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Progen74

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Everything posted by Progen74

  1. I understand why a player wipe could be needed for testing purposes, but IMHO the continuity of the Earth & Beyond emulator community is also very important. Continuity of characters may lead to certain players having an advantage over other players, but so far all of the rich players in the game are also the most helpful!
  2. To quote The Right Stuff: "You boys know what makes this bird go up? FUNDING makes this bird go up." Would telling the players that there is NOT going to be a player wipe increase donations? Can the project move from ST4 to alpha to beta to live and keep the characters intact?
  3. My ship now warps to 1.0k from any asteroids, where previously, my ship would warp to 0.0 from the asteroid. Was this change intentional? Also, would it be possible to have initiating prospecting to drop cloak? This was how it worked on live.
  4. Yes, this game needs more slash commands! Being able to lock items would be very nice. Two thumbs up!
  5. Tell the playerbase that there will not be another playerwipe and I bet they will start paying more attention to their credits in versus their credits out. Also, add a vendor who will for credits, increase the quality on an item by 1%, therefore tah-da -> credit sink!
  6. This may seem out-of-the-box, but IMHO if the player vault size was increased (multiple vaults, larger vault, infinitely large vaults, whatever) it would allow builders to stockpile, on their builder characters, all of the comps, ores, refined ores, etc.. that they need to build what they have printed. As it stands, a builder would require multiple "vault-alts" to hold all of the required stock to be able to build everything they have printed. Now since it is a real pain-in-the-rear to do this, the prevailing business model is the one where the buildee goes out, acquires the comps needed for the build, hands them to the builder at F7, the builder presses the button and the buildee gets their gear. Allowing builders to easily vault what they need to go into business, would allow them to provide finished products to the buyer, which would demand that the buyer be charged. PS Increasing the vault size might make inventory management even more difficult, would it be possible to implement a slash command to switch between multiple standard-size vaults on one character?
  7. [quote name='Hober' timestamp='1302653663' post='38942'] for me too [/quote] me three
  8. [quote name='CheezeBaal' timestamp='1302556106' post='38844'] with the exception of one or two L9 devices my PS uses L8's for this reason exactly. [/quote] This is also how I use devices on my JE, L8 for devices that will remain equipped and L9 for devices that are swapped in for buffing and then promptly replaced with L8. I would gladly have all of the added buffs on the L9 devices removed if it also meant the added debuffs were removed also. IMHO, I think it would greatly benefit the game if debuffs were removed from most (all?) items. As it stands, a lot of gear in the game is not used because it has debuffs. Instead of adding more equipment to the game, making existing gear more useful, would benefit the players and the builders who would be able to actually build more diverse items instead of the usual suspects.
  9. Ahhh, this is what I have been looking for! I have been playing (again) for a couple days now and the game looks great!
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