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Suricata79

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Everything posted by Suricata79

  1. If you have any build skills you could look into maxing out what you can build. On live most of my time when not raiding was used farming for items I couldn't yet build, the hunt took me accross the entire galaxy and was a great way of passong the time :-)
  2. Working on a new version of my old starmap at the moment, it will have a small guide to the classes on it as well, which will probably have alot of the information thats been asked for on it.
  3. The ability to use multiple skills at one was removed in one of the patchs during live since some skill combos were a tad overpowered. The patch was 12/18/02 which can be found here To quote:- I still remember the drama on the forums when that patch was added, especially by JD's that would summon mobs and cloak at the same time
  4. EMP was actually very useful in some PVE situations. When we did Bogeril raids on Pegasus we usualy had an EMP group whose main job was to keep the reactors on the mobs dry so they couldn't use special abilities, it really helped the effectiveness of the raid.
  5. The DPS if the different wepon types is about the same, its just how they do that damage, so a plasma or chemical attack will do 1 large bit of damage followed by a few small ticks afterwards. EMP, Chemical and Plasma all do better damage to certian systems, such as reactor, hull and shields which has to be factored in. So althoguh the base is pretty much the same for all damage types, how they actual apply it is what differs, which can be a big deal depending what types of mobs you are fighting. For example, biological mobs have no hulls, so plasma is generally better to use on them for the bonus damage. The other thing to look out for is the damage numbers when you are attacking a mob, some obs have partial resists to some damage types and some have full resists. I can't remember if it was Tengu or Voltoi that were completely immune to impact damage for example. I'm not 100% sure, but I think it was either impact or energy that hada chance of interupting a mobs skills as well?
  6. Whilst talking in new players a few days ago someone asked how you can tell what damage type a mob is using. I responded by letting them know that the colour of the numebrs indicates the damage type, immediatly a few people responded thanking me because they'd never realised this. I dug though my Archive's from live and found the colours as they were in live, hope this helps people when choosing what resists to use! Plasma Damage, Does extra damage to shields, also has a DOT = Purple numbers Chemical Damage, Does extra damage to hulls, also has a DOT = Green numbers Explosive Damage, Mostly only missles = Red numbers Impact Damage, Projectiles only = Dark yellow/orange numbers EMP Damage, Drains shield and reactor (does not damage hulls IIRC) = White numbers Energy Damage, Beams only = Blue numbers I'm not sure if this is how is is on the Emulator, but thats how it was on Live atleast. Hope thats of help to some people :-)
  7. I was flying around Cooper yesterday and noticed that quite a few Tengu spawn locations were incorrect, for example there were more spawns at the nevs around Cooper. There was also far less Red Dragon spawns in the sector than there is currently. I also noticed that the 'skins' of some of the Tengu are off as well. you can see what most of the Tengu looked like from my screenshots of them from live:-
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