good buffs Solo with little difficulty Excellent build skills Very Good Hacking Good Negotiate Good Critical Targeting Good Damage Control Good Rally Good Repair Equipment Good beam and projectile weapon Versatile Disadvantages: Not specialized Low Bio-Repression skill Hints and Tips Grouping: A Terran Enforcer is very group friendly. You have several buffs at your disposal to help yourself and your team. Rally will prove to be very useful. Repair equipment will be essential after large combat skirmishes. If you specialize in missile weapons you will be able to hit from afar and do significant damage before the enemy even gets to you or your party. Enrage has its limited uses in certain circumstances. You main role is that of a tank. You take the brunt of the damage, unless of course if there’s a Progen warrior in your party then your support. Solo: A Terran Enforcer is also very good at solo providing their combat skills are up to par. Since you are a warrior combat skills are a must. Without them, forget soloing. While not as sturdy or headstrong as a progen warrior, you are still very good at combat. Versus mechanical opponents you have no equal. Your hack skill will dominate the battlefield if you engage with other ships. This is where your strength lies and therefore you should seek out mechanical opponents at all times. You can take on organic opponents but then you do not have the advantages of the hack skill. Experiment and find what is right for you. Starting out: After you finish your newbie missions you have a choice to make. First you must choose which weapon you are going to specialize in. This will make all the difference in the world. It will change your solo and group tactics and how you do combat in the future. A brief rundown is that terrans specialize in missile technology. While they hit hard from afar, they can get very costly. Progen specialize in projectiles have a medium range and do good damage, but also can get costly, but less then missiles. Jenquai specialize in beams that are close range combat and require no upkeep. Many simply choose beams because it is cost effective. Choose the one that’s right for you. You must also choose what type of class you want to play as putting points into skills will make a big difference later on. So choose carefully and pick the one that suits you. Plan you character early and it will save you a lot of time when you get into the higher levels. You can’t go back and change your character, so whatever you use your points for you’re stuck with it unless you can find a Progen Sentinel with "Call Forward". Advanced tips: As you grow and gain experience you will find that certain things work better against certain enemies. Remember this, as it can be a big help in the future. Learn when to use your skills when they will be most effective. Energy conservation with terrans is a must. You must learn to use your energy wisely. If you run out of energy you can find yourself being towed back to the station. On the flip side terrans makes a ton of money so it won’t always be a problem. You will find that the terran enforcer is a very versatile character that will allow you to do a lot of things.
  20. This guide is for players that are new to the Progen Warrior, and are looking for help about there class along the way. Advantages: The biggest advantage: Best class at combat 6 Weapon Slots Build Waepons – Allow you to build your own. Shield Inversion - Lets your shield add damage strikes. Combat Trance – Increases your combat abilities. Repair Equipment – The ability to field repair. Damage Control – Makes your hull take less damage. Critical Targeting – Adds critical strike damage. Gravity Link – Immobilized enemies with gravity. Enrage – Draw enemy fire toward yourself. Shield Sap- Steal the enemies shield and absorb them. Self Destruct – Use this to annihilate enemy groups. Disadvantages: Very slow - Super slow - Anti-quick! Not very versatile 3 Device Slots Projectiles can get costly Huge signature: A large, loud, tank Combat Focus Beam Weapon (8): 3 Projectile Weapon (9): Max Missile Weapon (8): --- Reactor Tech (9): Max Device Tech (8): Max Engine Tech (8): 5 Shield Tech (9): Max Critical Targeting (7): Max Damage Control (7): Max Combat Trance (7): Max Gravity Link (7): Max Enrage (5): --- Repair Equipment (7): 4 Shield Sap (7): 5 Self Destruct (7): 4 Shield Inversion (7): Max Shield Sap (7): 5 Build Weapons (7): --- Advantages: Excellent at combat Excellent in groups