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Polymandius

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Everything posted by Polymandius

  1. Thanks Paul. I usually hate bugging people when they are doing their thing but that does sound sensible. I'll give it a go.
  2. I may be having one of my "reading is fundamental" problems with this one but I seem to have missed how to get a room set up for a guild on the TS server. Can anyone point me in the right direction? This may not be the right spot to ask but it seems the most appropriate choice I see.
  3. Actually, the 8600GTS will probably serve you well, if a bit hot. I ran one thru SWG, LOTRO beta, TR (hey, we warned them), and a few others. SOme of them will even overclock decently if you can get enough cool air into the case. It isn't near the top of the heap or the bottom of the barrel. Will slow framerate a tad with high graphic environments, but is overkill for ENB. Good luck with your selections... and you might like to check Newegg if you don't shop there already.
  4. It wasn't all one person, that I guarantee personally. Sad thing is, they both make good points. I know I've seen games that emphasised solo over groups & vice versa and heard the theories promoting enforced grouping & solo "empowerment". Probably the best implementation of a design is to enable decent solo progression & encourage group interaction without requiring it. ENB is pretty good in this regard.
  5. Excellent! Useful information issues forth and there is no need for kitty pictures to calm the masses. (Meanwhile, in a hidden location, the replacement for Billy Mays has been discovered.)
  6. Think we should start spooling up the kitty pictures? Or should we let the withdrawal symptoms intensify first?
  7. It might also be added that the explore xp from mining is pretty paltry until you start getting up to lvl 5 asteroids. There is an old JE guide bumping around out there which specifies mining lots of lower level asteroids, but that doesn't match the current reality, or the one I remember from live for that matter. I haven't mined beyond lvl 5 yet, but presume the xp will get better. Perhaps someone who has tried it can comment. I've a friend who is doing a fair a bit of mining and who is fairly pleased with the results.
  8. Wow, you are getting lots of interest... sadly the JE is the toughest class for combat. And it really doesn't start getting interesting until about cl33, or OL100. At that point, with three beams & a more matured electronic warfare platform, I would kill what I liked up to and well above my CL during live. My typical targets were Chavez and whatever dropped good stuff, or hung out in the areas I mined. Oh yeah, Zenshai, lots of Zenshai. Capella was part of the early, extremely tedious, grindy part and Aragoth in the latter, and virtually anywhere the cl was right once the horrendous grind was over. Did you have specific CLs in mind for a start? The typical MOBs in the starter areas are a given. After that, it is all dependent on skill/loadout. Hunting even NEAR your CL in the teens thru about 30 can be quite problemmatic, with equipment being a, if not THE, critical factor. That is, to my mind, the weakest and most frustrating time in a JEs career. Of course, that opens an entirely new subject... Equipment!
  9. So... If I understand the gist of the info presented... If an enterprising person made & freely distributed one mod or another that, say, reskinned items within the client, then that would be no issue, yes? Some folks have touched on this matter, yet I saw no clear and direct answer. The reason I focus on this is the astounding number of mods I have found for Fallout 3. But in that case, there seems to be some support from the IP owners, as it keeps people interested in the game. Of course, EA has nothing to gain in this case. Benign neglect is the best outcome, I think. And if the question was previously answered, you have my apologies.
  10. I have to disagree on both counts. Auction houses ARE highly convenient, but make conducting business an impersonal affair. Keeping things personal and remembering that someone actually took the time to make a thing available for you, when they could have been off smiting one thing or another, and remembering that the universe does not revolve around you and that you would be limited without the aide of others is a GOOD thing in my book. Everyone mining? Well, why not let everyone cloak... and use missiles... and wormhole... and and and? Pretty soon there are no distinctions or real classes, going down that road. The original design worked far better, in some ways, than so many that followed. Why reinvent it? Was it broken? Not in my book. The LACK of "convenience" in some things was offset by surprise benefits in the form of encouraging people to work together. It also tends to showcase the "better" inclinations that people can display. Don't get me wrong, your ideas are well meant, but making things easier does not always make them better. If you want the ultimate in impersonality, go play EVE. But I can tell you that story, short & sweet: trust no one!
  11. The poll leaves out an option... MAYBE Why maybe? Well, it would seem that the DEVs here have advanced the game in many ways beyond the capabilities of EA. Extra classes, sectors, skills, sector editors, etc. Those are important items. I believe it may be set to become an ever expanding universe... at least the potential is there. I can imagine an unlikely scenario in which EA got involved in a constructive way... a vanishingly small chance. In such circumstances I MIGHT agree to actually fork over a few Washingtons to them for the chance to see where it goes. But for just opening up the old, unstable, unfinished servers, under an inexperienced management team? Don't think so. It sounds like an endeavour made up of wholesale FAIL. And... The folks here at the EMU deserve far more respect than that too!
  12. Ah yes, the sunset.... I remember that feeling all too well.
  13. You know it's getting bad when people start with the kitty photos, so in s serious vein, here is a message out to our dear old DEVs:
  14. Your description is most apt. And those are the reasons I eventually abandonned it. I found SWG to have a nice flavor... until they decided to rewrite it. Since then, there has just been nothing of real interest. Until now. I can't thank the DEVs enough!
