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Lanzo

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Live ENB Information

  • Server
    Andromeda
  • Race
    Progen
  • Profession
    Warrior

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  1. If it helps, you can write a very simple autohotkey macro to bring them back to focus. For example: ;CTRL + ALT + 3 = Ensure all windows are not minimized ^!3:: WinGet, enbid, List, Earth & Beyond Loop, %enbid% { Id:=enbid%A_Index% WinActivate, ahk_id %Id% sleep 50 } Return
  2. Shame we can't figure out a new way to deal with epic loot, which makes proliferation thereof not a problem, then instance / raid lockout the content (for specific players). Then this sort of drama would vanish.
  3. HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Westwood Studios\Earth and Beyond\Render "RenderDeviceWidth"=dword:00000500 "RenderDeviceHeight"=dword:000002bc   (those numbers are for 1280x700) that is the location (on 64-bit Windows 7) in the registry of the height/width values for E&B. You can get around the limitations of EBCONFIG by editing the registry directly. If you don't know what you are doing, google for guides, or ask a friend. It *is* entirely possible to break your computer if you change the wrong thing in the registry.
  4. Update 3: The wiki now has an even more up-to-date table. Still on the same talk page. The JD, TT, TS, and JS all have 0 trade routes, with LVL 4 or 5 trade goods, which make use of their noob sectors. Amusingly, all 3 progen classes have multiple runs. I guess the PWs are the new TTs. o.0
  5. Also, have some code: #include <stdlib.h> #include <stdio.h> #include <string.h> #include <fstream> #include <vector> #include <map> #include <queue> #include <set> int main(int argc, char **argv) { using namespace std; set<string> vis; queue<string> q; map<string,string> prev; map<string,vector<string> > path_list; string current = argv[1]; string line = ""; char *c_line; vector<string> out_list,directions; if(argc < 3) { printf("Usage: %s <source> <dest> (debug mode)\n",argv[0]); exit(1); } ifstream infile("path_list"); while(getline(infile,line)) { if(line[0] == '#') { continue; } c_line = (char*)malloc(sizeof(char)*(line.length()+1)); if(c_line == NULL) { puts("Memory error!"); exit(1); } strcpy(c_line,line.c_str()); char *system,*outgates = (char*)1; system = strtok(c_line,"|"); while(outgates != NULL) { outgates = strtok(NULL,"|"); if(outgates != NULL) { out_list.push_back(outgates); } } path_list.insert(pair<string,vector<string> >(system,out_list)); out_list.clear(); free(c_line); } q.push(argv[1]); vis.insert(argv[1]); while(!q.empty()) { current = q.front(); q.pop(); //are we at dest? if(current.compare(argv[2]) == 0) { break; } else { for(int i = 0; i < path_list[current].size(); ++i) { //if we have NOT visited this system if(vis.find(path_list[current][i]) == vis.end()) { //DEBUG if(argc > 3) { printf("In: %s, trying %s\n",current.c_str(),path_list[current][i].c_str()); } q.push(path_list[current][i]); vis.insert(path_list[current][i]); prev.insert(pair<string,string>(path_list[current][i],current)); } } } } if(current.compare(argv[2]) != 0) { puts("Can't reach destination!"); exit(0); } current=argv[2]; printf("Route: "); int jumps = 0; while(current.compare(prev[argv[1]]) != 0 && prev[current].compare("") != 0) { //printf("%s -> ",prev[current].c_str()); directions.push_back(prev[current]); current=prev[current]; ++jumps; } for(int i = directions.size()-1; i > -1; --i) { printf("%s -> ",directions[i].c_str()); } printf("%s\n%d Jumps\n",argv[2],jumps); exit(0); } That code is a fun little search program I wrote. You tell it "start here" and "Go here" it will find you a good route (no algorithm always finds the best, and this one is greedy, but it's good enough). You'll need a C++ compiler.   