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Tradermagoo

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Everything posted by Tradermagoo

  1. I have to ask why all of the pride devices are getting wierd timers on them, but yes the chang lungs pride is a useless raid device. I'll still maintain leave it in your vault, 60 seconds in a 15 minute raid with standard blacksun devices being 4-5 minutes makes it useless, and if it's not broken why? Maybe the unmentionable device dev can chime in on this topic?
  2. As some of you guys have seen I wrote a progen based endgame gear guide.   So now it's time to dissect and roast the terrans' basic setups.   There is a very nice TT post for raid gear already so I wont touch upon that much if at all this is strictly a gun and gear post for high dps combat toons.    https://forum.enb-emulator.com/index.php?/topic/10246-tt-raid-setupgear/ <-- TT post   TT and TS's use similar setups and because they do not have critical targeting they are quite a bit weaker then a te in overall combat, I would give the nod to a ts and a salamander over a tt and a hellbore, slight nod but the nod none the less. And yes I've tried both the ts is the better combat toon then a tt, speed makes a major difference and a tt can't compete but they have better survivability.   GUNZ:   Since this guide was posted and edited, Ammo stacks sizes have been changed so the numbers listed are inaccurate (hellbore ammo is 300 now zets are 400 and so on). I am going to add the DT weapons now since the sector has opened and I have had a chance to use the guns and give an opinion.     Ideal setup is a Smiters Wrath and 4 zets, Zet's you might ask? Yes they have higher dps output then bile cannons. Alternatively if you have the cash use Dung Cannons not Flingers. I'll explain below.* This is a straight DPS Build.   What pretty much everyone else uses, Wrath and 4 biles. Point 1 800 rounds of ammo per stack and slightly less dps then zets but ohh mama you can go for a long time. I run a modified setup to this a wrath/caster/3 biles scan boost buff on the caster, the dps is between the zet and biles.   I'm using a flinger now on my te and I added the reasons why below after the *. I find that the ultimate dps builds above work great but adding the flinger makes life so much easier on a te. I just can't tell you how much I like the flingers reactor cap and buffs on a te, I give up the hacking buff of the ya zi and still have it on the terran advantage. I did a little testing and if you can afford the ammo a dung cannon lets a TE hit a 1000 impulse and is the same dps as a ZET but lacks EMP ammo.   TT: Wrath/Flinger/ either biles or zets but I'd give the nods to biles. TT's do not get a useable debuffer hence the hellbore. Gonna say I'm going to use a Flinger on the TT she's getting close. Blondie has a Caster Wrath and a flinger now so...   TS: Wrath/caster/biles Scan buff on a scan toon. Caster. Can we say salamander 9 say it together...I knew you could do it. Gonna stick to this since the ts doesn't have combat power issues for solo combat, debuffing mobs.. add a flinger and a solar sail 8 for raids.   The rest of the guns. type a/z3/x3's horrible ammo useage and mediocre dps at best.. Bolas turbo and ml power conservation not a bad gun ammo comp issues(uses zet ammo comps) Sting of the mordana no comment it speaks for itself Hellbore ya zi long and the regular one, terrible dps (altho the ya zi long makes up for that with the better firing rate), ammo stack count(300 per stack), vendor ammo only, normal hellbores power pigs.. they hurt reactors and I normally will not run one on a te because of it, Ya zi long = all right on a te altho the 200 dps for a decent one is still pretty awful, the reactor buff makes it nice on a te. on a positive note it'll debuff plasma for a long long ways. TS only ballistic sniper 25k range (if you can see it you can hit it) the reload time is silly stupid long, IMPACT ammo yes impact.. and about that gorgon 9 you can use.. do so. I want to point out on my dps lists I fired every single gun but the rage on either my ts or te. There is a good reason I use the guns I do. I'd rather give up a minuscule amount of damage vrs the ability to fire the guns for more then an hour between reloads. I use the setup listed above.   * Now that the Dung cannons/flingers are in the game. If you have the cash a cannon is the same dps as a zet, the ammo costs are terrible tho.(This has since been sorta remedied in the fact the costs were dropped in half and the ammo stacks are larger now) The flinger crank up the Juice skill works as intended and stacks with an awcs but the dps is.. well middle of the road. The hellbore is 200ish dps for a ya zi long and the flinger is mid 340's at 200% but the debuff is less but the buffs work. The hellbore debuffs plasma a little better then a flinger(31 vrs 35) if you can afford a flinger and it's ammo use it in place of a normal hellbore and te's I would stick to the ya zi long hellbore but that IMHO. Take it for what it"s worth I have both. See above and below for the results of the flinger.. Get one for a TT/TE worth the effort.   I've since started using the flinger in place of the Ya Zi Long on my TE the reactor buff just rocks.   Flinger: Debuff Plasma at 8.5k range, Crank up the Juice(1404 reactor cap that stacks with an AWCS 7990ish reactor cap with a ssr8), Missile Handling(accuracy/dps enhancer as the ammo hits more often), 23.9 shield recharge, Missile energy conservation 40%.   Ya Zi Long: Weaken Plasma, Improved hacking, recharge reactor, improved rally.   You could use both the dps difference is not a question the flinger wins hands down.. period. The thing is the buffs and the differences. You could use both but you use 2 guns to do the same dps as a single bile/zet.. Your choice but for gate raids/fishbowls I'd use the Ya Zi and for the rest because it has pm multi flavor ammo the flinger is my weapon of choice. The 800 round count for the flinger ammo makes it worth using despite the cost on power hungry raiding terrans. I have a flinger on my TE and TS now I also have Ya Zi Long's on both Toons now. It makes the TS a triple debuffer    Shields:   In general, terrans can use anything but the progen only shields (tt's live use gettysburgs till the z's dropped in orion) or specialty racial shields.   Bastion 8/9 My top pick for a te Great overall lvl 9 shield High cap activated 5% turbo, hull damage control(te's) Black force 8/9 My second pick for all around useage 5% installed turbo, high cap.( I use one on scooter when I use the skull to buff with) Skull (all 3) The darling everyone wants 15% turbo and the bitchin skull graphic. Devil's Heart TT Reactor recharge buff decent cap I used one on blondie in st4 a lot. Z's (all 3) Meah Equipment engineering, ml range. HFF (ts only) Get one for a ts.   Reactors:   What can I say you guys are sol.. But we'll forge on. SSR8 get one if you can not much better out there currently, I use one on my te with 104% turbo(Black force shield) I hope you have a pocket jenquai handy. The other classes wont have the same problems. Super Nova 8, Great second reactor ml range. Theo for the ts (scan buff) Optional Warriors heart 8's for the tt's at raids(see the other post about tt's at raids and see what they use), you could use a wh8 on a ts for mining. Pleiades reduce sig on a tt/ts te's have rally. I have the agrippa lvl 6 reactor i'll be testing it out and report my findings.