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Progen Dynamic Mission Style


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[Stage 1: Mission information and dynamic sorting means]
[Stage 2: Nothing. Block. Summary informs character to 'refer to the actual mission stage instead']
[Stage 3 + Mission(s), stage(s) give out reward and makes mission repeatable]
[Stage Last: May be stage 20, Mission end, Not Repeatable]

Stage 1:
Talk tree dynamically sorts your mission objective according to your in-game stats.
E.g., a level 3 player may find it more difficult to kill a level 3 mob than a level 150 player would.
This stage of the mission selects the correct stage 3+ for the player to be on.
This stage will also have help hints in it as to why the player may not be able to select a more lucrative option to do


Stage 2:
Block. Simply put it points to a system players cannot enter. I have used it as a means to display in the summary to 'look at the actual mission stage'. Otherwise, no matter which stage the player is on from Stage 1, if it jumped to Stage 8 the mission summary would show up Stage 2 where as the mission stage would show up 8/20 for example. Done to avoid confusion

Players will never get to use Stage 2. It is there to avoid confusion only.


Stage 3+
Dynamic stages, this could be eg (simplified).
Level 150: Kill CL 55 (Stage 5) Return to NPC (Stage 6) - gain reward & repeat mission
Level 130: Kill CL 45 (Stage 7) Return to NPC (Stage 8) - gain reward & repeat mission
Level 50: Kill CL 20 (Stage 15) Return to NPC (Stage 16) - gain reward & repeat mission


Last Stage (Max: 20):
These Dynamic missions are likely to be covering a range of levels up to (and probably) including level 150. Typically the first Token Bonus in non-build options. However, the final stage will be available once the player has surpassed the end requirement of the mission as a whole.

The reward here is likely to be higher as the mission then is finalised and cannot be obtained again. It will however, allow very high level content to look at this mission being completed as a means to obtain a very high level content mission.
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