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SiSL

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Everything posted by SiSL

  1.   Back to Germany I would say would fix the problem :P   May add a few seconds to gate but lag would not be noticable considering it is not FPS depending on pure milliseconds... 
  2. Ahah yeah, I actually was saying bug on planner but sarcasm on the other :) 374 max speed on a terran with best TE engine Terran Advantage at L9 kinda makes it crippled Terran :)
  3. Thanks buddy as a TE, I had no idea ;)   Joke aside, that's why I pointed it as "Bug on the planner"   Contrary, Faction map does not say killing EC gives RD faction, while it does.... 
  4. Yes, that what confuses most... Mouseover prices does not take negotiate into account I think, nor the group buff... You can not tell real sales price now unless you sell it for real... While items that vendors sell seems correct on negotiate effects. 
  5. 40s?   Seriously weapon hacked NPC starts firing less than 10 secs later... Nowhere near 40s... Is there something else I don't know about? Like weapon stopping last 5 secs or something like that or "damage removes hacked state" or something?   If damage removes hacked state, why not gravity link question would follow :P     EDIT: Just tried L7 Hack on CL15 Chavez, as CL50... After a few tries it finally could hack them, 5 seconds later, Hack effect on them go and  in 10 seconds it starts refiring... (with not a single shot fired by me)
  6. Zack, one test, can you test if it is really sell at that price?   For instance my TT gets different prices on selling items than mouse-over price... Ofcourse it may be negotiate effect, but thought negotiate skill is included in prices while mouse-over item  (At least on info text after sale)
  7. Added following to main post (Avatar section):     Fixes Needed:   While it has said to be discussed internally, Kyp thinks TE's should be half-a-Terrans  ;) Avatar planner says TE has Navigate skill while they don't...  [attachment=2390:te.jpg]       Also Faction map matrix is missing or wrong at some point... "Killing your own kind increases RD faction" is said to be no longer true with Sharim, Shahadem etc. However, TE killing EarthCorps gives increase to RD faction, may be killing EC by anyone gives RD faction but it is not in matrix for some reason... 
  8. There was a reason on Aggripa about L2...   When asked why not L1, NPC says "because we dont have L1 on this station"    I think that is what was on their mind when giving L2 items... However, at least make mission forfeitable :)
  9. Problem with those skills   Effect Their duration is shorter than their initialization time even on the highest    I suggest their range and duration to be inline with another crowd control skill on another warrior PW skill "Gravity Link" for 42 skill points worth... 
  10. @Stanig, from your log, I can see that you have very few jumps to get to Server   As I can see you don't pass over Level3's Kansas node as well (which looks like a big problem over packet losses)   Rather than connection quality, It's about location and your location is lucky to pass it. Also according to forum, you get your log at after 8:00am my time, which is often all ruckus usually ends...   Try like 1 - 1.5 hours ago of your time when you get your log too... 
  11. Wohaa...   WinMRT shows 5:30am GMT 15% Loss on ae-5-5.car1.KansasCity1.Level3.net & 4% loss on Sunrise... Currently it is end of "the hours" , should have waken up an hour ago eheh   |------------------------------------------------------------------------------------------| | WinMTR statistics | | Host - % | Sent | Recv | Best | Avrg | Wrst | Last | |------------------------------------------------|------|------|------|------|------|------| |gyrttpe-2-3-gyrttpe-3-1.turktelekom.com.tr - 0 | 429 | 429 | 7 | 13 | 69 | 7 | | fr-col-3-gyrttpe-2-3.turktelekom.com.tr - 0 | 429 | 429 | 49 | 54 | 150 | 51 | | xe-8-2-2.edge5.Frankfurt1.Level3.net - 0 | 429 | 429 | 58 | 65 | 118 | 61 | | vlan90.csw4.Frankfurt1.Level3.net - 0 | 429 | 429 | 188 | 195 | 246 | 190 | | ae-91-91.ebr1.Frankfurt1.Level3.net - 0 | 429 | 429 | 185 | 187 | 231 | 186 | | ae-45-45.ebr2.Paris1.Level3.net - 0 | 429 | 429 | 187 | 194 | 242 | 196 | | ae-42-42.ebr2.Washington1.Level3.net - 0 | 429 | 429 | 185 | 192 | 233 | 196 | | ae-72-72.csw2.Washington1.Level3.net - 0 | 429 | 429 | 185 | 194 | 240 | 186 | | ae-71-71.ebr1.Washington1.Level3.net - 0 | 429 | 429 | 187 | 191 | 241 | 188 | | ae-2-2.ebr3.Atlanta2.Level3.net - 0 | 429 | 429 | 187 | 193 | 241 | 188 | | ae-7-7.ebr3.Dallas1.Level3.net - 0 | 429 | 429 | 185 | 189 | 233 | 191 | | ae-63-63.csw1.Dallas1.Level3.net - 0 | 429 | 429 | 185 | 189 | 229 | 187 | | ae-62-62.ebr2.Dallas1.Level3.net - 0 | 429 | 429 | 187 | 193 | 236 | 196 | | ae-5-5.car1.KansasCity1.Level3.net - 15 | 290 | 255 | 186 | 217 | 464 | 274 | | 11-INTERNET.car1.KansasCity1.Level3.net - 0 | 429 | 429 | 176 | 183 | 229 | 179 | | ae-11.bb-c.ms.mkc.us.oneandone.net - 0 | 429 | 429 | 176 | 184 | 232 | 184 | | ae-10.bb-c.slr.lxa.us.oneandone.net - 0 | 429 | 429 | 177 | 184 | 235 | 181 | | ae-11.gw-distp-a.slr.lxa.oneandone.net - 0 | 429 | 429 | 177 | 186 | 372 | 184 | |ae-1.gw-prtr-r4-1a.slr.lxa.oneandone.net - 0 | 429 | 429 | 177 | 186 | 368 | 188 | | sunrise - 3 | 390 | 380 | 177 | 182 | 209 | 181 | |________________________________________________|______|______|______|______|______|______| WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