<-- broken don't do it. I'll add more as the need arises.   Engines: I keep 3 engines on all of my terrans a ursa 9 a trifid 9 and a terran advantage. The rest? Viper and a ballistic sniper on a ts = 13.5k sig > :) te with a rr+ 6 is 11 something iirc. Special mention PDW on a tt healer engine. Intent I have one I rarely use it. That will probably change when my tt gets to that point. If you want to give up the buffs on a TE then a supernova 8 and a intent engine makes a great combo also, I like my buffs on the flinger/TA engine better is all. I did a little testing and borrowed a Dung Cannon. With a TE a TA9 a NOS and a Dung Cannon you can go 1000 impulse on a te now.   Okay here is what the down and dirty truth is, terrans have the best engines in the game. TE's should for raids run a terran advantage engine for the ml range. It's high sig and keeps healers alive. Ursa 5k warp does it need anything else? Trifid low sig engine for tt/ts's fairly fast a tt/ts can break a 1000 impulse with one and a nos. Black Speed 9's on TS's for raiding/looting outside of that maybe a gun firing tt for the turbo. Solar Sail 8's are in a nice alternative choice for 0 sig engines.   Te's the truth of it you guys are slow.. (Still true if you do not use a dung cannon) The only way I can find to break a 1000 impulse on a te is to use a nos and a viper. (See the Engine Section) Activated buffs not withstanding. My friggen pw does a 1000 with a fotm a nos and pretty much any lvl 8 engine he can install. Maybe the dev's will give you guys some lovin but I wouldn't hold your breath. The Dung Cannon gets a te's big ass to 1000 impulse finally.(yay)   Devices I will only list te/ts gear since there is a post for tt's already.   TE Installed Ivory ward/tolerance deflects AWCS reactor cap +1232 don't be a dumbass and say it adds 3% damage pifffle. Just get efi or me or someone to make you one. Intolerance 39.9% added damage It doesn't get any better. Seal/mark of the dragon shield cap or added damage the choice is yours. Martyr's heart a terran breakfast item get one.   Carry along. I wont list travel gear other then to say rr+/mark/unicorn-rr(tt)/ursa/nav comp 8700/7100 and 6800 warp speeds.   Steingerd's, really get one not every jenquai carries reactor buffs as I have come to learn. Turbo toys whatever you can carry and get your grubby finglers on. Missiles have long reload times and heavy turbo on a te makes more of a difference then it does on a pw/jd. Trust me I know. I carry a sting/laser scope 8 on my te so I can buff others with them.   My typical loadout goes like this:  wrath/caster/biles full, 2-3 caster 8 bile, skull installed bf9 or bastion 9 in the hold, PB/CVE/AotW/POC stiengerds/ laser scope-sting, unicorn installed ssr8 in hold, Ursa in for traveling and the ta9 for combat, ward, awcs, nos, rr+ installed and the intolerance and martyr's in the hold and maybe a ehtag or a hack device from the vindis ghost ship. For plasma duty and knowing I wont have a jenquai available I'll break the hellbore out.(fish raids i always carry the ya zi long). I have tried a dung cannon/flinger(See Other sections Thanks Dev's) and as soon as I run out of ammo Meah. I still like biles better but for a raid the flinger might be worth the reactor cap buff, the dps is well middle of the road at best.   TT See the other post no need to rehash it here.   TS: My favorite miner   The guns and other gear are listed I'll go into specifics here for anything outstanding from the others   Shields HFF bastion 8 skull if you can get it. Reactor sn8, ssr8, theo, wh8, pleiades Devices ward/awcs-golden tooth(mining or combat)/ intolerance / martyr's and a salamander. The ts can use the fornax devices for reactor recharge( I carry a b version normally) Salamander 9 I can't begin to tell you how important this is on a ts. I keep a gorgon around for those days when it's needed or for testing it's a group only item when progens are around or using a ballistic sniper. The tooth covers the reactor cap buff and prospect skill buff the awcs is a higher reactor cap for combat you can use them interchangeably. ivory ward/tolerance survivability. if you mainly mine on a ts then a scouts revenge for hull patch isn't a bad idea. tactical advantage 9(agrippa) js skill buff and reduced debt from death. Nos.. on a ts of course. Intolerance combat Baka Rada   I probably missed a few uniques and stuff please post your finds and ideas and comments below, I'd like to see what others have discovered about both classes I might have missed(like goodhumorboy's reactor find)   I like running a js and a te as a group (reactor buffs and lvl 9 debuffers hoooooo) TS/TE I did mention the lvl 9 salamander and explosive ammo right? tt/pw a natural given   I've pondered the ideal group in the game it would be a ts driver(fast high scan js and hull patch lvl 9 salamander/gorgon) a te(rally) a pp and 3 pw's (heals gravity link impact/explosive ammo whats not to like)   Sarcasm and jokes were added for levity and to amuse and titilate myself and others. Spelling errors.. probably, missed spaces yes.. Enjoy 3 of the 4 fastest toons in the game and make a few jenquai friends and buy them reactor recharge devices (or carry them if need be)<-- This hasn't changed te's are still slow.(Add a Dung Cannon)   Please leave comments below. This was written as imho Maybe others can refine it a bit so have fun and enjoy.
  3. Lets assume a non agrippa builder   I would make a PP the comp builder(due to agrippa), I would also do shields and reactors(honestly who is going to use jenquai shields and ps/pp's can make the mordana shields for jennies) JS reactors ( mine happens to be a comp builder instead of the pp circumstances)Altho with the fact a pp can make draco and cygnus reactors.. it's circumstancial at best.. Still it's nice to have a jenny reactor builder for the hotd and others) tt devices/engines and weapons (nobody does them better)   This setup covers everything a non agrippa builder has to handle   For agrippa you can do ps devices stage I II and III shields stage I PP all 4(no reason not to since you will need all 4 disciplines to build anything in agrippa) and a pw does stage II weapons only for the ammo prints this covers everything in agrippa you will see or do.   Adjust as you like but this will give you the widest range and the least amount of skill points spent between all 3 toons( a pp can do all 4 and have max shield recharge by 150 but you give up engines)   This was how I laid out my builders in st4 and as skill points came i cross polinated the builders a bit, adjust to fit your circumstances.
  4. Mine says 60 seconds for the duration on the flip side my lvl 8 basalisk says 255 seconds I would say it's either broken or a digit is missing.   Zack I wouldn't point it out unless there was a problem, it used to be 250ish seconds then a patch changed it to 60 and made it useless.
