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Taallonn

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Everything posted by Taallonn

  1. In no particular order 1. Roid respawn/field density/xp from mining. 30 min is a bit slow, too many types in one field make it hard to get clear field bonus, and xp is not what it was in live (not ST3 but live 2004). 2. Graphic bugs in groups. This doesn't seem to affect solo play as much, but when grouped having an ability stay active (graphically)is a pain and hull damage/shield damage not showing up really makes it tough on healers. 3. Group members staying in group after a crash. So and so crashes, and remain in group to everyone else, so you have to boot them, then reinvite them back. Not a huge game breaker or anything, just annoying. 4. Missions. This is 2 fold. First requiring you to complete one mission to get to the next ie JT's build comps to get build engines. Reason being is if I do not plan to ever build comps on my JT I am stuck wasting time and energy to do this mission to get to the build engines mission. Second mandatory HU missions. There should be an option to do the HU missions, or just pay for the upgrade as of this build it's really a time sink and not very enjoyable to spend 1/2 a day running around the universe just for a better hull. Some enjoy missions, some don't, the option to do or not do should be there for those that would rather spend their time grinding trade/combat instead of forcing them to travel to the other end of the galaxy. Ways i could see this worthwhile is to actually increase the xp to make it more lucrative. Otherwise it's just a time sink. 5.JT skills not implemented yet
  2. Well, lets see. There's 50 total EL levels in the game. Exploring everything with the exception of Niff cloud, Anteries, 80% of rags, 70% of grissom, and 10% of cooper gets you to EL 23. So people have to have some way to get their levels, especially if your jenqui that needs EL 25 to get combat cloak
  3. Riddick is a TE in my guild, he was a lv 150 TE in ST3. It is his main, and was his main in ST3, so you took the name not knowing it was another players main. Just as an fyi.
  4. To me it makes sense, as being a scout class in itself lends to the idea of being a subordinate. Not many high ranking scouts in history, scouts were often very good at what they did but non-coms. The only possible way that it would make sense, any other way, is to use Air Force ranks. But being the air force was born of the army, you'd probably not like being a General as it's associated with ground combat. edit: I played a scout last stress, and will make one after I get my seeker to 150. I like warrant officer, which is why I posted not to change it.
  5. True, and now that you brought it up I do remember there not being a huge variety of plasma beams available to a JE.
  6. Thank you for the reply Kenu....Sorry about the tone of my post, I probably should not have been typing last night.
  7. Scout in last stress could kite stuff 10 lv's higher, took time and patience....but damage was done without issue. I know this from kiting belter Damis in Vc without a prob on my TS. Granted my reactor was higher than my Missle skill as it should be. And out of curiosity, why are you even using missles on A JD? That's just really a waste of points and totally idiotic for that class. Not trying to stir anything, but anything other than beams for a JD is just a waste of effort and time. Terrans can get away with using beams, so can progens, Jenqui cannot get away with using anything other than beams no matter how hard you try to justify it.
  8. On topic here... Cargo Size is fine, no changes needed
  9. After scouring the intranet for anything that might possibly make what you guys are saying make any sense, i have determined....... Let it be. It is fine the way it is, it is not broken and it makes 100% more sense than anything suggested in this thread. Dev's, do NOT change Scout, they are fine the way they are.
  10. 27 views and no replies...what gives? Skill not available yet,smoking crack, wrong area to post? Been looking at the same thing since stress started and no patch, change, comment, or whatever. If the plan is to allow JT to get this skill, then give it to us, or let us know to wait and see what happens. i am not the only one curious, I'm just the only one that's asking about it
  11. As far as beams is concerned....Mordana dropped end game beams (other than raid stuff) and since they aren't in game...neither are their beams. Your other suggestions are good, but I don't see them being implemented for the stress. Not saying anything negative, but lets focus on what we can do with whats available to us this stress, to make things better for JE and other miners as well.
  12. spawn rate in live was based on proximity to field. if you cleared a field, you travel (oh lets just say 20k away) and waited a minute, and traveled back, and field was respawned. Field levels proportionate to mobs guarding them is skewed. Lv 9 fields should have lv 66 guarding them, NOT lv 5-8 gas spawns (ie...ragnarock) Bonus xp is a new thing mining rings is also nice if they were same type, not mixed like they are now where you can't possibly clear the spawn without traveling to wherever to empty hold (place in limited vault) to get back and hope to get a clear field bonus.
