[quote name='Reon' timestamp='1337308997' post='58046']
My suggestion? A spike damage ward.
Give the JS Psi shield back...but a modified version. A short cast (roughly 1 to 2.5 second cast time) low capacity psi shield, able to absorb a couple of hits from a level appropriate mob. All of the shield recharges are a very long cast time, and no way to deal with spike damage other than big PW's with hull damage control, making JD's and often TE's a poor choice for tanking...and when dealing with lower geared players, a group can turn into a nightmare when no one has decent shields because of the long cast times...this skill would start out as a single target psi shield with half the hit points of a normal JD psi shield, and could eventually turn into a group psi shield at lvl 7. It would stack with the JD's psi shield(we don't want to make JD's less useful), and would expire a few seconds after cast...it would stay up long enough for the Seeker to cast a single target or group heal, so maybe a 5 to 15 second duration, and just enough hit points to perhaps keep someone alive while casting that heal.
Why not add somekind of healing bonus to shielded targets, like for example heals give an extra 25% shield back.
Re: the DPS on the JS i think that it needs a boost of some sort. I haven´t tested anything but im pretty sure a JE would out DPS a JS when using her shield leech skill. This doesn´t seem to compute with the Warrior --> Trader --> Explorer DPS chart.
Just some thoughts while reading here on this thread.