  5. I have recently had some discussions with people about what should each race/class bring to a raid and whats expected of them.   This isn't an end all be all guide for everyone but this is what I would expect a person to bring on a toon that is participating, nothing more.   Lets start off with warriors.   1. Ammo and more importantly ammo appropriate for the raid, plasma isn't wanted at the rd base so you might have to make something new. Ask ahead of time if in doubt.   2. Guns appropriate for the raid level. I have had experience seeing pw's bring lvl 8 guns to a gate raid and running out of ammo before the second boss. Please do not let this happen.   3. Debuffers for your ammo type(if available) with a few exceptions.  A. Progens can swing chemical and ps's can bring explosive Pw/ps can carry a binder if using impact ammo.  B. Terrans can do gorgons for impact debuffing, hellbores for plasma, scouts can and should have a salamander welded into place.  C. Jenquai should have a chimaera, js's a manticore and jd's a wyvern, Je's can use a salamander also.   4. What not to bring.  A. Chang Lung's Pride. I'm not against the device it has it's purpose but any device that debuffs a 66 needs to last longer then 60 seconds or it's a waste of time since the buff wears off so quickly and it wont hit consistently at best.. use it solo but leave it home for raids till it's fixed.  B. Singularity Cannons The "Funky Chicken Dance" Makes mobs lose contact with the groups and can drive them outside of small sectors and be a general pita on the drivers and directional firing people. Please leave it home.  C. Manticore 9 (at times check and see how the mob reacts first) This device like a coma has a debuff scan on the mobs and can make them do strange things. Most of the mobs were fixed for this but be carefull.  D. Coma's same reason as the manticore 9 scan blind makes the mobs occasionally do wierd stuff so test and be carefull.  E. Telescopium 8's I know some of you like the tele bug that gives you 30k permanent scan boost but it creates lag and can make targeting a problem use a 9 instead PLEASE.   5. Shields reactors and the rest.  A. Try and have your level 8/9 shield already having to js someone with a lvl 6-7 shield every minute or so is a bad thing.  B. Max reactors are typically wanted since you will either be healing or fighting for a long period of time and it'll kill the reactors of most classes js's and pw's included. If you have any questions about what would be a good reactor for your class ask and test for yourself what works best.  C. Do bring turbo/deflect/reactor buffs appropriate for your race, Jenquai a single deadly focus/scutums combo can make you hero's at a raid.   1. A sample list would be a sting/laser scope 8 for buffing progens and jenquai( I carry them on all 3 of my warrior types), jenquai reactor buffs are always welcome to terrans. If you have them aa devices dea's dsa's te's a rally buff if you like, and so on, ask if you need any advice.   Trader classes.  A. Shield recharge buffs PP cfb's, all 3 guardians, tt's rr's(the 7-8 have a shield recharge skill), Something along those lines  B. TT's diplomats and befriend skill buffs if at all possible, gotta be nice to make a friend occasionally even if it has teeth bigger then your ship.  C. Js's Arguably the best battery class in the game, for personal use, use a guardian 9 just do it and admire the reactor recharge buff and 57,600 shield recharges. Quasar 7, scutums and a blood of the dragon or a deadly focus.  D. TT's and to some extent terran scouts, hull patch buffs.   Miners.  A. Tactical Advantage 9 jump start buffs.  B. Debuff devices all that you can use.  C. You guys and gals are living buff banners, Bring enough buffs to fill the window, deflects batteries potions etc. Hell bring a kitchen sink if you want, I know pakkrat has a dinet set onboard.  C. Scouts hull patch buffs (scouts revenge ml and ta9's)  D. Je's are the living embodyment of a hydro electric dam, reactor buffs, the 109% turbo te's will buy you dinner and girls guys whatever.. Trust me on this.   Individual items for specfic races.  A. Jenquai I like ursa engines for the cloaking buff, Faster cloaking = good for survivability there are devices but ursa's are a universal item any jenquai can use.  B. Progens, waterloo shields shunt to reactor if no jenquai with scutums are availble.  C. Stiengerds reactor recharge if no jenquai are available.  D. Any class with lvl 9 devices can use a deadly focus, terran scouts can use fornax b's, keep that in mind.   Individual items for classes.  A. Miners and salamanders.  B. Js's guardian 9/quasar 7 and a scutums and blood-deadly focus either way.  C. PP's CFB for the shield recharge buff or a guardian.   As a general thing. 1. Come to raids sober, stoned gaming isn't good gaming, for anyone. 2. Have enough ammo with you. 3. If you do not have your buffs and need to stop by a station, do so. There is no excuse I can think of to not have your gear. 4. Install teamspeak and ventrillo. Voice is so much easier then typing to give instructions even if all you can do is listen in. 5. Looters you are participating also if you need to js or heal someone for some reason do it if you are in range. 6. Jd's ask which summon to use. We do not always want mass mobs in front of us. 7. Jenquai in general get your fold space up to at least fold enemy, we might ask you to keep a boss away from the groups. 8. Lighten up, it's pixels on a screen (which are square btw) there is no need for drama in a raid if you are high maintinence tone it down hmm . 9. Always listen to the raid leader if they are known, we tend to be the more experienced players and in some cases have done these raids hundreds of times. 10. As a general rule terran enforcers we'll want you to use firing tactics instead of stealth. Major reason why is we want the mobs to see the pw's first and shoot them first not the healers or miners. 11. PW's and TE's bring a high sig engine, you have hull damage control nobody else does, your healers will appreciate it. 12. Healers on the flip of number 11 bring a low sig engine unless you need a specific buff(aka a js with a ursa). Do you really want to be cannon fodder? 13. All classes if they can install one should use a tactical advantage device to reduce js debt, have a higher shield cap and the scan bonus is nice also. 14. Most importantly have fun you wont always win loot and sometimes you come up big. 15. Warrior get your repair skill up to at least level 5 other groups appreciate the help also. My greatest worry about dying isn't debt, it's equipment damage.   If you would like to add to the list for specifics then do so in the comments below   This is what I and my guildies expect of our peers in raids, we all have a job to do and try to do it as well as we can. And hell we wipe sometimes, you lick your wounds and try again. Learn to adjust to the mobs and there deflects, the golden rule is shoot the ammo that does the most damage and debuff for it a lot.   Plasma isn't the end all be all of ammo types get over it, seriously.
  6. Do any endgame privateers want to weigh in and make a post like this on the gear they use. Pakkrat took the ball and kept it rolling, then we can call this setup current and people can read it any time they want and maybe we can get a moderator to pin it for us so it's easily found I'll edit the original post (and only warm riia over in my heart)..
  7. I've been kinda thinking over how to gear out a pw/pp/ps over the past few years and what works and what doesn't work.   This is for endgame players, not people up and comers because the gear is very different. I might do a setup thread for each race for new players in the future.   We'll see how this goes first.   PW: Der warrior wunderkind.   Pw's do one thing exceedingly well they shoot stuff and kill things in mass quantity. They get level 8 devices/engines and lvl 9 shields and reactors.   They have the highest hitpoint hulls in the game and some pretty beefy shields. Most of there skills go to 7 and they along with the jd's require the most points to fully level out(297 overall levels if you want to know).   They get 6 guns and some nicely animated folding arms overall looks a 5 or 6 depending on your point of view.   With that out of the way lets get to the general gear and layouts and guns and the good stuff.   Weapons 6 guns.   Generally the absolute best dps combo in the game is a Fury or the Master(henceforth known and the FotM) and 5 bile weapons. This provides 1 ammo type to be made and the highest damage guns in the game for projectiles. Type of ammo plasma/impact and chemical. Easily obtained ammo comps and have 2000 rounds per stack. I run a modified version of this setup with a black spitter for the scan range loosing roughly 30-35 dps vrs a bile pl.   