Hi all,
So I was on TS, chatting to a few of you and the idea which Wrock posted is an accumulation of ideas which came out of the discussion we had.
I agree that the current system has some flaws and like others, I get frustrated when I see neglected triggers, but at the same time, a full FFA is just a knee-jerk reaction and will almost certainly swing the pendulum the other way, reducing the numbers of individuals who get involved. I am in a guild which has seen a lot of players going MIA for various personal reasons and so public raids and the occasional 'special invite' is the only way I am able to get involved. Furthermore, us UK based players will see our chances reduced further if a full FFA is implemented.
So, I hate only pointing out flaws and always try to offer a solution so, as Wrock posted, keep the rotation but implement additional forfeit rules:
Raid to be completed in x number of hours (24?/36?/48?) (24 feels right, just so long as there is some flexibility and public don't just steam in and take the raid at 24 hours and 1 min.)
Public to formally announce they are going to trigger it and if that guild can gather troops quickly, public backs down.
3 Strikes and your out: Fail to do the raid within the agreed time period 3 times in a week and you loose your slot in the rotation
The raid gets added to the public rotation
Earn it back by means of a requesting being added back and proving your guilds worth
Encourage guilds who are struggling to open up their raids to public, ensuring that the public are aware of that guilds raid rules before starting the raid.
Thoughts people?
Really.