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cpwings

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Posts posted by cpwings

  1. Remember, O-guns start at lvl3 and are prolly the most popular ML at that level making them easy to have built and go up to lvl6 w/same ammo. Ammo only requires 3 comps and are cheap. I also suggest mixing types for the buffs, but that comes at the increased space needed for different ammo comps. Get a Rada (plasma debuff device) if you decide on O-guns.

     

    If you do use O-guns at lvl5, get an Onyx O-gun. It uses the same ammo and has great buffs.

     

    I had mixed O-guns with Type B's at lvl4 which upgrade to lvl5 and 6. There are many good choices and combinations. And you can always sell or give away your old launchers as you progress.

  2. IIRC, Claimjumper Joe at LaGrange 4 Point nav in Carpenter drops the lvl4 X-bow. I seem to recall getting a lvl3 near there also either from him or a lvl20 claimjumper.


  3. There will always be camping as long as spawn points are static. You don't need to die to gather intel when cloaking works so much better IMO.

    Blinding all incapped players just to discourage using a new toon to camp is heavy-handed. I'm sure more players get incapped while exploring then those campers your trying to punish.

    Forced tow is another bad idea. I'm sure most players would rather wait for a JS from a guildee or other kind player. Some new players may not have the funds for repair just bad judgement when wandering into dangerous areas.

    Blinding incapped toons will also prevent them from giving info to anyone rushing to their aid. Anytime I'm going to JS someone I always ask if they're clear. If they not it's wise to ask for help from others to take the heat off the incapped and JS'er.

    What's next? Do we start dropping toons left afk in stations?

    You do remember this is a game and is supposed to be fun.

  4. I agree. The BOO is too usefull to be wasted on a raid trigger. I was always happy to find one and used it on many toons in the EMU.

    I'm sure an alternate item can be found. Something kinda rare but not as useful. Maybe even an ore.
  5.  

    For the Advocate to read, parse, and pass along:
     
     
     
    3. Can I get an explanation on why it takes forever to mine a stack of 50 lvl 1 debris when I have an effective prospect level of 9.7? On live I remember that taking about .1 seconds. Is it an EMU limitation? An oversight? A stick up someone's ...

    It does take a very long time to mine debris. This is one reason it is left behind hence cherrypicking.
     
    4. Once a single bar hits 50%, the XP overflows into any remaining non-50 bars. Except it doesn't. Well, not exactly. First, the XP is reduced by 20%, then that 80% of the earned XP flows into the remaining bars. Where's the 20% gone? Why has it gone? Is it just a display bug (in game text says "Earned 200 Explore XP.
    50% of explore XP diverted to 80 Combat XP.
    50% of explore XP diverted to 80 Trade XP.")?

    Consider it a fee for using a racial specialty to level your other bars. If say your an explorer class, it's still much easier to level combat by mining.
     
     
     
     
    ----
     
    Other than those gripes, every other mechanic I've used is either believable, tolerable, or working. My thanks for that. I would love to have these bugs squashed, obviously, but I don't want to seem like I'm all negative or everything is terrible. It isn't. There are just more problems to address. :)
     
    ---
     
    Edit: I had an idea. Devs don't want raids to be frequent or easy to prevent the sprawl of top-tier loot. Flying tours around cooper I've snagged several pieces of useful gear which were discarded in space, as no one in the raid could use them. Until a system is put in for selling off or otherwise distributing this extra loot that many players want, but few can get, there will be an excess. Why not, instead, mark items with an "EPIC" flag, and on player death (any death, except self-destruct) causes the item to be deleted. This makes having epic items extremely valuable, but staying alive also extremely precious. This would create a near constant need for epic items to replace lost ones (if not, make the raids harder, not overall, just add more chances to alpha strike players who don't manage certain mob combos correctly, or something like that) allowing you to make the content more broadly available.

