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Posts posted by Falstar
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Hi guys,
Today I had a tough time submitting a ticket, and finally had to do it out of the game. I checked, and think I narrowed down the problem.
If you go to "get help" and select the "I have a tech support, billing...." tab you'll go to the ticket system and be fine.
If you click on the "I want to report a bug" it will look the same, but you won't actually be able to submit a report. You can fill out the form and push submit all day long, and you won't get a confirmation. The page will just reset to a blank request.
If you are trying to discourage players from reporting bugs this way, I would just suggest directing them to a page that says how to report a bug.
Otherwise this sounds like a glitch.
Dakynos
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added /time commands
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added to the /commands post in general discussion
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Moved to our raid announcement area.
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Resolved - Closed & Moved to TS.
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That's strange, I've heard of complaints about lots of white space on other posts, and thought it was a signature problem. As I don't even have a signature set up, I doubt that would be it for me. Grendwal are you using IE8 or tried the steps Kyp recently suggested? Also Mimir noted that switching to Firefox corrected the problem, at least in that case.
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+1 Very detailed and thorough input on recent changes. I'm sure that will help further troubleshooting and development. I'll pull out my TT and keep an eye out for these things and add my observations if I see different.
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So, has anyone played with the adjustments Tienbau made? I plan to look into them if I can sometime today. Also, don't forget that with any dynamically changing game, sometimes tactics need to change. Just because one particular strategy worked in the past, does not mean it will be the best way to continue. Maybe a new strategy will take more effort. Maybe it will work better - what I'm sure we don't want is a player base that can't change or adapt. I know content devs are definitely thinking of ways to get you to think in different ways
At the same time, don't take this as me saying you shouldn't ask or question, or take every weird thing you encounter as "the way it is now." All of you know there are bugs and strange things out there as we continue testing.
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Resolved - closed
- Split unrelated posts to new topic.
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Added - Thanks!
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This should be in the TT discussion area.
-Moved
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Thanks for getting the word out. However, this should probably be in the "Game Economy" Section under the player knowledgebase.
Thanks!
-Moved
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-Moved to Tech Support
-Issue Resolved - Closed
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added the commands pertaining to the IRC channel.
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I like this idea - What advantage does a TT have over a JE in running a trade run? Make a bit more money (by negotiate) and hold a bit more cargo. It would be good if we had the high level trade good restricted so you either had to be a trader, or be grouped with one.
On a similar note, I think it would be neat if some (or all?) trade goods took distance (jumps) into account. For example, if you run a resource crate from Dahin to Swooping Eagle, it would be one price, but if you run it to Earth Station it would be higher. This is of course complicated by the fact that some resources are in several stations. It is also further complicated by different races and classes having access to different gates. Still, I think it would be neat to see distance for some goods taken into account. It would make sense that you would sell something at a higher price because you took more time/energy/ship wear and tear to get it there. Just a thought.
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O.K. getting back on topic
I used to use full screen mode, but am now using windowed. Full screen is better for effect and atmosphere, but as I'm usually playing between tasks (at least recently doing trade runs) so switching is much easier in windowed. As others have mentioned, I too have had a few problems switching from full screen back to the desktop.
Finally, I want waffles - the ones I had this morning were not enough!
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This is a post asking for mission solutions/help and is not a bug report.
-Moved to the Progen area.
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Fortunately that is not a 'mission only' item or unique. They should be available at Somerland Sorry -Fenris Station.
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Resolved & Moved to GM support.
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Merged similar topics
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Moved to Tech support, as this is a better place for this topic
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I believe that is the error you get when your .net isn't up to date - you may want to make sure your .net framework is all up to date.
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Sounds like you got it all worked out
-Closed
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Moved to progen discussion forum.
in Game Resources
Posted
Currently Plasma and Chem do the same base damage, it is just spread out. So lets say you have an explosive missile that does 96dmg (total including level bonus etc). if you change that same missile out with a Chemical would do 16 dmg/tick for 6 ticks to the sheilds. When it got to the hull it would do 16+modifier(2-4, more if the mob is debuffed). If you started out with Plasma, that missile would do 16+(2-4 or more depending on debuffs). Once it got to the hull, it would only do 16/tick and no bonus. So, if you use your missiles correctly, you could get 12-24(or more if debuffed) more damage per launch.
It would make more sense if it a larger portion of damage on impact, followed by the DOT effect, but at least currently that is not how it works.
Good post, I'd move it to the knowledgebase if there were an appropriate spot for it.