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StarSeekerVDS

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Everything posted by StarSeekerVDS

  1. My suggestions don't apply specifically to the game as it stands now; I've had only minimal time to go through and explore and I think most of my time in game so far has been spent floating on a cloud of joy, amazed by the fact the game exists at all, and rational thought has gone out the window. I'll assume that everything currently in the game is pretty well hashed out and so I'll make a few suggestions for the continuation of the game beyond its current point. 1. Develop (if this has not already been done) a point-by-point plan for expansion. When the game is stabilized and we've been playing for a few weeks or months, advance the story along the path plotted out in the old compendiums. Include, in sequential releases, access to preplanned new sectors and a handful of new items, skills, and other expanded content. I propose that expansions be created quarterly. Each expansion would contain: a. A new quest line for each class that merges into a single global quest line. b. A new set of items for each class with associated loot with which to construct it. c. A new skill for each class and an attendant rise in the level cap by five levels. d. One new unexplored sector. e. If technically feasible, a revamp of the graphics within an existing system. I'm not sure, but looking into the Castor system it almost seems like the first sector is a higher resolution. It would be nice to refit the game to a higher resolution, one sector at a time. [more coming but my computer is overheating so will shut down soon]
  2. *placeholder, long post coming*
  3. Avani: so the substance of your argument is that if the team were to dictate rules it would be violating your freedom, and this would be unAmerican? ROFL I really hope you're still playing devil's advocate, because that's just warped.
  4. I'm in TS3. <00:58:15> Trying to resolve hostname ts.net-7.org 
<00:58:16> Connecting to server 87.106.15.95:9987 
<00:58:21> Failed to connect to server 
<00:58:38> Trying to resolve hostname play.net-7.org 
<00:58:39> Connecting to server 217.160.5.19:9987 
<00:58:45> Failed to connect to server 
<00:59:37> Trying to resolve hostname TS.Net-7.org 
<00:59:37> Connecting to server 87.106.15.95:8760 
<00:59:42> Failed to connect to server Is it up?
  5. Personally, I don't care a whole lot what other people are doing in game. My suggestion was just a balanced approach to the "allow macros"/"ban macros" debate contained herein. But if this team isn't making money off accounts, your argument about tolerating multiboxing is irrelevant--in fact, more to the point, multiboxing and macroing is contrary to the team's interests because bandwidth is rather less than, say, EA would have available--why allow it to be wasted? "Freedom" is irrelevant too. There is no freedom on a private server: the administration decides your rights. Even if I were an admin, I wouldn't claim to be "telling people what they like", I'd be telling them what they can and cannot do with my resources (or resources that I am entrusted with monitoring, if I were not the owner thereof), and if they didn't like it they could stick it wherever they liked. "It's a free country" (debatable anyway) is an utterly meaningless statement on a privately-run server. I really don't think the team should punish either behavior in and of itself. But if it comes to a point where other players are disrupted by it, then action may be necessary. It would be wise to have a procedure in place to determine the moderation rules. My suggestion was only one possibility. (Others include outright banning of macros--which is typical for the industry, WoW notwithstanding.) I don't care if someone is multiboxing.
  6. Sarcasm aside, I was talking about macros and multiboxing being a potential unnecessary disruption of other players' gameplay (e.g. by farming an area into uselessness), not "advantages". If someone has more money or time they will get ahead in an MMO despite practically any attempt to level the playing field. That doesn't mean one has to invite even more unfair play.
  7. Ugh. What an ugly topic. My suggestion: make both macros and dual-boxing something that you need to register with a GM, and the GM--if you're disrupting others' gameplay--can ask you to move or log you off. Ban those who do not register with the GM.
  8. As a (now retired) leader of guilds in other games, I can make the following observations. 1. Humans have monkey-brains that demonstrate that we did indeed evolve from lower animals and most of us turn a blind spot to these hideous behaviors in ourselves. 2. There are higher-order behaviors that are much more noble than the aforementioned, and with (substantial) effort one can choose from and act upon these instead. 3. This choice extends into all realms of human interaction including gaming. 4. As a guild leader it was my responsibility to monitor my people--and especially myself--and ensure that the monkey-brain is kept in check. It was especially critical to monitor my immediate subordinates and choose them to be "example-setters". 5. In gaming, people are what matters--not the avatars, not loot, not prestige. If I am causing pain or grief or frustration to another person, there is no difference between doing it in a game and doing it in real life and I am just as responsible to ensure that doesn't happen. 6. Those who do not share these understandings cannot be corrected and must, instead, be avoided like the plague because monkey-see monkey-do--especially when monkey gets pissed off at someone acting like an asshole.
  9. Good suggestion. You should post that one the Suggestions fo--er, wait.
  10. I now live in Albany, NY. While Old Man Winter is sodomizing the rest of the country with icicles, it's surprisingly decent here this year. We were having better weather than Atlanta last I looked. *giggle*
  11. User//registration >>complete<<. >>>>Praise<<<< <Giver-of-Will>!
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