Second setup FotM + Archos Decent dps (around 50-70dps per gun less then biles) comes in 3 flavors chem/impact/plasma Ammo comps can be looted or made, generally less desirable then full bile weapons because of the ammo comps, 950 rounds per stack(and come in fruity colors > ;) )*   Third setup FotM and the rest of the level 9 multiple shot/zenrei guns/singularity mortar etc These are the least desirable gun setups for any progen. Low ammo stack counts( I mean come on 600 rounds of mortar ammo per stack 6 rounds per shot for level 9 guns and 109% turbo) Multiple ammo rounds fired per shot low dps broken buffs etc If i had to pick guns out of this morass of decreptitude I would use longbows the damage is all similar between the Longbow/mortars the longbows have the same ammo count but shoot 5 rounds vrs 6.**   * Agrippa weapons. Aka fletch I am going to go out and say if you have a pw that did agrippa and a pp to make your own ammo comps I would run flechettes on a pp/ps without hesitation and just run 1 of them. Mix a fotm in or a spitter for scan on a ps and run with it. They are Medium dps 30% turbo weapons and the ammo stacks come in 1450 sizes. They are ammo hungry but not nearly as bad as say longbows or mortars but you will want to bring a lot of extra ammo for a long raid(rd base..) They come in 4 flavors impact/explosive(yes explosive ps's)/chem/plasma. The ammo comps/ores are fairly common level 8 ores and lvl 2 worm bits gathered from a couple different sectors.(edited 311 dps vrs 542. use it for the reduce sig on a pp/ps)   I would not suggest flechettes for tanking pw's for the simple fact they have reduced sig buffs on them and make a high sig combat engine ineffective and your healers will hate you even more. If you are generally mobbing and want to save bile comps by all means use flechettes just don't use them in raids on tanking pw's.   ** Da rest aka the junk and broken and interesting. Junk: Mortars - Longbows (stupid ammo useage, mediocre at best dps) Prototypes anger me as a person. I am a builder and despise free guns and what they did to a games economy, all of the parts need to be looted or player made (3 raw ores per comp 9 different raw ores) I've shot them for dps testing wouldn't go out of my way to use them for that alone not counting the rest.   Broken: Singularity Mortars(look the versatile oya a lvl 7 pl will out dps it) broken buffs (aka the funky chicken) it's a nice buff weapon till you shoot it.. I'd prefer you leave the pos in your vault when coming to a raid..nuff said, it's garbage, play with it on your own time but I hate chasing mobs that were debuffed with it. if the dev's can fix it and get rid of the problems with it it's a nice debuffing weapon for a ps to carry to raids. But till then grrrr..<-- this hasn't changed, the sing cannon is still a broken pos.   Interesting but not greats: Reaver: It's only major saving grace is the 40% pl power conservation buff and scan. Otherwise it goes with the mortars and longbows for mediocre dps(at best mediocre) Zenrei cannon average dps at best, energy rounds it's a nice gun if you need to use energy against a mob. otherwise not much else FotT Fury of the Tengu 40% turbo it's a baby FotM lower dps easier to get ammo lesser buffs it's a nice starter 40% turbo gun till you get a fotm, Energy rounds also.   Gun  =  DPS Archos = 473.875 Bile pl = 542.2625 Hellfire ballista = 471.126 Spitter(100%) = 519.792 (125 is about 560-570dps) Brimstone = 446 FotM(100%) = 542.2625 (125% is probably in the 570-580 range) Fletch = 311.538 Sing Cannon(100%) = 135.78947368421(and no I am not kidding it's really that bad) dps = number of rounds fired per minute x ammo damage x 3 for weapon skill and x 2 for crit / 60(seconds in a minute) this assumes 100% criticals (pw's are around 60-70% crits)   If I missed any weapons it's because they do not piss me off like the sing cannon does nor does it beat out the mortar/longbow in dps.   Shields:*   Number 1: CFB Critical targeting/Combat trance buff nuff said for a pw. Number 2: Skirmish Omega(agrippa tech) Debuff impact / projectile force (activated see cloaked doesn't work outside of pvp which is pointless since there are no cloaking mobs) For you progens that like impact ammo and get it. The skirmish had it's impact debuff dropped to 30%. Still 60% impact that works now is worthy. Number 3 Normandy Max high cap the original big daddy shield Good all around shield.**   Da rest. Shields are an interesting thing on progens it more depends on your needs then anything else. Since as far as I know there are no 114411 cap shields with projectile range it's more about buffs then anything else. For example a cfb is not the best shield on a ps( i'd argue a devil's heart or a black force 9) Tanking pw cfb or a bastion 9 (I can't give up the ct and crit buffs) Altho the hull damage control buffs make it useable and the activated 5% turbo means you do not need an aegis. Privateer, CFB for the shield recharge skill 1 less device to carry or if the guardian isn't an issue the Devil's heart with the reactor recharge buff comes in a close second.   ** Specialty Shields. Skull, High cap 15% activated turbo who doesn't like a skull around there ship going I am a bad.. but I digress.. Bastion 9, Hull damage control, 5% activated turbo, high cap a great second shield on all the classes except maybe a pp ( I wouldn't turn my nose up at it) Black Force 9, high cap 5% installed turbo shield not bad at all(my te runs one) Z, missile range and equipment engineering(activated) for those funky pw's liking missiles(I prefer a supernova 9 instead) Scale (pew pews) Beam range thats about all(hotdo anyone). The rest, terran shields and lesser progen shields, they all go here no need to talk about them. Seriously. Special mention Waterloo 6 shunt to reactor buff similar to a scutums.   Reactors..   Depending on class and needs mostly.*   PW-PP (aka lvl 9) Combat: Number 1, Ambush Omega 30% pl conservation high recharge reactor. Number 2, Everything else, Honestly I can't think of another combat reactor I would want on a pp/pw. leave your comments below. Honorable mentions Griffon/Juggernaut.. Useable and easily obtained you could pinch hit a jugg on a pw till you get an ambush. Asperation on a pp because of the reactor recharge. You can run just about any lvl 9 reactor on a pp in combat if you use a flechette.   Medical Malpractice Aka the PP(this is based on st4 and trader isn't ready for raids yet) Number 1, Warriors heart 9(martyr's heart built in) Number 2, Agrippa tech this ones one I am wondering about no more. Number 3, (tenatively) SSR9 (it's meah on a js but that's a js for you) Agrippa reactor 9 is doable as a raid reactor this one is still meah. Number 4, Black power 9/asperation and the rest of the High recharge reactors various buffs, no martyr's heart? Honorable Mention only.. Heart of the Master (7500 cap not much else) I have finally tried the Ambush on Trader the warriors heart still has the special place in my heart but the ambush has moved up to a solid number 2 for healing SSR9 still meah.   Miner Victories; Number 1 Vulture Number 2 uhmmm what? Maybe a theo for the scan buff. Number 3 Tang's vigor maybe. With a hellfire ballista might be worth a try.   * I am going to just say the super nova 9 and hotdo are excellent at improving weapon ranges vrs the z and scale shields and I have both. And enough people have seen me slinging beams to know I do not jest, I have tried the z and scale but the cfb makes them look silly when using alternative weapons and good reactors.   I did a little testing on trader in rag farming chavez, you will need pl conservation on a pp with 45% turbo(fotm and a bp9 120%) you either need a flechette or a ambush or some sort of pl power conservation. No two ways around it. I haven't tried a raid yet we shall see.   Engines: The high and low the fast and the slow.   Combat: Tanking, The basics of pw tanking is a big signature engine, extra buffs are nice but not really needed. Number 1, Hawk Surprise a lvl 8 vendor engine Terran at that. High sig faster in combat then a ODB. I'd still use the odb for traveling. Number 2, (not by much mind you) Zeus 8. 4.9 sig, pl range, very fast in combat, downside if you call it that is 3500 warp. Not so much now that the brimstone ballista is back in the game. Number 3, Hades hades lower sig then a zeus. Number 4, Obsolete Drone Booster engine, 6.0 sig 8.5 base visibility on a progen, downside 10% pl power useage. The rest.. Do you really want to use a black speed 8 on a pw for tanking.. seriously? SS8 in the future main downfall to a pw is sig.. it doesn't have one. Honorable mention Unabating fire just doesn't quite make the list anymore not enough sig fairly fast warp not a lot else.   