Here's an example input file to use with it: Dahin|Planet Dahin|Kailaasa Planet Dahin|Dahin #Kailaasa|Io|Yokan|Dahin Kailaasa|Yokan|Dahin Yokan|Ishuan|Swooping Eagle|Kailaasa #Ishuan|Menorb|Ganymede|Yokan Ishuan|Menorb|Yokan Menorb|Ishuan #Swooping Eagle|Europa|Planet Swooping Eagle|Xipe Totec|Glenn|Yokan Swooping Eagle|Planet Swooping Eagle|Xipe Totec|Glenn|Yokan Planet Swooping Eagle|Swooping Eagle #Xipe Totec|Swooping Eagle|Blackbeard's Wake Xipe Totec|Swooping Eagle Glenn|Carpenter|Slayton|Saturn|Swooping Eagle Carpenter|Slayton|Glenn|Shepard|New Edinburgh #New Edinburgh|Inverness|Carpenter|High Earth New Edinburgh|Inverness|Carpenter Inverness|Planet Inverness|Aganju|New Edinburgh Planet Inverness|Inverness #Aganju|Inverness|Moto #Moto|Aganju|Altair III Aganju|Inverness Shepard|Grissom|Carpenter #Grissom|Blackbeard's Wake Slayton|Glory's Orbit|Carpenter|Glenn Glory's Orbit|Slayton Saturn|Akeron's Gate|Uranus|Asteroid Belt Alpha|Asteroid Belt Beta|Asteroid Belt Gamma|Jupiter|Glenn Uranus|Neptune|Pluto & Charon Neptune|Uranus Pluto & Charon|Mercury|Uranus|Akeron's Gate Mercury|Venus|Pluto & Charon #Venus|Ceres|Asteroid Belt Beta Venus|Asteroid Belt Beta|Mercury Asteroid Belt Alpha|Earth|Asteroid Belt Beta|Saturn Asteroid Belt Beta|Asteroid Belt Gamma|Venus|Saturn|Asteroid Belt Alpha Asteroid Belt Gamma|Mars|Asteroid Belt Beta|Saturn #Jupiter|Ganymede|Io|Europa|Saturn #Io|Jupiter|Kailaasa #Ganymede|Jupiter|Ishuan #Europa|Jupiter|Swooping Eagle Jupiter|Saturn #Mars|Mars Alpha|Mars Beta|Mars Gamma|Asteroid Belt Gamma #Mars Alpha|Mars|Tarsis #Mars Beta|Mars|Lagarto #Mars Gamma|Mars|Altair III Mars|Asteroid Belt Gamma #Earth|High Earth|Luna|Equatorial Earth|Asteroid Belt Alpha #High Earth|Earth|New Edinburgh #Luna|Earth|Zweihander #Equatorial Earth|Earth|Margesi Earth|Asteroid Belt Alpha Akeron's Gate|Pluto & Charon|Freya|Saturn Freya|Adriel Prime|Witberg|Ragnarok|Jotunheim|Nifleheim Cloud|Akeron's Gate Adriel Prime|Margesi|Freya #Margesi|Equatorial Earth|Adriel Prime Margesi|Adriel Prime #Witberg|Ardus|der Todesengel|Zweihander|Freya Witberg|Zweihander|Freya #Zweihander|Planet Zweihander|Luna|Witberg Zweihander|Planet Zweihander|Witberg Planet Zweihander|Zweihander #der Todesengel|Witberg #Ardus|Witberg Ragnarok|Jotunheim|Freya Nifleheim Cloud|Freya Jotunheim|Odin Rex|Ragnarok|Freya #Odin Rex|Odin's Belt|Paramis|Jotunheim Odin Rex|Odin's Belt|Jotunheim Odin's Belt|Muspelheim|Lagarto|Odin Rex #Muspelheim|Aragoth Prime|Odin's Belt|Blackbeard's Wake Muspelheim|Aragoth Prime|Odin's Belt Aragoth Prime|Valkyrie Twins|Varen's Girdle|Muspelheim Valkyrie Twins|Fenris|Aragoth Prime Varen's Girdle|Fenris|Aragoth Prime Fenris|Valkyrie Twins|Varen's Girdle #Lagarto|Endriago|Lagarto Moon Risco|Roc|Mars Beta #Roc|Lagarto Lagarto|Endriago|Lagarto Moon Risco|Odin's Belt Lagarto Moon Risco|Lagarto|Planet Endriago Endriago|Planet Endriago|Primus|Altair III|Lagarto Planet Endriago|Endriago|Lagarto Moon Risco Primus|Planet Primus|Tarsis|Endriago Planet Primus|Primus #Tarsis|Mars Alpha|Primus Tarsis|Primus #Altair III|Nostrand Vor|Endriago|Mars Gamma|Moto Altair III|Nostrand Vor|Endriago Nostrand Vor|Planet Nostrand Vor|Altair III Planet Nostrand Vor|Nostrand Vor #Paramis|Odin Rex|Blackbeard's Wake #Blackbeard's Wake|Muspelheim|Paramis|Inverness|Xipe Totec|Grissom The lines starting with # are commented out, the program will ignore them. Include them at your liesure. The file format is: <current system>|<outgate 1>|<outgate 2>|...   There can only be one line for any given Current System. IE: Blackbeard's Wake cannot appear twice. The second line will just be ignored.   Anyway, I did find some errors in my data. I've fixed them on the wiki. What I said about better paths is still true though.   edit: Oh, one other thing. You can change the names if you want. Feel free to replace "Planet Nostrand Vor" with "NV" or whatever you like to make using it faster. Also, that path list file is tweaked to only include systems/paths relevant to trade runs. Hence why Antares, for example, does not appear within it. It should be simple to add stuff back in if you wanted a more comprehensive pathing search.