Excellent at tanking Solo without difficulty Excellent Critical Targeting Excellent Damage Control Excellent Gravity Link Excellent Shield Inversion Excellent Combat Trance Good Repair Equipment Disadvantages: No enrage skill level Poor beam weapon Base trade skills Not very versatile Combination Focus Beam Weapon (8): 5 Projectile Weapon (9): 8 Missile Weapon (8): --- Reactor Tech (9): Max Device Tech (8): Max Engine Tech (8): 5 Shield Tech (9): Max Critical Targeting (7): 6 Damage Control (7): 6 Combat Trance (7): 6 Gravity Link (7): 6 Enrage (5): 3 Repair Equipment (7): 6 Shield Sap (7): 5 Self Destruct (7): 5 Shield Inversion (7): 6 Shield Sap (7): 5 Build Weapons (7): 6 Advantages: Very good at combat Very good in groups Very good at tanking Solo with minor difficulty Very Good Critical Targeting Very Good Damage Control Very Good Gravity Link Very Good Shield Inversion Very Good Combat Trance Very Good Repair Equipment Good Self Destruct Good beam weapon Versatile Disadvantages: Not specialized Low Enrage Trade Focus Beam Weapon (8): 2 Projectile Weapon (9): Max Missile Weapon (8): 5 Reactor Tech (9): Max Device Tech (8): Max Engine Tech (8): 5 Shield Tech (9): Max Critical Targeting (7): 6 Damage Control (7): 6 Combat Trance (7): 5 Gravity Link (7): 5 Enrage (5): 5 Repair Equipment (7): 5 Shield Sap (7): 5 Self Destruct (7): 5 Shield Inversion (7): 5 Shield Sap (7): 5 Build Weapons (7): Max Advantages: Very good at combat Very good in groups Very good at tanking Solo with little difficulty Excellent build skills Very Good Critical Targeting Very Good Damage Control Good Gravity Link Good Shield Inversion Good Combat Trance Good Repair Equipment Good Enrage Good beam weapon Very Versatile Disadvantages: Not specialized Focus on trade limits combat ability Hints and Tips Grouping: The Progen warrior has one function in a group; to kill whatever is attacking it. Enrage has its limited uses in certain circumstances. You main role is that of a tank. You take the brunt of the damage, like it or not you are a pure meat shield and almost always the target will go after you. You can dish out an enormous amount of damage with your weapons combined with shield inversion. A terran trader with a good recharge shield will be your best friend. Solo: Put shortly the Progen Warrior is a lawn mower and anything in their way is grass. Since you are a warrior combat skills are a must. Without them, forget soloing. You are the best warriors in the game, don’t be afraid to get in there and duke it out. More often then not you’ll be the one flying away. Experiment and find what is right for you. Starting out: After you finish your newbie missions you have a choice to make. First you must choose which weapon you are going to specialize in. This will make all the difference in the world. It will change your solo and group tactics and how you do combat in the future. A brief rundown is that terrans specialize in missile technology. While they hit hard from afar, they can get very costly. Progen specialize in projectiles have a medium range and do good damage, but also can get costly, but less then missiles. Jenquai specialize in beams that are close range combat and require no upkeep. Many simply choose beams because it is cost effective. Choose the one that’s right for you. You must also choose what type of class you want to play as putting points into skills will make a big difference later on. So choose carefully and pick the one that suits you. Plan you character early and it will save you a lot of time when you get into the higher levels. You can’t go back and change your character, so whatever you use your points for you’re stuck with it unless you can find a Progen Sentinel with "Call Forward". Advanced tips: As you grow and gain experience you will find that certain things work better against certain enemies. Remember this, as it can be a big help in the future. Learn when to use your skills when they will be most effective. As a Progen warrior you have hefty shields and a big energy reserve, so do whatever you have to win against your opponent. Watch your shields though. Shield inversion will be something you love or hate. Find out which one it is before you start putting points into it. Another thing to remember is that you get the full benefits of combat trance if you’re not moving. So you do your best fighting when you’re standing still. Sounds silly to sit there and take it, but that is what you are best at, get used to it.
