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About geepee

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  • Birthday 06/20/1984

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    Dutch Alliance & The Reborn
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  1. If anyone is looking for a more integrated version to do this, I've cracked the /release/client.exe to not check if a client is running and just continue with starting the client. I've been testing for over a week now and so far I haven't come across anything that crashes the game due to this modification so I figured I'd share this with ya'll. Replace the original <enb_dir>\release\client.exe with this one and then just start LaunchNet7.exe as usual. (for the assembly code readers amongst us; I've simply changed a jnz instruction to a plain jmp prior to getting the messagebox) https://www.dropbox.com/s/mcn4iiu82haqixw/release.rar?dl=0
  2. I'm also curious to the outcome of this investigation. Currently troubleshooting the same issue, as I currently have to restart the client every couple sector transfers I make.   Unfragmented ICMP packets can be successfully send with a size of 1472 on my end (+28 bytes for the header gives you 1500) so I'm kind of lost now :) Not sure if it matters but my pings where towards Internet addresses.
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