  6. I went through and verified all these routes by hand. I learned that where you sell an item, not where you buy it, is what matters. I also recorded how much XP I got, and discovered that earned XP is not clearly related to either item level or profit gained. There is something more at play here.   I would paste the data here, but I can't figure out how to make the forums display the table in a non-FUBAR fashion. For now, the data lives on the Talk page for the Trade Routes page on the wiki. You'll need to sign into the wiki using your forum credentials before you can see the page.   The numbers are all from an unbonused/grouped JE, so they are as raw as raw gets. I may have made a mistake or two on some of the path lengths, I'm still working on a script to double-check my eyeball work.   http://net-7.org/wiki/index.php?title=Talk%3ATrade_Routes#Confirmation_of_lvl_4_and_5_runs   TL;DR: FN->NV is NOT the best trade run (for credits or XP) if you are a PP. There is something better. 3 jumps better. Also, while the rule of thumb that greater gross profit = more trade XP, the rule is not linear. The XP per unit profit varies wildly, some other factors are at play.
  7. Macros are a symptom, not a disease. Depending on the field, I've found guardians to be completely reasonable, ineffective, or just plain annoying (I'm looking at you Uranus belts). I am glad for two things: 1. Ulyydian is here! Yay! I used ebiia ALL THE TIME when I was playing. Finally you can bring some sense to the nonsense values there are for some items in the game! yay!   2. He made the ore prices go up. This makes it easier for me to keep EL and TL even when I decide to do go mining instead of do trade runs to lvl my TL.   Now, onto the meat of the subject, if the economy of the game is an issue...let me copy-pasta something I wrote in another thread (which I won't link here for ~reasons~) about the economy:   A dynamic economy with an economic interface that copies/mimics/works just like EVE online's. What do I mean by that? I'd say go full monty with it, everything in the game must be built unless it is a drop-only, non-manufacturable item. Vendors, as we know them, will be gone and replaced with a market hub, where people will list their ores, which others will then buy and make components with, and those will be re-listed and used to build items. This also means separating out the star bases from being universally linked, to being local points in space. The market will and SHOULD vary from station to station. Keeping them 'even-ish' will be the job of the trader classes. A solution to the explore XP problem: Trade runs done with normal trade goods only give trade XP. Trade runs done with other items (comps, weps, shields, etc) bought low and sold high at another station, give both trade *and* explore XP A small (1-2%) transaction tax on every buy or sell transaction on the market will go a long way to keeping inflation in check. To keep players playing you need an un-winnable game. EVE can't be won, LoL can't be won, WoW certainly can be, hence their constant cycle of expansions. The end-game mechanics need to be changed so the game cannot be won, and there's a reason to worry about how pretty your character is, or how much style you do something with. At this point, I'm scratching my head as to how, but this *must* be done or you will fail. Those two things are the major pain points for E&B as it stands now. Given the state of the game client, I think it would be EXTREMELY hard to have a dynamic economy put in. *sigh* pipe dream. But yea, make a game with an economy where players have to create everything for each other and then give them a mechanism to perform trades offline, NOT USING AN AUCTION HOUSE FORMAT so they don't need to interact with each other for commerce to happen, and you've done yourself a huge favor, you've created an economy that will self-stabilize and given every single item in the game a reason for existing and a dynamically determined price. Dynamic prices in dynamic locations are the bane of macros, until they learn to OCR prices and 'think'. Which can be done. But snap that's hard.   *shrug* I'm sure there's some gold in my green colored slime of ideas.
