alred Posted March 4, 2013 Report Share Posted March 4, 2013 Hi, I'm curious as to if there are any guides as to what skills I should steer clear from, and what skills I should put my points in. For example: If I have a Trader, then my other two toons shouldn't have to build engines, correct? Also my enforcer could build weapons and ammo for the other guys as well? Thank you for the suggestions/advice. Quote Link to comment Share on other sites More sharing options...
SiSL Posted March 4, 2013 Report Share Posted March 4, 2013 TT can build most if you use it mainly for building... However, my suggestion would be definitely following: Engines - Let TS do it Components - Single choice TT Devices - TS Shields - TT Weapons - TE There you cover everything terran can... TS don't have much skills to put skill points... You need components for most ammo in the future or anything else... Quote Link to comment Share on other sites More sharing options...
alred Posted March 4, 2013 Author Report Share Posted March 4, 2013 SiSL, Thank you. Quote Link to comment Share on other sites More sharing options...
Phorlaug[IS] Posted March 4, 2013 Report Share Posted March 4, 2013 This may help you a little. http://www.net-7.org/planner.php And if you log in to the Net-7.org web site with the same name and password you used to log in "alred" you can then use the "Test Ship" app. This app lets you plan your Character's DPS and defences. Log in to the Net-7.org portal http://www.net-7.org Or click the Net-7 Portal tab above. Click the character you want to plan and then click the "Test Ship" tab. And have fun. 4 (Phor) Quote Link to comment Share on other sites More sharing options...
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