Having over 20k pvp kills in SWG (8k pre-CU), and over 175k kills total on several WoW toons (lv 80, lv 19/29/39 twinks), including kills not tracked by the system pre-BG's (no honor system so you had to use add-ons to keep track of kills), and after the honor wipe pre-BC. I think i can attest to the fact I am not anti-pvp. Quite the opposite, i enjoy killing pixilated people over and over. However as much as I would like to see pvp in this game, i just don't see it being something constructive.
The whiners i mentioned above were people that would make new threads on it as soon as the old ones were locked, they were the people that would not understand what the devs said when they replied to their threads saying basically the same thing I just said in my above post.
As far as wow pvp foes, and the ammount of servers there. Funny how the pve servers are called Normal, and not pvp. Seems to me that their idea of normal play is pve with the option to pvp if you so choose.
Wow was designed as a PvE game, with PvP on the side (look at the box you bought vanilla in, it'll tell ya there). Then Blizzard figured out a way to keep people playing, over and over...add 3 instances and a horrid honor grind, and players will stay in game for e-z epics. Great marketing strategy for them, no development work and players will stay satisfied a few months with no new content (of course they are now using the same system for running dungeons over and over for badges to get ez-epics in the pve field). Of course now they have the resources to keep pvp and pve content coming in each new expansion or patch, but up to a few months after launch, they still werent sure what they had for themselves.
Blizzard changed their game, to appease everyone. They put a focus on pvp that wasn't there when the game was released, they added an arena system that now dictates class balance, and they made it where the most casual of players doesn't have to do anything but do a few instances a week to get some of the best gear in game.