  13. Ah...that may be why I didn't notice much difference. My JE was my alt, I finished leveling him after they added the new "asteroid fields" all over the place, at which time they also increased mining xp due to it being too low to be comparable with combat/trade.
  14. At 11:30 pm on the night of the shut down, I created my new account. At 1 am after the new server came up, i logged into the game. i had zero issues getting E&B up and running. I am running windows XP and have had the same install for the last year, just updated as needed via net-7.
  15. I did that on my non-mining toon in live for the most part. times i would group with miners to get xp both El and CL (poppa-roids). But on my mining toon i primarily...mined. The xp was comparable to terminal missions, for me anyway.
  16. The is a repeatable mission in VT, but at OL 60 i can't get it yet. I am out of "safe" area's to explore and at EL 21, just from exploring on my JT. So yeah a little increase in nav xp would be nice, at least to get to EL 25 and get combat cloak
  17. I can agree with that to a point....last stress, my TS could kite stuff 10 lv's higher, so there really wasn't any issue as far as being attacked while mining, or combat in general ....yes it took time, but it's also what made it more desirable to me over the JE for a second class to play. The lv 8 shields and lv 8 reactor really stunk, but learning to kite made it where it wasn't an issue. Sig wise I was down to 0.5 using lv 7 trifid PM and pleides reactor self buff, which is same and sometimes better than JE sig. edit: On a side note. i know this discussion is on the JE, and Im not trying to say the TS is better or, go with it instead...i'm just pointing out why I would choose a TS over a JE, after playing both classes. JE lv 150, the other TS lv 143. It is easier to level a TS, and they have a much better group role....at least thats the way it seems. i enjoyed both classes and if i wanted a true challenge i would make a JE and try to solo all that i could solo on a JD or JT
  18. See unknown at unknown in Nebiros , Castor upon reaching lv 60. How do i get this skill? I am OL 60, and cannot find this location. If it's in menorb, then I can't get into that sector as the gate is closed. Also the fold space skill is unobtainable right now as it also tells you to see unknown at unknown.
  19. JE were desirable in live due to WH, reactor build and buff devices for groups. WH is pretty much a convinience TS can use most of the same devices as JE for buffing groups plus have hull patch JT can now build reactor. So as of this server build, JE aren't quite as useful as they once were. Add in the fact that mining xp is horrible compared to live. In live on my JE i leveled by mining, not WH missions and it was quite fun. After spending 30 minutes mining and only getting 1/4 of an EL lv (0-1) I decided i will not level a miner as this is just beyond ridiculous experience for time spent doing one thing. I will admit last stress the experience may have been a little high (due to increased gains) but honestly it was alot closer to live than what we have now and if you recall back then they boosted mining xp when they added the "new' asteroid fields because they realized then that mining xp was too low.
  20. You can use JS on yourself, if you target yourself. However towards the end of ST3 I noticed it would not allow you to if you didn't have enough reactor.
  21. I was also wondering this, and the reactor build skill also says unkown at unknown.
  22. Vent is still better than team speak. Though TS3 has added quite a bit, it's still not anything compared to vent. And the Speex codec just really sucks, another reason to use vent using a different codec. The ability to adjust players volumes is a must (normalized is not good with TS3), and the ability to put a music bot in a channel and allow others to ghost to it is also much better implemented with vent. Sorry dude, they may have been the first one out there but they still suck compared to vent
  23. If they fix asteroid spawn, TS, if not probably a PP
  24. STO beta, torchlight, Sins of solar empire, enb, and streaming movies to catch up on whats goin on....
  25. When the game released(originally) there were not enough roid spawns. The devs later added enough to keep leveling, and end game miners, content. If you noticed in your travels there were a whole lot of asteroid xxx (where x=whatever number) with nothing at all near them. These HAD gas and roid spawns, in live, after the devs realized they screwed up with not enough roids for miners to level properly when the game released. Respawns were never based on time. they were based on field clear, and then how far away you traveled after the field clear. Example....you clear area, travel 25k away, wait 1 minute, travel back..and boom....brand new field again. The 30 minute timer now in effect worked great with accelerated leveling, not so great with standard xp and will make mining both longer and tedious as the game develops (without job terminals). Anyway, back to the point. If there is still going to be a 30 min respawn on fields, then more fields must be added for explorer classes to level properly compared to the combat classes.
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