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Lars

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Everything posted by Lars

  1. I have 2 questions about PW's grav link! 1. how long does it take to go thru the start up cycle, & 2. what is it's range? The reason I am asking is that with a JE with max Nav skill & a Laz you can warp in, shot and warp out in less then 2 seconds. In 3 sec I can be 10k away, so if Grav link takes longer then 2 sec to activate and has a range of less then 10k, anyone who is good with a JE can work around Grav link.
  2. Well although we will problie never get the chance to test this out, I for one think the JE would have a chance to beat a PW. Now you are saying I am crazy, but at this moment in the game my lvl 125 JE with lvl 6 beams is doing more DPS then my lvl 125 PW with lvl 8 PL's! How is this possible you say, 2 words, Shield Leach! Also, my JE warps at about half a sec and I could warp in, shoot and warp out before the PW could even get a shoot off. I do this all the time and I am right now killing mobs 15 lvl's above my JE's cl. With the combo of beams & Shield leach I am doing about 15k DPS. Now ofcourse this changes once you get to the hull and if the PW had maxed out grave link then it would be hard for on the JE. It would be very interesting to test this out and I would like the chance to play the JE in this type of PVP. Lars
  3. Hello, Oh gee's, where to start! You said you only keep lvl 9 ore and space the rest? One question is why? If you are telling others to do this then you need to stop posting in the forms as that is about the worst idea I have ever seen! Do you relize how many trade points you are throwning away? Alot of new players read these forms and to give someone the idea to "Space" all but lvl 9 ore is not good info for new players! Anyone who has played the game already knows how to setup their ship to mine. Lars aka Merlin. Thor, Siren, Crystal, Jade, Topas, Zaadar & Zeena
  4. That would be fine when the Faction system works without being reset, but as many have found out the hard way you can spend the day getting faction to only have it reset when the server is reset.
  5. Hello everyone again, This reply is mostly for David and the other dev's. I was asked to do some checking out of the mine fields in the game and to talk with players and get views on the problems relating to ore fields. Here is what I have come up with: The main problem fields seem to be in Endriago, BBW & Inverness. Although there is some problems that seem to relate to all the fields, but first will list the 3 sectors with the main problems 1st: Endriago: lvl 3 to 6 ore field above planet. Has mobs ranging from lvl 8 to 42 and the count is well over 10. Problem here is that the lvl of ore does not match the mob lvl. Problie the highest lvl mob should be from lvl 25 to 30 for a lvl 5 ore field. BBW: Where to start, First there is from 5 to 10 mobs guarding small lvl 7 to 9 ore fields which only has about 3% lvl 9 ore in them. Mobs here are manes that range from lvl 45 to 66. Inverness: Ore lvl 3 to 6 and is a very large ore field. (Took me well over 2 hours to clear by myself) This field is infested with lvl 25 manes. The numbers range from 15 to 50 for some odd reason. I found the respawn rate at around 30 minutes which is the only reason someone could mine here. I brought my lvl 110 PW to clear out the manes which took about 15 minutes. Problem here is that with so many Manes you need a high lvl combat toon which meens no cl points. Ok, here is the list of problems with all the ore fields: 1. "Manes" Manes according to almost every player I talked to are the real problem mob in the game. They have the skill grav link which anyone who has done combat with one of them know they hit you over and over again with. According to David, they can use grav link every 10 sec and have a 40% chance of hitting you with it. When my PW was clearing out the field in Inerness he was hit atleast 10 times every minute of combat. Now the lvl 25 Manes do not stop you in your tracks, but only slow you down, with the stuck graphics problem the effects never go away until you either gate or dock at a station which is very fustrationing to say the least. It is my opion that Manes should only be aloud to use a skill once per combat as this would make them more ballanced a mob to combat with. 2. Ore respawn Rate! In live ore would respawn for 30 sec to 2 min. Now they seem to respawn anywhere from 15 to 45 mins. I went to the gas field in Glenn the other night and for the first time since I found no one there so I could test out how long it took me to clear the field. I was able to clear out the field in 15 min's. In live it was impossible to clear out this field and there was never any less then 10 miners working on the field. The field in Glenn needs to be atleast 10 times larger with a respawn rate of 30 sec as it was in live. 3. Wrong ore in rocks! I have seen wrong ore in the rocks many times. I understand that the lvl 2 gass that is in the higher lvl ore is a place marker for something, but with the stortage of lvl 9 ore in the game, about 60 to 75% of the lvl 9 rocks/gasses have this lvl 2 gass in them. 4. Camping out in ore fields! This is a touchy subject but needs to be listed here with the other problems that is in the ore fields. I have noticed some guilds that are camping out in ore fields. I will not list there names, but anyone who has done any mining knows which 2 guilds I am talking about. Come on players! Do you really feel the need to camp out an ore field? I understand the need to camp out the mob spawns, but lets get real. You should pull the field and move on! This is