  21. This guide is for players that are new to the Progen Sentinel, and are looking for help about there class along the way. Advantages: The biggest advantage: Extremely versatile class, combination of warrior and explorer, very good at both. 4 Weapon Slots 5 Device Slots Build skills – Build your own devices, and shields. Scan – Allows you to see farther. Jumpstart – Allows incapacitated players to be revived. Prospect – Mine asteroids for exp and minerals. Menace – Scare your enemies away. Power Down – Play dead and confuse your enemies. Gravity Link – Immobilize your enemies with gravity. Repulsor Field – Damage Shield that reflects damage. Critical Targeting – Adds critical strike damage. Call Forward – The ability to reset a players skill, so long as they have the required device. Disadvantages: Very slow Large signature No damage control Limited combat abilities Combat Focus Beam Weapon (8): 2 Projectile Weapon (9): Max Missile Weapon (8): 3 Reactor Tech (9): Max Device Tech (8): Max Engine Tech (8): 5 Shield Tech (9): Max Prospect (7): Max Menace (7): Max Jumpstart (7): Max Power Down (7): Max Critical Targeting (5): Max Gravity Link (5): Max Repulsor Field (7): Max Scan (5): 2 Build Devices (7): --- Build Shields (7): --- Advantages: Very good at combat Good at exploration Solo without difficulty Excellent jumpstart Excellent menace Excellent prospect Excellent power down Excellent repulsor field Good critical targeting Good gravity link Disadvantages: Poor scan skill Base build skills Combination Focus Beam Weapon (8): 2 Projectile Weapon (9): 8 Missile Weapon (8): 5 Reactor Tech (9): Max Device Tech (8): Max Engine Tech (8): 5 Shield Tech (9): Max Prospect (7): Max Menace (7): Max Jumpstart (7): 6 Power Down (7): 5 Critical Targeting (5): Max Gravity Link (5): Max Repulsor Field (7): 5 Scan (5): Max Build Devices (7): 5 Build Shields (7): 5 Advantages: Good at combat Good at exploration Good at trade Solo with minor difficulty Excellent prospect Excellent menace Very good jumpstart Good power down Good critical targeting Good gravity link Good build skills Extra missile weapon Disadvantages: Not specialized Trade Focus Beam Weapon (8): 5 Projectile Weapon (9): 8 Missile Weapon (8): 2 Reactor Tech (9): Max Device Tech (8): Max Engine Tech (8): 5 Shield Tech (9): Max Prospect (7): Max Menace (7): 6 Jumpstart (7): 5 Power Down (7): 4 Critical Targeting (5): Max Gravity Link (5): Max Repulsor Field (7): 5 Scan (5): 3 Build Devices (7): Max Build Shields (7): Max Advantages: Very good at trade Good at combat Decent at exploration Solo with little difficulty Excellent build skills Excellent prospect Very good menace Good critical targeting Good gravity link Good jumpstart Disadvantages: Not specialized Low scan ability Low backup beam weapon Hints and Tips Grouping: The Progen explorer is almost always welcome in a group. Their combination of exploration and combat abilities make for a good group member. If things get messy they can use the powerdown skill and revive everyone when the coast is clear. They can also fight along side the tanks. Gravity link is also very useful. Due to their critical targeting ability, and good shields they can tank for group if need be. Solo: This is one of my favorites for soloing. This class is possibly the easiest to level with in the game. They can fight, trade, and explore. That makes for many ways to level. They are the only current class to have critical targeting outside the warrior classes. This is one of the most self-sustaining classes in the game, and one of the easiest to level. Surprisingly this is one of the better classes to solo with. Due to the menace skill you can make you enemy run away and reverse kite it, kicking it in the back the entire time. It may not always work with higher levels, but it is a very powerful skill. If you use it in conjunction with the Powerdown skill, more often then not it will go away and forget about you. This comes in very handy when mining. Their only real downfall is their speed. Starting out: After you finish your newbie missions you have a choice to make. First you must choose which weapon you are going to specialize in. This will make all the difference in the world. It will change your solo and group tactics and how you do combat in the future. A brief rundown is that terrans specialize in missile technology. While they hit hard from afar, they can get very costly. Progen specialize in projectiles have a medium range and do good damage, but also can get costly, but less then missiles. Jenquai specialize in beams that are close range combat and require no upkeep. Many simply choose beams because it is cost effective. Choose the one that’s right for you. You must also choose what type of class you want to play as putting points into skills will make a big difference later on. So choose carefully and pick the one that suits you. Plan you character early and it will save you a lot of time when you get into the higher levels. You can’t go back and change your character, so whatever you use your points for you’re stuck with it unless you can find a Progen Sentinel with "Call Forward". Advanced tips: As you grow and gain experience you will find that certain things work better against certain enemies. Remember this, as it can be a big help in the future. Learn when to use your skills when they will be most effective. There are so many different ways to level with this class, do not be afraid to experiment. While not as sturdy as the warriors they can hold their own in battle and can be very deadly. Their menace skill is something to be feared. This is a very versatile class and one suited for a player who wants to do a little of everything.
