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Spa

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Posts posted by Spa

  1. Have you cashed in the wreckage and slag and actually checked the credits and xp you get for them? I have and I loot them and cash them in. you very easly get 300 stacks quickly and they sell for a pretty penny

    I know a lot of the hulks just contain the so called junk players do not want to pick, but by looting them all, the next spawn seems to have better loot in them (from what I have tested)
  2. Looking back I get the same feeling, the last patch before going beta has me Gating To Desktop a lot more than it used to, and still having a lot of GTD
    on average 10 times a day compared to about 2 or 3 before said patch. Sometimes within minutes of eachother, others a few hours apart.
    Most times seems to be when 1st changing sectors, 2nd docking, 3rd accessing job terminals
  3. LOL trying to use real life beliefs in a killing game thats funny, no disrespect Crichton but you have to admit the replys to your 'quoted' statements make a lot of sense
    Nice responses Savanna, saved me typing a reply, and I think we do trade bio weapons from a vendor somewhere
  4. Here is an example of PvP

    Consensual PvP

    When creating a character, a player will be asked whether or not he/she wishes to participate in open PvP. If you choose yes, then you can attack any other player that said yes to the question in any sector (---- EXCEPT DESIGNATED NEWBIE, SELECTED SECTORS AND IN A CERTAIN RANGE OF GATES AND STATIONS----) without any consequences. And other players who said yes could attack you at any given time. If you said no to the question, then no player would be able to shoot you (with exception to the dueling and arena system).

    Consequences of Death

    When you die all rules of death would apply just as if you got killed by a NPC. The difference here is that the winning player would get 5% of your total credits.
    Rewards for Winning
    The winning player would get 2x more than usual XP on top of the 5% of credits. XP will be cut down severely if the player kills other players more than 4 times every 20 min (this is to prevent power leveling).

    Getting out of Consensual PvP

    To get out of Consensual PvP once you joined, players would be required to do extremely lengthy missions (taking days to finish). Once the mission is finished it would be as if the player never said yes to the question during character creation.

    Joining after Character Creation

    To become an open PvP’er after saying no to “the question” during character creation, a player would have to do a few missions (not nearly as long as the process to get out of PvP). Once they are accomplished, the player will be able to participate in open PvP.

    Bounty System

    The bounty system will be to stop people from being an annoyance. Since death doesn’t have very harsh consequences, the bounty system will be different than a simple bounty system. Only players participating in open PvP would be able to place and receive bounties.

    Putting Up a Bounty

    To put a bounty on someone, you would bring up the bounty screen, accessible from stations, and type in the players exact name. You would also put in the number of times you would want the player to be killed, and the amount of money you will give to kill that player each time. This means, that since “killing” a player once isn’t a severe punishment; you can have bounty hunters pester him/her for a long time to come. Once you set that, you will have to pay the set amount of money up front with a small tax. If you decide to take the bounty down, you will get back all the money unless the player has been killed.

    Collecting a Bounty

    To collect a bounty, you simply have to deal the killing blow. That means that the player could be badly damaged, and you simply would have to finish him/her off and you would automatically get the money. You wouldn’t be able to collect a bounty via dueling.

    Dueling

    Dueling will allow for players who aren’t part of open PvP to duel outside arenas. Everyone can duel anywhere (including newbie sectors). To duel, one player (player A) will select another player and select a duel button. The other player will either choose yes to accept the duel, or no to decline (declining doesn’t affect the players in any way). The message will also say whether or not the duel is “serious” or “fun” which will be described below.

    Serious Dueling

    If player B accepts, then there will be a 1 min time limit for players to get ready (buffing up, gaining distance, whatever that may be). After the time is up, the players may attack each other as if they were mobs until one dies or leaves the sector. The winning player gets XP depending on the level of the opponent and 5% of the opponent’s total credits. Death as a result from a serious duel will have the same consequences as if the player got killed by a mob. To avoid power leveling via Serious Dueling, only 1 match will be able to be initiated every 10 minutes and if the level difference is above a certain number, XP will be drastically reduced.

    Fun Dueling

    If player B accepts, then there will be a 1 min time limit for players to get ready (buffing up, gaining distance, whatever that may be). After the time is up, the players may attack each other as if they were mobs until one dies or leaves the sector. The winning player gets XP depending on the level of the opponent. The losing player will simply be incapacitated for 10 seconds after which his/her ship will be restored to the original state it was in. To avoid power leveling via Fun Dueling, only 1 match will be able to be initiated every 10 minutes and if the level difference is above a certain number, then only 2 every hour.
  5. Defender Level 135. Skill: Power Absorbtion
    Absorbs a percent of a mobs shield and/or reactor and feeds players (group?) shields and/or reactor X% for x time

    Warrior Level 135. Skill: Weapon Manufacture
    Allows a race Warrior to build either another races weapons (at a set level?) or special lvl 8/9 weapons for all races

    All I can think of for a start
  6. In the raids I went on, I always asked if my PW (Spa) was needed or my JE (Zzorana) or my PS (Xminny)

    and because I was well equipped on all, 9 out of 10 times I was asked to bring my PW for the firepower I provided

    When the raids where in USA Prime Time, my JE was asked for more often, followed closely by my PS. And as I was one of the few who actually used my 'uber' loot, as I wasn't worried about loosing quality, I had a ball

    One of the fun toys I bid and won, was the cube of leech, 50/50 chance of working, and when it did, the Boss Mobs were hurt bad when the leech stuck. Of course the menace worked better in live than now and was used mainly to scare the minions away so all firepower could be directed at the Boss Mobs and I was asked to bring the PS when the server was low

    Not sure how the new classes will be used in the raids, but thats the fun part

  7. Those who know me, know I never give the exact location, I hint at where the player needs to go or to look

    The reason, as stated above, Fun Factor. I see no point in handing what a player wants on a plate. To me it's pure lazyness not helping yourself find what you want, and thats why I never give a straight answer to a question (Except where the answer is not effecting anything major, like where is a station or a npc, those I reply if I know where)

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