Jump to content

Client commandline parameters


Recommended Posts

Hello *,

 

i found several commandline parameters for the client, but mostly i dont know what exactly they do and  - more important - how to set them. So i wasnt able to test them.
It seems the net7-starter does all this, but i dont know if it can pass parameters to the client and if so which are not blocked.

 

I didnt find anything about these parameters in the forums so i decided to list them here.

Maybe someone could take the time to clear up some of the missing infos below.

 

 

Regards

Ciannicay

p.s. If this info is not wanted here, simply drop me a note or even delete it.

 

 

 

I think the params that follow could be quite usefull especially for lazy guys like me or multiboxers:

 

-ENABLE_MESSAGES

  could this be the parameter that enables mob killmessages to be written to the chat.log? would be great.

 

-LOGIN

  set account (could be used for multibox startscripts)

 

-PASSWORD

  specify password (could be used for multibox startscripts)

 

-NOSTARTUPMOVIE

  sounds like it gets rid of the startup movie

 

-NOSHADOWS

  may speed up the game on such old laptops like the one i use (from 2006)

 

-NOMUSIC

  i listen to other music - i'd like to use this

 

-NOAUDIO

  good idea for multiboxers to avoid problems of interfering sound outputs

 

-LOGS

  either enabling or disabling of logging (? chat.log)

 

-NOCLASSRESTRICTIONS

  dont know why this is in the client. ive only seen it with the c&s-creator

 

 

 

 

There are some more parameters but those dont look like they could be useful.

[spoiler]

These are the parameters that might be usefull but only in very special cases

-PROTOCOL UDP/TCP
  looks like specifying the protocol. was used in early standolone client setups

-SERVER_ADDR
  which server to use. set by net7. was used in standalone client setups (127.0.0.1 etc.)

-GLOBAL_ADDR
  unknown

-PROXY_ADDR
  unknown. maybe proxy for ingame internet access

-PROXY_PORT
  unknown. see above

-SECT
  says to starts a sector server - is the client able to act like a server or did the simply compile servercode into the client on error?

-SHUTDOWN_EMPTY
  said that it shuts down empty sectors (see above)

-TASK
  starts a taskserver - whatever a taskserver is.

-ORACLE
  it either has something todo with greek mythology or its for a Oracle database

-STATS
  unknown

-TEST_PATH
  unknown

-NO_AUTHAUTH
  unknown

-FASTSTART
  unknown. if this speeds up client starts i would appreciate it.

-SUPERCLIENT
  unknown. can it fly, or what else?

-NOPROJECTORS
  unknown.

 

 

 

Parameters that look like being forgotten:

-CREATEMOVIE
  it looks like there is/was a whole scriptinglanguage within the client which could be used to record movies from the game.

-PACKET_STATS
  statistics of network packents?

-MENU
  maybe for a servermode?

-UITEST_CODE
  unknown

-GALAXY_MAP_DEBUG
  unknown

[/spoiler]

 

Link to comment
Share on other sites

Hello *,

 

i found several commandline parameters for the client, but mostly i dont know what exactly they do and  - more important - how to set them. So i wasnt able to test them.
It seems the net7-starter does all this, but i dont know if it can pass parameters to the client and if so which are not blocked.

 

I didnt find anything about these parameters in the forums so i decided to list them here.

Maybe someone could take the time to clear up some of the missing infos below.

 

 

Regards

Ciannicay

p.s. If this info is not wanted here, simply drop me a note or even delete it.

 

 

 

I think the params that follow could be quite usefull especially for lazy guys like me or multiboxers:

 

-ENABLE_MESSAGES

  could this be the parameter that enables mob killmessages to be written to the chat.log? would be great.

 

-LOGIN

  set account (could be used for multibox startscripts)

 

-PASSWORD

  specify password (could be used for multibox startscripts)

 

-NOSTARTUPMOVIE

  sounds like it gets rid of the startup movie

 

-NOSHADOWS

  may speed up the game on such old laptops like the one i use (from 2006)

 

-NOMUSIC

  i listen to other music - i'd like to use this

 

-NOAUDIO

  good idea for multiboxers to avoid problems of interfering sound outputs

 

-LOGS

  either enabling or disabling of logging (? chat.log)

 

-NOCLASSRESTRICTIONS

  dont know why this is in the client. ive only seen it with the c&s-creator

 

 

 

 

There are some more parameters but those dont look like they could be useful.

[spoiler]

These are the parameters that might be usefull but only in very special cases

-PROTOCOL UDP/TCP
  looks like specifying the protocol. was used in early standolone client setups

-SERVER_ADDR
  which server to use. set by net7. was used in standalone client setups (127.0.0.1 etc.)

-GLOBAL_ADDR
  unknown

-PROXY_ADDR
  unknown. maybe proxy for ingame internet access

-PROXY_PORT
  unknown. see above

-SECT
  says to starts a sector server - is the client able to act like a server or did the simply compile servercode into the client on error?

-SHUTDOWN_EMPTY
  said that it shuts down empty sectors (see above)

-TASK
  starts a taskserver - whatever a taskserver is.