     Bad idea IMO. Much of that gear is no-trade so must be looted by the end user. Most raid gear is still in the hands of Big 3 members and their alts and is only left behind when all of them have the gear. Losing that gear will hurt the occasional raider much more so than regular raiders IMO.
    You may not have noticed lots of raid gear is only available by trading other raid gear so regular players still have no chance to get said gear.

    My last point. Even guilds are losing players at an alarming rate so a glut of raid gear isn't going to happen until the playerbase expands greatly.
    • Upvote 1

  6. I don't think the Devs wanted the economy to evolve into a barter system where the only way to get high-end rare loot is to trade other rare items for it.
    That's why credits are almost useless.

    We have created a gap between the haves and the have nots that by nature creates animosity. I also think 45 toons per person is over the top. I'm sure some will want even more than 5 of each rare item to stockpile for future use by themselves or for guildmates.

    The rareity of the PB is a perfect example of an idea gone wild. If it was a little more available, players might actually be willing to sell them for credits again.

    How about putting it in the ocasional roid or as a surprise in other mobs. I also like the idea of making it a mission reward.

    Fighting with other players over an over-camped mob is not fun. Put a little love back into the game please.

  7. I remember players that didn't get them on their own, paying rediculous amounts for Eyeball Popers, Pumkin Chuckers, or Sno-Ball launchers from yrs past. They were just toys that did no real damage but players had to have them.

    This engine on the other hand is great for travel and doing trade runs. I would never use it for combat because I hate all equipment that has neg buffs.

    Got to wonder if you would be complaining about it being too good, if you had been around at X-mas and got one.

    200 mil is rediculous. Perhaps you could trade for one instead. Lately most end-game gear is traded instead of sold.
    • Upvote 2

  8. Equipment drops and info about whether it's tradeable and what race can use it would definately help players decide which toon they bring to the raid.

    I think I've seen it elsewhere but suggestions for equipment to have and damage type for each raid could also be posted here by experienced raiders
    Knowledge is power.
  9. When this weapon was 1st introduced it was a gift from Santa. That was years ago then later it required a mission to get. I don't know if that is still the case. I was so disappointed in this weapon I tucked it away, along with the ammo I had made, into my vault and never tried to get another after the
    p-wipe that took away my gifted one.

    A complete rethink of this weapon rather than some tweaking would have to happen to make this launcher viable IMO. Not only is the ammo stack size way too low, but requires two pm/loot only comps. It also forces the TS to remain motionless for a very long time to activate.

    Snipers IRL rely on stealth to get into position then kill with one very leathal shot, hence the term "one shot one kill". This weapon in no way meets that criteria.

    I do look forward to some equipment specific to the Scout, but this isn't it. Sorry just my opinion.

    If your gonna draw aggro like it does it better do a whole lot more damage per shot.

  10. Pop Rocks were added before Emu went live over a year ago. BTW there are also clouds and hulks that pop so beware. They usually appear a little differently or may be filled with stuff that's of higher levels then would be expected.

  11. I did the Santa want Cookies mission whith two toons at the same time so they both started with Santa in Earth sector. At the end Mary sent one to Earth and one to Mars so walk thru line that states you have to return to the same sector you started in seems incorrect. My suggestion is pay very close attention to Mary's last instruction as to where to go and meet Santa.
  12. As I said some time ago, should we think about also electing an alternate during this round of elections? Perhaps the second place vote-getter would be a good choice. The alt could fill in for those times when the advocate is unable to attend for RL issues thus maintaining coverage.

     

    The alternate could also step up if the Advocate steps down before the full term he/she was elected for expires. Thoughts? 


  13. The cloud forming around your ship should be a tip-off that carrying garbage/waste is not healthy for pilot or ship. Those jobs should be completed as quickly as possible.

    Engaging in combat and taking damage while carrying sats already results in mission failure and a loss of XP and time. Adding damage to ores/gasses while mining that can result in ship damage when mining or refining won't go over well IMO.

    We need to think of ways to bring more players into the game not more ways to drive them away.
    • Upvote 1
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