  22. This guide is for players that are new to the Progen Privateer, and are looking for help about there class along the way. NOTE: There won't be much known about this class since it's still in the development stages, so frequent changes will be made to this post. Advantages: The biggest advantage: They can Recharge Shields, good trade. 5 Weapon Slots 4 Device Slots Critical Targeting – Adds critical strike damage. Menace – Scare your enemies away. Build skills – Build your own weapons, reactors, shields, and components Navigate – Allows you to warp and move faster Negotiate – Get better deals, whenever, wherever. Shield inversion - Lets your shield add damage strikes Recharge Shields – Recharge the targets shields Disadvantages: Very slow Not very versatile Projectiles can get costly High signature ------ Focus Beam Weapon (8): --- Projectile Weapon (9): --- Missile Weapon (8): --- Reactor Tech (9): Max Device Tech (8): Max Engine Tech (8): Max Shield Tech (9): Max Critical Targeting (5): --- Menace (5): --- Shield Inversion (7): --- Recharge Shields (7): --- Negotiate (7): --- Navigate (5): --- Build Components (7): --- Build Shields (7): --- Build Reactors (7): --- Build Weapons (7): --- Advantages: -------------------- -------------------- -------------------- -------------------- Disadvantages: -------------------- -------------------- -------------------- -------------------- Hints and Tips Grouping: ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- Solo: ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- Starting out: After you finish your newbie missions you have a choice to make. First you must choose which weapon you are going to specialize in. This will make all the difference in the world. It will change your solo and group tactics and how you do combat in the future. A brief rundown is that terrans specialize in missile technology. While they hit hard from afar, they can get very costly. Progen specialize in projectiles have a medium range and do good damage, but also can get costly, but less then missiles. Jenquai specialize in beams that are close range combat and require no upkeep. Many simply choose beams because it is cost effective. Choose the one that’s right for you. You must also choose what type of class you want to play as putting points into skills will make a big difference later on. So choose carefully and pick the one that suits you. Plan you character early and it will save you a lot of time when you get into the higher levels. You can’t go back and change your character, so whatever you use your points for you’re stuck with it unless you can find a Progen Sentinel with "Call Forward". Advanced tips: ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- ----------------------------------------------
  23. This guide is for players that are new to the Jenquai Defender, and are looking for help about there class along the way. Advantages: The biggest advantage: They can Summon other players when in trouble, Very Good at combat, stealthy, fast. 5 Weapon Slots 4 Device Slots Build skills – Build your own weapons and devices. Psionic Shield – Creates a psychic shield around the target. Summon – Summon your enemies and allies to you. Cloak – Hide from your enemies. Scan – Allows you to see father. Fold Space – Allows you or group to teleport in sector. Repair Equipment – Repair you and your allies equipment. Critical Targeting – Adds critical strike damage. Energy Leech - Drain your opponents energy reserve. Disadvantages: Weak shield and hull No damage control Requires careful play Combat Focus Beam Weapon (9): Max Projectile Weapon (8): --- Missile Weapon (8): 4 Reactor Tech (9): Max Device Tech (9): Max Engine Tech (8): Max Shield Tech (8): Max Critical Targeting (7): Max Psionic Shield (7): Max Summon (7): Max Repair Equipment (7): Max Fold Space (7): 5 Cloak (5): Max Scan (7): 2 Build Devices (7): --- Build Weapons (7): --- Advantages: Excellent in groups Excellent buffs Very good at combat Very good at tanking Solo with minor difficulty Excellent Critical Targeting Excellent Psionic Shield Excellent Summon Excellent Repair Equipment Good Fold Space Good Combat Cloak Disadvantages: Not very versatile Poor scan skill Base build skills Combination Focus Beam Weapon (9): 8 Projectile Weapon (8): --- Missile Weapon (8): 4 Reactor Tech (9): Max Device Tech (9): Max Engine Tech (8): Max Shield Tech (8): Max Critical Targeting (7): Max Psionic Shield (7): Max Summon (7): 6 Repair Equipment (7): 6 Fold Space (7): 6 Cloak (5): Max Scan (7): 3 Build Devices (7): 5 Build Weapons (7): 4 Advantages: Very good in groups Very good buffs Very Good at combat Very Good at tanking Solo with little difficulty Excellent Critical Targeting Excellent Psionic Shield Very Good Summon Very Good Repair Equipment Very Good Fold Space Good Combat Cloak Good Build Weapons Very versatile Disadvantages: Not specialized Low Scan Trade Focus Beam Weapon (9): 8 Projectile Weapon (8): --- Missile Weapon (8): 4 Reactor Tech (9): Max Device Tech (9): Max Engine Tech (8): Max Shield Tech (8): Max Critical Targeting (7): 6 Psionic Shield (7): 5 Summon (7): 5 Repair Equipment (7): 5 Fold Space (7): 5 Cloak (5): Max Scan (7): 4 Build Devices (7): Max Build Weapons (7): Max Advantages: Good at combat Good in groups Good buffs Good at tanking Excellent build skills Very Good Critical Targeting Good Psionic Shield Good Summon Good Repair Equipment Good Fold Space Good Combat Cloak Versatile Disadvantages: Solo with some