-ORACLE
  it either has something todo with greek mythology or its for a Oracle database

-STATS
  unknown

-TEST_PATH
  unknown

-NO_AUTHAUTH
  unknown

-FASTSTART
  unknown. if this speeds up client starts i would appreciate it.

-SUPERCLIENT
  unknown. can it fly, or what else?

-NOPROJECTORS
  unknown.

 

 

 

Parameters that look like being forgotten:

-CREATEMOVIE
  it looks like there is/was a whole scriptinglanguage within the client which could be used to record movies from the game.

-PACKET_STATS
  statistics of network packents?

-MENU
  maybe for a servermode?

-UITEST_CODE
  unknown

-GALAXY_MAP_DEBUG
  unknown

[/spoiler]

 

"-ENABLE_MESSAGES

  could this be the parameter that enables mob killmessages to be written to the chat.log? would be great.

 - Don't recall exactly what this one did but nothing relevant to messages we are printing.

 

-LOGIN

  set account (could be used for multibox startscripts)

- accepted your login through their service.

 

-PASSWORD

  specify password (could be used for multibox startscripts)

- password for your login through their service

 

-NOSTARTUPMOVIE

  sounds like it gets rid of the startup movie

- Good guess. ;)

 

-NOSHADOWS

  may speed up the game on such old laptops like the one i use (from 2006)

- Good guess again.

 

-NOMUSIC

  i listen to other music - i'd like to use this

 

Turn down your audio in the options panel? Don't think this nor 'noaudio' are available. We'd have to hex edit the client and look.

 

-NOAUDIO

  good idea for multiboxers to avoid problems of interfering sound outputs

(see -no music response)

 

-LOGS

  either enabling or disabling of logging (? chat.log)

- Think this specifies a logging path.

 

-NOCLASSRESTRICTIONS

  dont know why this is in the client. ive only seen it with the c&s-creator"

- The C&S creator was spun off of this client. The client is an early beta version which they stopped developing which is why many of these flags are still here, although most of them don't do much.

 

"-PROTOCOL UDP/TCP

  looks like specifying the protocol. was used in early standolone client setups

- not sure, honestly, the client uses UDP pretty much entirely internally, maybe designed for future testing they were planning before EA purchased?

-SERVER_ADDR
  which server to use. set by net7. was used in standalone client setups (127.0.0.1 etc.)

- Physical server address

-GLOBAL_ADDR
- Global Server Address. (Master server that contains sector servers and task servers)

-PROXY_ADDR
  unknown. maybe proxy for ingame internet access

- to allow a client to play through an internet proxy

-PROXY_PORT
  unknown. see above
- precisely :)


-SECT
  says to starts a sector server - is the client able to act like a server or did the simply compile servercode into the client on error?

- not sure about this one, but maybe a client local way to tell the server to restart a sector. They had some troubles maintaining communications with the global (and we've had those same troubles)

-SHUTDOWN_EMPTY
  said that it shuts down empty sectors (see above)

- Reduces lag/latency by having to track and do less, probably for local testing environments so they could test in a single sector without having to run the entire game instance.

-TASK
  starts a taskserver - whatever a taskserver is.

- We didn't really use this feature because we weren't sure what it was meant to be used for.


-ORACLE
  it either has something todo with greek mythology or its for a Oracle database

- the latter, for the oracle address.


-STATS
  unknown

- also don't know what this was for.

-TEST_PATH
  unknown

- generally a test-path command tests for validity of a filepath in windows. I imagine this was a flag to tell you where the "test client" was installed as opposed to the most recently release version in their internal testing environment.

-NO_AUTHAUTH
  unknown

- no clue here.

-FASTSTART
  unknown. if this speeds up client starts i would appreciate it.

- Probably for local testing, don't think it works now although I think all it really did was drop you directly on the logon screen where Megan says "You know what to do." instead of playing all the load up.


-SUPERCLIENT
  unknown. can it fly, or what else?

- makes it a GM client, commented out, doesn't work.

-NOPROJECTORS
  unknown.

- Probably to disable particle effect projectors, particle effects are severely stressful to video hardware if used incorrectly.

 

 

Parameters that look like being forgotten:

-CREATEMOVIE
  it looks like there is/was a whole scriptinglanguage within the client which could be used to record movies from the game

- Probably, never worked,, not sure..

-PACKET_STATS
  statistics of network packents?

- Yep.


-MENU
  maybe for a servermode?
- Not sure.


-UITEST_CODE
- We suspect this is how we send triggers to client for things like highlighting the UI but we've never been able to make it work.

-GALAXY_MAP_DEBUG
  unknown

- don't know purpose of this i'm afraid

"

 

See my notes after each after the -

Link to comment
Share on other sites

How would you use such stuff anyway with Net7Launcher?

 

Since we all use Launcher, not sure if we could ever work such stuff through a shortcut or so...

 

But ooh yes, I'd very much like to use -NOSTARTUPMOVIE without need to delete bik file or rename it and download it every patch after...

Link to comment
Share on other sites

You would have to add it to the target path shown in the link's properties as you would with any switch for a windows file. But we don't allow passthrough of most of these because they are disabled in the client, what few we've made work there are checkboxes for on the launcher. Its actually doing this behind the scenes. A lot of it is blocked out

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...