  15. Aha! Yeah, the people I knew who were into it big, had the same sort of method in play. The place was just a little too cold blooded for my taste. Like Earth & Beyond on a bad acid trip, that's how I think of EVE.
  16. Uhhhhh... 8 accounts in EVE??? Please say it isn't so. My ONE account gave me more to do than I could get done & not emough to really accomplish much in the grand scheme of things. Wow... just wow.
  17. Hopefully, you see how no one gives a ratte hintern whether your english is correct. The only important thing is getting the idea across. Heh... I met sooo many Finns & Germans over on EVE. Never really understood that. Everywhere I went... maybe they were the only ones who would speak with an American for some reason. Strange place, EVE.
  18. Hmmmmmmm..... I'm really curious about something. If the "game mechanics" gave credit to the first to strike a MOB, which side of the argument would you fall on, the side who says "I shot it first, so neener neener, the game mechanics say I screw you", or "Jeez dude, why be such an ass, we were here first."? It's a hypothetical, of course. All the arguments in this thread have been hashed out again and again in every game. It is interesting to see how people think tho. I've always noted 2 fairly disparate outlooks on it.
  19. You realise that you are simply being pedantic... I hope. But hey, have it your way. It all ends up as a distinction without a measurable difference... being an ass. I suppose if the game mechanics simply gave the kill to the first to hit it, you would argue the question of "ownership" differently of necessity... Such as those who tag MOBS for ownership to spite others would. And yes, I've seen that as well. No matter the method for alotting "kill credit", someone will pick an argument over what is, again, simply being an ass.... and some will use whatever game mechanics provided to try and turn what most people would consider a character flaw, into a virtue by their own estimates. Same arguments, different day.
  20. I can refute this statement quite quickly. What if someone hovered over you while cloaked, just waiting for you to make your first hit on a MOB, and then killed it in a single shot, recloaking thereafter before you could identify them? And followed you, repeating this until you gave up and left? I would call that killstealing, or even better, a form of griefing. Such things did happen during live. Obviously, anyone who could one shot MOBs in a given area isn't gaining XP. For the trade xp perhaps? Nah, a sector has a lot of space and MOBS, there's no reason to intentionally try to crowd anyone out or impede their progress. People CAN be asses if they want to. Some folks have fertile imaginations in that regard. Of course, there IS such a thing as bad etiquette, like moving into an area without regards to those who were there before, trying to take all possible kills... or asteroids in the case of mining. A little consideration can go a long way. Fortunately, ENB players seem to have far more common sense in this regard than in many other places. That's a real curiosity.
  21. If I say too much, it's liable to spark an argument and I don't mean to do that. You may have had the best stuff, but did you have "the right stuff"? What I can tell you is that, beyond a given level of progression, I was hunting solo at or above level... and in testing various gear/theories I actually managed to kill SOME MOBS up to 10CL above me. That was so time consuming that it didn't pay in a sense of time usage... plus I would die about half the time when I goofed a keystroke at a critical moment. It took a good 15 minutes or thereabouts to make a kill, don'tchaknow. But it was a heck of a stunt. I have lost track of the one very dear person who witnessed such things, or I would ask her to confirm. *shrugs* You always lose your dearest ones... that's life. However, once the game goes live, and given the months to get back to that level, I will be happy to demonstrate. Still, if you want the "easy button" TE is about as easy as it gets. JE is absolutely the toughest class to run in combat. I enjoyed the challenge. It seems I will enjoy it again! (Thanks Devs, et al!) FYI, I'm not taking digs at you. My earlier offer of assistance stands. But you may not think I have any help to offer. *shrugs* That is as it may be. In any event, good luck!
  22. Same here on this comp & the one my daughter is using. There IS the occasional annoying CTD, but no major malfunction that I know of. We get the message that ports 3802 & something else were closed. I will write it down next time.
  23. I just have to comment on this.... I ran what you would laughingly (up til about cl 33) call a "combat JE" during live, but have not had the time to level up that far in the EMU. What you want to do CAN be done, but takes a high level of patience... and the right player made weapons, etc. Oh, trust me, it can be done and requires a lot of timing and concentration once you get there! The problem is the Godawful grind it takes to get there. And this is just a test.... For me, that makes it unworthy of the pain needed to succeed. PLUS you need availability of items that can only be found in at least a marginally functional economy. But, oh yes, it can be done. Imagine the surprise of a friend of mine when (in live) I took her hunting with me for a change, and we were killing things half a dozen levels above us! The poor Shinwa sounded like she wanted to wet her panties. lol Ahhhh, one of the more memorable moments in live! Get with me before the thing goes live and perhaps we can work together to achieve the worthy goal of combat effective JEs. It's a blast when you get there!
  24. Y'know, this is a little strange, but I did a cut/paste of play2.net-7.org & it wouldn't recognise the server... I then restarted Net-7 and simply added the 2 and it did. Too bizarre.
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