[quote name='Reon' timestamp='1337308997' post='58046']
My suggestion? A spike damage ward.
Give the JS Psi shield back...but a modified version. A short cast (roughly 1 to 2.5 second cast time) low capacity psi shield, able to absorb a couple of hits from a level appropriate mob. All of the shield recharges are a very long cast time, and no way to deal with spike damage other than big PW's with hull damage control, making JD's and often TE's a poor choice for tanking...and when dealing with lower geared players, a group can turn into a nightmare when no one has decent shields because of the long cast times...this skill would start out as a single target psi shield with half the hit points of a normal JD psi shield, and could eventually turn into a group psi shield at lvl 7. It would stack with the JD's psi shield(we don't want to make JD's less useful), and would expire a few seconds after cast...it would stay up long enough for the Seeker to cast a single target or group heal, so maybe a 5 to 15 second duration, and just enough hit points to perhaps keep someone alive while casting that heal.
[/quote]
Why not add somekind of healing bonus to shielded targets, like for example heals give an extra 25% shield back.
Re: the DPS on the JS i think that it needs a boost of some sort. I haven´t tested anything but im pretty sure a JE would out DPS a JS when using her shield leech skill. This doesn´t seem to compute with the Warrior --> Trader --> Explorer DPS chart.
Just some thoughts while reading here on this thread.
//Mini
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