Zyg Posted December 15, 2010 Report Share Posted December 15, 2010 Could the text color in the deflects window be changed to reflect the damage type? i.e. Plasma,Chemical, Energy, ect Quote Link to comment Share on other sites More sharing options...
kemperor1 Posted December 16, 2010 Report Share Posted December 16, 2010 Agreed. They showed up in different colors in live. And possibly make impact and explosive shades of orange or something to make them distinguishable from energy (not in live) It's certainly possible and not terribly difficult to tell the difference in damage types but it'd be nice if it was easier. If it's not more trouble than its worth I'd like to see it Quote Link to comment Share on other sites More sharing options...
C Del[IS] Posted December 16, 2010 Report Share Posted December 16, 2010 Agreed. They showed up in different colors in live. And possibly make impact and explosive shades of orange or something to make them distinguishable from energy (not in live) It's certainly possible and not terribly difficult to tell the difference in damage types but it'd be nice if it was easier. If it's not more trouble than its worth I'd like to see it According to the client files, impact damage should be orange, while explosive damage should be red. Perhaps it's not being sent correctly from the server; I'll look into it. I don't remember the deflects being different colors; anyone have screenshots of this? Quote Link to comment Share on other sites More sharing options...
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