Spa
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Posts posted by Spa
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No timers and ignore the fellow above :)
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Easy fix, empty hulk yourself, derbis can be vendored for credits
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nice, and handing all the info on a plate, nothing to check for ourselves, i'm so happy
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Were you in a guild? if so, what was/is the name of your guild?
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hope the problem with being booted randomly while in terminal getting explore jobs has been fixed,
I'm in Charon grabbing jobs and being booted to desktop very often -
Same as always, kill chavez or the new way, collect tiles and trade them
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Server just went POP and booted me, can't get back in
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Have you cashed in the wreckage and slag and actually checked the credits and xp you get for them? I have and I loot them and cash them in. you very easly get 300 stacks quickly and they sell for a pretty penny
I know a lot of the hulks just contain the so called junk players do not want to pick, but by looting them all, the next spawn seems to have better loot in them (from what I have tested) -
Options
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Chat
Print Target Info in Chat (CTRL-T)
It's there, you sometimes need to look at the screen commands and windows instead of just asking, you will be surprised what is available -
what message after Megan?
Does it include a inv 3000 error?
if so click local cert then try again -
Looking back I get the same feeling, the last patch before going beta has me Gating To Desktop a lot more than it used to, and still having a lot of GTD
on average 10 times a day compared to about 2 or 3 before said patch. Sometimes within minutes of eachother, others a few hours apart.
Most times seems to be when 1st changing sectors, 2nd docking, 3rd accessing job terminals -
LOL trying to use real life beliefs in a killing game thats funny, no disrespect Crichton but you have to admit the replys to your 'quoted' statements make a lot of sense
Nice responses Savanna, saved me typing a reply, and I think we do trade bio weapons from a vendor somewhere -
I get as far as the login screen, as the hand is about to display[i], [/i]I am gated back to desktop. Tried all day yesterday and 1/2 day so far today
Game is showing 126 online -
Here is an example of PvP
Consensual PvP
When creating a character, a player will be asked whether or not he/she wishes to participate in open PvP. If you choose yes, then you can attack any other player that said yes to the question in any sector (---- EXCEPT DESIGNATED NEWBIE, SELECTED SECTORS AND IN A CERTAIN RANGE OF GATES AND STATIONS----) without any consequences. And other players who said yes could attack you at any given time. If you said no to the question, then no player would be able to shoot you (with exception to the dueling and arena system).
Consequences of Death
When you die all rules of death would apply just as if you got killed by a NPC. The difference here is that the winning player would get 5% of your total credits.
Rewards for Winning
The winning player would get 2x more than usual XP on top of the 5% of credits. XP will be cut down severely if the player kills other players more than 4 times every 20 min (this is to prevent power leveling).
Getting out of Consensual PvP
To get out of Consensual PvP once you joined, players would be required to do extremely lengthy missions (taking days to finish). Once the mission is finished it would be as if the player never said yes to the question during character creation.
Joining after Character Creation
To become an open PvP’er after saying no to “the question” during character creation, a player would have to do a few missions (not nearly as long as the process to get out of PvP). Once they are accomplished, the player will be able to participate in open PvP.
Bounty System
The bounty system will be to stop people from being an annoyance. Since death doesn’t have very harsh consequences, the bounty system will be different than a simple bounty system. Only players participating in open PvP would be able to place and receive bounties.
Putting Up a Bounty
To put a bounty on someone, you would bring up the bounty screen, accessible from stations, and type in the players exact name. You would also put in the number of times you would want the player to be killed, and the amount of money you will give to kill that player each time. This means, that since “killing” a player once isn’t a severe punishment; you can have bounty hunters pester him/her for a long time to come. Once you set that, you will have to pay the set amount of money up front with a small tax. If you decide to take the bounty down, you will get back all the money unless the player has been killed.
Collecting a Bounty
To collect a bounty, you simply have to deal the killing blow. That means that the player could be badly damaged, and you simply would have to finish him/her off and you would automatically get the money. You wouldn’t be able to collect a bounty via dueling.
Dueling
Dueling will allow for players who aren’t part of open PvP to duel outside arenas. Everyone can duel anywhere (including newbie sectors). To duel, one player (player A) will select another player and select a duel button. The other player will either choose yes to accept the duel, or no to decline (declining doesn’t affect the players in any way). The message will also say whether or not the duel is “serious” or “fun” which will be described below.
Serious Dueling
If player B accepts, then there will be a 1 min time limit for players to get ready (buffing up, gaining distance, whatever that may be). After the time is up, the players may attack each other as if they were mobs until one dies or leaves the sector. The winning player gets XP depending on the level of the opponent and 5% of the opponent’s total credits. Death as a result from a serious duel will have the same consequences as if the player got killed by a mob. To avoid power leveling via Serious Dueling, only 1 match will be able to be initiated every 10 minutes and if the level difference is above a certain number, XP will be drastically reduced.
Fun Dueling
If player B accepts, then there will be a 1 min time limit for players to get ready (buffing up, gaining distance, whatever that may be). After the time is up, the players may attack each other as if they were mobs until one dies or leaves the sector. The winning player gets XP depending on the level of the opponent. The losing player will simply be incapacitated for 10 seconds after which his/her ship will be restored to the original state it was in. To avoid power leveling via Fun Dueling, only 1 match will be able to be initiated every 10 minutes and if the level difference is above a certain number, then only 2 every hour. -
Hiya Giga, Mate why did you downgrade to Vista? thats your problem, go Win7 or upgrade back to XP on the Shitsta box
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Defender Level 135. Skill: Power Absorbtion
Absorbs a percent of a mobs shield and/or reactor and feeds players (group?) shields and/or reactor X% for x time
Warrior Level 135. Skill: Weapon Manufacture
Allows a race Warrior to build either another races weapons (at a set level?) or special lvl 8/9 weapons for all races
All I can think of for a start -
I remember those who had good rd faction would log out just before the base was destroyed so the players kept their faction, we logged back in and then when every one was sorted we allowed those who won the auctions to collect the loot (Peggy Server)
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In the raids I went on, I always asked if my PW (Spa) was needed or my JE (Zzorana) or my PS (Xminny)
and because I was well equipped on all, 9 out of 10 times I was asked to bring my PW for the firepower I provided
When the raids where in USA Prime Time, my JE was asked for more often, followed closely by my PS. And as I was one of the few who actually used my 'uber' loot, as I wasn't worried about loosing quality, I had a ball
One of the fun toys I bid and won, was the cube of leech, 50/50 chance of working, and when it did, the Boss Mobs were hurt bad when the leech stuck. Of course the menace worked better in live than now and was used mainly to scare the minions away so all firepower could be directed at the Boss Mobs and I was asked to bring the PS when the server was low
Not sure how the new classes will be used in the raids, but thats the fun part
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Can the cristmas music mp3 files be removed as well? Or are they going to be a continuing part of the download
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I just completed the lvl 30 HU, I didn't find anything majorly wrong, and the buffs from the shroud are good, I don't use as much energy anymore to kill lvl 23s at cbt 11 so it's all good to me
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Those who know me, know I never give the exact location, I hint at where the player needs to go or to look
The reason, as stated above, Fun Factor. I see no point in handing what a player wants on a plate. To me it's pure lazyness not helping yourself find what you want, and thats why I never give a straight answer to a question (Except where the answer is not effecting anything major, like where is a station or a npc, those I reply if I know where)
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I would reccomend removing the field bonus and add the empty roid bonus as it was in live, that way a player or a group will/can get the empty roid bonus and not worry about clearing a field
in General Discussion
Posted
Heh, I know phor from live, he thinks he is a Progen Warrior in a Jenpie Defector ship :)