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HellHasArrived

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Everything posted by HellHasArrived

  1. Currently the way the Emu is the JD can take on a group of mobs at once, hence being able to solo the FB... Which the PW can not, and never was able to.
  2. I have seen JD's cloak so fast that I never even see there name... I don't know for certainty that what I see and what's really going on are the same. Though I am sure that it's faster than three seconds I really don't know. I too don't like what the JD has been capable of doing. Just like being able to pull a mob 250k away by having 2 JD's in group and double summoning.
  3. [quote name='Mimir' timestamp='1338573093' post='58439'] Not necessarily dismissed possibly... but if more are against than for, it should weigh heavily on how, when and IF it is implemented. [/quote] Well the thing is, there has been more people for it talking in this thread than against it... Neither opinion is being dismissed in this thread as far as I have seen. I like more substance to arguments though. Not just if put in I'll walk. I see that in a lot of threads. PW nerfed, cloak not fixed, so on, so on I'm never playing again. Input i like input.
  4. I agree with Ryle... If were talking about people who don't like PvP discussing too, saying I'll leave if you put it in isn't really helpful. Honestly I don't care if that's all you got to say. I like the idea of PvP, and it's fine by me if others don't. I don't think it should be dismissed because they don't like it.
  5. I suggest a JE TT duo... That way u can build everything you will ever need unless you decide to make a Progen later on, as a JE can't build progen reactors.
  6. Yeah my PW has a nice big sig... I don't care if it's low as I use him in raids and like the attention.
  7. I meant for low level Progens... Flechette starts at L7. I use Unabating Fire on all my toons except my Terrans...
  8. If your terran and you have a hidden or invisible eye equiped, then your better off with a solar sail as an engine... Progens have no choice but to use a solar sail for the lowest sig possible at lower levels.
  9. Patterns aside L5 Hacking on the TS sucks... Makes as much sense as L5 Menace on a PT.
  10. TS can still kill above its level... Granted it's a lot harder than for a TE, but its better than a TT if it's set up right. I love my TS spite its lack of depth that the original 6 classes have. I had more fun leveling it up than any other class. Not quite sure why, because I love smash mouth combat on my PW. Of the 3 miners I have I definitely like the TS best. I use my TS in raids mostly as a impact debuffing hull patching jumpstarter.
  11. Servers down? Says it's online, but when I get to login it says lost connection to the global server. Now it's offline...
  12. Terrans don't build reactors for the same reason Progen don't build engines and Jenquai don't build shields... Each race has a specific thing they can't build. Reactors is the Terrans.
  13. Does anyone else remember PvP on the PTR server, when they were trying to put in the special Halloween sector? Everyone started out fresh new toons, but they enabled slash commands so you can get to 150, and all your HU's. Was kinda fun, but got boring because the server wouldn't save.
  14. [quote name='Phorlaug' timestamp='1336688276' post='57655'] +1, It could be judged by level 75 and 99 (100) hull strenght ?? The zone or sectors can be design to benefit each of Races/classes attributes making it very diverse, Balancing and challenging. [url="http://i1193.photobucket.com/albums/aa359/Phorth/Alnilam20Desc.jpg"]http://i1193.photobu...nilam20Desc.jpg[/url] 4 [/quote] I like the zone idea, like have areas where you have mobs that are alligned with your race... Could be interesting.
  15. Well as to the weaker getting killed by the stronger just because they can... Now this may not be a good idea, but in the target window it shows a player strength compared to yours (i.e pathetic, easy, even, hard). Using that to gauge whether you can attack the other person.
  16. I like the idea of PvP... I can see both sides of the argument as it being good idea, and being a bad idea depending on how it's implemented. I like a few of the other people in this thread think that in this stage of the game it might not be the best of time to add it, BUT I would love to see how I would stack up against other people rather than mobs. The flag idea is nice but as Mimir stated earlier, and it makes sense. You could sneak up kill someone then turn your flag off so the other person wouldn't be able to seek retribution. I also like the PvP sector as well, and also think it could eat up the little bit of time and resources the Devs already have implementing that.
  17. Doesn't restart by itself... As far as I know.
  18. Well there was no announcement so probably a crash...
  19. [quote name='Himmelweiss' timestamp='1325269907' post='50641'] The only thing that makes this EMU difficult are the many linked mobs. Not because of the mobs itself, but because the result of so many linked mobs simply is "super lag". That in return makes it impossible to target/shoot and useing any of your skills. You are actually very lucky if you can manage to warp out in such an situation. Why are the mobs so heavily linked anyway? Why do mobs not lose aggro if i warp out? Why is the normal content at some points harder than any current raids? Don't make the entire game to hard, that's what raids are for. Normal content should be somewhat enjoyable, and not break your client or even the server because 20+ mobs warp/move to you out of nowhere. So, as it stands now, i have to agree with the OP. I can't say anything about PW nerfs and what not, but if a JD or even a JE outfights a PW in long term then there is indeed something wrong. You said you do have only 2 or 3 coders. Here is a suggestion, how about releasing the up-to-date code for everyone to download, so developers like myself who are programming since many many years (17 years on my part) can set up their own server with the current code to help you guys figure out & fix some nifty bugs. As far i can tell, the last SVN is way outdated, if i'm wrong then i'm sorry. [/quote] They been down that road...
  20. However the JE will never beat the JD in this battle... Except when they have leach sphere going. As it will hit every mob in a certain radius. Which the JD can't do. PW use to be able but only once every 76 seconds now.
  21. In a raid setting is what we were talking about even leveled toons... Warriors should never be beaten by an explorer class. Can you agree on that?
  22. Even in a full group decked out with all the buffs that one can get... A JE should never get the kill message over warriors. No matter what the circumstances are. That is if the warriors are trying as hard as the JE in question.
  23. Oh yeah, my JE is very well equiped... I'm not the only one.
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