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  1. Thank you for the information, much appreciated! In my defense, I did read the text, but I don't think I've actually had to write down a game fact since the days of manually editing config.sys files to make my sound cards work on my old DOS systems. These days, when a game today says "remember this!" in a mission, I'm used to it saved in the mission log anyway, so I didn't expect to actually have to bring pen and paper into this, lol. It was unexpected, is all. I will have to remember to be on the lookout for more of these little gotchas! ?
  2. I got this low level mission from Fujiko Ohiya in Capella. Had to go listen to the broadcast and bring her back a name. So I listened, went back, and she wants the name, and it's not in my mission log. I went back to the transmission area, but can not re-listen. So I'm not sure how to proceed. Anyone know the name you're supposed to give her?
  3. I record a lot of space games for my let's play channel, would that be allowed for this game? I figured I would check first before assuming. Thanks!
  4. I've just gotten started in the game, switching between two characters to try different styles: a combat character and an explorer. Due to some unfortunate personal physical limitations, I like to play one-handed (left) if at all possible, using a Logitech G13 keypad, which I've become quite adept at using over the years. It's super easy to configure without ever needing to change in-game keybindings 99% of the time. With the combat character this is quite easy, as the Follow command lets me move easily from target to target without needing to use my mouse at all. Putting the contextual target selection on the keypad, with a convenient Follow key, makes this a dream. Target, Follow, Attack, repeat, all left-handed. Then target and jump to the station when needed, with only a minimum of mouse needed to select the dock command and then interact with NPCs. But for the explorer I'm not finding this as easy to do, mainly when doing things like mining. What I seem unable to find is a way to auto-move to a non-character target such as an asteroid. Looks like the Follow key only works on non-stationary targets. Is there a method to do this that I am not seeing? If so that would be AMAZING and make my play a bit less uncomfortable, but if not it's not the end of the world. Thanks again for the awesome work, I am loving this game ❤️
  5. I suggest making a minor update to the "How do I get in the game" instructions at https://www.net-7.org/index.php#faq Specifically this step: I've now installed the game over the last three days on three different Windows 10 machines (2x AMD-based Desktops and 1x Intel-based laptop), all running up to date Windows service packs. On each of them I have had to take an additional step here, to change the Configuration tool's exe Compatibility mode to Windows 7. Without doing that, it won't run, even as administrator. I hope this helps future players using Windows 10!
  6. UPDATE: Woo-hoo, I figured it out! Heck yeah. Using GLOSC as the insertion layer, it required using the Net7Proxy.exe binary as the executable instead of the client.exe, and pasting in the command arguments as found in launch.bat. The results are a perfectly functional game client with a full steam controller overlay. Huzzah.
  7. Ah sorry, my bad, it came up when I searched for the error I was getting.
  8. I can definitely appreciate that, especially given how many more recent games are also not Steam-friendly. But even much older games than this can get working under the Steam overlay with a bit of command-line fiddling and third-party overlay tools like GLOSC and such. It's kind of a fun little challenge to make them work, even ? In this case, mention of Steam is a red herring really. The blocking issue isn't anything to do with Steam, and stems from launching the client.exe directly. Even with Steam turned off entirely, launching the client directly gets same "Master connection FAILED" error. So I'm wondering if there is a way to launch the client.exe while also passing it the server address and handshake info that would normally be done with the LN7 launcher.
  9. New here! Well, mostly. I think I had a... what, maybe a JE? during the first run's beta and then got pulled away from MMOs for years so never played it properly. I just discovered this existed yesterday and I'm tickled pink. If only there was also a functional WildStar fan server.
  10. Hey folks, new member of the game here. I'm trying a bunch of different options here to get the game client to work with the Steam Overlay - this is because I use a Steam Controller for almost everything and I want to try and get it working here as well. I have almost got it working now, except for one tricky problem. When I add the game's client to Steam as a non-Steam game, it launches and all seems good, right up until character selection. I select my character, login, and then it hangs on the map. Here's the log: LOGIN:INF: 03/29/22 16:40:51:Fetching EA.Com ticket. LOGIN:INF: 03/29/22 16:40:51:EA.Com ticket fetched. LOGIN:INF: 03/29/22 16:40:51:Got the avatar list packet. LOGIN:INF: 03/29/22 16:40:58:Avatar 0 selected. Ticket request sent. LOGIN:INF: 03/29/22 16:40:59:Got the global ticket: 0 HANDOFF:INF: 03/29/22 16:40:59:Connecting to master server.... HANDOFF:ERR: 03/29/22 16:41:14:Master connection FAILED. HANDOFF:WRN: 03/29/22 16:41:14:Master connection died! About to reconnect.... HANDOFF:INF: 03/29/22 16:41:14:Connecting to master server.... When I launch the game from the LaunchNet7 launcher instead, it makes it into the game without issue: LOGIN:INF: 03/29/22 16:44:36:Fetching EA.Com ticket. LOGIN:INF: 03/29/22 16:44:37:EA.Com ticket fetched. LOGIN:INF: 03/29/22 16:44:37:Got the avatar list packet. LOGIN:INF: 03/29/22 16:44:44:Avatar 0 selected. Ticket request sent. LOGIN:INF: 03/29/22 16:44:45:Got the global ticket: 0 HANDOFF:INF: 03/29/22 16:44:45:Connecting to master server.... HANDOFF:INF: 03/29/22 16:44:45:Master connection successful.... HANDOFF:INF: 03/29/22 16:44:46:Redirect packet received. HANDOFF:INF: 03/29/22 16:44:46:Client type set to 0 Problem here is that when using the LN7 launcher, I can't get the overlay to work. But when launching the client directly, while the overlay works, the game won't connect. This is the same regardless of whether I do it through Steam or by going directly to the release dir and launching the exe manually. What I'm working here is are there any additional client launch parameters that I should pass to the client exe when accessing it directly? The hook I'm using for Steam lets me add command options, what else is needed for the client to successfully execute the master connection? Thanks~
  11. I just hit this problem today with my second character on day 2 of exploring this lovely game. I have no idea what the "guild or restricted decals" are in this case. I just hit random on the decal part until something looked good, and then boom, error and crash. Kind of a bummer because I really put some effort into everything else and lost it.
  12. Last night on a recording session me and a buddy were lamenting the loss of this game. On a whim today I googled and discovered that this project existed, and my mind was blown. Downloaded and installed and was very quickly playing again after having not played it at all since the first beta. Wow! Flying around in space going pew pew, it's a darn shame we don't have more good MMOs like this one. Although hoo boy, re-learning these 2000s-era MMO controls is gonna take some work. I'm glad to be able to enjoy this universe again!
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