  12. Hehe, I'm always unlucky when it comes to any dice roll :)   Failed all 3 Terran Advantage in a row with max builds, overrides, 25k faction, grouped with 5 max faction 200% L9 builders... 3 times failure on Intolerances, cygnus 9 analyze, pretty much anything rare to find took over 3 failure to analyze... etc etc.    I know I'm unlucky on these stages, yet,  it is good to know it was "my unluckiness" and black cat only :)
  13.   All clear and fine, same excuse for hulk fields without replacement for Tiles or suits just because of proto stuff...  I just opened the thread if it really is still dropping or something preventing it to drop say it by bug or anything... You know I would really hate to loose all minimum 3 faction pools for something that is not dropping.... And I would kill a thousand more if it was not reducing all those "other" factions just because I kill some unlawful pirates...    No offense; as for other stuff you have written: If you really want something to be rare, please make them non-manufacturable and unique while keeping it in balance (unlike longer-than-missile-range-beams)... Because manufacturing is for those who does not worked to get them... Am I wrong? All manufacturable item buyers are people who wants instant grafication...    As for Ivory Ward on Live, sorry, it was not really rare, was relatively normal 5% rate... Difference and latency of item finding in Live was pretty much everyone was new and did not have that much info of 12 years...    Killing thousands of mobs is "Tediousness" not "achievement"        Thanks, that was the answer I was looking for: "Last week, a confirmed drop"... 
  14. Tried all cooper navs that has L48 big RD's, around RS8 and wreckage of alliance etc. around... Tried Grissom if I found one there, also in AP... Nada... Are you sure you guys didnt change its drop chance one in a million at some point? :)       Yeah, I've never seen them either... number of analyzed people is also not long list... I just wonder when is the last analyze... 
  15. Indeed they were as expected, already using builder / owner through search and second builders list is now working as intended...  Thanks :)
  16. Over 8000 RD faction, along with Sharim & Psionic faction spent by killing those Hung Kwan Novices, not a single sight of Ivory Ward, I know they dropped sometime in the past, but does it really drop now?   So I'm guessing at sometime may be after some patch it stop dropping... That's why I'm asking when is the last time you see dropped one?    PS: Not that I mind remaking faction, number was merely to show how many kills so far.. (around 22 lost per kill, so around 400 would be nice number)
  17. Seems you fixed it according to patch notes :) Thanks
  18. You know 4 is not happening... You are welcome to try anytime...    Heh, current respawn timers rewards offline camping. Just park your miner on top of field, put your clock on, do whatever you want meanwhile with your other toons or go sleep, spent time with family and when time comes, log your miner in, pick items, and logout again hence repeat... This is currently happening on major known hulk fields by reknown players' alts.    By changing respawn timers I meant "entire field"s respawn timer, regardless if it is completely cleaned or picked, instead of static number of hours/minutes per field, just random minutes/hours after after first pick of field between minimum & maximum respawn limits  entire field respawn... There is no exploit on that. It just breaks the clockwork campers and may be their nerves... 
  19. (oh yes, I am using all browser due to job requirements so does not matter to me)    How about builder issue? It happens on Chrome and all other browsers. To replicate it, you just need to "view builders" on a second search while one builder tab is open for another item.
  20.   With hulk fields nerf fix , may be RD Mahjong Tiles could be added to non-RD Mechanics and Half Eaten Suits to Organics loot tables as random trash loot with their respective levels?
  21. There are many nav points who is ingame too while they are on maps, such as NW corner of VT... 
  22. Could you replicate the bugs btw?
  23. For email, there might be option for "Mark all as read" ;)   Saves lives in RL applications, why not here :)
  24. Did anyone test if friend factions loose same amount if killed sister faction?   I mean if I loose -10 RD, do I loose -10 sharim too or different number or less... If same amount that feels wrong for some reason, if half that might be more appropiate for not directly killing the sister faction.
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