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Zyg

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Live ENB Information

  • Guild
    Equinox
  • Server
    Orion
  • Race
    Jenquai
  • Profession
    Explorer

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  • Gender
    Male
  • Location
    Florida, USA

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  1. Zyg

    Revamp the Jobs

    [quote name='Mattsacre' timestamp='1312268173' post='43886'] maybe missunderstood you but.."pay for jobs"? Um its a job..they are suppost to pay YOU. In live it not only awarded faction to you for the job...but actually awarded CREDITS. Think here...you work for your boss..he PAYS you for doing the work..and if you are a reliable employee he gets to liking you (faction).[/quote] Actually, you get paid in experience and faction, not in credits. The concept is to have the player make an investment to get exp. How about if you had to pay a price scale for low to high experience jobs? You could mix it up a bit. This would also help prevent job droning for days on end and force you to go make more money doing something else. Also, instead of managing jobs by level, higher experience jobs would have higher level mobs or tasks to complete so all jobs could be displayed at the terminals. Cost would prevent some ninja action as the investment would become a deterent. Also, If you bought a high job and couldn't complete it, you would forefit your credits too. Because you would be paying, the devs could raise the job cap too As for the faction point, you're right. I think any negative impact to faction at the job terminals would be detrimental to gameplay. This is just a rough idea and I appreciate the feedback
  2. Well, you all had some good points. I have to concede that 56k probably did impact the game more than I remember and did cause bottlenecks when not properly managed by the dev team. I don't think gate spin-up is used for server transition though, the map screen that follows is used for that. (I wonder if new animation can be put in place?) As for the second point, I do realize the Dev team is just trying to get things to work correctly. My point was more for the users that complain that this thing or that is "not how it was in live". I think those people will be really put-out when this game goes live as I'm sure the dev's have a boat load of ideas and content that they will surprise us with I, for one, am really looking forward to that day! (Also, I am a donator under this account, I just was logged in as another one when I posted )
  3. Seems like the hold should have priority so if you were building an item, the terminal should look at the hold first and the vault second. This way you could transfer the item(s) you want used for the build to the hold if there are other versions of the item you want left alone. For non-uber items, you just leave everything in the vault. The game already counts the items in your vault and hold when determining how many you own. (Now this idea may not be possible but..) if you could change the background of the boxes that show the comp needed in the terminal to reflect where the item is coming from. This would offer some feedback to the player to prevent mistakes (i.e. green background for hold items, Blue background for vault items)
  4. When in group stealth cloak you are supposed to be able to warp but you decloak on warp activation
  5. In addition to the last post, group trade bonuses in-station don't work as the members of the group are not seen as being in the same location. Don't remember if there were manufacturing or refining bounuses when group memebers were docked but if they do exist, they don't work either.
  6. Zyg

    Text color

    Could the text color in the deflects window be changed to reflect the damage type? i.e. Plasma,Chemical, Energy, ect
  7. Well.... the problem has been going on for days, I think someone would delegate a person to communicate to the community any instructions or requests for information to aid them or at least to keep people from posting a billion times about the problem.
  8. Bummer, still broke. I had got in for a bit but on the 5th or 6th gate...boom Also, you are incapacitated when you finally get in - no exp debt though, just dead in space with no hull & shield
  9. Most DEVs have jobs and lives so there isn't always someone available to reboot. We need to be patient and hope a DEV can get a moment and reboot a server. Who knows, they may possibly have to drive to the server location.
  10. Here is the log from Net7Proxy if needed... Received master Login Confirm, new UDP port is 3515 Avatar_Id = 1234567890 <server> Master Login Received - UDP sector port: 3515 >> Commence Login Check. Sending Login Packet - connection active >>Intermediate Login check failed, reissue sector login. >>Intermediate Login check failed, reissue sector login. (line above repeats ~ 4 minutes 10 seconds)
  11. Ditto, tried different toons and same result
  12. Could the interface give the option to exclude the enbsizzle (intro) video when updating the client? I usually delete it and every update reinstalls it - big file.
  13. Same Problem Snapshot: Set client to compatibility mode for Win XP SP2 Video drivers up-to-date Game seems to start fine unless the PC is turned off or goes to sleep. I have the latest updates for the client and NET7 removing the client-version.txt file and allowing the client to be refreshed works every time. Since NET7 does not get refreshed, it must be on the client side. I have tried comparing the different files that get replaced or modified during the update (looking by date-time modified) Seems like the files in the data\client\output directory, files in the data\mixfiles directory and the files in the release and Data\common directories are modified. If you need me to go further, let me know. Glad to help.
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