Non Combat/traveling Number 1 Obsolete Drone booster, 4250 warp can't touch this.. 6049 warp on a pw.. solo Number 2 4000 warp engines. You did read number 1 right? Honorable mentions Unabating fire again fast... 4820 warp without a rr+ and 4820 with a rr+.. the drone booster is faster with an rr+. Xmas engine   Mining/Medical Malpractice 2: You didn't think I would forget the ps did you? Number 1 Solar sail 8 no sig.. This is now in the engine and hell yes. Number 2 Toss up between the black speed 8 and the hades, low sig slower combat speed for the bs, and faster combat lower sig then a zeus and pl range on the hades, progens and engines what can a Magoo do.. Honorable mentions, I can't think of any atm Add your comments below.   Devices: This is not hard to understand but there is a lot of variables in this one, I'll list what I have and use and you guys comment below on changes you would make. I wont list traveling gear you can figure that one out pretty easily mark of the dragon/nos/rr+ 8/9 and a ODB engine = 6049 warp on a pp/pw and 6100ish on a ps. You could add a nav comp II instead of a Mark of the Dragon for the 100ish warp but then you do not get the nos on a pw so up to you. The Mark is 150 warp.   PW Combat In order in combat setup Top slot, Basilisk-debuffer*/*** Middle slot, Intolerance Bottom slot, varies depends if I'm solo or in a group tanking. Solo an Ivory ward or a tolerance, tanking a tactical advantage if there is a te in the group. Buffing, I have a mark of the dragon(because I have a ghatu and the seal doesn't stack)/aa gahtu/laser scope/sting octos/ Turbo toys(pb/cve/aotw I can borrow my te's poc but usualy don't**) Basilisk/wyvern 8 and a petro 5(depends what were doing and if I'm driving or not) a nos and a binder octo(more about that in the * section) I do not have an awcs as I have found I do not need one and it gives me a chance to pick one up if I find the alpha drone. The Brimstone ballista is the pw's awcs now. I did add a poc still having mixed results.   * I have a basalisk 8/Wyvern 8 and a Binder Octo for debuffing devices.. Right about now the astute reader will note the binder isn't a debuff device. I beg to differ. Basalisk = chemical and pl range Wyvern = Emp Binder = 9.4k gravity link range and near instant casting. How many terrans run explosive? 8.6k bile range + explosive/impact debuff, silly people of course it's a debuff device and add a smirmish shield and you have a pretty serious ps/pw impact setup. Gravity link 5 doesn't work now it was rebroken in a recent patch. Subject to change.   ** Turbo and the pw.. The law of diminishing returns.. The simple fact is a pw once they get to around 80% turbo do not make much use of higher levels of turbo we'll use 2 examples of projectile guns and you will see why higher levels of turbo make very little difference(it does but a te is better off with the skull and poc as my te has) Bile pl's @ 200% reload every 1.3 seconds with 80% turbo they fire roughly every .7-.8 seconds, in all seriousness the difference between .7 and .8 reload is not worth the hassel of the poc/skull a 7 second reload te going from 4.0 to 3.5 is.. I took my te and pw out to the gene hunters in paramis my te had explosive and the pw had impact ammo The only debuff i had was level 7 gravity link(which debuffs both) With just installed turbo (aka 40%) the pw wiped the floor with the te handily I want to point out the te has a 120% caster 125 wrath and 3 biles the pw had a 120%spitter/fotm and biles. Buffing them to 77% turbo(pb/cve/aotw) the gap closed up considerably instead of it being a walk, the te was within a few seconds of the pw and I did my level best to make sure the te's and the pw's ammo hit the mobs at the same exact time.  So higher levels on a pw means more sheer dps but it doesn't make a lot of difference vrs a te that made up a lot of distance with the inclusion of more turbo and is the reason why my te has the skull and poc instead of the pw. The pw did not sap I was trying to see which toon did more dps mano e mano and the pw won. I added a poc and it's not making a lot of difference.   It's just another icon in the window still.   Second example 200% flechettes have a .8 reload @ 200% seriously a 109% turbo pw and flechettes can get that into the .3 range.. Does it really make that much difference from .4 to .3 reloads.   *** debufffffffffers: Ideally a pw has a binder octo and a ts with a lvl 9 gorgon for impact debuffing which is a 92% impact debuff. Skirmish is 30(as of feb 2015) + 30% for gravity link for 60.   The serious truth is I have a chang lung's pride device and it's broken, if it's intentional then we really got shanked on it, Debuff duration is 60 seconds yes you read that right 60 seconds and I have noticed a number of times if you debuff with it and the buff wears off it can't stick to the mob again for what feels like 2 minutes at a time then in 60 seconds the buff has worn off, I am hoping the dev's fix it and give it duration similar to other lvl 8 devices and fix the cool down timer or whatever is the problem with it. It's pretty bad. I thought it so bad I traded it for a spitter for the PP.   It's still garbage in feb 2015.   Second the bullywere's eyes gives pw's the plasma(suspensful music) option.. Not my favorite option since jenquais are littered with chimaeras and stuff.   PP Combat Awcs/Martyr's/Intolerance/Ivory ward/basilisk-manticore are installed 99% or the time. You could toss in a taniwha or a tatsu. Typically pp's do not have power issues in combat if using an ambush or a warriors heart, they do run into problems if they are solo and try and heal and fire at the same time not a lot you can do about that. Carry a martyr's heart or use a warriors heart or use both.   PP Medical Malpractice 3 Installed Awcs, guardian/cfb, Ivory ward/martyr's/jenquai pocket battery good luck charms I'd invite comments to this.(well maybe not the jenquai battery pack they are not normally optional) With the Brimstone and Hellfire Ballistas in the game now if you really wanted to stack reactor buffs for cap I would do a Ambush/AWCS/Hellfire and get a js and je to buff you with a dea/reactor opt >:).   Carry, anything to help reactor recharges.   PS; Irracible miners   Combat* AWCS/basalisk 9/intolerance/deflect devices(pakkrat can chime in on this one) and a martyr's heart.   *Ps's get a number of debuff weapon devices atrophy slows enemy beams for example I'm not up to speed on the current crop of ingame devices  for the ps in that respect. You know who you are .. I removed it to be nice but you really need to get over it.   Mining Golden tooth/miner 8-9/badgers claw 8-9 I like the tooth and then I can leave the awcs in the vault Combat gear for the rest and a nos.   All spelling errors were intentional missed spaces and stuff are for my amusement.. Seriously this is a wall of text and I'll go thru it and fix errors and stuff in the future. if you have any comments feel free, I expect class specialists like pakkrat and others to chime in on changes and gear they use, instead I specialize in the emu as a pw/comp builders my ps mining skills are pretty rusty and my pp hasn't healed anything since st4 so..The PP is now 150+ and heals just fine, the ps is on the way up(currenly he is mid 60's) I have added a few new comments and a small sampling dps list in the weapons section IMHO the brimstone ballista is the better gun all around. You might consider the hellfire on a pp/ps for the added reactor cap, it's not needed with a pw. I did add a brimstone to the pw and I am happy with it. it isn't as high of dps as the bile it replaced but the range buff is worth the cost on a pw for me. You may not think so and thats fine the tag line was IMHO, consider this a primer.
  8. I was informed today that PWtotter died of lung cancer.   She was a player from stress test 3 on and someone I have interacted with on occasion over the years.   She was in Epic gamers. Her husband still plays and he goes by Ciscokid.   It's a pity there has been 2-3 people being recalled recently.. Vinda musta wanted her back.   Good luck to the family.
  9. Evilmagoo Devilmagoo Scootermagoo Nottataxi are the ones I remember.
  10. Jem I wished it did also that was the old system, we have the "new" math now. As for analyse damnedifIknow how it works I just know my ego raises it a few % points.
  11. High faction was worth 10% 2550 faction vrs 37,000. I have been told faction is capped at 10,000 faction I would have to adjust a faction somewhere to check the difference between 10,000 vrs 37,000. Thats why I chose the ghost edge it takes 5 comps and they were all 100% it's a harder build. 200% lvl 8 beam and a 200% comp you could probably get away with (at least in my testing) 23-2400 maybe less at a high faction station. According to the math doing it the way i did it it's 30% increase for every 1000 builds your lower level builds it looks like it's 25% per 1000 builds According to devil it's worth 5% to use 1 200% comp.(lvl 8 evolver powr hold mount) I could rebuild the comps to 200% and get the print on my te and try it with 200% comps to figure it out but I think the point was made it is faster to make higher level items it just costs a ton of credits.   This conclusion is wrong see the original post for updated info.