only fair and if they caught you in Live doing this your account would get deleted. I can not tell you how many times I have gone to Glenn gass field only to find one guild camping out at one end and the other guild camping out the other end. This is not fair to the real players in the game who enjoy mining and making the rounds. I would like to see a way for the devs to program into the game if a toon is parked at an ore field for say 10 minutes without moving they would get logged off. Not sure if that can be done, but that would solve a big problem that I and others have seen with the ore field campers. I know there maybe other issues when it comes to ore fields, but these are the importain ones. I hope Daiv and the other dev's find this report usefull and if they need anymore help with this issue or any other issue in the game fell free to ask. Anyone who know me knows I am a fixture in both TS & the game and problie have more hours racked up playing then anyone else. I look forward to the day EnB go's live and will do my part to make it happen! TTYL :-) Merlin, Thor, Crystal, Siren, Jade, Topas, Zeena & Zaadar
  6. In all fairness Kenu, I can mine all day long in Antares and play the catch me if you can game there, but other mine fields have just way too many Manes in them. Example, go to Invernse and just try to mine the lvl 3 to 5 ore there! There are so many lvl 25 manes guarding a low lvl ore field that I quit counting at 50! Yes, high lvl ore fields should have a coulpe of maybe 45 manes, but to have 5 to 10 lvl 53 to 66 manes guarding a field is over kill in my book. Lars
  7. Hello, I have noticed that there seems to be alot of high lvl mobs in the high lvl ore fields in the game. It is true that there was mobs in ore fields back in live, but not 5 to 10 of them as it is now. I use to be able to play the game with the mobs called "Catch me if you can" with my JE in life, but now it is more like which Mane is going to kill me now! I also do not remember Manes having the skill See thru cloak, but could be wrong. I went to a high lvl ore field with my JE which had a .3 sig and high lvl cloak and my el is 47 which meens that only very high lvl mobs should see me thru cloak, but was killed by a lvl 45 mane 3k away thru my cloak. Now in live when there was 2000 players online we could get a large combat/mining group together to deal with this, but with so few players in the game wouldn't it be better for now to only put like 1 mob in a ore field without the abbillity to see thru cloak. Why spend countless hours working to get a lvl 9 mining only to find you can not mine the high lvl ore? I think a better option if you want to keep the ammount of mobs in the ore fields would be to just get rid of ore fields altogether and just open up the ore venders that I know are there. Anyway, just wanted to see what you all thought about it. Thanks, Lars aka Merlin & Crystal
  8. Hello, well asking this is problie going to get me in hot water yet once again, but it is something that has bugged me for awhile now. Ever since they went to TS 3 and dropped TS 2 I have noticed that not many "Players" come on TS anymore. When TS 2 was up you would see many players come and go all the time, but from someone that is almost always on TS, not that many players log in any more. Also, since the ratio from player to dev/gm/beta is about 5 to one, I feel alot of players are not comfertable there any more. Since all the devs/gm/betas (Who I like 98% of them) have channel & server statics and can boot anyone off at the drop of a hat, it is a case of to many chiefs and not enough indians. I feel players should have some kind of freedom to share opions and views on the game without worrying if they say the wrong thing they will get booted. Case in point, there was a young "Lady" yes is said Lady on TS the other night and about 4 or 5 of us were there just chatting and in the middle of our chat a GM came in and over heard her say " I do not have a problem with Gay people" and then booted her because he didn't like her to use the word Gay. When he was asked why he did that he said because he could and then logged into another channel! No wonder no one comes on that often anymore. Anyway, I just wanted to take a poll to see if they put TS 2 back up and made it a mostly players based server and since most of us are adults, would most of you please come back to Team Speak. Thank you! TTYL :-) Lars
  9. Greetings all you EnB's out there. Just wanted to let everyone know that The Shadows Guild is also recruting new members into the guild. We are a small to med size guild that is more interested in quaulity and not in the amount of members our guild has. Right now we are working on our builders and we are up to lvl 7 shields & engines, lvl 5 Weapons, devices & reactors. Our guild as with others have our own team speak and Redemption is working our a web site as I am typing. As to team speak, I am one of the people that is always on and you would know me as Topas. The guild leaders are: Merlin, Redemption, Quartermayne & World. The guild builders are: Weapons: Siren & World Shields: Merlin Reactors: Quartermayne (Jen) & Crystal (Ter & Prog) Devices: Merlin & Redemption There are others but those are the main ones. So if you want a family style guild then The Shadows are for you! If you want to join a guild that is only interested in how many members they have then you should problie look at one of the other guilds. For an invite you can contact either Merlin, Thor, Topas, Jade, Crystal, Siren, Zaader, Zeena, Remedption, Quartermayne or World as one of these toons is always on. TTYL :-) Merlin
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