difficulty Hints and Tips Grouping: Grouping is very good. The Psionic shield will add extra protection for teammates. You can teleport your friends out if things get tough, and of course you can add damage to the enemy. You can also help get enemies using your summon skill which will prove invaluable! Solo: The Jenquai Defender can be a bit tricky to play. Most see the word, defender, and think ok, hack slash, easy. Not so with the Shin’wa. They are fast and have great reactors, but they can’t take a pounding for too long. They do have some advantages though, they have the Psionic shield which creates a temporary shield to absorb damage, they can teleport away from enemies, they can cloak to hide from their enemies, and if they get ansi they can summon them right too them. It is kind of odd that they specialize in beams when they are weak in close combat, but they use them to devastating effect. Soloing is hard due to their light armor and shields, until Psionic shield gets to a decent level. Starting out: After you finish your newbie missions you have a choice to make. First you must choose which weapon you are going to specialize in. This will make all the difference in the world. It will change your solo and group tactics and how you do combat in the future. A brief rundown is that terrans specialize in missile technology. While they hit hard from afar, they can get very costly. Progen specialize in projectiles have a medium range and do good damage, but also can get costly, but less then missiles. Jenquai specialize in beams that are close range combat and require no upkeep. Many simply choose beams because it is cost effective. Choose the one that’s right for you. You must also choose what type of class you want to play as putting points into skills will make a big difference later on. So choose carefully and pick the one that suits you. Plan you character early and it will save you a lot of time when you get into the higher levels. You can’t go back and change your character, so whatever you use your points for you’re stuck with it unless you can find a Progen Sentinel with "Call Forward". Advanced tips: As you grow and gain experience you will find that certain things work better against certain enemies. Remember this, as it can be a big help in the future. Learn when to use your skills when they will be most effective. The Jenquai warrior does not have a lot of shields, nor hull so they cannot withstand a lot of damage. They are very formidable in their own right however. Use your speed, skills, and stealth, and you will do well.
  24. This guide is for players that are new to the Jenquai Seeker, and are looking for help about there class along the way. NOTE: There won't be much known about this class since it's still in the development stages, so frequent changes will be made to this post. Advantages: The biggest advantage: They can Recharge Shields and Optimization Reactors, good trade, stealthy, fast. 4 Weapon Slots 5 Device Slots Cloak – Hide from your enemies Fold Space – Allows you to teleport you or your group in sector Build skills – Build your own weapons, engines, devices, and components Negotiate – Get better deals, whenever, wherever. Reactor Optimization – Allows higher reactor capacity, and faster recharge. Recharge Shields – Recharge the targets shields Disadvantages: Weak shield and hull No damage control Requires tactical play No missile technology Limited combat abilities ------ Focus Beam Weapon (9): --- Projectile Weapon (8): --- Reactor Tech (9): Max Device Tech (9): Max Engine Tech (8): Max Shield Tech (8): Max Cloak (5): --- Fold Space (5): --- Reactor Optimization (7): --- Recharge Shields (7): --- Negotiate (5): --- Build Components (7): --- Build Devices (7): --- Build Engines (7): --- Build Weapons (7): --- Advantages: -------------------- -------------------- -------------------- -------------------- Disadvantages: -------------------- -------------------- -------------------- -------------------- Hints and Tips Grouping: ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- Solo: ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- Starting out: After you finish your newbie missions you have a choice to make. First you must choose which weapon you are going to specialize in. This will make all the difference in the world. It will change your solo and group tactics and how you do combat in the future. A brief rundown is that terrans specialize in missile technology. While they hit hard from afar, they can get very costly. Progen specialize in projectiles have a medium range and do good damage, but also can get costly, but less then missiles. Jenquai specialize in beams that are close range combat and require no upkeep. Many simply choose beams because it is cost effective. Choose the one that’s right for you. You must also choose what type of class you want to play as putting points into skills will make a big difference later on. So choose carefully and pick the one that suits you. Plan you character early and it will save you a lot of time when you get into the higher levels. You can’t go back and change your character, so whatever you use your points for you’re stuck with it unless you can find a Progen Sentinel with "Call Forward". Advanced tips: ---------------------------------------------- ---------------------------------------------- ---------------------------------------------- ----------------------------------------------
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