  8. I gave you what you asked for, 3 things, and some criticism on your projected personality, making note that I could be misinterpreting things. The criticism you responded to...quite poorly. I will not devolve this into personal attacks. You have my words. Use them, or ignore them, at your leisure.
  9. I had hope for you in the '3 things' topic. Sadly, this list shows you have *no* idea why we like E&B. Nevermind.  *sigh*
  10. Three things: A dynamic economy with an economic interface that copies/mimics/works just like EVE online's. What do I mean by that? I'd say go full monty with it, everything in the game must be built unless it is a drop-only, non-manufacturable item. Vendors, as we know them, will be gone and replaced with a market hub, where people will list their ores, which others will then buy and make components with, and those will be re-listed and used to build items. This also means separating out the star bases from being universally linked, to being local points in space. The market will and SHOULD vary from station to station. Keeping them 'even-ish' will be the job of the trader classes. A solution to the explore XP problem: Trade runs done with normal trade goods only give trade XP. Trade runs done with other items (comps, weps, shields, etc) bought low and sold high at another station, give both trade *and* explore XP A small (1-2%) transaction tax on every buy or sell transaction on the market will go a long way to keeping inflation in check. Free-to-play game model with character customization being the thing sold. I would go so far as to say create a tool similar to the Steam Workshop where community players can make money creating skins people want in game, and you profit sharing in-game purchases with them. Seriously, Riot makes boatloads of cash selling nothing but skins as the only items which can *only* be purchased with real world money. To micro-transaction nay-sayers: He won't have the dedicated fanbase of EVE, nor the training model. WoW is only popular because of its size. His game will be more in line with LoL and World of Tanks than a traditional MMO, so he'd best optimize his business model to that angle. An alternative to this is, if you go for the traditional subscription model, allow game-time to be purchased with in-game currency ala EVE. The game time cards, at some point, must be bought with real-world money, but can be made into an in-game item and bought and sold on the market like everything else. To keep players playing you need an un-winnable game. EVE can't be won, LoL can't be won, WoW certainly can be, hence their constant cycle of expansions. The end-game mechanics need to be changed so the game cannot be won, and there's a reason to worry about how pretty your character is, or how much style you do something with. At this point, I'm scratching my head as to how, but this *must* be done or you will fail. On one final note, you talk with a lot of bravado, but you seem more like scumbag steve in personality terms. Someone who honestly has a 50m line of credit tends to be a LOT more mature than you act. I'm not going to call you a liar because it's entirely possible you've spoken only the truth, but understand that perception is huge, and people perceive you as an annoying brat, not a realistic businessman.   You talk about dollar amounts, but you don't seem to comprehend that EA is well aware we are here. They have chosen not to care. Your money won't change that. Learning what happens with our donation money might. Does any dev ever see a payout from it? Unreported income come tax-time? If you were really interested in shutting this place down, threaten to hire private investigators to follow the U.S. based devs (yea, Zack gets to be free and german. meh). That's an actual threat.   Moreover, among all your ranting and raving, I've seen nothing about how you plan to run the company. No vision, no goals, nothing. You don't have the mentality of a CEO or any form of leader I've ever encountered. Perhaps it is simply your digital persona (lots of the CEO types struggle at online interaction, so if this were the case with you, it wouldn't surprise me). But again, if you want to be taken seriously, talk about what you have done and thought about in terms of business models, operational theory, timetables, disaster recovery, continuity...on and on. Business is complex, show you have an understanding of it.
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