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Client repeatedly crashing


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Ever since the server restart at about 8 pm today, my client has been constantly crashing about every twenty minutes for a while. Now it will crash almost as soon as I log onto my character. Just before it crashed the last time when I gave, I started sending and receiving double messages.

It doesn't crash to desktop or to login or anything like that, it will act as though I hit an indefinite lag spike, and I have to force the game to shut down. I've tried restarting both the game and my computer, but that doesn't seem to help at all

Can anyone give me a hand with this? It would be greatly appreciated, thanks

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Yo, this has been happening to me as well, seems stress test 4 begins with a large series of errors lol, Although that wont stop me from playing, or so I hope. Im stuck crashing on the log in map to Tau Ceti, Im a Progen Privateer, I only make about one or two gates on the Somerled-Prasad Route before I have to restart the client, or relog onto Windows.

Anyone else experiencing issues conflicting your play of the game, when you post your problem, be sure to include your computers basic properties.

Vista SP2 64-bit

5.0 Windows Experience Index

Core 2 Duo 2.13GHz CPU

4 GB RAM

Thanks again EnB team!

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Can everyone do me a favor and look at what the NET-7 Proxy window is doing. I have a question. When seeing these issues does it say anything about LOGIN or LOGON status? Failed, successful that kind of thing. My question is why are there so many login events once the inital event has occured. maybe there is a problem w/ the credentials if they are constantly being asked for and passed off? Just a thought is all.

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  • 7 months later...

Hi from Argentina...

anyway, got the game running in my winxp box, in my debian, in my winxp over virtualbox on debian ...

In Debian, i start the game, login, select the character, and if i'm at the station i can walk around, the crash comes when i try to exit to space.

The exit of proxy is (look the last 5 lines):

esteban@Ikia:~/.wine/drive_c/NET7/bin$ wine LaunchNet7.exe

fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer

fixme:win:EnumDisplayDevicesW ((null),0,0x60e21c,0x00000000), stub!

fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 0/00/0000, dlt (d/m/y): 0/00/0000

fixme:system:SetProcessDPIAware stub!

fixme:win:SetLayeredWindowAttributes ((nil),0x00000000,255,2): stub!

fixme:win:GetLayeredWindowAttributes ((nil),0x60f6d0,0x60f6c7,0x60f6c8): stub!

fixme:iphlpapi:NotifyAddrChange (Handle 0x7cf7c9b8, overlapped 0x7cf7c99c): stub

fixme:msimtf:CActiveIMM_Create ((nil) {08c0e040-62d1-11d1-9326-0060b067b86e} 0x214d180)

fixme:ole:CoCreateInstance no instance created for interface {08c0e040-62d1-11d1-9326-0060b067b86e} of class {4955dd33-b159-11d0-8fcf-00aa006bcc59}, hres is 0x80004002

fixme:dciman:DCICreatePrimary 0x330 0x152128c

fixme:exec:SHELL_execute flags ignored: 0x00000500

Net7Proxy version 1.96

Using IP: 127.0.0.1 (127.0.0.1)

fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 0/00/0000, dlt (d/m/y): 0/00/0000

19/09/10 16:37:57 Attempting to connect to IP address: 87.106.15.67

19/09/10 16:37:57 Sending login.

19/09/10 16:37:58 login OK

fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer

fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 0/00/0000, dlt (d/m/y): 0/00/0000

err:wgl:get_render_type_from_fbconfig Unknown render_type: 0

err:wgl:get_render_type_from_fbconfig Unknown render_type: 0

fixme:win:EnumDisplayDevicesW ((null),0,0x33f79c,0x00000000), stub!

err:wgl:X11DRV_wglGetPixelFormatAttribivARB unexpected RenderType(8)

err:wgl:X11DRV_wglGetPixelFormatAttribivARB unexpected RenderType(8)

err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat

fixme:d3d8:ValidateVertexShader (0x1a30d20 (nil) (nil) 1 0x33f45c): stub

fixme:d3d8:ValidatePixelShader (0x134e658 (nil) 1 0x33f460): stub

fixme:d3d8:ValidateVertexShader (0x19cf560 (nil) (nil) 1 0x33f450): stub

fixme:d3d8:ValidatePixelShader (0x1a0d6b0 (nil) 1 0x33f460): stub

fixme:d3d8:ValidateVertexShader (0x19e35b0 (nil) (nil) 1 0x33f450): stub

fixme:d3d:tex_bumpenvlscale WINED3DTSS_BUMPENVLSCALE not supported yet

err:wininet:NETCON_secure_connect couldn't verify the security of the connection, 18

19/09/10 16:38:41 MVAS thread running

19/09/10 16:38:41 Received Master login confirm, new UDP port is 3513 Avatar_id = 1073782115

19/09/10 16:38:41 <server> Master Login received - UDP sector port: 3513

19/09/10 16:38:41 >> Commence Login check.

