[quote name='Mattsacre' timestamp='1312268173' post='43886']
maybe missunderstood you but.."pay for jobs"? Um its a job..they are suppost to pay YOU. In live it not only awarded faction to you for the job...but actually awarded CREDITS. Think here...you work for your boss..he PAYS you for doing the work..and if you are a reliable employee he gets to liking you (faction).[/quote]
Actually, you get paid in experience and faction, not in credits.
The concept is to have the player make an investment to get exp.
How about if you had to pay a price scale for low to high experience jobs? You could mix it up a bit. This would also help prevent job droning for days on end and force you to go make more money doing something else.
Also, instead of managing jobs by level, higher experience jobs would have higher level mobs or tasks to complete so all jobs could be displayed at the terminals.
Cost would prevent some ninja action as the investment would become a deterent. Also, If you bought a high job and couldn't complete it, you would forefit your credits too.
Because you would be paying, the devs could raise the job cap too
As for the faction point, you're right. I think any negative impact to faction at the job terminals would be detrimental to gameplay.
This is just a rough idea and I appreciate the feedback