  12. Over the last couple of months I decided to get my build on. As many of you know I was a market builder in EA live and In stress test 3 and 4. And because of that I prefer the previous method of building where the amount of prints and builder devices and factions made you the builder vrs the current method where you can build a couple thousand items in a day or two and be the builder I was in st4 and live.   This is a tale of 2 builders.. Der Debbil and Trader. Devilmagoo my Progen warrior vrs my Progen privateer Tradermagoo.   Let's preface this by saying I chose the 2 characters because of the disparaging amount of builds on Devil vrs 0 builds on Trader.   My pw has quite a few high level prints mainly beams oddly enough.. I build all 3 bile weapons I was being fairly selective getting prints and because i was asked to be the graphics dude for the game and running Builders Inc. I needed to give something up or I would have never gotten anything done. There is only so much time in the day. So I took a year+ off from being a public builder and let a lot of early on prints go to the guild in hopes someone would take the mantle and lead the charge. Alas with my retiring as the guild leader(4 years is a long time to play anygame much less be a guild leader), and other changes, I have more time on my hands. And as some of you know I built low to mid level weapons and exotic ammo for the market when I was online and in the game. So I had quite a few builds and a decent number of prints. I just limited myself to lvl 1-6 and the occasional lvl 7 build to fill in holes for the up and coming players and not build high level stuff and have more time for doing the games graphics.   My PP Trader, I was originally planing on making him the all around agrippa builder. And be the main builder along with Warknee and Blondie my other traders. but alas.. Trader had early on problems with agrippa and with the graphics stuff I essentially gave up on him and let him sit for a year before I even got him past lvl 55. So since the graphics work has dwindled for the time being I wanted to get my builders up to snuff and this is what I learned about the new builder system.   I was told by many people that the magic number for 200% lvl 9 non agrippa builds was around 3000 to 3200 lvl 1-2-3 builds and I had a dev tell me that the higher the level the build the faster your build % would raise. So with those 2 facts in mind I went hrmmmmmm I wonder IF...(big word IF) So I decided to put that dev and the games player base to the test and see what it really takes to, 1 Build lvl 9 non agrippa items. And 2 how many on trader to build 200% agrippa. At a bad faction station.   As previously mentioned trader has nearly 0 builds other then agrippa and low level reactors and shields(maybe 40-50 builds) vrs 250-300ish builds devil has.   So I chose lvl 4-5-6 type b missile launchers 1 because they are good weapons and since I was vendoring them anyways give them to up and coming players. And they would consistently build 197-200% everytime (till i got past a 1000 or so builds then it was 200 all the time). I also wanted to do this at a base that I didn't have good faction at, and since faction makes a difference in the build%. My thought was if I can build it 200% at omp I can build 200% anywhere. I also have a decent amount of credits in the game and wanted to shorten the process a bit. i can always make money.   So Playerbase says 3000 to 3200 lvl 2 builds to get to 200% non agrippa lvl 9 builds and a 1000 more for agrippa builds. The Dev... says if you build higher level gear it takes less terminal humping to achieve that magical goal. So which one is right? The test 200% non agrippa builds and 200% agrippa builds using the weapon test lvl 9 beam as a standard. If you look at my builds on Trader it took 874 lvl 4/874 lvl 5/855 lvl 6 type b's a total of 2603 to achieve 200% lvl 9 builds( I went to mars and bought a couple of augustus reactors and mapped 1 and dismantled and rebuilt it with a 100% lvl 8 and a 100% alchemist to 200% first try) After a little consideration and if i would have checked regular builds vrs the agrippa test i would imagine it would take 24-2500 builds on a PP to achieve 200% lvl 9 normal builds. Agrippa started at 78% and after the above mentioned total of builds the agrippa test beam shows around 155% (149-164%) Far less then the 3000-3200 quoted to me. But at what cost. Having a fairly robust ego and a fairly deep set of pockets.. i take a look at this and went how much did it cost i had started at roughly 150m credits on trader expecting to see how much it really cost. total.. estimated cost was 200-250m credits. So yes while more effective to build higher level gear vrs lower level but the cost is pretty silly. Time spent vrs pocket book which is more important to you? And so der debbil, he already had a couple hundred builds and I used a ghost edge for his control (100% comps bad faction base it also uses 5 comps so it's harder to build 200% then say an archos with 3 comps) It took exactly the same amount of builds as trader to achieve 200% ( I watched his % more closely then on trader since I mistakenly used the agrippa test as the control vrs a difficult normal item) The Agrippa test score tell the tale.   Testing with an without an ego and duct tape is as follows: Agrippa Weapon test level 9 100% comps Devil at omp (2550 faction/2900 builds approx) No enhancements  157-172% 164 expected. Duct tape 160-175 167 expected Ego 171-186 179 expected Both ego and duct tape 175-190 182 expected.   This was achieved by clicking on a different item then clicking the test line till the highest % was reached a couple times.   Tradermagoo at omp (1019 faction 2700 builds maybe total) No enhancements 149-164% 156 expected Duct tape 150-167 157 expected Ego 163-178 171 expected Both  166-181 174 expected.   Both devil and trader started out with 80% agrippa beam test builds without enhancements.   Thanks go to Ralen for loaning me the duct tape > :)   Conclusion lvl 1-2-3 builds as per the community is 3000 or so, lvl 4-5-6 is 24-2500 builds(easy builds) 2800ish for harder builds for non agrippa and approx 3200-3400 for agrippa builds (sans ego/duct tape). Building I would use a better faction station and enhancements till you get your builds done.   For fun i went to prasad station in xt to check devil's %  because he has +37,000 Shinwa warrior faction   I did not have a duct tape but you will get the basic idea of what a really high positive faction is worth.   lvl 9 agrippa weapon test No enhancements 167-182 175 expected Ego 181-196 189% expected..   So yes faction makes a pretty signifigant change.   Someone asked in market what a 200% comp vrs 100% comp build is.   Agrippa test OMP 2550 faction/2900 builds No enhancements 164-179 171 expected ego 179-194 186 expected.   And people asked why I made all the comps in the game.. 5% on one comp...   I was asked to make a MTL beam for a guildy and with 1 200% comp (astral mount) I saw 189-198 192 at omp without an ego (ego was 200/200 and thats what the beam built) So if you use a MTL with 100% comps and low faction you would be a bit more accurate. Just an obvservation.   As an update to the above post I kept going to get my agrippa build on, and here are the numbers for 193-200(lowest I can get at omp) Flechette 9 build 4 100% comps 1200 faction no ego no controller nadda just me and the machine 193-200 or 200/200 lvl 4 type b's  = 877 lvl 5 type b's  = 874 lvl 6 type b's  = 855 lvl 4 draco's  = 650 lvl 5 draco's  = 646 Total 3902*   I did find that every 144 builds = 6% for agrippa I switched to dracos because my js actually made money (broke even/just postive) building 4/5's vrs adding the 6's.   2600 builds = 200% vendor level gear 2900 builds = 200% 4 part builds 3200 builds = 5 part weapons and reactors (essentially everything non agrippa) 200% builds <-- the number you should shoot for(My pw is in this range and cranks out 200% biles and stuff at will without the ego or duct tape or other nonsense at a 1500 faction station) 4000 builds for agrippa flechette 9's.   Conclusion after all this building, build lvl 1-2 stuff it makes 0 difference. If you want to build this level instead of the lower level stuff then build 4/5 3-4-5 stuff or level 5 alone leave the lvl 6 stuff alone it chews up more money then it's worth and a negotiate toon can at least break even with 4/5 builds. If you only build at high faction stations with 200% comps and a matrix device you could knock off 500 builds. Just don't try 100% comps at a bad faction station.(which was my goal) With all that said now you have a goal to shoot for and know what to expect. Optimal builds for a non agrippa builder is around 3200 builds. You can walk into pretty much any base and crank out 200% gear at this level. Good luck and have fun I hoped this helped someone.   * currently I have approx 300 builds worth of comps to use up.
  13. As the leader of Builders Inc.   I have decided to step down to pursue other avenues in the game as possibly a dev or to just be a player and relax and leave someone else to do the critical thinking for 150 people.   I have made Savic the guild leader as of today and wish him all the luck and good fortune I can.   Good luck.   And no I am not leaving the game, just stepping away for a while.   The picture is to remove any doubt.