19/09/10 16:38:41 Sending Login packet - connection active

fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x133598) : stub

19/09/10 16:38:47 Sending data file 'GalaxyMap.dat'

19/09/10 16:38:49 Sending StartAck to Server 40291

19/09/10 16:38:51 >> Login check: Login OK

19/09/10 16:39:08 ---> Server handoff

19/09/10 16:39:09 Received Master login confirm, new UDP port is 3641 Avatar_id = 1073782115

19/09/10 16:39:09 <server> Master Login received - UDP sector port: 3641

19/09/10 16:39:09 >> Commence Login check.

19/09/10 16:39:09 TCP connection on port 3500 closed gracefully

19/09/10 16:39:09 Sending Login packet - connection active

19/09/10 16:39:11 Sending data file 'GalaxyMap.dat'

19/09/10 16:39:14 >> Login check: Login OK

fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x133598) : stub

19/09/10 16:39:15 Sending StartAck to Server 40291

19/09/10 16:40:50 WARNING: problem finding active E&B client - Attempting to re-establish client link.

19/09/10 16:40:53 ERROR: Unable to find active E&B client. Terminating.

19/09/10 16:40:53 TCP connection on port 3500 closed gracefully

19/09/10 16:40:53 Client connections terminated

19/09/10 16:40:53 TCP connection on port 3801 closed gracefully

The client stop and die.

In WinXP got as far to play about 3 minutes, then it die and i have to kill the client / windows

AMD 64 both machines.

More than enough video/ram

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Sorry, since we don't support linux systems I'm not quite sure what is going wrong or how to help you. Perhaps someone with more linux experience can help. That said, our code is designed to work in a native windows environment and is likely to behave in a highly unpredictable fashion under wine. I have seen reports of people running the game successfully under Ubuntu distros, but not Debian as of yet. I would recommend using a real, or at least virtualized windows machine to play EnB.

As for your WinXP setups, is there a pattern to the crashes other than being about 3 minutes after you start playing? For example, does it seem to crash when you gate or do something specific in-game? Lastly, are you able to see the final lines of output from net7proxy after the client crashes?

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Sorry, since we don't support linux systems I'm not quite sure what is going wrong or how to help you. Perhaps someone with more linux experience can help. That said, our code is designed to work in a native windows environment and is likely to behave in a highly unpredictable fashion under wine. I have seen reports of people running the game successfully under Ubuntu distros, but not Debian as of yet. I would recommend using a real, or at least virtualized windows machine to play EnB.

As for your WinXP setups, is there a pattern to the crashes other than being about 3 minutes after you start playing? For example, does it seem to crash when you gate or do something specific in-game? Lastly, are you able to see the final lines of output from net7proxy after the client crashes?

Thanks for the reply...

Winxp... some how it works... i only restart the machine... long time i dont investigate windows... so i forget the mantra "restart and pray"...

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Win7 client has been crashing in the following situations more frequently since the last Proxy update.

Gating, docking, undocking, looting, mining or activating skills. Multi boxing crashes about every 5 minutes even doing nothing and is usually predicated by mass messages regarding invalid op code.

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This is a known issue. There was some code put in to stabilize the connection that has had some ironic effects. Once it's resolved though, the connection will be more stable than ever.

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the issues are just getting progressively worse, people keep not even being able to connect, if you can get in 1/2 or more of the stuff in your vault/hold are null items, chat is 5 mins behind when anyone types anything. cant use terminals without getting stuck.Ammo takes 90 secs to make each stack, thats if it dosent lock up the game when you go in the terminal, more or less can't really even play atm.

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I can not log in on any of my 15 characters (3) accounts I have tried all characters and as soon as I select the character it crashes to desktop, I dont even get to hit enter to enter the game, this happens on my two play accounts and my GM account. Help What can I do?

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