Jump to content

rhobix

Donators
  • Posts

    273
  • Joined

  • Last visited

  • Donations

    260.00 USD 

Everything posted by rhobix

  1. I like the idea of having the rare loot tables filled up to always have something useful drop. You could just pack the list full of loot (I'd prefer manufacturables since I like to craft) that is (or should be) rare from ordinary mobs like Archos, No 1 Most Prize ML Zet, Platinum Scale Shield, Normandy Tria, Arabian, Ursa, Cygnus, Coma, Chimaera's, Ivory Ward, Phoenix, Corona Borealis, Sting, et c. You could even remove some of the higher level manufacturable stuff from vendors and put them on mobs instead (both on the guaranteed list of bosses and the rare loot list of ordinary mobs)
  2. Welcome back! I got pretty much the same feeling when I tried out the emulator for the first time about a month ago. The emulator team has done amazing work. I also had similar connection issues yesterday, at around 2030Z, but it might have been because my girlfriend was playing FarmVille one the same asdl connection. It almost got me killed:P (EDIT: I gave up after about 15 minutes and logged for the night)
  3. I agree. I don't want an auction house. Have the scrap merchants buy at a fixed price and sell at a fixed price. He could pay more and sell for less than the other vendors though, to have players use them more. I also like the idea of dividing them according to item type like the other merchants. If possible, all merchants could use a common database though, so you could sell anything to any of them, but would have to go to a specific vendor to buy a certain type of item. You could also have different level stuff sold at different stations. I don't see why they would ever have to clear out stuff. Database space is cheap, and there isn't that many items in-game. Items would have to be reset to 100% quality and the made by tab would have to be removed (or replaced with "refurbished" or something) to be able to stack the items. The number of items available could deteriorate over time though so the market isn't flooded, say reduce the inventory by 10% each day. Now that I think about it, I really like the 10% idea. It would mean that once you get to were there is only 4 items left, 10% rounds of 4 rounds to 0, so unless someone buys them, there will always be 4 items of everything available that people has sold to the scrap vendor.
  4. I'm not overly fond of mobs that are linked. I think you should be able to lead one mob away from the rest if you're careful. If you just start blasting away the others should aggro of course, but if you fold or summon them away, start slow or use some other mostly harmless ability, you should be able to lure most mobs away from their buddies. Aggro radius has to increase though so there is a point to low signature gear, but I'm sure the devs will get it tweaked sooner rather than later. As for the RD ambushes, I think they're fun but I'd also like the option to turn the tables on them and extort them for money if they try to stop me when I'm playing a high level warrior or outwit them if I play a high level character with a high negotiate skill.
  5. This would work for debuffs too if you calculate buffs using susceptibility. If you have a buff of say 25%, it would mean your susceptibility would be 75% (you take 75% of the damage you would have taken without the buff). A debuff of 40% would mean your susceptibility would be 140%. This could stack by multiplying everything. If we take the two modifiers above and add another 10% buff (90% susceptibility), it would stack to 75%*140%*90%=94.5% susceptibility which is the same as a buff of 5.5%. Note that buffs gets more "bang" for each percent because they work towards zero and debuffs gets less because they work away from zero. A debuff of 50% in the old system would be a 100% debuff in this system.
  6. I kind of like the sort function. A few more sort modes would be good though, like group sort and type sort. Group sort would sort on group (components, engines, raw resources, etc) first, then level and last item name. Type sort would sort on type (computer core, power converter, power generator, propellant, crystal, gas, hydrocarbon, metal etc) first, then level and last item name. The vault could be sorted according to different modes each time the sort button is pressed. You could even have one reverse level mode where you get high-level stuff at the top of the vault and low level stuff at the bottom, preferably combined with group or type sort.
  7. I think it was the FOV setting in the spacecam.ini file, but changing the settings in the spacecam.ini file doesn't seem to do anything. The views are still the same when you cycle through them. Is there anything else you have to do to get the client to load changed ini-settings?
  8. Nice to see some familiar names Now if I can just get Arigore back in game, my happiness will be complete I think I'll try to get hold of him... /Kyjnohr
  9. I run windowed when doing trade runs and explore tours, but go full screen in combat or more active gameplay. I used to tweak the ini-files back in live to get a wider field of view. Don't know if it still works. Haven't tried.
×
×
  • Create New...