  14. By my dps list I wrote all those years ago if the TE ran zet ml's he would edge out the pw barely.   This was about equal guns on equally matched toons using the same mobs and the same kinds of ammo.   No trickery was involved the te fired first roughly gauging when the ammo was going to hit and firing the pw's guns to match it as close as I could the pw consistently killed it's mob before the te did.   Only one contest did the te actually win, mind you the pw has a few skills to steal the te's cookies.   This was written in fun and if the TE would have won more it might have gone the other way.   Who knows maybe with all plasma or explosive vrs impact it would be different but on that day using the guns and ammo listed the pw won.
  15. This is what I carry to all raids.   PW loadout (Primary tanking)   Engine (primary tanking) Obsolete Drone Booster (big sig mobs shoot you first)                                          Zues 8 (pl range high sig) Shield  (general use) Crimson Force barrier ( best pw shield in the game)                                   Skirmish Omega (agrippa debuff impact)                                   If you have one a skull shield for the turbo buff. Reactor (based on primary tanking) Ambush Omega (30% pl power conservation)                                                           Heart of the Master.. (32% damage added vrs 40 on the intolerance nuff said very optional)   Devices:  Installed.   Ivory ward/Tolerance (deflects)   Intolerance (damage enhancer)   Tactical Advantage/Basilisk (pl range or shield cap depending on your ammo loadout)    Activated and removed.   Sting Octo (pl accuracy and damage enhancement activated)   Turbo devices (plagues bite/Contained voltoi essence/Aegis of the Warder/Focus-Power of the celestial etc)   AA Gahtu An (Progen Only 20% added damage buff to all classes activated)   Optional Laser scope octo (jd's favorite buff)   Mark-Seal of the dragon (depends if you have a Gahtu like I do)   I have a Waking Nightmare (Never use it Only good to have so you can trigger the Gobb Raid.)   Binder Octo (gravity link casting speed and range( 9.4k gravity link range)     Guns: I did a lot of lvl 9 weapon testing a couple years back and put out 3 dps lists (pl beams and ml's) This is the highest DPS loadout you can put on a pw currently. Fury of the master 100% 542 dps Bile cannons 200% 542 dps Period highest dps pl's in the game. I like the scan range on a spitter and use one 516 dps. Archos ammo hungry 486 dps.   Terran Enforcer: DPS Mode.   Engines Terran Advantage ( ml range high sig)               Viper (High sig installed rally buff)               Intent (reactor recharge  low sig) Reactor Shooting Star 8 (High recharge best reactor for a te I have found)               Super Nova 8 (ml range high recharge a lot easier to get vrs a ssr8) Shields  Bastion 9 (HDC high cap)               Skull 9 (15% turbo baybee high cap if you dare leave it installed) IMHO a skull is worth more on a te vrs a pw I mean .08 reload vrs .075 reload on pl's..)               Z shield (activated equipment engineering ml range option)   Devices:  Installed   Ivory ward/Tolerance (deflects)   Advanced Weapon Control System (+1232 reactor cap nuff said)   Intolerance (40% damage enhancement)   Sharkfin/Tactical advantage/Gorgon 8/Chang Lung's Pride/Martry's Heart (All optional all useable)   Activated   Sting/Laser scope octo (pw/jd's best friends)   Turbo Devices (more bigger better faster Higher the better)   Martyr's heart (must have don't leave a dock without it)   Steingerd's Embrace (do you really have to ask.) Optional if you have a jenquai around with a scutums/fornax/blood/deadly focus)   Baka (scan buff reduce sig installed)   Weapons. DPS Vrs Ammo Stack size   Smiters Wrath Highest dps ml around (Bile ammo ml power conservation) DPS Zet Ml's Player made ammo (Highest dps regular use ml's in the game tiny ammo stacks) Ammo stack size Biles (800 ammo stacks can go for hours without a reload and second to Zet's in dps for regular guns) Caster (high dps unique 4th on dps list scan range) Zet Ml's vendor ammo.     Personal loadout Caster/Wrath/Biles Terran Advantage SSR8 Bastion Ivory ward AWCS Intolerance various top slot devices usually a chang lung's pride or a shark fin or a martyr's   Optional: You will notice I did not list a hellbore on a TE, IMHO a hellbore is a better tt weapon and I have a 115% Ya Zi long TE based hellbore. Optional very optional. Player Made ammo, that would change, maybe. Gobb Raiders (Black Force Shield 5% turbo high cap) Black power reactor 5% installed turbo high recharge I'm still waiting to find a reason to use a black slow engine.. I can't seem to find a reason to roll on one. peg leg and other device optional not needed unless you need the scan buff or reduce sig buffs. Not regularly available items very optional.   This is what I run, I run a big guild and I have access to stuff others might not have so adjust your loadouts accordingly. PW loadout for impact is a skirmish shield and gravity link(gobb and rd base) On the TE I carry a chang lung's pride (rd base drop) when using explosive, not all miners have found out you can use a salamander on all 3 miner classes yet) This is thru a lot of trial and error testing listening to other well healed te's and pw's when I first came back to the emulator, and a lot of ammo shot thru a lot of guns. Bellshade One of the leaders of VGE and I talk about pw loadouts occasionally and we would agree to a lot of things here. Obviously he has different gear then I do or someone from Static or other guilds in general. This is what a lot of thought and testing came up with please feel free to use this as a general template for your pw/te loadouts. If you can afford the hold space or have a alt to carry ammo for a te and need a little more dps use zet's. Not as much out time but higher dps. Obviously i would get a seal of the dragon for a te I just do not have one yet. Because i have the Gahtu on the pw I got a mark of the dragon 171k shields is nice on a pw. PW's must sap and hold aggro at raids I can't count the times I have gone to a raid and the pw has lvl 1 sap..(looks directly at Epic) Inversion on a pw is optional creates lag at high body count raids use sparingly. If you can afford it's use inversion stops mobs shields from recharging after sapping. That is what it is used for outside of faction farming. The pw is more range limited then a te in terms of weapon range (3.6k pl vrs 5.6k ml base ranges) so some sorta range enhancements are needed. Pw's are more sensative so the gear listed is based around max pl range on a pw a te using a TA9/Z/Supernova engine has 8+k range. Super nova reactors and z shields provide the same range buffs and allow you low or higher sig engines (Viper + nos = 1000 kiting speeds on a te the only way I can find to get that speed but this was written as a dps list) These 2 loadouts were listed in the manner I play the classes at raids. I do a lot of primary tanking/group driving on my pw. My TE's roll depending on the raid is hacking/biorepression fire and forget dps (he can almost kill Nesshix solo while you kill off the 54's) Obviously in a kiting mode on a te a nos is essential (I have found te's to be insufferably slow in kiting compared to a tt/ts why they didn't get navigate is beyond me) I didn't touch on the uses for a hellbore because this is a dps list.. solo kiting a hellbore or some sorta debuffer on a te is essential. Currently gravity link is broken and shuts off other impact/explosive debuffs when that is fixed it adds 30% damage to explosive and impact. Good luck out there and happy hunting.
  16. Since I'm curious by nature, I had my pw/te/js out in paramis blowing up gene hunters.   So I thought hrmm pw vrs te and it occured to me I always thought a te, gun for gun would outshoot a pw.   TE Scootermagoo 125% wrath/120% caster/3 biles Vrs PW Devilmagoo 120% fotm/120% spitter/4 biles   Both shooting plasma and impact/explosive respectively.   Neither toon has a problem going toe to toe with the gene hunters solo.   In about 6 or 8 contests with either no turbo or 77% turbo.( installed guns PB/CVE/Aegis)( all firing was done with rally on)   The pw either out right beat the te ( no turbo) or was a dead heat with the te and the contest was decided on which toons ammo hit first.( high turbo)   This is without using sap/inversion on the pw and unbuffed and chimeara/gravity link for identical buffs.   To say i was a little stunned was an understatement and this is with the pw using a sting and buffing the te with the ghatu I have from the pw..   Given a seal of the dragon the te might win but it's that close. In this round the win goes to pw.   Mind you the pw was not sapping or inverting or anything like that this was a straight gun vrs gun battle..   Don't go saying a jd beats them both.. I know cc makes a huge difference. This was just for fun.
  17. I've been doing remote trouble shooting on computers updated to windows 8.1 and have ran into a few times where the net-7 launcher will not update.   You go thru and remove the text files and it wont update kinda problems.   So What I can do it drop the updated net-7 folder in here and you essentially copy and paste the files into the net-7 install folder.   Big thing is make sure if you run a third party firewall that you allow it thru ..   Here is the current net-7 folder updated to Jan 7th 2014.   I hope this will help you guys.   I'll try to rememeber to update this every month or two.   Contact me in teamspeak(ts.net-7.org) or ingame if you need some help trouble shooting the game.   I use teamviewer for remote work.
  18. Hexraider in my guild has issues logging in 5-6 accounts at once(gets the net-7 already running error).   So I said let see how many I could log in.   I have 3 email accounts and the ability to log 27 toons on at one time.   1 account is personal play toons 1 account is vaults personal vaults 1 account is guild vaults(5 accounts used atm)   So I started logging the magoo accounts on and at 9 accounts this is what I saw.   Proof that I am 5% of the server pop..(Let the hate mail flow)   Comp spec = I3 core 2 duo/4gb dd2 400/ ati 5870/   71 processes 78% used ram 100% cpu.   Crysis 3 high spec vsync locked at 60fps( i hate lcd's for that bring on the digital crt's)[attachment=2787:number 9.jpg]
  19. In the message group outside of this forum post 2 of the 3 guilds have voted for the changed rotation (not saying for or against) Guild 3 needs to vote on the pm then we'll go from there.
  20. This post is about my mt into the market saturday morning so the bs can stop.   The servers have been unstable recently and zackman in general chat stated he had the spawn timers disabled because they were causing a stability issue.   So last week not many if anyone got a timed raid spawn in.   Server was rebooted to fix VG iirc on thursday and we had our raid trigger friday.   I logged out about midnight est friday night we had killed the rd base and called it an evening.   I did not know if Gobb was up or not, it wasn't my concern.   I do know that VGE did the troller sometime friday afternoon.   So no question we did our raid and VGE did their raid friday. Notta big deal.   Static either didn't know or didn't have the people to do their raid.   Again nothing new it's friday late everyone went to bed.   I woke up saturday logged into teamspeak and had Canman/Smokey PM in teamspeak asking me if I knew anything about GoBB.   I didn't have a clue what had happened after I went to bed.   I had not even been online 5 minutes and the drama for the day had started.   So I told him i didn't know anything and I would find out.   Now mind you my public animosity towards certain parties for abuse heaped upon me over a protracted period of time didn't endear them to me..You know who you are and that doesn't need to be aired here, this is background and history.   EP and Static have been at each other for a month or more now trying to get into the raid rotation.   Static has a proven track record of being balky at times.   We all do.   So with a mission in mind.. I logged into the game( should have gone back to ebd at this point)   Said hello and asked if anyone knew anything about Gobb or the troller.   Nobody in the guild knew anything.   I didn't even get a chance to say hello to the general populace when one of the perpatrators of the crime contacted me and told me what happend.   Epic and a few public guilds had banded together and knocked GoBB off.   I told said individual good for them and to keep it under there hats.   During my conversation with this individual I had a mistell to the market stating.   I as a guild leader cannot condone your actions against another guild in the rotation. As a person I cheer you on for doing what you wanted to do. and as a individual I am glad someone else is finally sticking it to them. or something very closely matching this.   I'm sure Static has it pinned to the wall with darts.   I am a guild leader i had no idea they were doing this and cannot CONDONE them doing it against our agreement.   As a person i am happy to see them stand up to Static and tell them NO with the offer that was made.   And as the individual that was harassed accused of and lied about for close to 3 year I for one applaud them poking you in the eye.   NOTHING will change my attitude.   1. I have asked my guild members if they want to help EG they cannot use BI tags.   They must leave the guild.   2. Good job guys for knocking it out as a guild without supervision.   3. This is what you get for pissing off the biggest guild in the game and attack the guild leader for nonsense you dreamed up and foisted upon us all and drove people from the game with. Nice job guys.   I'm still just the graphics dude and I can't access the dev tools and make content. Funny people are leaving and not coming back because there is no new content.   Maybe you should consider what you do to some people before you blindly attack someone that was and is and is fully capable of being a dev.   Thanks Static. You were hated live for being bullies and you are holding up that reputation 10 years later.. The only real difference is the grey in the beards.   You never grew up you are still just the tiny minded bullies on the playground that want to take the ball and make others suffer.   Did you really think asking Epic to join you on your raids and being magnanimous and kingly was going to sit well with a guild you had told to stick it and wouldn't talk to.   Granted it was from both sides. VGE and BI could only sit and watch while you fought it out.   I did hear you guys did 2 raids with epic saturday Ironic isn't it > :)   So NO I didn't know anything as a person good job and as a individual you asked for it.   I wont comment on this post again I hope the dev's close it But don't remove it.   I will not comment on the problem again.   If you raise a ruckus over this nonsense then I have proven my point.
  21. I think it's time the non guild leaders stop posting nonsense and stupidity in this thread..   How's about nobody below admiral rank can post in this thread?
  22. Talar nobody is bullying anyone, have you never had to get people to agree to your plan before?   All 3 guilds had questions to be answered.   It's the same thing were using a proceedure to get them into the rotation.   It's all 3 guilds yes or no, not majority rules and getoffmee has asked if static would like to meet them in teamspeak.   It's called negotiations.   This is pretty peacefull considering the stuff we went thru late last winter and into the springtime when this thread was started.
  23. Static –Troller /skip/Rd Base/GoBB  BI  -  GoBB /Troller /Skip/Rd Base VGE - Rd Base/GoBB/troller/Skip Pubs - Skip /Rd Base/GoBB/troller   I am awaiting Static and VGE's vote in our pm between us before we go ahead with this.   You guys know I let VGE and Static set the rotation.   Second do we start the rotations the next week if ratified. or do we pick a specific week and start then?
  24. @ Allura   At times some guilds do not have enough people online that day or 2 days and can offer up the raid to the public/other guilds   Say we are short people to do a guild day raid and know we wont get enough people online that day to do a raid we can offer it up to the public with our help.   So say it's VGE's off week and they have the people to do it or aid us they can offer to help us do the raid( it has happened before btw)   Maybe a few public people can come along and have a shot at the loot.   Since it's BI's week it's our guild loot rules(need before greed)   We do the raid and everyone can roll on the items( and yes we have had public people along and they have won gear).   That is one senario that comes to mind.   I'm sure others can come up with others.   That is my general interpretation of that part.   Take 2   If we decide to make it a fully public raid then all 4 guilds can send people and the public can come along.   We'll ask the say 8 people from the 4 guilds to split up and take over a group 2-3 people each then invite public people till get get between 12-15-16 avatars ready.   Then run the raid as the hosting guild.   I've yet to see a blacklisted guild( altho if the goon's I've heard about from eve show up i know they wont be loved for long).   I for one in take 2 would require the big 3-4 guilds to not take loot and let the pubbies roll on it.   I would suggest to all of the people not in the bigger guilds to download teamspeak and ventrilo and log in and join the more public guilds and talk to us and join in our raids.   BI for one uses the dev's teamspeak.   So does Epic.
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